EldritchPenguin wrote: »Well, I'll admit I've harped on light armor MagDKs for a while now, but having spent all afternoon playing a light armor MagDK, I am now entirely aboard the light armor train. I'm running 5 Silks of the Sun, 5 Burning Spellweave, and 2 Grothdarr. S&B frontbar, Inferno backbar. Armor enchants are currently all Magicka (except for Stamina on shield), and I have 2 Magicka Recovery and 1 Spell Damage on jewelry. Comes out to about 31k Magicka, 22k Health, and 9k Stamina. 1100 Magicka Recovery and 42ish% crit chance on frontbar. My overall stats will improve over time, once I get around to grinding Undaunted (really don't want to do that) and getting some Prismatic glyphs.
I thought I'd have a much harder time surviving, but it's actually not that bad in no CP, since incoming damage is waaayyyyyyy lower, and I hit like a truck. Between light armor passives and a Crusher enchant, I have about 6k extra spell penetration compared to what I had in heavy armor. I'm stacking less Magicka sustain, but I don't need it as badly, because no CP fights are shorter, there are no unkillable tanks, and I have enough offence to melt everyone's face off anyway.
I'll have to play a lot more no CP.
@Ishammael 10 attribute points in Stam, infused big pieces with prismatic glyphs and stamina glyph on shield give me about 15k stamina. Use immovabilty and Tripots
What are your final stats in no CP with that setup? You give up lots of dmg for that stam.
My guess:
24k HP
25k mana
14k stam
@Ishammael 10 attribute points in Stam, infused big pieces with prismatic glyphs and stamina glyph on shield give me about 15k stamina. Use immovabilty and Tripots
What are your final stats in no CP with that setup? You give up lots of dmg for that stam.
My guess:
24k HP
25k mana
14k stam
psychotic13 wrote: »psychotic13 wrote: »EldritchPenguin wrote: »I keep hearing Rattlecage thrown around, but wouldn't Kagnarec's Hope be stronger? I mean, unless whatever you put in that slot that you aren't using for Major Sorcery gives you more DPS and utility than Kag's, it just doesn't seem worth it to me. Especially if you're running Destro. Seriously, Molten Armaments can make a fully charged Inferno staff attack hit for, like, 20k damage with the right buffs.psychotic13 wrote: »psychotic13 wrote: »PandaIsAPotato wrote: »good damage and no sustain...
This is the only thing you can strive for on a Magicka Dragonknight anymore, our sustain is shot to ***. Obviously don't sacrifice all of it but don't try to increase it any more than normal, it's just "there" and it's why I tell almost everyone that wants to play mDK to get a good Templar buddy running Luminous Shards and Energy Orb for your sustain, it's effective, the heals and damage the Templar can provide pretty much doubles everything you can do, and provided you have good DKs and a good Templar, you're legitimately unkillable unless you get zerged.
I sat inside an enemy keep for probably 2hrs against 8-12 constant EP healing 2 mDKs, granted, it took a while to effectively wipe them and give us breathing room. But we only died because one of the DKs got a little to trigger happy and leaped into the upper keep leaving us to low on damage and CC to outlast. Kept 2-3 Energy Orbs up the entire time, Breath of Life when needed. Dropped Luminous if one of the Dks called for stam/mag. GG EZ.
TL;DR, don't solo as a DK, ever. Get another DK or Templar at minimum.
We all know that being carried by a pocket healer makes any class or build trivial lol. Many in this thread want to build to be effective both independently and within a group.
This, who want a healer lol
Most accessible solo build has gotta be 5 seducer 5 BSW 2 Skoria. Damage and sustain, you still have limited burst tho
The set up i use is similar, rattlecage over BSW and Grothdarr over skoria (skoria is better for 1v1 though)
I feel I do well enough and only been playing this class for a few weeks, although it lacks huge burst it does have insane pressure, and ferocious leap is good to execute.
Has anyone tried to the new chains? Does it still not work due to issues with height or does it just suck?
On another note, I have tried Chains. I really like it, actually. It seems to work more often than not, for sure. I had more problems with the range than with the unreliability. It certainly has great synergy with *gasp* Eye of the Storm + Grothdarr setups.
Don't believe the hype, rattlecage is a bad set. Kags and Julianos are both better as is BSW. Take your pick between entropy or igneous weapons, both are highly efficient skills and trigger multiple Passives. Rattlecage alone isn't all that much damage, but since it gives no sustain you need to seek some amount of that in your other sets...
I thought the same thing till I tried it, it really is well suited for a DK, don't knock it till you tried it.
Plus like already mentioned, the extra skill slot is really beneficial cause mDKs have so many skills.
I have tried it though and I struggled to find something more efficient to slot in place of entropy/molten since they both activate so many passives, I found the damage to be severely lacking and found myself needing to dedicate my other 5pc to sustain, meaning my damage was capped out at what rattlecage gives. In a vacuum I don't think its terrible, but in a world where BSW, julianos, and Kags all exist I just can't see running rattlecage.
So what's your set up out of curiosity? Skills ect?
I'm running 5/1/1 Heavy. Rattlecage,seducer and Grothdarr.
DW - Whip / Inferno / Embers / Talons / Fossilize / Leap
Resto - DeepBreath / Engulfing flames / elusive mist / healing ward / volatile Armor
I've tried SnB and am not a massive fan, also I'm not fond of dragon blood. I tried using SnB and dragon blood over Resto and healing Ward and still found healing Ward to better.
But I couldn't imagine playing without one of my slotted skills, I mean I don't even have room for igneous shield what do you drop for major sorcery?
This set up leaves me with 3k spell damage before wrath and weapon damage enchants
Double snb
Bsw/slimecraw/seducer I've got sharp BSW sword with reinforced shield and 3 bsw jewels 2 torugs snb back bar. 5 seducer, light gloves, medium waist, 3 heavy. 2 heavy slimecraw.
Ember, fossilize, whip, inhale, talons. meteor
volatile, entropy, coag, mist, flex. bats
Near unlimited sustain(as far as DK goes), 4k spell damage + minor berserk
Moglijuana wrote: »psychotic13 wrote: »psychotic13 wrote: »EldritchPenguin wrote: »I keep hearing Rattlecage thrown around, but wouldn't Kagnarec's Hope be stronger? I mean, unless whatever you put in that slot that you aren't using for Major Sorcery gives you more DPS and utility than Kag's, it just doesn't seem worth it to me. Especially if you're running Destro. Seriously, Molten Armaments can make a fully charged Inferno staff attack hit for, like, 20k damage with the right buffs.psychotic13 wrote: »psychotic13 wrote: »PandaIsAPotato wrote: »good damage and no sustain...
This is the only thing you can strive for on a Magicka Dragonknight anymore, our sustain is shot to ***. Obviously don't sacrifice all of it but don't try to increase it any more than normal, it's just "there" and it's why I tell almost everyone that wants to play mDK to get a good Templar buddy running Luminous Shards and Energy Orb for your sustain, it's effective, the heals and damage the Templar can provide pretty much doubles everything you can do, and provided you have good DKs and a good Templar, you're legitimately unkillable unless you get zerged.
I sat inside an enemy keep for probably 2hrs against 8-12 constant EP healing 2 mDKs, granted, it took a while to effectively wipe them and give us breathing room. But we only died because one of the DKs got a little to trigger happy and leaped into the upper keep leaving us to low on damage and CC to outlast. Kept 2-3 Energy Orbs up the entire time, Breath of Life when needed. Dropped Luminous if one of the Dks called for stam/mag. GG EZ.
TL;DR, don't solo as a DK, ever. Get another DK or Templar at minimum.
We all know that being carried by a pocket healer makes any class or build trivial lol. Many in this thread want to build to be effective both independently and within a group.
This, who want a healer lol
Most accessible solo build has gotta be 5 seducer 5 BSW 2 Skoria. Damage and sustain, you still have limited burst tho
The set up i use is similar, rattlecage over BSW and Grothdarr over skoria (skoria is better for 1v1 though)
I feel I do well enough and only been playing this class for a few weeks, although it lacks huge burst it does have insane pressure, and ferocious leap is good to execute.
Has anyone tried to the new chains? Does it still not work due to issues with height or does it just suck?
On another note, I have tried Chains. I really like it, actually. It seems to work more often than not, for sure. I had more problems with the range than with the unreliability. It certainly has great synergy with *gasp* Eye of the Storm + Grothdarr setups.
Don't believe the hype, rattlecage is a bad set. Kags and Julianos are both better as is BSW. Take your pick between entropy or igneous weapons, both are highly efficient skills and trigger multiple Passives. Rattlecage alone isn't all that much damage, but since it gives no sustain you need to seek some amount of that in your other sets...
I thought the same thing till I tried it, it really is well suited for a DK, don't knock it till you tried it.
Plus like already mentioned, the extra skill slot is really beneficial cause mDKs have so many skills.
I have tried it though and I struggled to find something more efficient to slot in place of entropy/molten since they both activate so many passives, I found the damage to be severely lacking and found myself needing to dedicate my other 5pc to sustain, meaning my damage was capped out at what rattlecage gives. In a vacuum I don't think its terrible, but in a world where BSW, julianos, and Kags all exist I just can't see running rattlecage.
So what's your set up out of curiosity? Skills ect?
I'm running 5/1/1 Heavy. Rattlecage,seducer and Grothdarr.
DW - Whip / Inferno / Embers / Talons / Fossilize / Leap
Resto - DeepBreath / Engulfing flames / elusive mist / healing ward / volatile Armor
I've tried SnB and am not a massive fan, also I'm not fond of dragon blood. I tried using SnB and dragon blood over Resto and healing Ward and still found healing Ward to better.
But I couldn't imagine playing without one of my slotted skills, I mean I don't even have room for igneous shield what do you drop for major sorcery?
This set up leaves me with 3k spell damage before wrath and weapon damage enchants
Double snb
Bsw/slimecraw/seducer I've got sharp BSW sword with reinforced shield and 3 bsw jewels 2 torugs snb back bar. 5 seducer, light gloves, medium waist, 3 heavy. 2 heavy slimecraw.
Ember, fossilize, whip, inhale, talons. meteor
volatile, entropy, coag, mist, flex. bats
Near unlimited sustain(as far as DK goes), 4k spell damage + minor berserk
Do you prefer Slimecraw over Bloodspawn?
Moglijuana wrote: »psychotic13 wrote: »psychotic13 wrote: »EldritchPenguin wrote: »I keep hearing Rattlecage thrown around, but wouldn't Kagnarec's Hope be stronger? I mean, unless whatever you put in that slot that you aren't using for Major Sorcery gives you more DPS and utility than Kag's, it just doesn't seem worth it to me. Especially if you're running Destro. Seriously, Molten Armaments can make a fully charged Inferno staff attack hit for, like, 20k damage with the right buffs.psychotic13 wrote: »psychotic13 wrote: »PandaIsAPotato wrote: »good damage and no sustain...
This is the only thing you can strive for on a Magicka Dragonknight anymore, our sustain is shot to ***. Obviously don't sacrifice all of it but don't try to increase it any more than normal, it's just "there" and it's why I tell almost everyone that wants to play mDK to get a good Templar buddy running Luminous Shards and Energy Orb for your sustain, it's effective, the heals and damage the Templar can provide pretty much doubles everything you can do, and provided you have good DKs and a good Templar, you're legitimately unkillable unless you get zerged.
I sat inside an enemy keep for probably 2hrs against 8-12 constant EP healing 2 mDKs, granted, it took a while to effectively wipe them and give us breathing room. But we only died because one of the DKs got a little to trigger happy and leaped into the upper keep leaving us to low on damage and CC to outlast. Kept 2-3 Energy Orbs up the entire time, Breath of Life when needed. Dropped Luminous if one of the Dks called for stam/mag. GG EZ.
TL;DR, don't solo as a DK, ever. Get another DK or Templar at minimum.
We all know that being carried by a pocket healer makes any class or build trivial lol. Many in this thread want to build to be effective both independently and within a group.
This, who want a healer lol
Most accessible solo build has gotta be 5 seducer 5 BSW 2 Skoria. Damage and sustain, you still have limited burst tho
The set up i use is similar, rattlecage over BSW and Grothdarr over skoria (skoria is better for 1v1 though)
I feel I do well enough and only been playing this class for a few weeks, although it lacks huge burst it does have insane pressure, and ferocious leap is good to execute.
Has anyone tried to the new chains? Does it still not work due to issues with height or does it just suck?
On another note, I have tried Chains. I really like it, actually. It seems to work more often than not, for sure. I had more problems with the range than with the unreliability. It certainly has great synergy with *gasp* Eye of the Storm + Grothdarr setups.
Don't believe the hype, rattlecage is a bad set. Kags and Julianos are both better as is BSW. Take your pick between entropy or igneous weapons, both are highly efficient skills and trigger multiple Passives. Rattlecage alone isn't all that much damage, but since it gives no sustain you need to seek some amount of that in your other sets...
I thought the same thing till I tried it, it really is well suited for a DK, don't knock it till you tried it.
Plus like already mentioned, the extra skill slot is really beneficial cause mDKs have so many skills.
I have tried it though and I struggled to find something more efficient to slot in place of entropy/molten since they both activate so many passives, I found the damage to be severely lacking and found myself needing to dedicate my other 5pc to sustain, meaning my damage was capped out at what rattlecage gives. In a vacuum I don't think its terrible, but in a world where BSW, julianos, and Kags all exist I just can't see running rattlecage.
So what's your set up out of curiosity? Skills ect?
I'm running 5/1/1 Heavy. Rattlecage,seducer and Grothdarr.
DW - Whip / Inferno / Embers / Talons / Fossilize / Leap
Resto - DeepBreath / Engulfing flames / elusive mist / healing ward / volatile Armor
I've tried SnB and am not a massive fan, also I'm not fond of dragon blood. I tried using SnB and dragon blood over Resto and healing Ward and still found healing Ward to better.
But I couldn't imagine playing without one of my slotted skills, I mean I don't even have room for igneous shield what do you drop for major sorcery?
This set up leaves me with 3k spell damage before wrath and weapon damage enchants
Double snb
Bsw/slimecraw/seducer I've got sharp BSW sword with reinforced shield and 3 bsw jewels 2 torugs snb back bar. 5 seducer, light gloves, medium waist, 3 heavy. 2 heavy slimecraw.
Ember, fossilize, whip, inhale, talons. meteor
volatile, entropy, coag, mist, flex. bats
Near unlimited sustain(as far as DK goes), 4k spell damage + minor berserk
Do you prefer Slimecraw over Bloodspawn?
I personally started running slimecraw after my wife played with slimecraw on her mDK when she didn't have bloodspawn. Now, I think its probably BiS if you're looking for an aggressive build, with BSW+slimecraw I've been able to kill good players in duels without ult dependency, though not as consistently as I'd like. Seducer+constitution is enough sustain anyway imo.
Moglijuana wrote: »Moglijuana wrote: »psychotic13 wrote: »psychotic13 wrote: »EldritchPenguin wrote: »I keep hearing Rattlecage thrown around, but wouldn't Kagnarec's Hope be stronger? I mean, unless whatever you put in that slot that you aren't using for Major Sorcery gives you more DPS and utility than Kag's, it just doesn't seem worth it to me. Especially if you're running Destro. Seriously, Molten Armaments can make a fully charged Inferno staff attack hit for, like, 20k damage with the right buffs.psychotic13 wrote: »psychotic13 wrote: »PandaIsAPotato wrote: »good damage and no sustain...
This is the only thing you can strive for on a Magicka Dragonknight anymore, our sustain is shot to ***. Obviously don't sacrifice all of it but don't try to increase it any more than normal, it's just "there" and it's why I tell almost everyone that wants to play mDK to get a good Templar buddy running Luminous Shards and Energy Orb for your sustain, it's effective, the heals and damage the Templar can provide pretty much doubles everything you can do, and provided you have good DKs and a good Templar, you're legitimately unkillable unless you get zerged.
I sat inside an enemy keep for probably 2hrs against 8-12 constant EP healing 2 mDKs, granted, it took a while to effectively wipe them and give us breathing room. But we only died because one of the DKs got a little to trigger happy and leaped into the upper keep leaving us to low on damage and CC to outlast. Kept 2-3 Energy Orbs up the entire time, Breath of Life when needed. Dropped Luminous if one of the Dks called for stam/mag. GG EZ.
TL;DR, don't solo as a DK, ever. Get another DK or Templar at minimum.
We all know that being carried by a pocket healer makes any class or build trivial lol. Many in this thread want to build to be effective both independently and within a group.
This, who want a healer lol
Most accessible solo build has gotta be 5 seducer 5 BSW 2 Skoria. Damage and sustain, you still have limited burst tho
The set up i use is similar, rattlecage over BSW and Grothdarr over skoria (skoria is better for 1v1 though)
I feel I do well enough and only been playing this class for a few weeks, although it lacks huge burst it does have insane pressure, and ferocious leap is good to execute.
Has anyone tried to the new chains? Does it still not work due to issues with height or does it just suck?
On another note, I have tried Chains. I really like it, actually. It seems to work more often than not, for sure. I had more problems with the range than with the unreliability. It certainly has great synergy with *gasp* Eye of the Storm + Grothdarr setups.
Don't believe the hype, rattlecage is a bad set. Kags and Julianos are both better as is BSW. Take your pick between entropy or igneous weapons, both are highly efficient skills and trigger multiple Passives. Rattlecage alone isn't all that much damage, but since it gives no sustain you need to seek some amount of that in your other sets...
I thought the same thing till I tried it, it really is well suited for a DK, don't knock it till you tried it.
Plus like already mentioned, the extra skill slot is really beneficial cause mDKs have so many skills.
I have tried it though and I struggled to find something more efficient to slot in place of entropy/molten since they both activate so many passives, I found the damage to be severely lacking and found myself needing to dedicate my other 5pc to sustain, meaning my damage was capped out at what rattlecage gives. In a vacuum I don't think its terrible, but in a world where BSW, julianos, and Kags all exist I just can't see running rattlecage.
So what's your set up out of curiosity? Skills ect?
I'm running 5/1/1 Heavy. Rattlecage,seducer and Grothdarr.
DW - Whip / Inferno / Embers / Talons / Fossilize / Leap
Resto - DeepBreath / Engulfing flames / elusive mist / healing ward / volatile Armor
I've tried SnB and am not a massive fan, also I'm not fond of dragon blood. I tried using SnB and dragon blood over Resto and healing Ward and still found healing Ward to better.
But I couldn't imagine playing without one of my slotted skills, I mean I don't even have room for igneous shield what do you drop for major sorcery?
This set up leaves me with 3k spell damage before wrath and weapon damage enchants
Double snb
Bsw/slimecraw/seducer I've got sharp BSW sword with reinforced shield and 3 bsw jewels 2 torugs snb back bar. 5 seducer, light gloves, medium waist, 3 heavy. 2 heavy slimecraw.
Ember, fossilize, whip, inhale, talons. meteor
volatile, entropy, coag, mist, flex. bats
Near unlimited sustain(as far as DK goes), 4k spell damage + minor berserk
Do you prefer Slimecraw over Bloodspawn?
I personally started running slimecraw after my wife played with slimecraw on her mDK when she didn't have bloodspawn. Now, I think its probably BiS if you're looking for an aggressive build, with BSW+slimecraw I've been able to kill good players in duels without ult dependency, though not as consistently as I'd like. Seducer+constitution is enough sustain anyway imo.
I guess I'll give it a try since now my main ult only costs 125 =P. That minor berserk is probably dope on mDK now that I think about it.
Moglijuana wrote: »Moglijuana wrote: »psychotic13 wrote: »psychotic13 wrote: »EldritchPenguin wrote: »I keep hearing Rattlecage thrown around, but wouldn't Kagnarec's Hope be stronger? I mean, unless whatever you put in that slot that you aren't using for Major Sorcery gives you more DPS and utility than Kag's, it just doesn't seem worth it to me. Especially if you're running Destro. Seriously, Molten Armaments can make a fully charged Inferno staff attack hit for, like, 20k damage with the right buffs.psychotic13 wrote: »psychotic13 wrote: »PandaIsAPotato wrote: »good damage and no sustain...
This is the only thing you can strive for on a Magicka Dragonknight anymore, our sustain is shot to ***. Obviously don't sacrifice all of it but don't try to increase it any more than normal, it's just "there" and it's why I tell almost everyone that wants to play mDK to get a good Templar buddy running Luminous Shards and Energy Orb for your sustain, it's effective, the heals and damage the Templar can provide pretty much doubles everything you can do, and provided you have good DKs and a good Templar, you're legitimately unkillable unless you get zerged.
I sat inside an enemy keep for probably 2hrs against 8-12 constant EP healing 2 mDKs, granted, it took a while to effectively wipe them and give us breathing room. But we only died because one of the DKs got a little to trigger happy and leaped into the upper keep leaving us to low on damage and CC to outlast. Kept 2-3 Energy Orbs up the entire time, Breath of Life when needed. Dropped Luminous if one of the Dks called for stam/mag. GG EZ.
TL;DR, don't solo as a DK, ever. Get another DK or Templar at minimum.
We all know that being carried by a pocket healer makes any class or build trivial lol. Many in this thread want to build to be effective both independently and within a group.
This, who want a healer lol
Most accessible solo build has gotta be 5 seducer 5 BSW 2 Skoria. Damage and sustain, you still have limited burst tho
The set up i use is similar, rattlecage over BSW and Grothdarr over skoria (skoria is better for 1v1 though)
I feel I do well enough and only been playing this class for a few weeks, although it lacks huge burst it does have insane pressure, and ferocious leap is good to execute.
Has anyone tried to the new chains? Does it still not work due to issues with height or does it just suck?
On another note, I have tried Chains. I really like it, actually. It seems to work more often than not, for sure. I had more problems with the range than with the unreliability. It certainly has great synergy with *gasp* Eye of the Storm + Grothdarr setups.
Don't believe the hype, rattlecage is a bad set. Kags and Julianos are both better as is BSW. Take your pick between entropy or igneous weapons, both are highly efficient skills and trigger multiple Passives. Rattlecage alone isn't all that much damage, but since it gives no sustain you need to seek some amount of that in your other sets...
I thought the same thing till I tried it, it really is well suited for a DK, don't knock it till you tried it.
Plus like already mentioned, the extra skill slot is really beneficial cause mDKs have so many skills.
I have tried it though and I struggled to find something more efficient to slot in place of entropy/molten since they both activate so many passives, I found the damage to be severely lacking and found myself needing to dedicate my other 5pc to sustain, meaning my damage was capped out at what rattlecage gives. In a vacuum I don't think its terrible, but in a world where BSW, julianos, and Kags all exist I just can't see running rattlecage.
So what's your set up out of curiosity? Skills ect?
I'm running 5/1/1 Heavy. Rattlecage,seducer and Grothdarr.
DW - Whip / Inferno / Embers / Talons / Fossilize / Leap
Resto - DeepBreath / Engulfing flames / elusive mist / healing ward / volatile Armor
I've tried SnB and am not a massive fan, also I'm not fond of dragon blood. I tried using SnB and dragon blood over Resto and healing Ward and still found healing Ward to better.
But I couldn't imagine playing without one of my slotted skills, I mean I don't even have room for igneous shield what do you drop for major sorcery?
This set up leaves me with 3k spell damage before wrath and weapon damage enchants
Double snb
Bsw/slimecraw/seducer I've got sharp BSW sword with reinforced shield and 3 bsw jewels 2 torugs snb back bar. 5 seducer, light gloves, medium waist, 3 heavy. 2 heavy slimecraw.
Ember, fossilize, whip, inhale, talons. meteor
volatile, entropy, coag, mist, flex. bats
Near unlimited sustain(as far as DK goes), 4k spell damage + minor berserk
Do you prefer Slimecraw over Bloodspawn?
I personally started running slimecraw after my wife played with slimecraw on her mDK when she didn't have bloodspawn. Now, I think its probably BiS if you're looking for an aggressive build, with BSW+slimecraw I've been able to kill good players in duels without ult dependency, though not as consistently as I'd like. Seducer+constitution is enough sustain anyway imo.
I guess I'll give it a try since now my main ult only costs 125 =P. That minor berserk is probably dope on mDK now that I think about it.
Minor berserk is really really really good.
psychotic13 wrote: »Moglijuana wrote: »Moglijuana wrote: »psychotic13 wrote: »psychotic13 wrote: »EldritchPenguin wrote: »I keep hearing Rattlecage thrown around, but wouldn't Kagnarec's Hope be stronger? I mean, unless whatever you put in that slot that you aren't using for Major Sorcery gives you more DPS and utility than Kag's, it just doesn't seem worth it to me. Especially if you're running Destro. Seriously, Molten Armaments can make a fully charged Inferno staff attack hit for, like, 20k damage with the right buffs.psychotic13 wrote: »psychotic13 wrote: »PandaIsAPotato wrote: »good damage and no sustain...
This is the only thing you can strive for on a Magicka Dragonknight anymore, our sustain is shot to ***. Obviously don't sacrifice all of it but don't try to increase it any more than normal, it's just "there" and it's why I tell almost everyone that wants to play mDK to get a good Templar buddy running Luminous Shards and Energy Orb for your sustain, it's effective, the heals and damage the Templar can provide pretty much doubles everything you can do, and provided you have good DKs and a good Templar, you're legitimately unkillable unless you get zerged.
I sat inside an enemy keep for probably 2hrs against 8-12 constant EP healing 2 mDKs, granted, it took a while to effectively wipe them and give us breathing room. But we only died because one of the DKs got a little to trigger happy and leaped into the upper keep leaving us to low on damage and CC to outlast. Kept 2-3 Energy Orbs up the entire time, Breath of Life when needed. Dropped Luminous if one of the Dks called for stam/mag. GG EZ.
TL;DR, don't solo as a DK, ever. Get another DK or Templar at minimum.
We all know that being carried by a pocket healer makes any class or build trivial lol. Many in this thread want to build to be effective both independently and within a group.
This, who want a healer lol
Most accessible solo build has gotta be 5 seducer 5 BSW 2 Skoria. Damage and sustain, you still have limited burst tho
The set up i use is similar, rattlecage over BSW and Grothdarr over skoria (skoria is better for 1v1 though)
I feel I do well enough and only been playing this class for a few weeks, although it lacks huge burst it does have insane pressure, and ferocious leap is good to execute.
Has anyone tried to the new chains? Does it still not work due to issues with height or does it just suck?
On another note, I have tried Chains. I really like it, actually. It seems to work more often than not, for sure. I had more problems with the range than with the unreliability. It certainly has great synergy with *gasp* Eye of the Storm + Grothdarr setups.
Don't believe the hype, rattlecage is a bad set. Kags and Julianos are both better as is BSW. Take your pick between entropy or igneous weapons, both are highly efficient skills and trigger multiple Passives. Rattlecage alone isn't all that much damage, but since it gives no sustain you need to seek some amount of that in your other sets...
I thought the same thing till I tried it, it really is well suited for a DK, don't knock it till you tried it.
Plus like already mentioned, the extra skill slot is really beneficial cause mDKs have so many skills.
I have tried it though and I struggled to find something more efficient to slot in place of entropy/molten since they both activate so many passives, I found the damage to be severely lacking and found myself needing to dedicate my other 5pc to sustain, meaning my damage was capped out at what rattlecage gives. In a vacuum I don't think its terrible, but in a world where BSW, julianos, and Kags all exist I just can't see running rattlecage.
So what's your set up out of curiosity? Skills ect?
I'm running 5/1/1 Heavy. Rattlecage,seducer and Grothdarr.
DW - Whip / Inferno / Embers / Talons / Fossilize / Leap
Resto - DeepBreath / Engulfing flames / elusive mist / healing ward / volatile Armor
I've tried SnB and am not a massive fan, also I'm not fond of dragon blood. I tried using SnB and dragon blood over Resto and healing Ward and still found healing Ward to better.
But I couldn't imagine playing without one of my slotted skills, I mean I don't even have room for igneous shield what do you drop for major sorcery?
This set up leaves me with 3k spell damage before wrath and weapon damage enchants
Double snb
Bsw/slimecraw/seducer I've got sharp BSW sword with reinforced shield and 3 bsw jewels 2 torugs snb back bar. 5 seducer, light gloves, medium waist, 3 heavy. 2 heavy slimecraw.
Ember, fossilize, whip, inhale, talons. meteor
volatile, entropy, coag, mist, flex. bats
Near unlimited sustain(as far as DK goes), 4k spell damage + minor berserk
Do you prefer Slimecraw over Bloodspawn?
I personally started running slimecraw after my wife played with slimecraw on her mDK when she didn't have bloodspawn. Now, I think its probably BiS if you're looking for an aggressive build, with BSW+slimecraw I've been able to kill good players in duels without ult dependency, though not as consistently as I'd like. Seducer+constitution is enough sustain anyway imo.
I guess I'll give it a try since now my main ult only costs 125 =P. That minor berserk is probably dope on mDK now that I think about it.
Minor berserk is really really really good.
Not a fan of slimecraw personally, the health recovery You get is kind of pointless as were vampire (most likely) and I still use a Resto on the back bar I think it's more reliable, and could always get minor berserk from combat prayer.
Most mDKs I see run Bloodspawn, whenever I tried it I just wasn't feeling much benefit. Personally I like grothdarr, the proc with talons and deep breath followed by a ferociois leap is so useful when trying to 1vX
I decided to drop FoO though, I always thought it fired 5 times, once every 3 seconds but I realised it's the other way round and it's just so underwhelming. Thinking proxy det may be useful.
I guess id probably go BSW over rattlecage, but I do not have the patience to get x2 sharpened swords
What about doing 5 rattlecage, 5 BSW and using a maelstrom sharpened inferno staff on front bar, with endurance sword and shield back bar?
I havent tried using a staff in pvp, but thought it might be decent damage using a medium weave between dots, flame lash, and deep breath.
What about doing 5 rattlecage, 5 BSW and using a maelstrom sharpened inferno staff on front bar, with endurance sword and shield back bar?
I havent tried using a staff in pvp, but thought it might be decent damage using a medium weave between dots, flame lash, and deep breath.
I've considered 1 piece molag kena with 5BSW+5Kag's and using destro / resto staves. I don't have maelstrom weapons so this would be my compromise. Frost staff would still give nice tankiness. There are some many options with the mDK and that's what I find most intriguing.
What about doing 5 rattlecage, 5 BSW and using a maelstrom sharpened inferno staff on front bar, with endurance sword and shield back bar?
I havent tried using a staff in pvp, but thought it might be decent damage using a medium weave between dots, flame lash, and deep breath.
AverageJo3Gam3r wrote: »@Hutch679 weave damage is awesome. Throw in molten armaments and you can get some nice heavies off from stealth or on an unsuspecting target. You give up some tankiness and either a monster set or a 5pc bonus.
Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst.
Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
@Moglijuana
If I may ask, how do you set up your bars and how do you assign your CP? And what mundus stone do you use?
EldritchPenguin wrote: »Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Moglijuana wrote: »Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
@Moglijuana
If I may ask, how do you set up your bars and how do you assign your CP? And what mundus stone do you use?
Front bar is Dampen, Inner Light, Fossilize, Burning Embers, Whip Ult: Ferocious.
Back bar is Igneous, Coagulating, Mist Form, Volatile, Molten Armaments Ult: Lights Champion (resto ulti)
The main CP I focused on for dmg was 100 into Ele Expert, 10 into staff expert and rest into Elfborn. The rest is up to you and how defensive/offensive you want to be. I usually play that build with a small group so I can go more offensive than normal.EldritchPenguin wrote: »Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Sun did not outperform BSW, but I use sun since its damage is always there. The 8 second window of the BSW proc is too short sometimes to get a full heavy destro combo off. Especially against people on stam builds with shuffle/dodge roll/LOS etc.
Moglijuana wrote: »Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
@Moglijuana
If I may ask, how do you set up your bars and how do you assign your CP? And what mundus stone do you use?
Front bar is Dampen, Inner Light, Fossilize, Burning Embers, Whip Ult: Ferocious.
Back bar is Igneous, Coagulating, Mist Form, Volatile, Molten Armaments Ult: Lights Champion (resto ulti)
The main CP I focused on for dmg was 100 into Ele Expert, 10 into staff expert and rest into Elfborn. The rest is up to you and how defensive/offensive you want to be. I usually play that build with a small group so I can go more offensive than normal.EldritchPenguin wrote: »Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Sun did not outperform BSW, but I use sun since its damage is always there. The 8 second window of the BSW proc is too short sometimes to get a full heavy destro combo off. Especially against people on stam builds with shuffle/dodge roll/LOS etc.
What about WMK? I'm using it on a mageblade and seems to work nicely.
Moglijuana wrote: »Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
@Moglijuana
If I may ask, how do you set up your bars and how do you assign your CP? And what mundus stone do you use?
Front bar is Dampen, Inner Light, Fossilize, Burning Embers, Whip Ult: Ferocious.
Back bar is Igneous, Coagulating, Mist Form, Volatile, Molten Armaments Ult: Lights Champion (resto ulti)
The main CP I focused on for dmg was 100 into Ele Expert, 10 into staff expert and rest into Elfborn. The rest is up to you and how defensive/offensive you want to be. I usually play that build with a small group so I can go more offensive than normal.EldritchPenguin wrote: »Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Sun did not outperform BSW, but I use sun since its damage is always there. The 8 second window of the BSW proc is too short sometimes to get a full heavy destro combo off. Especially against people on stam builds with shuffle/dodge roll/LOS etc.
Yes, it does.Moglijuana wrote: »Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
@Moglijuana
If I may ask, how do you set up your bars and how do you assign your CP? And what mundus stone do you use?
Front bar is Dampen, Inner Light, Fossilize, Burning Embers, Whip Ult: Ferocious.
Back bar is Igneous, Coagulating, Mist Form, Volatile, Molten Armaments Ult: Lights Champion (resto ulti)
The main CP I focused on for dmg was 100 into Ele Expert, 10 into staff expert and rest into Elfborn. The rest is up to you and how defensive/offensive you want to be. I usually play that build with a small group so I can go more offensive than normal.EldritchPenguin wrote: »Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Sun did not outperform BSW, but I use sun since its damage is always there. The 8 second window of the BSW proc is too short sometimes to get a full heavy destro combo off. Especially against people on stam builds with shuffle/dodge roll/LOS etc.
@Moglijuana Appreciate the info! Does ele expert increase the damage your staff light/heavy attacks do as well?
Moglijuana wrote: »Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
@Moglijuana
If I may ask, how do you set up your bars and how do you assign your CP? And what mundus stone do you use?
Front bar is Dampen, Inner Light, Fossilize, Burning Embers, Whip Ult: Ferocious.
Back bar is Igneous, Coagulating, Mist Form, Volatile, Molten Armaments Ult: Lights Champion (resto ulti)
The main CP I focused on for dmg was 100 into Ele Expert, 10 into staff expert and rest into Elfborn. The rest is up to you and how defensive/offensive you want to be. I usually play that build with a small group so I can go more offensive than normal.EldritchPenguin wrote: »Did Sun even outperform BSW? Because that would heavily surprise me.Moglijuana wrote: »Moglijuana wrote: »Currently i am playing a light armor mDK built around flame heavy attacks. 5kag/5sun/kena shoulder. Sustain is no issue(main offensive ability restores resource) and damage is great (i can "one-shot" most players with full-charged heavy+stone giant+leap).
Only issue is survivability when outnumbered, but honestly it wasn't all that great in heavy either(at least not against competent players) and now i can usually take a couple with me at least.
Switch Kags for Elegant. Thank me later. I've been using it after playing around with 5 Heavy Seducer/BSW/Bloodspawn and it is much more enjoyable when you can two shot people. I enjoy the normal tanky playstyle but while Outnumbered, you're going to die anyways. So, you might as well blow some people up on the way down like you said
As long as I can turn fights into quick 1v1's/1v2's with some LOSing I'm able to 1vX pretty well as the DPS combo's are kind of ridiculous lol.
However, I think the greatest enjoyment I've been getting with elegant/sun is being able to out dps gank blades as they jump in. It's muchhhh better than having to tank & cc them until an ulti is up. 11-12k whips are no joke when paired with a 13-14k heavy destro
@Moglijuana @Sharee
Do either of you know if the Silks of the Sun 5pc bonus affects the Destro staff light/heavy attacks?
I'm looking at running a 5elegant/5sun/1kena for a flame heavy attack build for PvP. I've got the elegant pieces I need, just wondering about the Silks of the Sun bonuses before I buy that gear.
Yep. I've also tried kags vs elegant...The Elegant/Sun/Kena Combo netted the best dps/burst after testing for an hour on a target dummy.
Sun did not outperform BSW, but I use sun since its damage is always there. The 8 second window of the BSW proc is too short sometimes to get a full heavy destro combo off. Especially against people on stam builds with shuffle/dodge roll/LOS etc.
@Moglijuana Appreciate the info! Does ele expert increase the damage your staff light/heavy attacks do as well?
Awesome, appreciate the info @Moglijuana and @EldritchPenguin !
I'm just getting back into ESO after a long break, so I'm having to relearn/figure out a lot of stuff lol.
EDIT: By the way, how do you portion out your CP in the other trees as well?