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Idea - Armor Set - Pack Mentality - Pet Focus

Avran_Sylt
Avran_Sylt
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So, recently I decided to start trying out a pet centered build. and by pet centered, I mean pet centered.
[img][/img]Screenshot_20170308_224722_zps7vqvtpti.png
These are the sets I'm using:
Necropotence
Maw of the Infernal
Morkuldin

Skills:
Both Bars:
Twilight Tormentor
Unstable Clannfear
Bound Armor
Inner Light

Front bar: Puncture/Trapping Webs (role dependant)
Back Bar: Daedric Prey

So, I don't have much wiggle room for adding in skills to increase my own damage (I know that I could, but I want to be pet centered)

However, this build type is absolutely shite in terms of outgoing damage, even though there can be a total of 6 different mobs (I count myself as a mob, cause I do negligible damage with this build).

Let's break it down:
Maw of Infernal Daedroth attacks: 4257 physical damage basic attacks, a conal fire breath attack that ticks for about 60% damage per 0.5 sec over 2 sec. basic attacks occur about once every 2 seconds. Which means that the daedroth adds 2.1K dps up to 5K dps AoE, while summoned. (10% chance to summon on light/heavy attack)

Morkuldin: 4551 physical damage basic attacks, attacking around once every second, pausing now and then. netting about 3.8K damage per second while active. (10% chance to summon on light or heavy attacks)

Using sets nets about 6K to 9K dps assuming constant uptime | using daedric prey nets: 9.1K to about 13.7K dps assuming constant uptime. I'd cut this in half assuming on average 7 sec at the higher end to proc.

At 38K Magicka:

Storm Atronauch: continuous damage over time, ticks about once per second. deals roughly 3.5K damage each tick. 3.5K dps, not a constant uptime, so cut in half to 1.7K dps.

Twilight Matriarch: 3.7K damage per attack, attacking once every two seconds. netting about 1.9K damage per second.

Unstable Clannfear: about 1.4K damage per attack, attacks once every two seconds. netting about 0.7K damage per second.

Using Daedric Summons nets about 4.3K dps | 6.5K dps with daedric prey

Constant uptime summons: 2.6K dps
Partial Uptime: 6.2K to 8.6K dps

general dps estimated at 8.8K to 11.2K

Actual testing on a Robust Skeleton
When I actually took this test onto a robust skeleton, I sat and auto attacked it for a solid 3 minutes and 9 seconds. the dps rating stood at a whooping 4.7K dps including my auto attacks.
This was without daedric prey.
Tried it again with over 3 minutes, and got 6.1K dps using combat metrics. This is all without the storm atro.
with the atro and daedric prey i got 7.2K dps

So a 5 pet build using a monster set, armor set, and daedric prey, nets less damage than a stamina nightblade spamming Surprise Attack and weaving without criting or using any other skills. This is of course ignoring the volatile familiar and the Twilight tormentor passives. the volatile familiar I remember when i used it dealt about 5k per tick, every two seconds, for a whopping 2.5K dps bonus, and the twilight tormentor adds about an additional 1 - 2K dps. each of these can be effected by daedric prey. If I remember prior to homestead i got up to around 10K dps.

So it doesn't fare too well. I've only ever used this build while tanking in dungeons, using the healing morphs of the daedric summons.

So, I would love to see a set that improves the damage output of your pets. Here is my proposal:

Pack Mentality

This set increases the damage of your pets for every pet you have active in the field. This would be best as a crafted set too.

(2 piece bonus): Increase max Health by 1064
(3 piece bonus): Increase max Magicka by 967
(4 piece bonus): Increase max Stamina by 967
(5 piece bonus): For every pet Active, your pets light and heavy attacks deal an additional 25% damage.

So, looking at the above stats, you wold likely see an increase of dps to the tune of 9K dps. Adding up to a total of 16.2K dps. This, however, would still not make an end game pet focused build viable at all, but would allow people to make a pet central build that isn't sorely lacking in dps.

What d'yall think? Is there be a better way to allow pets to deal more damage? Do you see problems with this set? Are my Calculations/Estimations off?
Edited by Avran_Sylt on March 9, 2017 3:49PM
  • idk
    idk
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    Clearly you are thinking the build is a hybrid based on your gear, however it is a pure magika build with the exception of one slot.

    First, your not setup as a tank and might as well have the pets take ago so no reason to use puncture.

    Second, you would do better replacing Morkuldin with a magika set, the pets would do more damage.

    Third, your dps would improve greatly if you had something to spam in between activation the special abilities of your summoned pets.

    If your wanting to go hybrid the I would suggest a more hybrid centrist skill build out which I cannot suggest one for you since I do not run hybrids. I realize hybrids can be fun.

    Also, you forgot ultimate though I assume your using the atro.

    Last, your screen shot link is not working.

    Regardless, enjoy whatever you come up with.
  • LordGavus
    LordGavus
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    ^ what he said.

    For magic dps you want lots of magic and spell damage.

    One quick issue with your proposed set is the 4th piece bonus. You don't need more stamina.

    Also, replace puncture with a spammable ability, force shock from the destro staff line us good.
  • Chilly-McFreeze
    Chilly-McFreeze
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    May I add a few questions first:

    The clanfear puts out physical dmg but scales to max magicka, right? So this is some sort of a hybrid pet?

    Are pets affected by champion points? I thought they don't, so you can't "double dip" the clanfear.

    Is the damage from Morkuldin and Maw depending on your stats? And if, scales the Mork Sword on stamina?

    Would the heavy attack dmg increase from bound armaments have an influence on your pets ha?


    To the build:
    Do you use a lightningt staff? If not, I would recommend that since you have no other AoE. Maybe even switch out that backbar Inner Light for Elemental Blockade or LL, if you don't spend much time on that bar. Also you don't need that taunt since your clanfear should take aggro.
    Hardened Ward would add to the longlivity of your pets, saving you a resummon in critical moments.
  • greylox
    greylox
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    I'm using something similar on my main ATM, very underwhelming damage but great survivability and basically never run out of mag. I'm not using morkuldin tho.

    2x maw, 5 necropotence (1 weapon main bar) 5 burning spell weave (1 weapon back bar)

    I'll change between a few setups but one I use is inner light, bound armour volatile familiar and twilight matriarch on both bars with hardened ward on back bar and wall of elements on main (good DPS and gives 8% aoe damage to heavy lightning attacks on that bar). Not too bad. If I want more damage I get rid of inner light from both bars and put lightning flood and daedric prey on.

    I'd love for pets to do more damage on their own though and I'd be there to buff them and heal them.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Avran_Sylt
    Avran_Sylt
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    Clearly you are thinking the build is a hybrid based on your gear, however it is a pure magika build with the exception of one slot.

    First, your not setup as a tank and might as well have the pets take ago so no reason to use puncture.

    Second, you would do better replacing Morkuldin with a magika set, the pets would do more damage.

    Third, your dps would improve greatly if you had something to spam in between activation the special abilities of your summoned pets.

    If your wanting to go hybrid the I would suggest a more hybrid centrist skill build out which I cannot suggest one for you since I do not run hybrids. I realize hybrids can be fun.

    Also, you forgot ultimate though I assume your using the atro.

    Last, your screen shot link is not working.

    Regardless, enjoy whatever you come up with.

    This is a set about improving pet damage, If i wanted to have mag damage i'd switch to my dunnmer mag DK that runs spellweave, maelstrom inferno, willpower, and valkyn. Or attune my setup to rely on other sorc skills. this is a build all about having pet damage.
    LordGavus wrote: »
    ^ what he said.

    For magic dps you want lots of magic and spell damage.

    One quick issue with your proposed set is the 4th piece bonus. You don't need more stamina.

    Also, replace puncture with a spammable ability, force shock from the destro staff line us good.

    This is a hybrid build mostly, so that's what i propose. stamina for performing blocks while allowing your pets to deal damage is the idea. Though it certainly could be changed.
    May I add a few questions first:

    The clanfear puts out physical dmg but scales to max magicka, right? So this is some sort of a hybrid pet?

    Are pets affected by champion points? I thought they don't, so you can't "double dip" the clanfear.

    Is the damage from Morkuldin and Maw depending on your stats? And if, scales the Mork Sword on stamina?

    Would the heavy attack dmg increase from bound armaments have an influence on your pets ha?


    To the build:
    Do you use a lightningt staff? If not, I would recommend that since you have no other AoE. Maybe even switch out that backbar Inner Light for Elemental Blockade or LL, if you don't spend much time on that bar. Also you don't need that taunt since your clanfear should take aggro.
    Hardened Ward would add to the longlivity of your pets, saving you a resummon in critical moments.

    It's an interesting pet, the clannfear, phys damage that scales off of max magicka.

    Daedric Summon pets scale off of the bonus mag you get from the blue champ points, as well as from the Mighty star if physical, Elemental if lightning damage.

    Morkuldin and Maw are gear dependant, not stat dependent (legendary does more damage than white, legendary values are used in main post). However, they can be augmented with the Mighty star.

    I have no clue about the bound armaments, but I'll have to check it out.

    build wise, I use an ice staff so I can root enemies and let the pet AI work better. thought about sacrificing max mag, but went without to have this a thematic pet build.
    Edited by Avran_Sylt on March 9, 2017 3:12PM
  • AnviOfVai
    AnviOfVai
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    Contact this dude:

    https://www.youtube.com/watch?v=n_hnutd6GqU

    He is friendly and will set you up real good with a PVP pet build, if your ever planning to go to pvp with it. I would love to run with you and share some tips ;) (just realised your on PC which sucks D: we need more pet builders!!)

    Pet Sorc for 2 years :)







    Edited by AnviOfVai on March 9, 2017 3:16PM
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Ep1kMalware
    Ep1kMalware
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    Avran_Sylt wrote: »
    So, recently I decided to start trying out a pet centered build. and by pet centered, I mean pet centered.
    Screenshot_20170308_224722_zps7vqvtpti.png
    These are the sets I'm using:
    Necropotence
    Maw of the Infernal
    Morkuldin

    Skills:
    Both Bars:
    Twilight Tormentor
    Unstable Clannfear
    Bound Armor
    Inner Light

    Front bar: Puncture/Trapping Webs (role dependant)
    Back Bar: Daedric Prey

    So, I don't have much wiggle room for adding in skills to increase my own damage (I know that I could, but I want to be pet centered)

    However, this build type is absolutely shite in terms of outgoing damage, even though there can be a total of 6 different mobs (I count myself as a mob, cause I do negligible damage with this build).

    Let's break it down:
    Maw of Infernal Daedroth attacks: 4257 physical damage basic attacks, a conal fire breath attack that ticks for about 60% damage per 0.5 sec over 2 sec. basic attacks occur about once every 2 seconds. Which means that the daedroth adds 2.1K dps up to 5K dps AoE, while summoned. (10% chance to summon on light/heavy attack)

    Morkuldin: 4551 physical damage basic attacks, attacking around once every second, pausing now and then. netting about 3.8K damage per second while active. (10% chance to summon on light or heavy attacks)

    Using sets nets about 6K to 9K dps assuming constant uptime | using daedric prey nets: 9.1K to about 13.7K dps assuming constant uptime. I'd cut this in half assuming on average 7 sec at the higher end to proc.

    At 38K Magicka:

    Storm Atronauch: continuous damage over time, ticks about once per second. deals roughly 3.5K damage each tick. 3.5K dps, not a constant uptime, so cut in half to 1.7K dps.

    Twilight Matriarch: 3.7K damage per attack, attacking once every two seconds. netting about 1.9K damage per second.

    Unstable Clannfear: about 1.4K damage per attack, attacks once every two seconds. netting about 0.7K damage per second.

    Using Daedric Summons nets about 4.3K dps | 6.5K dps with daedric prey

    Constant uptime summons: 2.6K dps
    Partial Uptime: 6.2K to 8.6K dps

    general dps estimated at 8.8K to 11.2K

    Actual testing on a Robust Skeleton
    When I actually took this test onto a robust skeleton, I sat and auto attacked it for a solid 3 minutes and 9 seconds. the dps rating stood at a whooping 4.7K dps including my auto attacks.
    This was without daedric prey.
    Tried it again with over 3 minutes, and got 6.1K dps using combat metrics. This is all without the storm atro.
    with the atro and daedric prey i got 7.2K dps

    So a 5 pet build using a monster set, armor set, and daedric prey, nets less damage than a stamina nightblade spamming Surprise Attack and weaving without criting or using any other skills. This is of course ignoring the volatile familiar and the Twilight tormentor passives. the volatile familiar I remember when i used it dealt about 5k per tick, every two seconds, for a whopping 2.5K dps bonus, and the twilight tormentor adds about an additional 1 - 2K dps. each of these can be effected by daedric prey. If I remember prior to homestead i got up to around 10K dps.

    So it doesn't fare too well. I've only ever used this build while tanking in dungeons, using the healing morphs of the daedric summons.

    So, I would love to see a set that improves the damage output of your pets. Here is my proposal:

    Pack Mentality

    This set increases the damage of your pets for every pet you have active in the field. This would be best as a crafted set too.

    (2 piece bonus): Increase max Health by 1064
    (3 piece bonus): Increase max Magicka by 967
    (4 piece bonus): Increase max Stamina by 967
    (5 piece bonus): For every pet Active, your pets light and heavy attacks deal an additional 25% damage.

    So, looking at the above stats, you wold likely see an increase of dps to the tune of 9K dps. Adding up to a total of 16.2K dps. This, however, would still not make an end game pet focused build viable at all, but would allow people to make a pet central build that isn't sorely lacking in dps.

    What d'yall think? Is there be a better way to allow pets to deal more damage? Do you see problems with this set? Are my Calculations/Estimations off?

    Can we name the set 'zookeeper deluxe'?
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    So, recently I decided to start trying out a pet centered build. and by pet centered, I mean pet centered.
    Screenshot_20170308_224722_zps7vqvtpti.png
    These are the sets I'm using:
    Necropotence
    Maw of the Infernal
    Morkuldin

    Skills:
    Both Bars:
    Twilight Tormentor
    Unstable Clannfear
    Bound Armor
    Inner Light

    Front bar: Puncture/Trapping Webs (role dependant)
    Back Bar: Daedric Prey

    So, I don't have much wiggle room for adding in skills to increase my own damage (I know that I could, but I want to be pet centered)

    However, this build type is absolutely shite in terms of outgoing damage, even though there can be a total of 6 different mobs (I count myself as a mob, cause I do negligible damage with this build).

    Let's break it down:
    Maw of Infernal Daedroth attacks: 4257 physical damage basic attacks, a conal fire breath attack that ticks for about 60% damage per 0.5 sec over 2 sec. basic attacks occur about once every 2 seconds. Which means that the daedroth adds 2.1K dps up to 5K dps AoE, while summoned. (10% chance to summon on light/heavy attack)

    Morkuldin: 4551 physical damage basic attacks, attacking around once every second, pausing now and then. netting about 3.8K damage per second while active. (10% chance to summon on light or heavy attacks)

    Using sets nets about 6K to 9K dps assuming constant uptime | using daedric prey nets: 9.1K to about 13.7K dps assuming constant uptime. I'd cut this in half assuming on average 7 sec at the higher end to proc.

    At 38K Magicka:

    Storm Atronauch: continuous damage over time, ticks about once per second. deals roughly 3.5K damage each tick. 3.5K dps, not a constant uptime, so cut in half to 1.7K dps.

    Twilight Matriarch: 3.7K damage per attack, attacking once every two seconds. netting about 1.9K damage per second.

    Unstable Clannfear: about 1.4K damage per attack, attacks once every two seconds. netting about 0.7K damage per second.

    Using Daedric Summons nets about 4.3K dps | 6.5K dps with daedric prey

    Constant uptime summons: 2.6K dps
    Partial Uptime: 6.2K to 8.6K dps

    general dps estimated at 8.8K to 11.2K

    Actual testing on a Robust Skeleton
    When I actually took this test onto a robust skeleton, I sat and auto attacked it for a solid 3 minutes and 9 seconds. the dps rating stood at a whooping 4.7K dps including my auto attacks.
    This was without daedric prey.
    Tried it again with over 3 minutes, and got 6.1K dps using combat metrics. This is all without the storm atro.
    with the atro and daedric prey i got 7.2K dps

    So a 5 pet build using a monster set, armor set, and daedric prey, nets less damage than a stamina nightblade spamming Surprise Attack and weaving without criting or using any other skills. This is of course ignoring the volatile familiar and the Twilight tormentor passives. the volatile familiar I remember when i used it dealt about 5k per tick, every two seconds, for a whopping 2.5K dps bonus, and the twilight tormentor adds about an additional 1 - 2K dps. each of these can be effected by daedric prey. If I remember prior to homestead i got up to around 10K dps.

    So it doesn't fare too well. I've only ever used this build while tanking in dungeons, using the healing morphs of the daedric summons.

    So, I would love to see a set that improves the damage output of your pets. Here is my proposal:

    Pack Mentality

    This set increases the damage of your pets for every pet you have active in the field. This would be best as a crafted set too.

    (2 piece bonus): Increase max Health by 1064
    (3 piece bonus): Increase max Magicka by 967
    (4 piece bonus): Increase max Stamina by 967
    (5 piece bonus): For every pet Active, your pets light and heavy attacks deal an additional 25% damage.

    So, looking at the above stats, you wold likely see an increase of dps to the tune of 9K dps. Adding up to a total of 16.2K dps. This, however, would still not make an end game pet focused build viable at all, but would allow people to make a pet central build that isn't sorely lacking in dps.

    What d'yall think? Is there be a better way to allow pets to deal more damage? Do you see problems with this set? Are my Calculations/Estimations off?

    Can we name the set 'zookeeper deluxe'?

    lol, essentially what it is.


    Contact this dude:

    https://www.youtube.com/watch?v=n_hnutd6GqU

    He is friendly and will set you up real good with a PVP pet build, if your ever planning to go to pvp with it. I would love to run with you and share some tips ;) (just realised your on PC which sucks D: we need more pet builders!!)

    Pet Sorc for 2 years :)

    Yeah, looks like a fun build :smile:

    however, it is the hybrid sorc/pet build. utilizing shields/infernal guardian, volatile familiar active (which, to be fair, is from a pet morph).

    If I really wanted to be dps and PvP competitive I would swap to a build like this for sure.

    However, This set is to focus on just the "mob" of adds. rather than having one player who is in control of most of the damage with the pets being supports, this is about dividing the damage into each of the pets, making them a force on their own at the cost of severely limiting what you can do. hence sacrificing a 5 piece slot, and sacrificing another 5 piece and monster helm in order to maximize the damage of your pets (and as these pieces are hybrid (infernal benifiting hp, morkuldin stam, and the proposed set a mix (huh, might be good to make it focus magicka actually)) your base damages are not going to be as high as if you chose the damage dealing counterparts. The procs from mork and maw would require a near constant light attack weave in order to summon them and take advantage of the proposed set fully. so you're going to need to be up close and personal. in the pvp sense this means that snares, stuns, and fears would be your bane and a counter.
    Edited by Avran_Sylt on March 9, 2017 3:48PM
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