RinaldoGandolphi wrote: »Resource draining poisons are very OP in non-CP campaigns though, i'd go as far as to say they should be disabled there..
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Azura's Star proves these zergs can be dealt with by having effective siege. Siege just lays waste to these ball groups and rightfully so it should....because siege is deadly.
sounds like skillful gameplay
Every bit as skillful as one shot 30k Onslaughts and 12-15k Incap Strikes and ridiclious tank and healing set ups on TF?
Siege was very effective in fighting numbers in the 1.X versions of this game...Ground Oils were a great equalizer.
Siege is no more of less skillful then simply bringing more numbers to a fight, Siege was meant to be the equalizer against superior numbers, not to be brushed off like it doesn't matter like it is currently on TF.
Joy_Division wrote: »Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.
My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.
Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.
Joy_Division wrote: »Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.
My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.
Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.
You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.

Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.
My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.
Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.
You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.
My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.
Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.
You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.
Nah its not my opinion. Its a fact. Its something that is happening. High sustan, survivability and dmg builds are not in my imagination. They are all over tf. And at least i bring up solid arguments to back up my opinion and not blazing shield builds to prove a point that you dont even believe.
After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]
[Edited for name calling]
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.
My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.
Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.
You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.
Nah its not my opinion. Its a fact. Its something that is happening. High sustan, survivability and dmg builds are not in my imagination. They are all over tf. And at least i bring up solid arguments to back up my opinion and not blazing shield builds to prove a point that you dont even believe.
You can't measure skillful play. Preferring something does not make it factual.
After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]
[Edited for name calling]
Macros and animation cancelling is causing the lag, not CP didn't you know?
Princess_Asgari wrote: »Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.
This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.
The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.
Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.
This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.
I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.
After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]
[Edited for name calling]
After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]
[Edited for name calling]
Macros and animation cancelling is causing the lag, not CP didn't you know?
After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]
[Edited for name calling]
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.
My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.
Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.
You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.
Went into Azura's last night... No CP kicked my ass. Just like last time I played there, it will take a getting used to. I have a feeling the change will hit players who have never tried the no CP campaign really hard.
I ended up having a dream about it, which looked something like this.
Except in my dream it wasn't venison/game hooked up to the IV it was gigantic balls. Yeah, I probably should be seeking therapy.