NewBlacksmurf wrote: »@NewBlacksmurf I guess I didn't mention this but I never done the dungeons solo. I think I'd rather stop playing the game than do a dungon for 6+ hours a day for 3 days just to get what I need. My runs were always with a 4 man team. On times it would be with a pickup group from zone chat and then other times it would be group finder where I'd tell people what I need to give to me if they don't need it. Many times I got gear that I didn't need and gave it to the other group members that needed the gear.
I'm not sure whether this changes your mind about me being selfish but if it doesn't then I don't have anything else to say.
Grinding for a full BSW Divines body piece for 3 days at 6+ hours a day in a full team is really frustrating, I suggest this token system to prevent something as unpleasant as this from happening to others.
You do understand that you contradict your own statement?
3 days 6+ hours... If we assume you are very good and an average run takes 15 minutes (Which is pretty much impossible for vet HM run, but let's put it in your favor) so 20 hours total. This means you will get 80 tokens. The cost of item is 10-15 tokens in your system. So you can get 5-7 pieces from this grind. Isn't that the exact same grind as the original system in place?
And this all with the odds scaled drastically in favor of the token system. And trust me if ZOS ever introduces a token system the prices will be closer to 50-80 tokens per item at least and more likely to go over a 100. Still think token system is such a good idea?
@Royaji
No contradiction at all perhaps it's just an inaccurate interpretation. Sorry if anything I wrote above is unclear or misleading.
Over 3 days, I did 1 run each on three different characters. So all in, I spent at most 3 hours total IF one run takes an hour (it didn't but sometimes in randoms, we go thru changing or ppl get kicked or leave) it's a random even when selecting a specific dungeon, the group is randomly assembled.
In general.....any token system for ESO.....
ZOS has not to date designed a system that uses currency and allows a specific item and trait for 10-15 tokens so to speak.
It's be more accurate to consider one run gives 100-1,000 of said currency and you'd need 250,000 to 1,000,000 of that currency to buy a specific item but that vendor would be either in the dungeon all the time and require travel or appear once a week.
Or if it's only a few using your example and you're using 10-15 per item.....that removes the logic of having actual items drop. It's one or the other because this is where it becomes selfish.
Either you're asking to address the system entirely and make big changes or you're instead complicating the issue by extending a complaint and building in another system that will receive complaints.
NewBlacksmurf wrote: »@NewBlacksmurf I guess I didn't mention this but I never done the dungeons solo. I think I'd rather stop playing the game than do a dungon for 6+ hours a day for 3 days just to get what I need. My runs were always with a 4 man team. On times it would be with a pickup group from zone chat and then other times it would be group finder where I'd tell people what I need to give to me if they don't need it. Many times I got gear that I didn't need and gave it to the other group members that needed the gear.
I'm not sure whether this changes your mind about me being selfish but if it doesn't then I don't have anything else to say.
Grinding for a full BSW Divines body piece for 3 days at 6+ hours a day in a full team is really frustrating, I suggest this token system to prevent something as unpleasant as this from happening to others.
You do understand that you contradict your own statement?
3 days 6+ hours... If we assume you are very good and an average run takes 15 minutes (Which is pretty much impossible for vet HM run, but let's put it in your favor) so 20 hours total. This means you will get 80 tokens. The cost of item is 10-15 tokens in your system. So you can get 5-7 pieces from this grind. Isn't that the exact same grind as the original system in place?
And this all with the odds scaled drastically in favor of the token system. And trust me if ZOS ever introduces a token system the prices will be closer to 50-80 tokens per item at least and more likely to go over a 100. Still think token system is such a good idea?
@Royaji
No contradiction at all perhaps it's just an inaccurate interpretation. Sorry if anything I wrote above is unclear or misleading.
Over 3 days, I did 1 run each on three different characters. So all in, I spent at most 3 hours total IF one run takes an hour (it didn't but sometimes in randoms, we go thru changing or ppl get kicked or leave) it's a random even when selecting a specific dungeon, the group is randomly assembled.
In general.....any token system for ESO.....
ZOS has not to date designed a system that uses currency and allows a specific item and trait for 10-15 tokens so to speak.
It's be more accurate to consider one run gives 100-1,000 of said currency and you'd need 250,000 to 1,000,000 of that currency to buy a specific item but that vendor would be either in the dungeon all the time and require travel or appear once a week.
Or if it's only a few using your example and you're using 10-15 per item.....that removes the logic of having actual items drop. It's one or the other because this is where it becomes selfish.
Either you're asking to address the system entirely and make big changes or you're instead complicating the issue by extending a complaint and building in another system that will receive complaints.
@NewBlacksmurf
No offense but my reply was not meant for you. I was discussing @karma69 original idea. It had nothing to do with your comments.
Sadly forums keep noticing you even if the mention was only a quote.
If loot stays this would be good, note that it would be smart to save up tokens if you want an gear set as if might also drop during the runs, you can continue to run to upgrade pieces.NewBlacksmurf wrote: »No.
Why are you and others wanting tokens.
Just have them remove specific trait item combinations from loot tables.
Nobody is saying to remove loot. The loot should be left the same, the only change that is made to dungeons is the addition of tokens, loot should remain the same.NewBlacksmurf wrote: »The other side of this.....it's a selfish ask.
So you get your item and never return back, how are others suppose to get their items?
The current way of doing things makes me not want to return to dungeons. Farming COA 1 50 times to get the full body piece makes me dispise that dungeon. And how is it selfish? We all do dungeons because we need something from them. We mostly do things for our benefit and where we can, we help out friends. And as I clearly said in my post if you were to read it fully, I have 7 characters. I would need to gear all those characters out.
For dungeons I don't agree with a token system. I rather they just remove the bound on pickup and change to bound on equip (and can trade with anyone, not just your group). This way sets from those dungeons can be bought and sold. Another option maybe would be to allow those sets to be "learned" by master crafters so they can be crafted (and I can finally use my dang motifs!).
I do agree with a token system for pledge chests (I really hate the keys) as I STILL don't have the correct trait and armor type for my shoulders after something like a year of farming. It's absurd. I also agree with a token system for vMA as it's just too hard to leave it to RNG with soooo many options available.
kylewwefan wrote: »So, I can farm Fungal over n over to get tokens to buy a sharpened BSW inferno staff?! Sounds good to me. Maybe I can also use tokens to buy Maelstrom weapons too!? I see no reasons to put all these stipulations on my tokens. I should be able to buy whatever I want with them or if not, just leave it alone.
Tokens dropped in a dungeon can only be used in the dungeon it was dropped from e.g. you shouldn't be able to farm the hell out of vCOA1 HM with 4 DDs and be able to use the tokens gained from there to get gear from other dungeons, like Amber Plasm from Ruins of Mazzaatun
kylewwefan wrote: »So, I can farm Fungal over n over to get tokens to buy a sharpened BSW inferno staff?! Sounds good to me. Maybe I can also use tokens to buy Maelstrom weapons too!? I see no reasons to put all these stipulations on my tokens. I should be able to buy whatever I want with them or if not, just leave it alone.
@kylewwefan Did you even bother reading the originaal thread? READ POINT 4!!!!!!!
It clearly says:Tokens dropped in a dungeon can only be used in the dungeon it was dropped from e.g. you shouldn't be able to farm the hell out of vCOA1 HM with 4 DDs and be able to use the tokens gained from there to get gear from other dungeons, like Amber Plasm from Ruins of Mazzaatun
kylewwefan wrote: »I read the original statement. It's no better than what we already have. If you could use these "Tokens" to buy whatever you want from where ever then you'd be on to something.
Tokens from that dungeon that can only be used in that dungeon? This a bad idea. Creative, but bad.
Maybe, you could sell the tokens? That would be cool. And then people could go buy whatever they want......you might be able to make real coin with that.
See, it's just a hop and a skip away from this brilliant broken token idea.