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CC's Before Animations

Mashille
Mashille
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Note: Before you read and think L2P it's just people animation cancelling, no, it's not. Because I can see the animation go off straight afterwards.

Incap: Stun -> Animation

Fear: Stun -> Animation

Surprise Attack: Stun -> Animation

Frags: (Sometimes) Stun -> Animation
There's a few more which I can't remember right now but if you know other post them below.

The whole point of having these animations on abilities is so players are able to react to them, so they can: dodge roll at the right time, block at the right time, interrupt at the right time etc. But if the animation is going to player after the ability hit you then what's even the point in having animations at all? (other than to not make the combat look bad)

I would greatly appreciate it if timings were changed so animations went off before the ability hits you.

Your Sincerely - A Person On The Internet.

P.S. When I press Q and I hear that little 'ding' noise I expect my potion to actually go off rather than do nothing.
Edited by Mashille on March 4, 2017 12:17AM
House Baratheon: 'Ours Is The Fury'
  • Forztr
    Forztr
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    At least when you break free it plays the animation first before you can act again. Same with knock downs if you don't break before you hit the ground you get the getting up animation before you can do anything.

    PS I'd like ultimates to be as responsive as regular skills.
  • The_Conquerer
    The_Conquerer
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    theres should be cc immunity after the first cc. I cant count how many times i get uppercutted right after getting knocked back in VMA with no possible reaction time to break out of the first one. Some cc's are completely nonbreakable too. Also getting feared with no stam in Frozen Rink and uppercutted mid fear. Most of these inconveniences and RNG is what has held me back from getting Flawless but maybe im just trash after 60+ runs. Who knows.
    Edited by The_Conquerer on March 4, 2017 1:44AM
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