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"Strateg-er-y"

ProfesseurFreder
ProfesseurFreder
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Every now and then you run into a Baddie who is just plain Too Powerful For You to Possibly Have a Hope in Heck of Beating Them, and they of course mop up the floor with you. It used to be a very valid strategy to just leave the scene, go off and do Other Things, Level Up and Skill Up and then -- after you'd buffed up a level or two, you could come back and finally give that Mean Ol' Bully What-For. -- But since One Tamriel, I've noticed that the Quests are leveling up right along with my character. The quest may have started out as a level 15 quest, but the next time I check it's a level 19 just like my character.

So -- is this even a valid strategy any more? If I go back to that old quest, am I gonna get my clock cleaned all over again, because the boss has leveled up WITH me and is just as much of a bully as he ever was?

There used to be a real sense of satisfaction in going back and kicking the crap out of characters who were really mean to you and gave you such a hard time. Is that possible anymore, after One Tamriel? And if not, how a, I ever going to beat some of these guys? !! (and no, I'm not going to name characters, 'cuz that just opens the door for some smart-ass to come in here and say, "What, Mr. X gave you a hard time? Feh! I beat him in Nothing Flat!")
"Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
-- William Faulkner.
  • Weasel_Tunneler
    Weasel_Tunneler
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    Every now and then you run into a Baddie who is just plain Too Powerful For You to Possibly Have a Hope in Heck of Beating Them, and they of course mop up the floor with you. It used to be a very valid strategy to just leave the scene, go off and do Other Things, Level Up and Skill Up and then -- after you'd buffed up a level or two, you could come back and finally give that Mean Ol' Bully What-For. -- But since One Tamriel, I've noticed that the Quests are leveling up right along with my character. The quest may have started out as a level 15 quest, but the next time I check it's a level 19 just like my character.

    So -- is this even a valid strategy any more? If I go back to that old quest, am I gonna get my clock cleaned all over again, because the boss has leveled up WITH me and is just as much of a bully as he ever was?

    There used to be a real sense of satisfaction in going back and kicking the crap out of characters who were really mean to you and gave you such a hard time. Is that possible anymore, after One Tamriel? And if not, how a, I ever going to beat some of these guys? !! (and no, I'm not going to name characters, 'cuz that just opens the door for some smart-ass to come in here and say, "What, Mr. X gave you a hard time? Feh! I beat him in Nothing Flat!")

    Just like Skyrim where content also follow your level, this is what was needed to "revive" ESO.
  • Kodrac
    Kodrac
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    Nope, can't outlevel anything anymore. You'll need to learn the proper strategery to beat them. Whether that be better gear or not using stamina abilities on a magicka toon whatever. Possibly let us know which one you're having problem with and/or your class so we can give you some tips.
  • MythicEmperor
    MythicEmperor
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    I would recommend doing some research on your class in order to learn how to play it. Overland bosses were meant to be easy, so perhaps a few guides will get you on the right track.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • STEVIL
    STEVIL
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    Every now and then you run into a Baddie who is just plain Too Powerful For You to Possibly Have a Hope in Heck of Beating Them, and they of course mop up the floor with you. It used to be a very valid strategy to just leave the scene, go off and do Other Things, Level Up and Skill Up and then -- after you'd buffed up a level or two, you could come back and finally give that Mean Ol' Bully What-For. -- But since One Tamriel, I've noticed that the Quests are leveling up right along with my character. The quest may have started out as a level 15 quest, but the next time I check it's a level 19 just like my character.

    So -- is this even a valid strategy any more? If I go back to that old quest, am I gonna get my clock cleaned all over again, because the boss has leveled up WITH me and is just as much of a bully as he ever was?

    There used to be a real sense of satisfaction in going back and kicking the crap out of characters who were really mean to you and gave you such a hard time. Is that possible anymore, after One Tamriel? And if not, how a, I ever going to beat some of these guys? !! (and no, I'm not going to name characters, 'cuz that just opens the door for some smart-ass to come in here and say, "What, Mr. X gave you a hard time? Feh! I beat him in Nothing Flat!")

    Well you may be confusing "strat-ee-gery" with "just get more powerful."

    What i recall fondly and it still happens is going off, choosing to reload some skill, rethink my approach maybe even re-gear and then beating the same monster with different tactics and planning.

    I dont actually recall fondly the "just outlevel it and then kill it" parts.

    But yes, right now everything levels. So if you cant beat it now you might not be able to beat it later by JUST leveling up.

    Now if you level up and unlock new skills that help in the fight, that is a different thing. unlocking a good burst heal or a good mist form 75% on demand can make a huge difference against some creatures. leveling up and getting morphs or shields - can make a huge difference.


    So you can still do the head off level some and come back but if that doesn't include re-think and re-plan its likely you will die just as easily as you did the first time.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • WhiteMage
    WhiteMage
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    You and I are very different kind of players, OP. Your concerns are valid though; leveling up a character actually weakens it (all else remaining equal) and it's not until you get CP do you actually get stronger relative to NPCs.

    I couldn't say what the solution is.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Danksta
    Danksta
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    The only thing you can do is make sure your gear is at your level. If it already is than ask for help in /zone.
    BawKinTackWarDs PS4/NA

  • BlackSparrow
    BlackSparrow
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    Is leaving and coming back later more powerful a valid strategy? Well... no and yes.

    No, you can't outlevel content anymore.

    Yes, you can come back bigger, stronger, and better, and emerge victorious.

    See, while it's true that the world levels with you--so your numbers are never going to be bigger than theirs--the game still does get easier as you level up. You gain better and more specialized gear, you gain new skills and tricks, you start stocking up on potions and provisioning, and eventually, you have CP to give you a few perks. Even more important... the longer you play your character, the better you know them. So even if the character never gets stronger at all, you become better at using them effectively, and that, more than stats, makes a difference in a boss fight. Trust me: nothing has taught me how to play my squishy stamblade main like One Tamriel. XD

    In the case of bosses, they often seem to have a particularly strategy they're weak against... so let us know which bosses are hard for you, and we'll see if we can give you some tips. But there's nothing wrong with setting a quest aside to come back to later, after you've gained a few new skills and learned a few player tricks.
    Edited by BlackSparrow on March 2, 2017 9:28PM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • CasNation
    CasNation
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    I mean this in the least insulting way possible, but the solution is to learn to play.

    By not allowing the players to artificially overpower their surroundings (aka, out level them), the game forces players to adopt new strategies, and learn more deeply how the game and their class works. It generally nudges players to deeper understanding of the mechanics, rather than sticking with the simpler strategies introduced at the beginning of the leveling curve. And this is a good thing. It breeds a more competent playerbase.

    I realize that this conflicts with the general power fantasy that games so often strive to provide, but isn't it more fulfilling to come back to a boss and beat them because you got better at the game, and not because your numbers went up?
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • vamp_emily
    vamp_emily
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    There used to be a real sense of satisfaction in going back and kicking the crap out of characters who were really mean to you and gave you such a hard time.

    One thing I miss is Baby MoL's. My first trial was leveled down to level 8, and i was grouped with very high level players. We used to walk in and beat MoL with ease. I felt good, I felt strong, and satisfied. My level 8 character walked around proud in Daggerfalls. I know I had the sexiest 2 hand sword ( that I got from MoL ) that every noob wanted.

    Then ZOS changed it :( Now I am scared of MoL.




    Edited by vamp_emily on March 2, 2017 9:29PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • catalyst10e
    catalyst10e
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    overwhelming force should really be the last option on your list of "strategy". The content levels with you and was tested and designed with the idea in mind you should be able to beat whatever you encounter at your level. Like others have suggested, it could be the skills you've chosen, or the gear you're wearing, or the attributes you've chosen... More info on your class, gear,skills, attributes and race could give us a better idea of where you might be struggling and we can possibly help you out with advise on what to do differently.

    Some things I've encountered with my guildmates as a general offer of help;
    Having both magicka and stamina abilities on your bars (in most cases, pick one and stick with it)
    Getting hit hard from an attack? get yourself defensive skills, like shuffle, or shields (the magic ones like annulment)
    Can't keep up the fight very long? Get some self heals, like rally or mutagen or just buy some potions
    Gear yourself out, figure out what you want to do, and get the gear you need, in some cases guilds will help gear out members, or you can farm the mats yourself and get a crafter to make you a set.
    If all else fails, bring a friend. You can probably also group up with someone in the area.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • ProfesseurFreder
    ProfesseurFreder
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    Part of my problem is that I'm not a clever fighter. The only thing I know how to do is to get right up in their face, plant my feet on the ground, wail away at them with everything I have, take my hits and hope that I outlast my opponent. Dodging is for cleverer people than me. I can't "read" body language. I do have some ranged attacks that I try to hit them with first. But just yesterday I ran into a baddie who was able to kill me with ONE hit. Basically, if he touches me, I'm dead. And there's nothing I can do against an enemy like that.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • LordGavus
    LordGavus
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    Part of my problem is that I'm not a clever fighter. The only thing I know how to do is to get right up in their face, plant my feet on the ground, wail away at them with everything I have, take my hits and hope that I outlast my opponent. Dodging is for cleverer people than me. I can't "read" body language. I do have some ranged attacks that I try to hit them with first. But just yesterday I ran into a baddie who was able to kill me with ONE hit. Basically, if he touches me, I'm dead. And there's nothing I can do against an enemy like that.

    Well that's the thing, you now have to be smarter as you can out level the enemy.

    You'll have to learn to block the big attacks and dodge roll or move out of red.
    Watch out for red areas on the ground, bash when red lines appear around the boss and block when yellow lines appear around boss.
  • catalyst10e
    catalyst10e
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    Part of my problem is that I'm not a clever fighter. The only thing I know how to do is to get right up in their face, plant my feet on the ground, wail away at them with everything I have, take my hits and hope that I outlast my opponent. Dodging is for cleverer people than me. I can't "read" body language. I do have some ranged attacks that I try to hit them with first. But just yesterday I ran into a baddie who was able to kill me with ONE hit. Basically, if he touches me, I'm dead. And there's nothing I can do against an enemy like that.

    Dodging isnt quite as precise in this game. You dont need to wait for a specific moment to dodge an attack. That part you can just watch your own health, when it gets low, you do a dodge and use your heal or a potion and get back to the fight.

    If you dont plan on dodging at all, and want to tank the hits you're going to need some tanking gear and skills so that you CAN just plant your feet and hammer away.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Patriick
    Patriick
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    Walk away from them for a bit. Try different skills and different combinations of skills against weaker opponents. Use food/drinks and potions that you pick up.

    In One Tamriel you don't necessarily level up anymore but skill up. And while NPCs retain their same skill set, you'll find your a lot more powerful against them later on. You'll have more resources - health/stamina/magicka so you'll be heartier and your attacks will hit harder.
  • ProfesseurFreder
    ProfesseurFreder
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    So, if all is staying level with me, and yet I am still able to defeat some Formerly Tough Customers with ease, that must mean I am getting better, right? -- or at least, as BlackSparrow pointed out above, I am getting better equipment and abilities. Because some baddies DO seem to get easier over time. Three Bloodthorn Cultists at once used to be too much for me. Now I can beat them up easily and kick sand in their faces.

    (Thanks, BlackSparrow, I like your answer a lot)

    Going back with a friend isn't an option because I don't have any. You mean ESO _isn't_ a single player game? <-- humor.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • BlackSparrow
    BlackSparrow
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    Part of my problem is that I'm not a clever fighter. The only thing I know how to do is to get right up in their face, plant my feet on the ground, wail away at them with everything I have, take my hits and hope that I outlast my opponent. Dodging is for cleverer people than me. I can't "read" body language. I do have some ranged attacks that I try to hit them with first. But just yesterday I ran into a baddie who was able to kill me with ONE hit. Basically, if he touches me, I'm dead. And there's nothing I can do against an enemy like that.

    Not with that attitude, you can't. ;)

    But really, your problem sounds like my main problem. See, I have really slow reaction times. Always have. Makes me crap at things like shooters that require fast reflexes.

    That can be tough in this game, because the most important thing with playing a melee character is knowing that the big white lines mean "Block," the big red lines mean "Bash," and red on the ground means "Move." Sometimes, I get it in time, but about half the time I'm just a bit too slow. This game isn't the sort of MMO where you can just click lots of buttons at the enemy and win. You need to react to your opponent's moves. Otherwise, you die.

    So, what I do?

    Usually, I strafe in circles around the boss. It's easy, too... just keep on finger on the strafe button and it gives you a lot more time to react to their attacks as they re-situate themselves to face you. Keep moving and you stay out of the red areas and dodge directional spells. It's not perfect... you still need to block, bash, and self-heal... but it's better than standing and swinging.

    Also, since I'm bad at thinking on my feet, I find it helps to prepare ahead of time. If, for example, a boss kills me with a particular summon or spell, I take a look at my skills and see if there's one that will help me against their problematic ability, and adjust my skill bar accordingly.

    For example, the final boss of the Eastmarch zone was knocking me all around the field with his giant melee weapon (a sword, I think?), and my being constantly knocked down meant I never had time to heal. So, after a couple deaths, I looked at my unused skills, saw one that paralyzed an enemy for ~20 seconds as long as they didn't take damage, and put that on my bar. Sure enough, when my HP was getting low in the next attempt, I slammed that button, and he was managed for long enough for me to catch my breath and use some heals. That one, single skill changed that boss from seemingly unbeatable to completely manageable... even easy!

    The point is, you don't have to be a "smart" fighter... you just have to be willing to use the tools the game gives you.

    And as for the boss who killed you in one hit? Did he happen to be one of the World Bosses? The ones in the areas with the giant skulls and crossbones on the map? If so, those are specifically group bosses. Those are more of a "come back when you have a team" sort of situation than a "come back after a few levels" one.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • ProfesseurFreder
    ProfesseurFreder
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    BlackSparrow, now that you mention it, I did see something about it being a "Group Dungeon." It was part of a quest so I went in anyway. There were a bunch of NPCs who vowed to follow me in and I thought they'd be of help. But I was dead before I could even land a blow, and the NPCs stood there and pointed and laughed.
    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • ProfesseurFreder
    ProfesseurFreder
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    And thanks for the info -- I've seen / noticed the red spots on the ground, but I've never noticed the other visual signals you mention. Will look out for them from here on in, but I have to look at my keyboard quite a lot, otherwise I hit the wrong keys.

    When I hit the wrong keys nothing happens. When nothing happens I shout at the screen, "HIT HIM!!! WHY AREN'T YOU *HITTING* HIM?!?"

    -- I always figured the red spots on the ground meant, "Hit him before he hits you." :-)

    "Nothing by which all human passion and hope and folly can be mirrored and then proved ever was just a game."
    -- William Faulkner.
  • Spacemonkey
    Spacemonkey
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    WhiteMage wrote: »
    You and I are very different kind of players, OP. Your concerns are valid though; leveling up a character actually weakens it (all else remaining equal) and it's not until you get CP do you actually get stronger relative to NPCs.

    I couldn't say what the solution is.

    This is to me the very core of the problem. I've never liked it. Not in fallout, nor Oblivion, nor Skyrim. Being able to kill everything in 2 hits in Oblivion and finish the main quest while *refraining* from 'cashing-in' your levels because if you did it would cost you 250 arrows everytime you encountered a minotaur is pure horrible character progression design.

    I like to think however that the content is NOT leveled in ESO for the same reasons as in the past bethesda titles. (BTW Skyrim actually did it halfway decent by only making it leveled halfway and keeping zones in-line with the order in which you visited them, so Riverwood and its areas is ALWAYS going to be easy)

    In ESO it was (i hope) to allow everyone to group and play together without having to go through 20 hours+ of quests, progression and exploration etc... That being said, the character progression is still horrible. Attributes/Level seriously need to be revised. It's also somewhat the source of all the imbalances in the game. It is NOT normal that you need spend all attribute points in one stat - or face the dire consequence of having ALL mobs/bosses/content get the advantage over you.

    If everything is leveled, there should NOT be any levels, period. there is no point. Make it CP right off the start, all tiny percentages to give you very tiny advantages. All the levels do at the moment is force players to choose one of 3 2 attributes, or face being weaker. And most new players have no clue about this.

    Again, attributes could be revised to be an incremental (exponentially smaller per increment) %boost to your hp, stam, mgk pool, following the same concept as the CP points, and removed from the entire 'leveling' calculation alltogether.


    EDIT: The whole idea of leveling past your gear and becoming *weaker* because of battle leveling is also ... I want to say shameful. I don't know what ZOS was thinking on that one.....
    Edited by Spacemonkey on March 2, 2017 11:24PM
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