Which dungeons are impossible with bad DPS?

  • pizzaow
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    These 4-man dungeons have a DPS race... granted, they don't require much; I'd guess its only like 30-35K combined group dps (for vet):

    Spindleclutch 2 (Bloodspawn): If you don't kill within 2 minutes, he'll cave everything in and wipe the group
    ICP (Ibomez the Flesh Sculptor): If you can't kill the flesh atronach(s) fast enough they enrage - one shotting everyone
    BC2 (High Kinlord): If you can't kill the daedroths fast enough, you'll get overwhelmed
    - similarly, any other dungeons where ads spawn on timers... as opposed to boss' health


    I'd argue that there are more mechanics:
    WGT (planar inhibitor): If done "right" you don't need much DPS at all; the portals hardly have any health (usually a 1-shot, even for a tank or healer), and if executed correctly you won't get any ads
    CoA2 (Fire Maw): Ads spawn at 75%/50%/25%... most groups like burn the boss and ignore the ads. With pugs, I usually do this the slow way and stop hurting the boss until the ads are cleared

    Its been my experience that players with high DPS also know the mechanics very well (and vice-versa)... I've yet to see the 10K/s DPS that can close portals like a champ.
    XBox/NA GT: Pizzaow
  • Tasear
    Tasear
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    Myyth wrote: »
    Add Darkshade II final boss Engine Gaurdian. The adds will overwhelm you if you do not burn them down fast. I was with a group that was slowly killing the boss, pulling the levers when needed, but the adds kept killing us.

    Ive had so many fail Darkshade II groups its on my "instant quit group unless I see CP160+ characters" list.

    Banished cells the deadra summoning boss as well. Ive seen groups that did not kill a wave of daedra in time before a second wave hits them.


    Darkshade 2 final boss, the tank should hold adds dungeon or someone use crowd control on adds.

    Should go adds, stay close healer attached on top of boss on green phase scatter on red and range attack. Avoid red and shield yourself

    Tip most people just do during dungeon with 3 dps and one healer especially vet
  • The_Tip
    The_Tip
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    Id add Tempest Island with the scroll the that list. You have to stay closer than 10M to her or she lunges @ you with an insta kill if you don't block, and her tornado's wreak havoc when you need it least. Must have good DPS to finish her quick.

    As for the poster who said people hit 40k DPS, that's a str8 lie. Maybe for a 6 second DPS check, no one sustains 40k per second for 2-3 minutes. 25-30 I could see, 40 has to be the best in the world with read outs on his screen for every buff and debuff.
  • Jeremy
    Jeremy
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    Id probably throw in Direfrost as well. Unless it has been changed i havent been in a dungeons for a couple of months. But last time i was there if the dps is bad it takes forever on the last boss. And to make it worse if they are bad in the sense that they dont know know to stun break properly, it will never get done

    I'm surprised it hasn't been mentioned as well.

    Out of all the encounters listed, this one certainly ranks up there as being a difficult fight to win if the DPS is exceptionally low, if not downright impossible.

    Most of the others have workarounds. But if this one does, I am not aware of it.
    Edited by Jeremy on March 3, 2017 11:07PM
  • Jeremy
    Jeremy
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    The_Tip wrote: »
    Id add Tempest Island with the scroll the that list. You have to stay closer than 10M to her or she lunges @ you with an insta kill if you don't block, and her tornado's wreak havoc when you need it least. Must have good DPS to finish her quick.

    As for the poster who said people hit 40k DPS, that's a str8 lie. Maybe for a 6 second DPS check, no one sustains 40k per second for 2-3 minutes. 25-30 I could see, 40 has to be the best in the world with read outs on his screen for every buff and debuff.

    This boss is much easier (even if you read the scroll) so long as you fight her in the doorway so the DPS can stay out of the middle where the whirlwinds are while dodging her AoE.

    So a good strategy can forgo the need for high DPS on this boss. Just make sure everyone moves back in quickly after dodging the AoE so she doesn't charge anyone too far back and reset the fight.
    Edited by Jeremy on March 3, 2017 11:01PM
  • Prof_Bawbag
    Prof_Bawbag
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    I'll tell you which boss is a ballache with low dps and going solo is that harvester in the vaults of madness. Not too difficult, but could take hours to kill when she locks you and you can't do *** about her healing orbs.
  • SolarCat02
    SolarCat02
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    Most dungeons you can get by with minimal dps even on veteran as long as you have decent AoE dps to keep from being overwhelmed by the adds. I have tanked for groups that struggled with stupid fights (like the skipable spider boss in Spindleclutch, on normal) because they couldn't kill the adds. Many many boss fights require this, too many to list, so I will leave this as a general note. AoEs are your friend.

    The ones where higher dps, at least single-target, are required?
    - Spindleclutch II (Bloodspawn) - if you have a low dps group you had better have a phenomenal beast of a healer to heal through the enrage
    - Direfrost Keep (final boss) - because there is frequently a delay between seeing you need to break free and actually doing it, she will always heal somewhat when she grabs someone. If your dps cannot overcome that tick, you will never beat her.
    - Elden Hollow II (Bogdan the Nightflame) Hardmode - you need to either burn him faster than the white ghosts heal, keep the white ghosts interrupted, or kill them. If you can't do one of these, you will not beat this fight. The skipable Twilight boss with the fearkins can also overwhelm a bad dps group with adds, but is skipable, or doable if the dps is built around AoEs, so not a concern.
    - Ruins of Mazzatun (final boss) - due to mechanics, specifically the totems, this fight is a nightmare even if you have one decent dps in the group, as you run the risk of losing that dps to the statue mechanics at a critical moment with the totems.
    - Honorable Mention - City of Ash II (Valkyn Skoria) - if the boss is still alive when you run out of platforms, the fight gets so lot harder. It is certainly still doable! But the healing requirements skyrocket and you can't afford mistakes.

    Higher DPS makes everything easier of course! But these are the ones that really need at least passable output. The lower the dps of the group, too, the more important it becomes for everyone to understand the mechanics.
    Why be normal when you can be better?

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  • Grunim
    Grunim
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    I'll tell you which boss is a ballache with low dps and going solo is that harvester in the vaults of madness. Not too difficult, but could take hours to kill when she locks you and you can't do *** about her healing orbs.

    If I'm thinking of the right boss caltrops really helped me solo that one. I also haven't been in there since hurricane got nerfed either.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Tasear
    Tasear
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    SolarCat02 wrote: »
    Most dungeons you can get by with minimal dps even on veteran as long as you have decent AoE dps to keep from being overwhelmed by the adds. I have tanked for groups that struggled with stupid fights (like the skipable spider boss in Spindleclutch, on normal) because they couldn't kill the adds. Many many boss fights require this, too many to list, so I will leave this as a general note. AoEs are your friend.

    The ones where higher dps, at least single-target, are required?
    - Spindleclutch II (Bloodspawn) - if you have a low dps group you had better have a phenomenal beast of a healer to heal through the enrage
    - Direfrost Keep (final boss) - because there is frequently a delay between seeing you need to break free and actually doing it, she will always heal somewhat when she grabs someone. If your dps cannot overcome that tick, you will never beat her.
    - Elden Hollow II (Bogdan the Nightflame) Hardmode - you need to either burn him faster than the white ghosts heal, keep the white ghosts interrupted, or kill them. If you can't do one of these, you will not beat this fight. The skipable Twilight boss with the fearkins can also overwhelm a bad dps group with adds, but is skipable, or doable if the dps is built around AoEs, so not a concern.
    - Ruins of Mazzatun (final boss) - due to mechanics, specifically the totems, this fight is a nightmare even if you have one decent dps in the group, as you run the risk of losing that dps to the statue mechanics at a critical moment with the totems.
    - Honorable Mention - City of Ash II (Valkyn Skoria) - if the boss is still alive when you run out of platforms, the fight gets so lot harder. It is certainly still doable! But the healing requirements skyrocket and you can't afford mistakes.

    Higher DPS makes everything easier of course! But these are the ones that really need at least passable output. The lower the dps of the group, too, the more important it becomes for everyone to understand the mechanics.

    I am a beastly healer, but there are two ways to it without for blood spawn. First have mutagen or group shield like mutagen. Also cast circle of protection on the weakest members.

    Elfen hollow 2: B) sorrecor healer for the win. You can negate the fires.


    P.S darkshade faint squid seems to be winning.

    Edit: there's a shield breaker set, you can attack boss while in air.
    Edited by Tasear on March 3, 2017 11:36PM
  • MythicEmperor
    MythicEmperor
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    None are impossible, just improbable.
    With cold regards,
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  • Ep1kMalware
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    Tasear wrote: »
    Are some dungeons impossible at DPS checks or do we simply not know how?

    How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.

    Proposed Dungeons
    Banished cells:final boss
    City of Ash 2: lizard boss
    Dark shade 2: giant squid
    blackheart haven: final boss
    white gold tower: pinion
    Selene web: Final boss, & cats


    This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.

    Wgt pinion boss isn't a dps check, the first boss is. Bolts hit harder amd you get more adds as the fight progresses. inhibitor though, is mechanics based.

    For banished cells, fight boss on his starting platform. Use area attacks and orbs die as they spawn. Or did you mean bc2?

    Coa2 lizard boss. I've solod this dungeon on vet, this guy aint bad once you feel it out. Adds spawn based on health. Do a little dps, kill adds, repeat.

    Darkshade2 - high area damage. Buff your group with combat prayer/spc/whatever you can. Warhorn. Trapbeast. Soultether/rend are good ultimates here. The general rule of thumb when killing anything in this game is not to run from it. You'll scatter the adds and kill nothing. Stay grouped near the boss, always slightly away from it. Area damage.

    Same thing with selenes web, area damage but focus main boss. Tank should taunt cats, healer tank and dps all stay close together, spam healing springs and shards. healers need to help with resources because there is alot of breakfree. For last boss tank can chainpull archers into area damage.

    It's not always about having huge dps. Sometimes it's mechanics, other times it's just dpsing intelligently. Most people that struggle to perform with dps are only using single target skills.
  • Tasear
    Tasear
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    Tasear wrote: »
    Are some dungeons impossible at DPS checks or do we simply not know how?

    How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.

    Proposed Dungeons
    Banished cells:final boss
    City of Ash 2: lizard boss
    Dark shade 2: giant squid
    blackheart haven: final boss
    white gold tower: pinion
    Selene web: Final boss, & cats


    This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.

    Wgt pinion boss isn't a dps check, the first boss is. Bolts hit harder amd you get more adds as the fight progresses. inhibitor though, is mechanics based.

    For banished cells, fight boss on his starting platform. Use area attacks and orbs die as they spawn. Or did you mean bc2?

    Coa2 lizard boss. I've solod this dungeon on vet, this guy aint bad once you feel it out. Adds spawn based on health. Do a little dps, kill adds, repeat.

    Darkshade2 - high area damage. Buff your group with combat prayer/spc/whatever you can. Warhorn. Trapbeast. Soultether/rend are good ultimates here. The general rule of thumb when killing anything in this game is not to run from it. You'll scatter the adds and kill nothing. Stay grouped near the boss, always slightly away from it. Area damage.

    Same thing with selenes web, area damage but focus main boss. Tank should taunt cats, healer tank and dps all stay close together, spam healing springs and shards. healers need to help with resources because there is alot of breakfree. For last boss tank can chainpull archers into area damage.

    It's not always about having huge dps. Sometimes it's mechanics, other times it's just dpsing intelligently. Most people that struggle to perform with dps are only using single target skills.

    Doesn't work when healer doesn't have shards or tank doesn't have chains.
  • Ep1kMalware
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    Tasear wrote: »
    Tasear wrote: »
    Are some dungeons impossible at DPS checks or do we simply not know how?

    How do you use skill or tactics to bypass an area that is somewhat difficult for others when you can't burn with DPS. Consider that people struggle in different areas and at different levels.

    Proposed Dungeons
    Banished cells:final boss
    City of Ash 2: lizard boss
    Dark shade 2: giant squid
    blackheart haven: final boss
    white gold tower: pinion
    Selene web: Final boss, & cats


    This is thread to give people insight on some of hardest bosses in game and how to bypass what is thought to be a DPS check.Feel free to list your dungeon and get insight or share story.

    Wgt pinion boss isn't a dps check, the first boss is. Bolts hit harder amd you get more adds as the fight progresses. inhibitor though, is mechanics based.

    For banished cells, fight boss on his starting platform. Use area attacks and orbs die as they spawn. Or did you mean bc2?

    Coa2 lizard boss. I've solod this dungeon on vet, this guy aint bad once you feel it out. Adds spawn based on health. Do a little dps, kill adds, repeat.

    Darkshade2 - high area damage. Buff your group with combat prayer/spc/whatever you can. Warhorn. Trapbeast. Soultether/rend are good ultimates here. The general rule of thumb when killing anything in this game is not to run from it. You'll scatter the adds and kill nothing. Stay grouped near the boss, always slightly away from it. Area damage.

    Same thing with selenes web, area damage but focus main boss. Tank should taunt cats, healer tank and dps all stay close together, spam healing springs and shards. healers need to help with resources because there is alot of breakfree. For last boss tank can chainpull archers into area damage.

    It's not always about having huge dps. Sometimes it's mechanics, other times it's just dpsing intelligently. Most people that struggle to perform with dps are only using single target skills.

    Doesn't work when healer doesn't have shards or tank doesn't have chains.

    Well then, you got problem
  • IronCrystal
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    The_Tip wrote: »
    Id add Tempest Island with the scroll the that list. You have to stay closer than 10M to her or she lunges @ you with an insta kill if you don't block, and her tornado's wreak havoc when you need it least. Must have good DPS to finish her quick.

    As for the poster who said people hit 40k DPS, that's a str8 lie. Maybe for a 6 second DPS check, no one sustains 40k per second for 2-3 minutes. 25-30 I could see, 40 has to be the best in the world with read outs on his screen for every buff and debuff.

    I'm sorry but maybe you just don't hang out with the right people.

    Almost everyone in my trials guild hits 35k self-buffed. With SPC, Combat prayer, ele drain they could easily push 40k.

    Myself, I will admit only hit 30k self buffed, but that's why I'm the healer ;D
    Edited by IronCrystal on March 4, 2017 12:52AM
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  • Blackleopardex
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    There is nothing in CoA II that's a dps check... not even HM

    https://www.youtube.com/watch?v=8TXghSpgcs4
    Edited by Blackleopardex on March 4, 2017 1:21AM
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  • caperon
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    Banished Cells isn't a dps check, I mean just destroy the feasts before they get to the Boss. Remember when you float in the air to run to the side (red or blue) to remove the Curse...


    The ghost cats always reappear, just focus on boss.

    Are you soloing these? If in a group should be easy peezy

    If they can't kill the daedroth fast enough they're going to have an army of them

    Before the stam regen while blocking change i did 1 pug run to BC2 and that fight took 19.5 minutes. I tanked up to 6 daedroths that were mostly killed by my banner and the damage reflect from spiked armor, so it isnt a dps race and deaedroths are really easy to manage, just keep moving and they alsmost doesnt hit you.
    Edited by caperon on March 4, 2017 1:32AM
  • LordGavus
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    Id probably throw in Direfrost as well. Unless it has been changed i havent been in a dungeons for a couple of months. But last time i was there if the dps is bad it takes forever on the last boss. And to make it worse if they are bad in the sense that they dont know know to stun break properly, it will never get done

    I was going to mention this one too. The low dps isn't necessarily the worst problem, the biggest issue is players not stun breaking allowing the boss to heal.
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