I've looked around and I can't find any response from devs or community managers on this, just lots of back and forth, often misguided arguments for and against it, mostly people being scared that this would kill dual wield or complaining that 2h is already OP, which is not the point.
I'm worried about the current state of things I want to put together builds using a bow(I mean fight, not stealth-gank, any build can stealth-gank) or staff as a main bar but it's just not possible while remaining competitive. I look around for pro magicka pvp footage for example and what do I find? ... 1h+shield and dual wield all around, rarely ever a staff. Why? Because 1h+shield offers more armor, better blocking AND allows you to use a 3rd full set bonus. Dual wield allows you to get more damage output AND a 3rd full set bonus.
If you're trying to put together a build and want it to stand on equal footing with an equally-skilled opponent who uses 3 set bonuses, you have to do the same. That 3rd final set bonus just means too much heal, sustain, damage, or utility to give up on.
I know it is a little hypocritical of me to write this after posting my own point of view, which I think is reasonably fact-based instead of the usual baseless fears and assumptions, but I'm not looking for another argument thread. I've gone through those and there is little of substance or use to be found. I'm only interested in figuring out what the devs think about this and if they plan on addressing it. Currently it feels like they added powerful monster sets and didn't have time/didn't care enough to program the features needed to make 2h/bow/staff handle like 2 set pieces(or come up with an other option) so every weapon had access to the same number of sets since this wasn't as big a deal before these 2-piece sets. I can't imagine they didn't see there could be an issue.
Edited by Ygdrad on March 2, 2017 10:02PM