DRXHarbinger wrote: »Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.
DRXHarbinger wrote: »Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.
Unfadingsilence wrote: »DRXHarbinger wrote: »Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.
Definitely not saying I hate zergs I'm just saying what about the players that don't like to zergs what if they like the skill behind taking on 1v2 1v3 1v4 and so on but when 15+ ppl run after 1 person then what do you do then? Sit back and die? To me there is no fun in that
Unfadingsilence wrote: »DRXHarbinger wrote: »Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.
Definitely not saying I hate zergs I'm just saying what about the players that don't like to zergs what if they like the skill behind taking on 1v2 1v3 1v4 and so on but when 15+ ppl run after 1 person then what do you do then? Sit back and die? To me there is no fun in that
Then just avoid major battles? Pick a emptier campaign? How do you think these major streamers like Sypher and Fengrush do their 1 vs X? They don't go to Trueflame zergs and unleash mighty solo-wrath upon 100 people on their own, no. In fact i know Fengrush completely avoids Trueflame for this exact reason as He himself said - there's no point as the lag and zergs make it impossible to do it.
They play in small campaigns like Haderus where the group sizes are manageable and they can pick their fights, evaluate whether or not they can win them and only then jump in the fray.
This is a AvA game afterall, massive battles and siege warfare is the core concept of it, not solo or 1 vs X. That's what upcoming battlegrounds with Morrowind will be for.
I'm not a great pvp player by any stretch, but zergs are whatever and everyone does it at some point. If you really don't like them you can avoid fairly easily most of the time. It's war, wars have armys. And I've held a keep with a small number of people against a Zerg it's possible. I've also seen a small number of people wipe a bigger group. But not small groups should not be buffed against bigger groups.
Unfadingsilence wrote: »Unfadingsilence wrote: »DRXHarbinger wrote: »Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.
Definitely not saying I hate zergs I'm just saying what about the players that don't like to zergs what if they like the skill behind taking on 1v2 1v3 1v4 and so on but when 15+ ppl run after 1 person then what do you do then? Sit back and die? To me there is no fun in that
Then just avoid major battles? Pick a emptier campaign? How do you think these major streamers like Sypher and Fengrush do their 1 vs X? They don't go to Trueflame zergs and unleash mighty solo-wrath upon 100 people on their own, no. In fact i know Fengrush completely avoids Trueflame for this exact reason as He himself said - there's no point as the lag and zergs make it impossible to do it.
They play in small campaigns like Haderus where the group sizes are manageable and they can pick their fights, evaluate whether or not they can win them and only then jump in the fray.
This is a AvA game afterall, massive battles and siege warfare is the core concept of it, not solo or 1 vs X. That's what upcoming battlegrounds with Morrowind will be for.
I understand where you are coming from but I play on Xbox na and the empty servers are just that empty and even if there are ppl in them they will call a zergs for 1 person so 1v15 or 1v25+ not going to be a fun day in there and even in the full servers it does not matter how far away from a battle if that person is in a zerg and you kill them there's a really good chance there group will go after 1 person even tho they might tell there group they where fighting a zerg them self
Riga_Mortis wrote: »This game at launch was advertised as having large scale AvAvA pvp, and it always should retain that large scale siege gameplay. It baffles me to the point I wonder do these guys play battlefield 32v32 and then moan that theyre getting zerged at point C and complain wheres the small scale 6v6 mode.
Battlegrounds are just a few months away and Im hoping these I hate zergs complaints die out, because it should take an army to siege a castle and hold it.
Hopefully everyone will enjoy the different pvp modes of large and small scale pvp with the introduction of battlegrounds.
FloppyTouch wrote: »DRXHarbinger wrote: »Why does everyone hate on zergs. If you pushed the other alliances back to camp what we supposed to when pushing for the scroll temples? Just hang back and say go on lads it only 10 people to take it? Some of the greatest battles on earth were won by sheer numbers such as Somme and Stalingrad. Zerging wins campaigns not this small scale crap you all dream of.
I can't speak for anyone else but myself but zerging is boreing af and small scale is a lot of fun taking on large groups with 2-4 men is an amazing feeling. 24+ people spamming AoEs while 2-4 healers heal running through another groups doing the same is imo not fun or challenging.
Yes zergs win campaigns but who cares small scale pvpers help you way more then you know. We can hold off a group or wipe them a few times while ur Zerg Pvdoors to get points.
Unfadingsilence wrote: »Riga_Mortis wrote: »This game at launch was advertised as having large scale AvAvA pvp, and it always should retain that large scale siege gameplay. It baffles me to the point I wonder do these guys play battlefield 32v32 and then moan that theyre getting zerged at point C and complain wheres the small scale 6v6 mode.
Battlegrounds are just a few months away and Im hoping these I hate zergs complaints die out, because it should take an army to siege a castle and hold it.
Hopefully everyone will enjoy the different pvp modes of large and small scale pvp with the introduction of battlegrounds.
Never said I hate zergs or anything like that and I'm definitely not trying to jump in on 20+ ppl neAR keeps or anything like that but when your in between keeps and you see 1 to 5 ppl and you try and get them to follow and fight you but when you look back you see 20+ running after you and your no where near a keep its like I wonder who cried to there group and called out a zerg for 1 person
Cherryblossom wrote: »The more I think about this, the more I'm starting to agree with a comment I saw years ago.
What we need is Character Collision, this way people cannot just stack on crown, you can't have Zergs running through groups just spamming AOE.
This would introduce strategic thinking, Tanks at front with some Pew pew, pew pew in the middle, Healers on the rear.
Actual co-ordination for certain setups.
Simple answer - "ZERG" groups are almost unkillable for 1 - 5 people. If you are attacked by 20 + zerg you only can "try" to run, but often this also does not work...DRXHarbinger wrote: »Why does everyone hate on zergs.
Tommy_The_Gun wrote: »Simple answer - "ZERG" groups are almost unkillable for 1 - 5 people. If you are attacked by 20 + zerg you only can "try" to run, but often this also does not work...DRXHarbinger wrote: »Why does everyone hate on zergs.
Not true. Just a small example:Tommy_The_Gun wrote: »Simple answer - "ZERG" groups are almost unkillable for 1 - 5 people. If you are attacked by 20 + zerg you only can "try" to run, but often this also does not work...DRXHarbinger wrote: »Why does everyone hate on zergs.
And why 1vZerg should be easy in the first place? You should pick a group you are able to fight: if you can't manage a 20 players zerg, simply avoid the 20 players zerg.
And no, 20 players zerg don't jump out from nowhere, so if you get caught by a 20 players zerg while you are fighting a group of five, this is generally because you didn't study the situation properly before. Sometimes it may happen that zerg comes because you are spending too much time before killing the little group, but well, this is life.
lolo_01b16_ESO wrote: »Not true. Just a small example:Tommy_The_Gun wrote: »Simple answer - "ZERG" groups are almost unkillable for 1 - 5 people. If you are attacked by 20 + zerg you only can "try" to run, but often this also does not work...DRXHarbinger wrote: »Why does everyone hate on zergs.
And why 1vZerg should be easy in the first place? You should pick a group you are able to fight: if you can't manage a 20 players zerg, simply avoid the 20 players zerg.
And no, 20 players zerg don't jump out from nowhere, so if you get caught by a 20 players zerg while you are fighting a group of five, this is generally because you didn't study the situation properly before. Sometimes it may happen that zerg comes because you are spending too much time before killing the little group, but well, this is life.
Yesterday I (DC) was running around in a 4player group. Roe to Chal was blue, Alessia was red, blue zerg was running to Fare. We went to Alessia farm to catch some of the reds that went Fare aswell. At some point I was casting a woe to because I thought there was some red nb around. And indeed I found something ... 20 yellows, all stacked in sneak. I'm not sure what they did there, maybe they waited for the missing 4 players to complete their zerg. But as soon as I revealed them, I had multiple destro ultis on me, combined with some ambush spam to prevent the snare immunity from my mistform to work.
And to be honest the last point is what annoys me most about zergs. I don't mind not being able to kill them. But when I can't run away from them because snare immunity doesn't work against ambush, that's not fun.
Also bringing back some form of dynamic ulti reg would be nice aswell, to reward brave heroes who fight while outnumbered. But it's not essencial, we already can kill bigger groups by intelligent use of environment, timing ultimates and siege as long as we don't get locked down by ambush spam.