Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Set that increases gold- trying to find this mysterious set

CrazySteve
A friend told me that he farmed somewhere for this particular set. Apparently it has a passive that allows stolen white items to be sold at 108 gold. Can someone help me find this set?
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is no such set.
  • LMar
    LMar
    ✭✭✭✭✭
    Your friend was not telling you the truth. While you can craft any gear or set with prosperous which increases gold looted from enemies there is no 5 piece set that does what you asked. You can however find white gear with ornate trait from random enemies which you can vendor.

    imperial city sewer enemies often drop ornate gear. Perhaps he meant he ground there and sold off thr ornate pieces?
    Edited by LMar on March 5, 2017 10:34AM
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    For crafting go for the trait that reduces repair cost, you save more gold and there fore gain more that way.
  • Carl-lan
    Carl-lan
    ✭✭✭✭
    There's also a passive skill in the thieves guild skill line called 'haggling'. There's 4 levels to this passive, each increases the value of items sold to fences by 2% ,4% ,7% and 10% respectively. This is for stolen items, of course.
    Edited by Carl-lan on March 5, 2017 10:38AM
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    A friend of a friend said that this 1 thing happened....
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    For crafting go for the trait that reduces repair cost, you save more gold and there fore gain more that way.

    Still not worth it. First he is talking about thieving. Second, armor damage and repair costs are not much.
    Carl-lan wrote: »
    There's also a passive skill in the thieves guild skill line called 'haggling'. There's 4 levels to this passive, each increases the value of items sold to fences by 2% ,4% ,7% and 10% respectively. This is for stolen items, of course.

    Not worth it. 10% of 40 gold is 4 gold Times 100 is 400 gold. All for the cost of 4 skill points. One would be better off discarding some of the white items to make room for a few more green items.
  • Fishoscandi
    Fishoscandi
    ✭✭✭✭
    Basically every monster shoulder will increase your gold gain so I would start there :) It will also increase your XP gained :smiley:
    Fishoscandi - Orc NB
    Cookie of Dough - Dunmer Templar
    Smells Like Tree Spirit - Bosmer Sorc

    EU PC

  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    Basically every monster shoulder will increase your gold gain so I would start there :) It will also increase your XP gained :smiley:

    Lol. Someone has recieved their fair share of prosperous/training pieces.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    For crafting go for the trait that reduces repair cost, you save more gold and there fore gain more that way.

    Still not worth it. First he is talking about thieving. Second, armor damage and repair costs are not much.
    Carl-lan wrote: »
    There's also a passive skill in the thieves guild skill line called 'haggling'. There's 4 levels to this passive, each increases the value of items sold to fences by 2% ,4% ,7% and 10% respectively. This is for stolen items, of course.

    Not worth it. 10% of 40 gold is 4 gold Times 100 is 400 gold. All for the cost of 4 skill points. One would be better off discarding some of the white items to make room for a few more green items.

    Right, but most stolen items aren't white, but even the 150 gold benefit from a purple item aren't worth 4 points. Even if you fence all 140 slots you will only gain between 560 (all white) and 3500 gold (all blue) from it. Nonetheless, I had more than enough points left so I took my chances. Stealing may get you a few thousand gold in relative short time, but farming a public dungeon will get you even more.
    But what I'm really curious about is if the treasure hunter perk from cp affects the quality of items from picking pockets or stealing in general.
  • Carl-lan
    Carl-lan
    ✭✭✭✭
    For crafting go for the trait that reduces repair cost, you save more gold and there fore gain more that way.

    Still not worth it. First he is talking about thieving. Second, armor damage and repair costs are not much.
    Carl-lan wrote: »
    There's also a passive skill in the thieves guild skill line called 'haggling'. There's 4 levels to this passive, each increases the value of items sold to fences by 2% ,4% ,7% and 10% respectively. This is for stolen items, of course.

    Not worth it. 10% of 40 gold is 4 gold Times 100 is 400 gold. All for the cost of 4 skill points. One would be better off discarding some of the white items to make room for a few more green items.

    I agree that it's a lot of skill points for a little reward.... I personally haven't spent my skill points on them, but I probably will once I get so many I don't know what to do with them...

    But I find the best way to make money is to sell stuff through guild store anyway.
    Edited by Carl-lan on March 5, 2017 10:52AM
  • CrazySteve
    For crafting go for the trait that reduces repair cost, you save more gold and there fore gain more that way.

    Still not worth it. First he is talking about thieving. Second, armor damage and repair costs are not much.
    Carl-lan wrote: »
    There's also a passive skill in the thieves guild skill line called 'haggling'. There's 4 levels to this passive, each increases the value of items sold to fences by 2% ,4% ,7% and 10% respectively. This is for stolen items, of course.

    Not worth it. 10% of 40 gold is 4 gold Times 100 is 400 gold. All for the cost of 4 skill points. One would be better off discarding some of the white items to make room for a few more green items.

    Right, but most stolen items aren't white, but even the 150 gold benefit from a purple item aren't worth 4 points. Even if you fence all 140 slots you will only gain between 560 (all white) and 3500 gold (all blue) from it. Nonetheless, I had more than enough points left so I took my chances. Stealing may get you a few thousand gold in relative short time, but farming a public dungeon will get you even more.
    But what I'm really curious about is if the treasure hunter perk from cp affects the quality of items from picking pockets or stealing in general.


    I believe they are worth because a) I have found every skyshard except craglorn and wroth gar and b) gradually they add up because the amount of thieving i do.

    thanks for all the insight so quickly guys!

    I would also love to know what the quality is like since I unlock so many treasure chests.

    LMar wrote: »
    Your friend was not telling you the truth. While you can craft any gear or set with prosperous which increases gold looted from enemies there is no 5 piece set that does what you asked. You can however find white gear with ornate trait from random enemies which you can vendor.

    imperial city sewer enemies often drop ornate gear. Perhaps he meant he ground there and sold off thr ornate pieces?

    I'm going to look up these ornate details. However I think he must have misspoke and was talking about green items. Musta been. still. 108 isn't 107. I'll check back up with him about this later.

    p.s. trying to change my main money ventures to guild stores but the transfer is a bit difficult.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Prosperous is probably the most useless trait it gives you up to 8.5% (when upgraded to legendary) increased gold from looting enemies.
    Much better is to have impenetrable trait - which grants you reduced item's durability damage 50% & increases critical Resistance.

    That means you will eran more gold because you will spend less money on repairing stuff.
  • CrazySteve
    Prosperous is probably the most useless trait it gives you up to 8.5% (when upgraded to legendary) increased gold from looting enemies.
    Much better is to have impenetrable trait - which grants you reduced item's durability damage 50% & increases critical Resistance.

    That means you will eran more gold because you will spend less money on repairing stuff.

    I generally use sharpened and training. cp111
Sign In or Register to comment.