Initially far more calculations was done by the client, however this made it easy to cheat so more is done on server, this require far more communication and give higher server load, then two zergs clashes each character might have over hundreds effect on them, mostly DoT and HoT and various buffs. Since lots of this is ground based the exact position of character and the effects are important.If I remember correctly... PvP lag started after some people were found to be speedhacking/ hacking in general really. ZoS implemented patch, and then I remember absolutely everyone started complaining about lag. Note: I do see a connection between the two but I could obviously be wrong.
Initially far more calculations was done by the client, however this made it easy to cheat so more is done on server, this require far more communication and give higher server load, then two zergs clashes each character might have over hundreds effect on them, mostly DoT and HoT and various buffs. Since lots of this is ground based the exact position of character and the effects are important.If I remember correctly... PvP lag started after some people were found to be speedhacking/ hacking in general really. ZoS implemented patch, and then I remember absolutely everyone started complaining about lag. Note: I do see a connection between the two but I could obviously be wrong.
Cherryblossom wrote: »Initially far more calculations was done by the client, however this made it easy to cheat so more is done on server, this require far more communication and give higher server load, then two zergs clashes each character might have over hundreds effect on them, mostly DoT and HoT and various buffs. Since lots of this is ground based the exact position of character and the effects are important.If I remember correctly... PvP lag started after some people were found to be speedhacking/ hacking in general really. ZoS implemented patch, and then I remember absolutely everyone started complaining about lag. Note: I do see a connection between the two but I could obviously be wrong.
This is exactly what I'm talking about, the initial cause. CP was far later than the Lag, so why attribute to CP!
They need to address the changes they made to defend against Botting which we now know didn't work as there are still Bots and Hacks in the game.
Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
There is also a difference between graphical slowdowns and server lag.
What I tend to notice on Azura's is that my ping doesn't change during these battles even though I may have some graphical slowdowns.
Some people speculated earlier, that lag might be caused by AOE caps calculations.
IcyDeadPeople wrote: »
hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
There is also a difference between graphical slowdowns and server lag.
What I tend to notice on Azura's is that my ping doesn't change during these battles even though I may have some graphical slowdowns.
But it's so much harder to say GET NEW SERVERSSSSS ZOSSSSSSSSE when you admit it is your own PC slowing things down!
hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
There is also a difference between graphical slowdowns and server lag.
What I tend to notice on Azura's is that my ping doesn't change during these battles even though I may have some graphical slowdowns.
But it's so much harder to say GET NEW SERVERSSSSS ZOSSSSSSSSE when you admit it is your own PC slowing things down!
Ha. Yep.
I've got a beast of a machine, and I do still get graphical issues. But damn...my connection quality has been way better with no CP.
In fact, it makes me wonder...I seem to have MORE lag spikes in the normal zones (The Rift for example) than I have on Azura's Star...could it be that CP is slowing down the rest of the game as well?
hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
hmsdragonfly wrote: »Isn't there already campaigns that don't use CPs? Are we saying they don't have lag? Because I can tell you, as someone who has been in them... yes, they do indeed have lag. Is it as much? No. But I suspect that has less to do with the fact that there are no CPs and more to do with the fact that there are no CPs... so there are less people in there.
There you go. There will always be lag in 50v50 zerg battles. What they are trying to find out about is the massive lagspike that affects the whole server even when you are in the middle of nowhere.
There is also a difference between graphical slowdowns and server lag.
What I tend to notice on Azura's is that my ping doesn't change during these battles even though I may have some graphical slowdowns.
But it's so much harder to say GET NEW SERVERSSSSS ZOSSSSSSSSE when you admit it is your own PC slowing things down!
Ha. Yep.
I've got a beast of a machine, and I do still get graphical issues. But damn...my connection quality has been way better with no CP.
In fact, it makes me wonder...I seem to have MORE lag spikes in the normal zones (The Rift for example) than I have on Azura's Star...could it be that CP is slowing down the rest of the game as well?
It's funny how, the "PVP IS A SLIDESHOW" thing almost stops completely when you turn your graphics down and/or remove some of the intense addons. I don't have a beast of a computer, it's old now, but it'll still run the game in calm conditions at 60FPS+ on ultra graphics.
But TF was indeed the slideshow you see some people complain about. Turn down to medium and disable things like FTC/AUI floating combat and use the floating combat numbers available officially from the game, suddenly everything works, with 30-40 frames and a decent 100-130ish ping consistently.
I don't have a strong enough rig to run it at full and maintain frames, but that's no ones fault but my own, really. It's too bad more people don't understand that.
https://youtu.be/C0JzJ9mbe6M?t=4m3s Sordidfairytale wrote: »I want to see that heatmap.