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The Culmination: Summoner Damage Dealer for Homestead

Erasure
Erasure
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wVPxhVZ.png
Tamriel Foundry page

The Homestead update grants new power and durability to the Daedric familiars, improving their usefulness to raid-worthy damage skills. Daedric Prey can newly buff the Familiar Damage Pulse active ability, and the Storm Atronach has been granted a flat 25% damage increase as well. This build’s focus is to live up to the Sorcerer class’s archetype; to wield Daedric power and Lightning against the strongest foes Tamriel has to offer. High AoE damage and plentiful opportunities to proc Concussed/Minor Vulnerability for your allies are features.

Race: Altmer is the correct choice for Magicka-stacking Shock damage spec, though Dunmer or Breton will suffice.
Attributes: The goal is to reach a sustainable HP value for 4 and 12-man content. I am personally comfortable at 18k, and Capped CP, Undaunted Mettle, Expert Summoner, and Blue-quality Health/Magicka food will easily meet this with all AP into Magicka. Lower CP players may wish to place a few points into Health.
Mundus Stone: The Thief should be taken for players maximizing their DPS. The Atronach is a good option for situations with less stat support.
Character Stats: 52k Magic, 18.4k Health, 45.4% crit, 2209 Spell Damage Unbuffed
Champion Points:
Mage Tree:
  • 100 Elemental Expert
  • 75 Thaumaturge (Exploiter Activated)
  • 22 Elfborn (next valid jump, 26, remaining points 3)
  • 3 Staff Expert (remainder)
With heavy focus on DoT abilities and Concussed availability, it makes sense to be able to buff yourself with the status effect. Works well currently, but I’ll be testing it further in the future. Please critique.

Thief Tree:
  • 100 Magician
  • 100 Arcanist
If anyone knows of a reason to do anything else here, I’m all ears :)

Warrior Tree:
Adapt to the challenge. Know what you’ll be facing, and if you can’t predict it, spread points between Hardy, Elemental Defender, and Thickskinned 2:2:1 until you do know your opponent.

Gear: As this build is first and foremost a Magicka-stacking setup, 5 Light /1 Medium /1 Heavy with Undaunted Mettle is key.
Current Culmination Gearing:
4VuLEqc.png
As a large portion of our outgoing damage scales off total Magicka pool, Infused becomes comparable to Divines. Infallible Aether vs Moondancer is a question of your personal drops, wear what you have received, and substitute Willpower if you haven’t. I personally own a Moondancer Lightning staff (Thanks Ana!), so that is what I use. Ilambris works moderately well with this gearing, but I’m considering other options. The Fire proc uptime is less than desired.

100% Crafted/Dropped Gearing:
s6z6wF8.png
Going Crafted allows you to wear the Heavy slot on your Chest for added armor, if desired. Remember to stay 5/1/1!
Your outgoing damage is 50% AoE or more even with a single-target ultimate cast, so at this time I’m recommending Lightning/Lightning. I have not yet managed to outparse it with an Inferno staff in either position.

Skill Bars: Here’s where things begin to differ from a standard Sorcerer setup:
Front Bar
  • Force Pulse/ Crushing Shock
  • Crystal Fragments
  • Daedric Prey
  • Volatile Familiar
  • Bound Aegis
  • Ultimate: Shooting Star
Back Bar
  • Liquid Lightning
  • Blockade of Storms
  • Flex Slot
  • Volatile Familiar
  • Bound Aegis
  • Ultimate: Flex Slot
Potion Slot: Essence of Spell Power. We need this both to grant Spell Critical and Spell Power buffs, as we’ve selected Aegis for our toggle. It grants 2% SP and 1% more magic than Inner Light would, at the cost of necessitating potion chugging.

Flex abilities include Elemental Drain, Surge, Boundless Storm, Harness Magicka, Hardened/Empowered Ward, Mage’s Wrath, etc etc as you desire. I’m personally a fan of casting Empowered Ward, it grants a Minor buff, lasts longer, and what other build is going to be running enough Magicka to make that shield worth casting?

Flex Ultimates include Negate if required, Elemental Fury if desired, Shooting Star if practical, and Greater Storm Atronach for single target. Yes, really! With good Prey uptime and the ability to be Combat Prayered/ Synergized, that big hunk of fulgurite actually puts out some decent damage. Just make sure your pets aren’t set to Stand Down when he’s cast, or else he may not attack.

Rotation: We have four DoT skills slotted here, all with differing timers. A rotation with this setup which will give positive results is:

Liquid Lightning -> Scamp Pulse -> Blockade of Storms(barswap) -> Daedric Prey -> 5 Force Pulse/ Frags -> Prey(swap) -> LL -> Scamp -> BoS(swap) -> FP/Frag*2 -> DP -> FP/Frag*3(swap) -> Restart. 19 moves, light attack weave with each attack. For bonus points/Prey uptime, start at the 2nd Prey cast instead of the first one.

This could be notated as | A a B P _ _ _ _ _ P A a B _ _ P _ _ _ |

While it’s easier to execute the above rotation comparatively, as you have three of the DoTs bound together, you end up with an unfortunate amount of Familiar Pulse/BoS downtime. That’s not what we’re after, here! And so, the motivated may attempt this rotation instead:

BoS(swap) -> Prey(swap) -> LL -> Scamp(swap) -> Fill*2(swap) -> BoS(swap) -> Prey -> Fill*3(swap) LL -> Scamp -> BoS(swap) ->Prey ->Fill x4 -> Restart. 19 moves again.

That’s a tongue twister though, right? Why would anyone prefer it that way? Well, instead of simply accepting that the Familiar and Blockade are going to lose ticks like the first rotation, we’ve tied the similar abilities to each other. 10 and 9s, 8 and 6s. If you call those A, a, B, and b, then the rotation could be notated

| B b A a _ _ B b _ _ _ A a B b _ _ _ _ |

Which makes a good deal of sense, as the B phase is shorter. You’ve decoupled it from A, allowing both sides to have better uptime, nearly ideal Scamp/Prey uptime, as a result.

Of course, the TRULY motivated could accept that the Familiar, which exists on a bar with Crystal Frags, should only be cast from that front bar in order to receive procs. Do not blame me for what may happen to your fingers if this is attempted. It could be ugly. It could also look like this:

tC3Fr.jpg
to64p.jpg
tC4ro.jpg

I should mention that the Matriarch does similar Single Target damage to the DPS contribution of Bound Aegis, but I wouldn’t recommend fielding her unless you specifically want to be able to throw an emergency heal. You would lose resources and AoE DPS as a result of making the switch. And while on offense, she’ll be attacking things on her own, possibly drawing aggro / getting herself killed while you’re not looking. Best to leave that to the healers.

The AoE rotation for this build is much simpler, being only Liquid Lightning -> Familiar Pulse -> Blockade of Storms(swap) -> 2-3 Lightning Heavy attacks into the center of the Blockade, repeat. 50-80k sustained AoE DPS dependent on clump quality, or your money back!

With proper care, your friends the Daedra will enable you to have entertaining fights and high damage. There are, however, a few drawbacks.
  • Daedra do not target enemies intelligently; the Scamp must be managed with Command Pet to be kept where he can AoE the clump, and the Storm Atro can’t be aimed at all. Use him only when Single-Target is assured, and preferably when you have melee buddies to synergize him.
  • Some Dungeon and Trial mechanics will reliably one-shot or disable your Daedra. Zhaj’hassa’s pillar execute does, and Vashai’s Negate slows them sufficiently to make it likely. The Serpent’s Worldshaper likewise executes them with prejudice. Consider having an alternate spec and add-ons ready to switch between them quickly if required.
  • Daedra, as of PTS 2.7.4, remain able to absorb Spellpower Cure buffs and group Synergies like Bone Shield. Take thought before bringing this spec to a leaderboard score attempt. This PTS Topic discusses the issue.
On the plus side, the build does great in AoE, once you’ve mastered your minions, which makes up a large portion of the content in this game. There is very little that your average pack of 10-foot-tall mooks can do to touch them, as they’re immune to most ground damage. And, anything which doesn’t kill them in one shot probably won’t kill them at all, as they can be healed by any ground heals, and warded to boot.

Any feedback / constructive criticism is welcome. Try it out on PTS/ on Monday, and tell me how it works for you :)
Edited by Erasure on February 5, 2017 2:26AM
  • Mojmir
    Mojmir
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    Wouldn't it be better to use inferno on one bar to proc both elemental damages from illambris?
  • Beardimus
    Beardimus
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    If you could not control the summons (like on console) would you still run this build? Just curious ur view on the important of that
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Erasure
    Erasure
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    Mojmir wrote: »
    Wouldn't it be better to use inferno on one bar to proc both elemental damages from illambris?

    Possibly, but unlikely. If you look at that group-buffed third parse, you'll see that even with one of my ultimates being the Single-Target Greater Storm Atronach, the build just barely squeezed in 50% of its damage as Single-Target damage which may be buffed by Inferno passives. If I had cast Meteor or Elemental Rage instead, it would swing decidedly to majority AoE.

    The relevant Homestead passive changes are:
    Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:

    Flame Staves: Increases your single-target damage dealt by 4/8%.
    Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
    So what am I to optimize, Ilambris uptime or buffs to my entire rotation? The presence of any adds would swing favor to Lightning as well. I'm considering swapping Ilambris out entirely, will test.
    Beardimus wrote: »
    If you could not control the summons (like on console) would you still run this build? Just curious ur view on the important of that

    I've not played the console version, so I'm not sure. I think it would still do well on bosses, as the Scamp would target to them and stay there. It might have a little difficulty with AoE pulls where the Scamp could target something far from the group, and then stay separated. The Summoner would have to keep his eye out for such things, and perhaps the Tank could help to bring whatever the Scamp targets closer.

    Current (PC) AI is for the Scamp to approach and melee A: Whichever target you just initiated combat against, or B: Whichever target initiated combat against you, or C: Pick a target at will if already in combat and its previous target was defeated. It also seems to have some internal Threat list, as it may turn and strike something which attacks it. If the Summoner is out of combat and has the ability to initiate the next pull, the best move would be to strike the Elite which the next clump is likely to be centered around, so that the familiar stays there.

    It would be problematic in situations where unimportant adds may spawn frequently. Cats from the Archers in Maw, for example.
    Edited by Erasure on February 4, 2017 9:56PM
  • Masel
    Masel
    Class Representative
    Looks like I have to reroll my Heavy Attack sorc...I have all gear needed for this. Have you considered going for a master lightning staff on front bar or a master inferno on back? I have both rotting in my bank and think it would synergise pretty well with this build due to the max magicka bonus.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Erasure
    Erasure
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    Masel92 wrote: »
    Looks like I have to reroll my Heavy Attack sorc...I have all gear needed for this. Have you considered going for a master lightning staff on front bar or a master inferno on back? I have both rotting in my bank and think it would synergise pretty well with this build due to the max magicka bonus.

    I did try some parses with a Master Staff front bar, and I think having a matching 4 piece Slayer set available would beat it, as 80% of the builds damage does scale at the normal 1:10.5 stat rate. I'm also prejudiced, as I have no Master Staves at all on Live to use :smiley:

    Give it a shot, it wouldn't be terrible.
    Edited by Erasure on February 4, 2017 10:00PM
  • Masel
    Masel
    Class Representative
    Erasure wrote: »
    Masel92 wrote: »
    Looks like I have to reroll my Heavy Attack sorc...I have all gear needed for this. Have you considered going for a master lightning staff on front bar or a master inferno on back? I have both rotting in my bank and think it would synergise pretty well with this build due to the max magicka bonus.

    I did try some parses with a Master Staff front bar, and I think having a matching 4 piece Slayer set available would beat it, as 80% of the builds damage does scale at the normal 1:10.5 stat rate. I'm also prejudiced, as I have no Master Staves at all on Live to use :smiley:

    Give it a shot, it wouldn't be terrible.

    I have both in sharpened so I'll try that. Having the master inferno on back bar would be nice to use destructive clench to proc the fire Ilambris, which I think might outperform the fourth piece of a Slayer set. Plus you have the 189 spell damage from the maelstrom lightning on your main bar.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Seraphayel
    Seraphayel
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    Nice build! When did ZOS make the Familiar so incredibly powerful? It's dealing massive damage.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Masel
    Masel
    Class Representative
    Masel92 wrote: »
    Erasure wrote: »
    Masel92 wrote: »
    Looks like I have to reroll my Heavy Attack sorc...I have all gear needed for this. Have you considered going for a master lightning staff on front bar or a master inferno on back? I have both rotting in my bank and think it would synergise pretty well with this build due to the max magicka bonus.

    I did try some parses with a Master Staff front bar, and I think having a matching 4 piece Slayer set available would beat it, as 80% of the builds damage does scale at the normal 1:10.5 stat rate. I'm also prejudiced, as I have no Master Staves at all on Live to use :smiley:

    Give it a shot, it wouldn't be terrible.

    I have both in sharpened so I'll try that. Having the master inferno on back bar would be nice to use destructive clench to proc the fire Ilambris, which I think might outperform the fourth piece of a Slayer set. Plus you have the 189 spell damage from the maelstrom lightning on your main bar.

    As we have a flex spot anyway, I think my suggestion will definitely improve the dps on this here. The clench and the subsequent fire illambris proc should definetely outperform the little spell damage from the 4th piece.

    Put blockade on the front bar, liquid lightning on back bar and clench on the flex spot.

    And it's still a non BSW build which is why I like it :smiley: having that on each DD character really annoys me :D
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Erasure
    Erasure
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    Masel92 wrote: »
    Masel92 wrote: »
    Erasure wrote: »
    Masel92 wrote: »
    Looks like I have to reroll my Heavy Attack sorc...I have all gear needed for this. Have you considered going for a master lightning staff on front bar or a master inferno on back? I have both rotting in my bank and think it would synergise pretty well with this build due to the max magicka bonus.

    I did try some parses with a Master Staff front bar, and I think having a matching 4 piece Slayer set available would beat it, as 80% of the builds damage does scale at the normal 1:10.5 stat rate. I'm also prejudiced, as I have no Master Staves at all on Live to use :smiley:

    Give it a shot, it wouldn't be terrible.

    I have both in sharpened so I'll try that. Having the master inferno on back bar would be nice to use destructive clench to proc the fire Ilambris, which I think might outperform the fourth piece of a Slayer set. Plus you have the 189 spell damage from the maelstrom lightning on your main bar.

    As we have a flex spot anyway, I think my suggestion will definitely improve the dps on this here. The clench and the subsequent fire illambris proc should definetely outperform the little spell damage from the 4th piece.

    Put blockade on the front bar, liquid lightning on back bar and clench on the flex spot.

    And it's still a non BSW build which is why I like it :smiley: having that on each DD character really annoys me :D

    Hm, I'll give this a couple of goes this evening. By LL on back you do mean Prey, though, right? LL is already on the back bar.
  • visionality
    visionality
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    hm ... with the upcoming changes for destro staffs, shouldn't 8% more single-target AOE be a very good reason to get a inferno staff on your frontbar for your single target DPS and a lightning staff only for the AOE DPS on the back bar? Which would also double-proc Ilambris, as already mentioned?

    Having both staffs and using them for the corresponding skills did have a noticable impact for me on PTS.
  • Masel
    Masel
    Class Representative
    Erasure wrote: »
    Masel92 wrote: »
    Masel92 wrote: »
    Erasure wrote: »
    Masel92 wrote: »
    Looks like I have to reroll my Heavy Attack sorc...I have all gear needed for this. Have you considered going for a master lightning staff on front bar or a master inferno on back? I have both rotting in my bank and think it would synergise pretty well with this build due to the max magicka bonus.

    I did try some parses with a Master Staff front bar, and I think having a matching 4 piece Slayer set available would beat it, as 80% of the builds damage does scale at the normal 1:10.5 stat rate. I'm also prejudiced, as I have no Master Staves at all on Live to use :smiley:

    Give it a shot, it wouldn't be terrible.

    I have both in sharpened so I'll try that. Having the master inferno on back bar would be nice to use destructive clench to proc the fire Ilambris, which I think might outperform the fourth piece of a Slayer set. Plus you have the 189 spell damage from the maelstrom lightning on your main bar.

    As we have a flex spot anyway, I think my suggestion will definitely improve the dps on this here. The clench and the subsequent fire illambris proc should definetely outperform the little spell damage from the 4th piece.

    Put blockade on the front bar, liquid lightning on back bar and clench on the flex spot.

    And it's still a non BSW build which is why I like it :smiley: having that on each DD character really annoys me :D

    Hm, I'll give this a couple of goes this evening. By LL on back you do mean Prey, though, right? LL is already on the back bar.

    Oh yeah my mistake, you're right! With force pulse and frags taking out two slots, there is only that one left to replace.

    I'll try it on live on Monday as well, maybe we can improve it further. It's already really good as it is, which is why you got an awesome from me :)
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Masel
    Masel
    Class Representative
    hm ... with the upcoming changes for destro staffs, shouldn't 8% more single-target AOE be a very good reason to get a inferno staff on your frontbar for your single target DPS and a lightning staff only for the AOE DPS on the back bar? Which would also double-proc Ilambris, as already mentioned?

    Having both staffs and using them for the corresponding skills did have a noticable impact for me on PTS.

    Add up the dps contribution of the skills and you'll see that lightning benefits this build more than an inferno staff on main bar.

    Familiar pulse - AoE
    Liquid Lightning - AoE
    Blockade of storms - AoE
    Daedric Prey - AoE
    Plus all ultimates except atro.

    Making up to 20k+ DPS that benefit from Lightning staff, vs

    Force pulse - Single
    Frags - Single
    Atronach zap.
    10k DPS that benefit from inferno staff.

    The rest doesn't benefit from either skill, so lightning is the clear winner.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Waffennacht
    Waffennacht
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    Ah yes, finally the scamp is getting his due, nice build.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Tremors
    Tremors
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    Erasure wrote: »
    wVPxhVZ.png
    Tamriel Foundry page

    The Homestead update grants new power and durability to the Daedric familiars, improving their usefulness to raid-worthy damage skills. Daedric Prey can newly buff the Familiar Damage Pulse active ability, and the Storm Atronach has been granted a flat 25% damage increase as well. This build’s focus is to live up to the Sorcerer class’s archetype; to wield Daedric power and Lightning against the strongest foes Tamriel has to offer. High AoE damage and plentiful opportunities to proc Concussed/Minor Vulnerability for your allies are features.

    Race: Altmer is the correct choice for Magicka-stacking Shock damage spec, though Dunmer or Breton will suffice.
    Attributes: The goal is to reach a sustainable HP value for 4 and 12-man content. I am personally comfortable at 18k, and Capped CP, Undaunted Mettle, Expert Summoner, and Blue-quality Health/Magicka food will easily meet this with all AP into Magicka. Lower CP players may wish to place a few points into Health.
    Mundus Stone: The Thief should be taken for players maximizing their DPS. The Atronach is a good option for situations with less stat support.
    Character Stats: 52k Magic, 18.4k Health, 45.4% crit, 2209 Spell Damage Unbuffed
    Champion Points:
    Mage Tree:
    • 100 Elemental Expert
    • 75 Thaumaturge (Exploiter Activated)
    • 22 Elfborn (next valid jump, 26, remaining points 3)
    • 3 Staff Expert (remainder)
    With heavy focus on DoT abilities and Concussed availability, it makes sense to be able to buff yourself with the status effect. Works well currently, but I’ll be testing it further in the future. Please critique.

    Thief Tree:
    • 100 Magician
    • 100 Arcanist
    If anyone knows of a reason to do anything else here, I’m all ears :)

    Warrior Tree:
    Adapt to the challenge. Know what you’ll be facing, and if you can’t predict it, spread points between Hardy, Elemental Defender, and Thickskinned 2:2:1 until you do know your opponent.

    Gear: As this build is first and foremost a Magicka-stacking setup, 5 Light /1 Medium /1 Heavy with Undaunted Mettle is key.
    Current Culmination Gearing:
    4VuLEqc.png
    As a large portion of our outgoing damage scales off total Magicka pool, Infused becomes comparable to Divines. Infallible Aether vs Moondancer is a question of your personal drops, wear what you have received, and substitute Willpower if you haven’t. I personally own a Moondancer Lightning staff (Thanks Ana!), so that is what I use. Ilambris works moderately well with this gearing, but I’m considering other options. The Fire proc uptime is less than desired.

    100% Crafted/Dropped Gearing:
    s6z6wF8.png
    Going Crafted allows you to wear the Heavy slot on your Chest for added armor, if desired. Remember to stay 5/1/1!
    Your outgoing damage is 50% AoE or more even with a single-target ultimate cast, so at this time I’m recommending Lightning/Lightning. I have not yet managed to outparse it with an Inferno staff in either position.

    Skill Bars: Here’s where things begin to differ from a standard Sorcerer setup:
    Front Bar
    • Force Pulse/ Crushing Shock
    • Crystal Fragments
    • Daedric Prey
    • Volatile Familiar
    • Bound Aegis
    • Ultimate: Shooting Star
    Back Bar
    • Liquid Lightning
    • Blockade of Storms
    • Flex Slot
    • Volatile Familiar
    • Bound Aegis
    • Ultimate: Flex Slot
    Potion Slot: Essence of Spell Power. We need this both to grant Spell Critical and Spell Power buffs, as we’ve selected Aegis for our toggle. It grants 2% SP and 1% more magic than Inner Light would, at the cost of necessitating potion chugging.

    Flex abilities include Elemental Drain, Surge, Boundless Storm, Harness Magicka, Hardened/Empowered Ward, Mage’s Wrath, etc etc as you desire. I’m personally a fan of casting Empowered Ward, it grants a Minor buff, lasts longer, and what other build is going to be running enough Magicka to make that shield worth casting?

    Flex Ultimates include Negate if required, Elemental Fury if desired, Shooting Star if practical, and Greater Storm Atronach for single target. Yes, really! With good Prey uptime and the ability to be Combat Prayered/ Synergized, that big hunk of fulgurite actually puts out some decent damage. Just make sure your pets aren’t set to Stand Down when he’s cast, or else he may not attack.

    Rotation: We have four DoT skills slotted here, all with differing timers. A rotation with this setup which will give positive results is:

    Liquid Lightning -> Scamp Pulse -> Blockade of Storms(barswap) -> Daedric Prey -> 5 Force Pulse/ Frags -> Prey(swap) -> LL -> Scamp -> BoS(swap) -> FP/Frag*2 -> DP -> FP/Frag*3(swap) -> Restart. 19 moves, light attack weave with each attack. For bonus points/Prey uptime, start at the 2nd Prey cast instead of the first one.

    This could be notated as | A a B P _ _ _ _ _ P A a B _ _ P _ _ _ |

    While it’s easier to execute the above rotation comparatively, as you have three of the DoTs bound together, you end up with an unfortunate amount of Familiar Pulse/BoS downtime. That’s not what we’re after, here! And so, the motivated may attempt this rotation instead:

    BoS(swap) -> Prey(swap) -> LL -> Scamp(swap) -> Fill*2(swap) -> BoS(swap) -> Prey -> Fill*3(swap) LL -> Scamp -> BoS(swap) ->Prey ->Fill x4 -> Restart. 19 moves again.

    That’s a tongue twister though, right? Why would anyone prefer it that way? Well, instead of simply accepting that the Familiar and Blockade are going to lose ticks like the first rotation, we’ve tied the similar abilities to each other. 10 and 9s, 8 and 6s. If you call those A, a, B, and b, then the rotation could be notated

    | B b A a _ _ B b _ _ _ A a B b _ _ _ _ |

    Which makes a good deal of sense, as the B phase is shorter. You’ve decoupled it from A, allowing both sides to have better uptime, nearly ideal Scamp/Prey uptime, as a result.

    Of course, the TRULY motivated could accept that the Familiar, which exists on a bar with Crystal Frags, should only be cast from that front bar in order to receive procs. Do not blame me for what may happen to your fingers if this is attempted. It could be ugly. It could also look like this:

    tC3Fr.jpg
    to64p.jpg
    tC4ro.jpg

    I should mention that the Matriarch does similar Single Target damage to the DPS contribution of Bound Aegis, but I wouldn’t recommend fielding her unless you specifically want to be able to throw an emergency heal. You would lose resources and AoE DPS as a result of making the switch. And while on offense, she’ll be attacking things on her own, possibly drawing aggro / getting herself killed while you’re not looking. Best to leave that to the healers.

    The AoE rotation for this build is much simpler, being only Liquid Lightning -> Familiar Pulse -> Blockade of Storms(swap) -> 2-3 Lightning Heavy attacks into the center of the Blockade, repeat. 50-80k sustained AoE DPS dependent on clump quality, or your money back!

    With proper care, your friends the Daedra will enable you to have entertaining fights and high damage. There are, however, a few drawbacks.
    • Daedra do not target enemies intelligently; the Scamp must be managed with Command Pet to be kept where he can AoE the clump, and the Storm Atro can’t be aimed at all. Use him only when Single-Target is assured, and preferably when you have melee buddies to synergize him.
    • Some Dungeon and Trial mechanics will reliably one-shot or disable your Daedra. Zhaj’hassa’s pillar execute does, and Vashai’s Negate slows them sufficiently to make it likely. The Serpent’s Worldshaper likewise executes them with prejudice. Consider having an alternate spec and add-ons ready to switch between them quickly if required.
    • Daedra, as of PTS 2.7.4, remain able to absorb Spellpower Cure buffs and group Synergies like Bone Shield. Take thought before bringing this spec to a leaderboard score attempt. This PTS Topic discusses the issue.
    On the plus side, the build does great in AoE, once you’ve mastered your minions, which makes up a large portion of the content in this game. There is very little that your average pack of 10-foot-tall mooks can do to touch them, as they’re immune to most ground damage. And, anything which doesn’t kill them in one shot probably won’t kill them at all, as they can be healed by any ground heals, and warded to boot.

    Any feedback / constructive criticism is welcome. Try it out on PTS/ on Monday, and tell me how it works for you :)

    Very nice man, just commented on your tamfoundry. My advice would be to modify the CP and setup slightly, I also think this change in conjunction could outperform the current.

    Switch to 7 divines, adjust CP based on my One Tamriel setup + 13

    ELE - 96 (was 83)
    Elfborn - 26
    Staff - 3
    Thaum - 75

    Add Scalding rune to your (flex slot) on your back bar to keep flame illambris up-time on par with lightning. The dot + AOE + chance to apply burning will ensure up time.

    Let me know your thoughts.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Molydeus
    Molydeus
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    Bump, like to hear more development on this.
  • Molydeus
    Molydeus
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    [delete]
    Edited by Molydeus on March 7, 2017 3:12AM
  • Erasure
    Erasure
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    Molydeus wrote: »
    Bump, like to hear more development on this.

    The build made it to Live mostly unchanged. I haven't found an improvement vs Ilambris for the 2 piece, yet. Skoria comes closest. 5 Moondancer probably wins over having a 2 piece if you can have high Spell Damage proc uptime, but that's a niche build just due to the synergy requirement.

    Everyone's been suggesting varied ideas for the flex slot, but in Vet trials the clearest use for that is a ward. Not having one on hand is a significant danger for that mode. In lesser challenges you can get away with a few options.

    tkviking2 keeps bringing up interesting ideas on TF, including running Kena and using the Heavy Attack as replacement spam. Haven't tested that one yet.

    The area that needs to be most improved is the rotation, I think. My barswap-intensive suggested order feels reliable, but I can see how it'd be a bit silly to attempt in situations where the main target is moving around.

    I've been running content actively with this setup, and it works very well. One thing I need to check is how much it loses in AoE if a player doesn't own a Maelstrom Lightning Staff. The Elemental Ring morph of Impulse is probably worth slotting if you can't empower your heavy attacks with the Crushing Wall enchant.
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