Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.
Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.
Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.
Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.
Making sets BoP would harm crafting far more than make it great again [SNIp]
The reward for that time unlocking all those traits is to be able to sell your services to other players for gold.
[Edited for Inappropriate Content]
I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?
Uh... how in Oblivion would that make crafting "great"?
Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.
Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.
Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.
Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.
Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.
Is research really wasting time? It's done passively and doesn't require hardly any actual attention be paid to it. You can research the 9th trait on an item by spending 30 seconds starting research and then not logging in for 27 days.
I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?
Uh... how in Oblivion would that make crafting "great"?
ZOS_JohanaB wrote: »Several comments have been removed from this thread. Baiting and discussing real life politics is against the community rules, and we would ask that everyone follow them while also being civil and constructive.
Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.
Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.
[Edited for Inappropriate Content]
I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?
Uh... how in Oblivion would that make crafting "great"?
AFrostWolf wrote: »I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?
Uh... how in Oblivion would that make crafting "great"?
This post is sarcastic. Am I really the only one who picked up on that? He's whinging (with good reason) that Bop is dumb.