Add Darkshade II final boss Engine Gaurdian. The adds will overwhelm you if you do not burn them down fast. I was with a group that was slowly killing the boss, pulling the levers when needed, but the adds kept killing us.
Ive had so many fail Darkshade II groups its on my "instant quit group unless I see CP160+ characters" list.
Banished cells the deadra summoning boss as well. Ive seen groups that did not kill a wave of daedra in time before a second wave hits them.
vyndral13preub18_ESO wrote: »Id probably throw in Direfrost as well. Unless it has been changed i havent been in a dungeons for a couple of months. But last time i was there if the dps is bad it takes forever on the last boss. And to make it worse if they are bad in the sense that they dont know know to stun break properly, it will never get done
Id add Tempest Island with the scroll the that list. You have to stay closer than 10M to her or she lunges @ you with an insta kill if you don't block, and her tornado's wreak havoc when you need it least. Must have good DPS to finish her quick.
As for the poster who said people hit 40k DPS, that's a str8 lie. Maybe for a 6 second DPS check, no one sustains 40k per second for 2-3 minutes. 25-30 I could see, 40 has to be the best in the world with read outs on his screen for every buff and debuff.
Prof_Bawbag wrote: »I'll tell you which boss is a ballache with low dps and going solo is that harvester in the vaults of madness. Not too difficult, but could take hours to kill when she locks you and you can't do *** about her healing orbs.
SolarCat02 wrote: »Most dungeons you can get by with minimal dps even on veteran as long as you have decent AoE dps to keep from being overwhelmed by the adds. I have tanked for groups that struggled with stupid fights (like the skipable spider boss in Spindleclutch, on normal) because they couldn't kill the adds. Many many boss fights require this, too many to list, so I will leave this as a general note. AoEs are your friend.
The ones where higher dps, at least single-target, are required?
- Spindleclutch II (Bloodspawn) - if you have a low dps group you had better have a phenomenal beast of a healer to heal through the enrage
- Direfrost Keep (final boss) - because there is frequently a delay between seeing you need to break free and actually doing it, she will always heal somewhat when she grabs someone. If your dps cannot overcome that tick, you will never beat her.
- Elden Hollow II (Bogdan the Nightflame) Hardmode - you need to either burn him faster than the white ghosts heal, keep the white ghosts interrupted, or kill them. If you can't do one of these, you will not beat this fight. The skipable Twilight boss with the fearkins can also overwhelm a bad dps group with adds, but is skipable, or doable if the dps is built around AoEs, so not a concern.
- Ruins of Mazzatun (final boss) - due to mechanics, specifically the totems, this fight is a nightmare even if you have one decent dps in the group, as you run the risk of losing that dps to the statue mechanics at a critical moment with the totems.
- Honorable Mention - City of Ash II (Valkyn Skoria) - if the boss is still alive when you run out of platforms, the fight gets so lot harder. It is certainly still doable! But the healing requirements skyrocket and you can't afford mistakes.
Higher DPS makes everything easier of course! But these are the ones that really need at least passable output. The lower the dps of the group, too, the more important it becomes for everyone to understand the mechanics.
Are some dungeons impossible at DPS checks or do we simply not know how?
How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.
Proposed Dungeons
Banished cells:final boss
City of Ash 2: lizard boss
Dark shade 2: giant squid
blackheart haven: final boss
white gold tower: pinion
Selene web: Final boss, & cats
This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.
Ep1kMalware wrote: »Are some dungeons impossible at DPS checks or do we simply not know how?
How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.
Proposed Dungeons
Banished cells:final boss
City of Ash 2: lizard boss
Dark shade 2: giant squid
blackheart haven: final boss
white gold tower: pinion
Selene web: Final boss, & cats
This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.
Wgt pinion boss isn't a dps check, the first boss is. Bolts hit harder amd you get more adds as the fight progresses. inhibitor though, is mechanics based.
For banished cells, fight boss on his starting platform. Use area attacks and orbs die as they spawn. Or did you mean bc2?
Coa2 lizard boss. I've solod this dungeon on vet, this guy aint bad once you feel it out. Adds spawn based on health. Do a little dps, kill adds, repeat.
Darkshade2 - high area damage. Buff your group with combat prayer/spc/whatever you can. Warhorn. Trapbeast. Soultether/rend are good ultimates here. The general rule of thumb when killing anything in this game is not to run from it. You'll scatter the adds and kill nothing. Stay grouped near the boss, always slightly away from it. Area damage.
Same thing with selenes web, area damage but focus main boss. Tank should taunt cats, healer tank and dps all stay close together, spam healing springs and shards. healers need to help with resources because there is alot of breakfree. For last boss tank can chainpull archers into area damage.
It's not always about having huge dps. Sometimes it's mechanics, other times it's just dpsing intelligently. Most people that struggle to perform with dps are only using single target skills.
Ep1kMalware wrote: »Are some dungeons impossible at DPS checks or do we simply not know how?
How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.
Proposed Dungeons
Banished cells:final boss
City of Ash 2: lizard boss
Dark shade 2: giant squid
blackheart haven: final boss
white gold tower: pinion
Selene web: Final boss, & cats
This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.
Wgt pinion boss isn't a dps check, the first boss is. Bolts hit harder amd you get more adds as the fight progresses. inhibitor though, is mechanics based.
For banished cells, fight boss on his starting platform. Use area attacks and orbs die as they spawn. Or did you mean bc2?
Coa2 lizard boss. I've solod this dungeon on vet, this guy aint bad once you feel it out. Adds spawn based on health. Do a little dps, kill adds, repeat.
Darkshade2 - high area damage. Buff your group with combat prayer/spc/whatever you can. Warhorn. Trapbeast. Soultether/rend are good ultimates here. The general rule of thumb when killing anything in this game is not to run from it. You'll scatter the adds and kill nothing. Stay grouped near the boss, always slightly away from it. Area damage.
Same thing with selenes web, area damage but focus main boss. Tank should taunt cats, healer tank and dps all stay close together, spam healing springs and shards. healers need to help with resources because there is alot of breakfree. For last boss tank can chainpull archers into area damage.
It's not always about having huge dps. Sometimes it's mechanics, other times it's just dpsing intelligently. Most people that struggle to perform with dps are only using single target skills.
Doesn't work when healer doesn't have shards or tank doesn't have chains.
Id add Tempest Island with the scroll the that list. You have to stay closer than 10M to her or she lunges @ you with an insta kill if you don't block, and her tornado's wreak havoc when you need it least. Must have good DPS to finish her quick.
As for the poster who said people hit 40k DPS, that's a str8 lie. Maybe for a 6 second DPS check, no one sustains 40k per second for 2-3 minutes. 25-30 I could see, 40 has to be the best in the world with read outs on his screen for every buff and debuff.
https://www.youtube.com/watch?v=8TXghSpgcs4 Kyle1983b14_ESO wrote: »Waffennacht wrote: »Banished Cells isn't a dps check, I mean just destroy the feasts before they get to the Boss. Remember when you float in the air to run to the side (red or blue) to remove the Curse...
The ghost cats always reappear, just focus on boss.
Are you soloing these? If in a group should be easy peezy
If they can't kill the daedroth fast enough they're going to have an army of them
vyndral13preub18_ESO wrote: »Id probably throw in Direfrost as well. Unless it has been changed i havent been in a dungeons for a couple of months. But last time i was there if the dps is bad it takes forever on the last boss. And to make it worse if they are bad in the sense that they dont know know to stun break properly, it will never get done