Crafting is so easy, if all the best gear in the game could be crafted, there would be no challenge in getting the best gear. For some people there would be no point in doing end game content, if the reward was junk gear that you'll never use because you can craft better.
It may seem easy, but the best sets and traits are time locked, some as much as 30days. It is not like you will be a master crafter in 15 days.
I_killed_Vivec wrote: »When IC arrives you won't be able to call yourself a master crafter unless you buy the DLC.
Time to get my head down and really grind CP, to be competitive in PvP, and horde some gold to buy what I can't harvest...
And when I say "competitive in PvP" I mean "able to kill and loot lower-level crafters who step into IC"
Here is a novel idea . . . Introduce a mechanic for players who are master craters to take on apprentices.
-A player may only have one apprentice at a time
-An apprentice gets a 25% reduction in trait research time
-A master crafter must be part of a trade guild with at least 50+ members (i.e. same criteria to be able to have a guild store and hire guild trader)
- Apprentices must pay the master crafter 10,000 gold for their apprenticeship and a percentage of that will go to the trade guild coffers
- Master craters should probably get other incentives for taking on apprentices, like once a week the character will get double shipments from their hirelings.
- A master crafter should be limited to allowing only one apprentice at a time in a particular crafting specialty i.e. a master blacksmith may have 1 apprentice, but may not have an apprentice in woodworking at the same time even if they are a master crafter in woodworking as well.
- Once an apprentice achieves 9 trait mastery in all parts of the trade, then they will automatically be removed as an apprentice and they can become a master crafter in that specialty
Something like this system would encourage player interaction and encourage more crafting through the easement of research times. Master crafters could also impose other informal demands beyond the basic apprenticeship buy in (i.e. give them 10% of collected raw mats)
This is just an idea and I think it's fair to the master crafter and apprentice both are gaining something out of the arrangement.
The first step should be style conversion. A crafter should be able to convert any piece of armor or any weapon into a racial style that he has unlocked.
A step further would be to allow crafters to change not only the style but also the level aesthetic - let's face it, a lot of low level armor designs just blow higher level gear out of the water when it comes to appearances.
I agree with the OP. Been saying this for ages. Unfortunately there's just too much focus on pleasing the PVP elite. I had hoped that furniture would resolve the situation but it hasn't, mostly because the drop rates and quality of blueprints and for master writs are palpably no different for genuine master crafters than for any old alt.
As for those who say it's so easy....... researching 9 traits on every weapon and armour piece, and finding and learning every recipe, motif, alchemical ingredient and rune takes months and months and months. You can run a dungeon in ten minutes.
I agree with the OP. Been saying this for ages. Unfortunately there's just too much focus on pleasing the PVP elite. I had hoped that furniture would resolve the situation but it hasn't, mostly because the drop rates and quality of blueprints and for master writs are palpably no different for genuine master crafters than for any old alt.
As for those who say it's so easy....... researching 9 traits on every weapon and armour piece, and finding and learning every recipe, motif, alchemical ingredient and rune takes months and months and months. You can run a dungeon in ten minutes.
AFrostWolf wrote: »Can I necro this thread. I wanted to suggest that this be added. With One Tamriel, we have so many sets to choose from making crafted sets near useless. We should be able to research the item as a master crafter, thus being able to craft any item of that slot (Helm/Chest/Legs/Weapon/shield/ect/ect/ect.