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Great Crafting, a simple solution you probably won't like

sigsergv
sigsergv
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Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.

Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.

[Edited for Inappropriate Content]
Edited by ZOS_JohanaB on March 3, 2017 1:33PM
  • Turelus
    Turelus
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    sigsergv wrote: »
    Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.

    Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.

    Making sets BoP would harm crafting far more than make it great again [SNIp]

    The reward for that time unlocking all those traits is to be able to sell your services to other players for gold.

    [Edited for Inappropriate Content]
    Edited by ZOS_JohanaB on March 3, 2017 1:26PM
    @Turelus - EU PC Megaserver
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  • sigsergv
    sigsergv
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    Turelus wrote: »
    sigsergv wrote: »
    Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.

    Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.

    Making sets BoP would harm crafting far more than make it great again [SNIp]

    The reward for that time unlocking all those traits is to be able to sell your services to other players for gold.

    [Edited for Inappropriate Content]

    Profit from service selling is almost 0 actually. You can earn more just be farming a few packs of mobs in public dungeon.
    Edited by ZOS_JohanaB on March 3, 2017 1:27PM
  • Mady
    Mady
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    Here's the real solution:

    Make crafted sets better than Overland/Dungeon/Trial - Sets. o:)
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  • baratron
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    I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?

    Uh... how in Oblivion would that make crafting "great"?
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  • Turelus
    Turelus
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    baratron wrote: »
    I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?

    Uh... how in Oblivion would that make crafting "great"?

    The same way the person who originally coined that phrase has policies making things great again?

    It's great for the people who have it and it benefits, we just don't talk about all the people it will screw.

    Of course that's just my views as a filthy liberal remoaner... :innocent:
    @Turelus - EU PC Megaserver
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  • Biro123
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    I always liked how crafting stayed useful in DAOC.. stats had caps - and you started off with some dropped gear that gave a LOT of stats - and used crafted gear with specific stats to 'fill in the gaps'

    Could do something a bit like that here by introducing a bunch of 1-piece crafted sets.. ie you get a set bonus for only having one item (like how you may wear one piece of a monster set just for that bonus...)

    This could fill in gaps in builds - and make more 2-hander builds available without wasting any set-piece bonuses (as you can't go 5/5/2 - you could instead, go 5/3/2/1 and have set bonuses for all, AND a monster set..
    Minalan owes me a beer.

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  • Jitterbug
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    Mady wrote: »
    Here's the real solution:

    Make crafted sets better than Overland/Dungeon/Trial - Sets. o:)

    You mean this isn't awesome?
    Oblivion's Foe "(5 items) Increases the damage of your Soul Trap abilities by 100%."
  • Olen_Mikko
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    Crafted TBS gear sells for over 10k / piece, so at least i can profit from being master crafter.

    [SNIp]

    [Edited for Inappropriate Content]
    Edited by ZOS_JohanaB on March 3, 2017 1:28PM
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  • sigsergv
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    Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.
  • JKorr
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    sigsergv wrote: »
    Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.

    Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.

    Sure, why not? /sarcasm

    Now all you have to do is convince everyone playing the game to spend all the time needed to research all the traits.

    Gosh, I don't see why people who only want to pvp, or pve and have no interest in crafting wouldn't want to spend all that time doing research so they can make gear for themselves. /sarcasm

    I've seen people complaining about how long it takes to get the 5th trait. Now you'd make them do all 9 so they can craft stuff for themselves.

    [SNIp]

    [Edited for bait]
    Edited by ZOS_JohanaB on March 3, 2017 1:29PM
  • Zvorgin
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    sigsergv wrote: »
    Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.

    Is research really wasting time? It's done passively and doesn't require hardly any actual attention be paid to it. You can research the 9th trait on an item by spending 30 seconds starting research and then not logging in for 27 days.
  • Uviryth
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    sigsergv wrote: »
    Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.

    I agree, the 9piece-sets should be on par with dungeon/trialitems. Maybe let MasterCrafters craft slightly weaker versions of the Helm and Shoulder-Sets.
  • sigsergv
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    Zvorgin wrote: »
    sigsergv wrote: »
    Seriously, I don't feel rewarded for my efforts to achieve 9 traits, learning motifs and so on. Game should at least provide some unique practical (not cosmetic) things for people who wasted so much time for nothing. The worse feeling I have only as a Master Fisher.

    Is research really wasting time? It's done passively and doesn't require hardly any actual attention be paid to it. You can research the 9th trait on an item by spending 30 seconds starting research and then not logging in for 27 days.

    Yes, it's wasting time because it consumes a few months to level learn all traits.
  • srfrogg23
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    baratron wrote: »
    I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?

    Uh... how in Oblivion would that make crafting "great"?

    I'm guessing the OP is suggesting that if crafted gear is made BoP, it can then be buffed to become BiS.
  • cpuScientist
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    The best gear has to be dropped gear lol. Crafting should give near top level gear which it already does.

    Crafting is cheap because many offer their services free, that's on them. Some crafters set their prices based on trait level, and style, and they make good gold. I have a few friends who do this.

    A few friends have 12 max crafting toons and they take in millions upon millions lol. They do that by doing writs on all them daily. And selling the gold mats and all of the other stuffs.

    Some of my friends charge people to take care of their crafting for them. Mailing them the weapons they will need to research and what not on the day and reminding them lol. This is crazy to me, but they make a ton of gold LOL.

    However I do agree with some ight incentives being added, and these master crafting writs have been a huge plus IMO. Hopefully they continue to add to the things we can use the vouchers on, that extend pass furniture. And the master writs should payout some nice gold in addition to the writs. Or allow the purchase of needed things with said vouchers, such as pots food and improvement mats...
  • ZOS_JohanaB
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    Several comments have been removed from this thread. Baiting and discussing real life politics is against the community rules, and we would ask that everyone follow them while also being civil and constructive.
    Staff Post
  • Didaco
    Didaco
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    Make 2/3/4 pieces bonus customizable.
    Enable Jewelry crafting for crafted sets.
    Revamp some stupid crafted sets.

    Edited by Didaco on March 3, 2017 2:32PM
  • Turelus
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    Several comments have been removed from this thread. Baiting and discussing real life politics is against the community rules, and we would ask that everyone follow them while also being civil and constructive.

    Aww, you modded my Queen Ayrenn jokes but left the one where I mock the entire "Make America Great Again" as being terrible for most people.

    You probably should remove that one as well to be fair. I'll be good and not talking about RL politics any more... You can't censor me about the Dominion forever though! #ResistAD
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  • Katahdin
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    No to crafted sets being BOP. There is enough BOP stuff in the game.

    We need jewlery crafting though.

    I agree at this point, the reward for being dedicated to crafting is non existant. I craft very few things for my characters these days. Master writs are a joke. My master crafter, with all 9 traits on everything, and 40 motifs known, has gotten 3 master writs in the last 9 days worth a total of 14 vouchers. Pretty unrewarding for putting the effort in.
    Edited by Katahdin on March 3, 2017 2:50PM
    Beta tester November 2013
  • Tapio75
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    Crafting will be great again when all dropped sets are bind on pickup and in par with crafted sets regarding performance.

    Crafting needs to be the main source for player gear and items, that is best for the economy.

    It would also be interesting to have specific crafter class and gatherer class to work with so that it nees more investment on crafting. Crafters could use homes as "Factories to build gear and gatherers could create mines and logging camps, plantations to create materials.

    Yes, i have been in production business in EVE and its great when the economy really works like it should.
    >>PC-EU Mostly PVE. Played since BETA<<
  • BigBragg
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    I am curious, what is the motivation behind this suggestion?
  • KochDerDamonen
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    I mean, or we could just, you know, make more than six or so of the sets worth using. Lots of crafted sets have poor use conditions, like being under half hp, or 1/3rd hp, or working for one subpar spell (Oblivion's Foe lol), or get shut down by their 2-4 set bonuses.

    My recommendation to fix crafting? First, gut a number of the sets with weak usage and tweak them up. No point in dumb crafted sets, you don't accidentally pick them up and have to actively decide to craft it. ZOS doesn't need an easy tweak, if they're going to sell us motifs for 2000, 5000 crowns then crafting being worthwhile is their problem.
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  • RABIDxWOLVERINE
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    sigsergv wrote: »
    Make craftable sets bind-on-pickup. And also add some new sets or replace old ones that no one use anyway.

    Efforts spent on craft leveling (9 traits in metalworking!) should be rewarded.

    [Edited for Inappropriate Content]

    I'm usually not that harsh and give the benefit of the doubt to people but did you really just say "make craftable sets bind on pickup? Really so as soon as you craft it it should be bound? Are you an idiot? You must be an idiot, you have to be to say something that stupid!!!! Quite possibly the dumbest thing Ive ever read ESO related... I'm actually curious how your logic made this conceivable, I'm not a crafter who makes gear (not that I cant, its not profitable enough in my opinion for time spent) but this would absolutely be pointless unless you wanted to FORCE everyone who wants crafted gear become crafters and perform the time-sink involved.

    Elder scrolls is about doing what YOU want, if someone doesn't want to spend the time crafting gear in order to craft the gear they want they have every right to buy it from someone. That's called choice. I'm sorry but your logic is seriously flawed or you are just ignorant as they come.

    Edited by RABIDxWOLVERINE on March 3, 2017 3:22PM
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  • Dark_Aether
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    I think a better solution is to give them a single piece bonus, so they give 5 bonuses while drop sets give 4.
    I made a thread about it with suggestions to what each set gives:
    https://forums.elderscrollsonline.com/en/discussion/326059/crafted-vs-drop-sets-proposed-fix-single-piece-bonus
    Edited by Dark_Aether on March 3, 2017 3:26PM
  • Solariken
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    I disagree with the OP but I do think there should be special crafting-only weapons that give an awesome 1-pc benefit like vMA/DSA. Those would obviously be BOP.
  • AFrostWolf
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    baratron wrote: »
    I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?

    Uh... how in Oblivion would that make crafting "great"?

    This post is sarcastic. Am I really the only one who picked up on that? He's whinging (with good reason) that Bop is dumb.
  • Turelus
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    AFrostWolf wrote: »
    baratron wrote: »
    I literally don't understand what you're suggesting here. "Make craftable sets bind-on-pickup"? So... no one could ever craft for anyone else? Everyone would have to craft their own armour?

    Uh... how in Oblivion would that make crafting "great"?

    This post is sarcastic. Am I really the only one who picked up on that? He's whinging (with good reason) that Bop is dumb.

    It read a bit differently before it was moderated. He was complaining that crafting sucked and it would be better as BoP, that or I am becoming a character from a popular TV show and need a sarcasm sign.
    @Turelus - EU PC Megaserver
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  • McCracken79
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    Here is how crafting should have been. Crafting should have had more depth and what I mean by that is each craftable set should have had tiers, like 5 to 7. Crafted gear would be the best in-game gear hands down. So you want to craft Torugs Pact tier 1. That would require character levels 1-10 and very few ingredients. Each tier requires more and different ingredients and offers higher/different stats but gets more difficult to craft the higher you go up. Tier 2 would require the tier 1 piece as well and so on. Tier 7 should be "extremely" difficult to achieve. Dungeons, trials, mobs and World Bosses would drop these special ingredients which all should be BoE so the economy can thrive. People shouldn't be forced to do content they do not want to do.

    Now you would also have dropped gear from quests, dungeons and trials. These should be there to hold you over while working your way to the set or sets you want. These would also be BoE. With that said these sets would NOT be weak either, especially the sets you'd get at max level from a trial or dungeon. If someone wanted to max out a dropped set because the stats matched their style of play then great! Gold them out and you'd have a killer set. Crafters would be working hard and making a killing in gold. And the best part would be you would get to choose the motif style instead of having to wear a costume because you look like a moron with 3 different styles on.

    Now I know a lot of you are saying, hey this sounds just like Archeage, and it does but they went the wrong direction by having the majority of the crafted set materials BoP and of course being P2W. Tier 7 or the highest tier should be hard to get. Not everyone should have the best items in game, whats the point then? I played Archeage for a while and crafting kept me playing. It was fun. That's just my two cents.

    Here's a doc below for Archeage Obsidian weapons. Its an older version because they have tier 7 now but you can see the mats needed for the higher tiers. Farming these mats is fun for a while but once you get to tier 4 it starts to numb your brain. This is why everything should be BOE. I'm sure if they were in the guild stores they would be uber expensive so it would still be difficult to achieve but it would give people other ways to obtain them.

    https://docs.google.com/spreadsheets/d/1VCDMqoVB5XoUahJ4vbBpOHjruI5UBHg_ZRpcBhRoSfI/htmlview?sle=true
    Edited by McCracken79 on March 3, 2017 7:43PM
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