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Stripping CPs from ALL Campaigns?!!!!!

  • Aeko
    Aeko
    ✭✭
    On Azura's I rarely see things like Impulse, although I do see steel tornado on some DW builds but those are pretty rare on anyone other then maybe a stamina night blade. Most of the ball zeros go down with a combination of siege and regular fighting or when a coordinated comes Eye of Storm and Roots, but maybe only 2 EoS at a time, while regular solo people like me may contribute a EoS every once and a while but it isn't ever coordinated which might help lag.

    I think honestly that its relatively easy to take out a huge groups with just normal single target damage one by one and I play on a magblade whose only are is an ultimate.
    -Strífe
    DC Magicka Nightblade
    -Lótus
    DC Magicka Warden
    Mashed Potato Seasoned With Truffle Salt
  • Scamh
    Scamh
    ✭✭✭
    Resource draining poisons are very OP in non-CP campaigns though, i'd go as far as to say they should be disabled there..

    They should be imo. They're not used very often in Azura's, but it's very annoying if they are.

    If anyone's thinking of running them next week, think again: they might be used against you and I assure you, you'll have exactly 0,0 fun playing in No CP.

    In conclusion: please disable cost increase poisons next week , I have no faith in humanity.

    Edited by Scamh on February 24, 2017 7:41PM
    The Upside Down (Stamplar) - Osaka Sewers X (Stamblade) - A Scanner Darkly (Magblade) - Taylor Swiftborn (Stam sorc)
  • scrobey
    scrobey
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    It will probably lag less, since a bunch of people won't play. Lol..
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Thelon wrote: »
    Azura's Star proves these zergs can be dealt with by having effective siege. Siege just lays waste to these ball groups and rightfully so it should....because siege is deadly.

    sounds like skillful gameplay

    Every bit as skillful as one shot 30k Onslaughts and 12-15k Incap Strikes and ridiclious tank and healing set ups on TF?

    Siege was very effective in fighting numbers in the 1.X versions of this game...Ground Oils were a great equalizer.

    Siege is no more of less skillful then simply bringing more numbers to a fight, Siege was meant to be the equalizer against superior numbers, not to be brushed off like it doesn't matter like it is currently on TF.



    Yeah, all of those are more skillful than standing on siege and pressing left mouseclick every few seconds. Bringing up a bunch equally sh*tty tools to back up your argument leads to nothing and doesn`t make you right.

    Ground oils were absolutely terrible in terms of quality pvp. "Great equalizer" lmao. Pop bats, drop oil in small area, streak disorient, win - compelling gameplay and oh so skillful!
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Thelon wrote: »
    pieratsos wrote: »
    the fights are still more skillful.

    fights decided by Seige, proc sets and poisons are more skillful confirmed

    1k73r4.gif

    Go back and read again before posting crap. I literally said the game is balanced around CP which makes a lot of things (such as poisons) an issue in azuras. Nice try tho. And feel free to convince me how fights in tf are more skillful than in azuras tho.
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »

    For you, the answer is I am guessing "nothing." But that's you.

    CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

    No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.

    My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.

    My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.

    Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.

    You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
    And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
    Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »

    For you, the answer is I am guessing "nothing." But that's you.

    CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

    No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.

    My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.

    My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.

    Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.

    You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
    And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
    Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.

    15mle9w.jpg
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Huggelz
    Huggelz
    ✭✭✭
    After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]

    [Edited for name calling]
    Edited by ZOS_JohanaB on February 25, 2017 4:16PM
    Marcel
    Marcel Rigmond DC Nightblade - Flawless Conqueror
    Full Metal Carebears
    Nemesis (RIP)
  • ellahellabella
    ellahellabella
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    Complaining Player: The pvp in this game is terrible because of the lag!

    Zos Dev: Yes, we have recieved multiple complaints from the community regarding server problems. We're looking into it.
    ........
    So we have been monitoring all servers for the past few months and we have an interest in the No cp server. On both megaservers, Azuras seems to tolerate high population traffic better along with overall performance. This server however does not have the high traffic rate of other servers like NA Trueflame.
    As such, we would like to conduct a test by removing cp from all servers for a week to see if performance is improved in anyway.

    A now panicking player: What? You can't do that! I grinded hard for my cp and you can't just take it away like that!

    Zos Dev: This trial will only last a week and to provide incentive to help us test if this helps at all, we will be awarding players with double ap.

    A relaxing player: Oh well the double ap gain would be pretty dope...

    Zos Dev: So you'll be participating in the trial week then? Glad to hear it!

    Again Complaining Player: Of course not, it's a silly idea! I'm not going without my cp, even for a week!

    Zos Dev:
    560764f3aa5ee6b5e4822e16c91e9fd5.gif

    No wonder server performance isn't improving...
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • pieratsos
    pieratsos
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    ✭✭
    pieratsos wrote: »
    pieratsos wrote: »

    For you, the answer is I am guessing "nothing." But that's you.

    CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

    No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.

    My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.

    My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.

    Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.

    You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
    And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
    Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.

    15mle9w.jpg

    Nah its not my opinion. Its a fact. Its something that is happening. High sustan, survivability and dmg builds are not in my imagination. They are all over tf. And at least i bring up solid arguments to back up my opinion and not blazing shield builds to prove a point that you dont even believe.
  • Joy_Division
    Joy_Division
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »

    For you, the answer is I am guessing "nothing." But that's you.

    CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

    No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.

    My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.

    My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.

    Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.

    You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
    And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
    Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.

    15mle9w.jpg

    Nah its not my opinion. Its a fact. Its something that is happening. High sustan, survivability and dmg builds are not in my imagination. They are all over tf. And at least i bring up solid arguments to back up my opinion and not blazing shield builds to prove a point that you dont even believe.

    You can't measure skillful play. Preferring something does not make it factual.
    Edited by Joy_Division on February 25, 2017 2:22PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • sadownik
    sadownik
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    @ellahellabella porblem with lag didnt appear with CP/ Lag is in pvp with different strength since the dreaded lightning patch soon after pc release. Mr. Wheeler has 1 server without Cp and all other iwth it. What difference will it make to take down CP for all servers? I have no idea, simple logic tells me that by now after years they should have enough data, but i might be wrong. Still cant help thinking that this is another pr move - "see people we care!" so that when morrwind hits it still will be - "dont worry boys our guy Brian will fix this". It might also be a test how people will react to removing CP, testing the water if you will. And removing the CP system permanently would require another round of balancing and fine tuning of all combat related stats in pvp. We know that it will take months upon months and effect isnt sure.

    Overall, while good to hear ZOS is doing something, forgive me if ill remain skeptic about the results, I heard dozens of similar lines "we are working on it", since the launch fo the game. Lets wait and see.
  • ellahellabella
    ellahellabella
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    I am quite aware of lag history in this game. However if they want to try something and will reward us with double ap for ONLY a week to see the result, there is no harm. Yet for some ridiculous reason, people are in full panic mode about it.

    They will NOT remove cp from pvp servers. The game is all all about cp from the second you hit level 50. To remove cp from pvp would be ludicrous.
    But if this test shows positive results, they can use that to tweak passives in the cp trees to try to reduce the hit.

    'Yall be acting like Uncle Sheo has sent a rock to crush you with and it's the end of the world. That dlc doesn't come out till June.
    Calm Your Ts!
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Huggelz wrote: »
    After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]

    [Edited for name calling]

    Macros and animation cancelling is causing the lag, not CP didn't you know?
  • pieratsos
    pieratsos
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    ✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »

    For you, the answer is I am guessing "nothing." But that's you.

    CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

    No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.

    My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.

    My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.

    Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.

    You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
    And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
    Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.

    15mle9w.jpg

    Nah its not my opinion. Its a fact. Its something that is happening. High sustan, survivability and dmg builds are not in my imagination. They are all over tf. And at least i bring up solid arguments to back up my opinion and not blazing shield builds to prove a point that you dont even believe.

    You can't measure skillful play. Preferring something does not make it factual.

    And what exactly is skillful play according to you then? Playing bad and getting carried by ur CP?
    Edited by pieratsos on February 25, 2017 8:23PM
  • Merlian
    Merlian
    ✭✭✭
    Personally I'm fine with them stripping CP for a week to test a theory. They can't recreate live on the PTS so a test has to happen at some point. And if they want to give us double AP than who am I to complain lol. Lets see the test results before we all start preaching the doom of CP (which would be great btw), but until that happens nothing to get worked up about.
    PC NA
    |Merlian Nightstalker| - DC Imperial Magicka Dragonknight
    |Nix Nightstalker| - EP Imperial Stamina Sorccer
    |Kragdin Longrock| - DC Imperial Stamina Templar
    |Zane Killian| - EP Dunmer Magicka Nightblade
    |Alyia Bekker| - DC Breton Magicka Warden
    "If the job were easy, it wouldn't be any fun!"
  • Huggelz
    Huggelz
    ✭✭✭
    Elong wrote: »
    Huggelz wrote: »
    After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]

    [Edited for name calling]

    Macros and animation cancelling is causing the lag, not CP didn't you know?

    She knew it along, gawd damit shes a genius man!
    Marcel
    Marcel Rigmond DC Nightblade - Flawless Conqueror
    Full Metal Carebears
    Nemesis (RIP)
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    I'll be surprised if removing CP makes much of a difference. Hopefully there is a final emp keep defense at some point during the week on trueflame to help bring the servers to a crawl.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • DODHitman
    DODHitman
    ✭✭✭
    Every time someone says remove CP and call it a day i cringe. Either you weren't around for pre 1.6 or you have been around since then and have become so accustomed to CP you think it can just be removed.

    This game has been changed in almost every aspect to work with CP and the CP passives. Almost every skills has been changed since the introduction of CP and the removal of the old ult system and soft caps. Simply removing CP will not work for PVP or PVE. I understand people do not like how some builds can heal so much or perma block or this and that.

    The issue is the values and passives within the CP system need to be adjusted. Things like roll dodge and break free shouldn't fall under the same item and should be spread out. By creating more areas where CP must go it makes players have to spread out the CP more and lowers some values while strengthening others.

    Because battle spirit is unique to PVP they can make it so CP passives like unchained for example just do not work in pvp. If you remove CP from the game/pvp then the devs have to go in and adjust all of the racial passives, every skill and class passive. Which would in turn mean a total overhaul of ESO. Lets face it, it took 1.5 years for them to just make a change to Coag which was needed but things like the stacking streak cost that weren't really needed were something added in that time.

    This isn't some L2P thing or however the trolls want to call it, it comes down to wanting ESO to be as balanced as possible and making sure its done in a sensible way. I am all for discussion on this as ive had it plenty of times with people who are for and against CP.

    I am for CP at this point in the ESO lifespan, but with changes to how the trees and passives in it are placed and adjusted.

    @Princess_Asgari This 100% Very well written and said!
    Eager' Skeaver
    AD-NA/PC | HighElf Sorc. V16 - Magicka Sorc 4Life!
    Guilds: Fantasia - ETU
    R.I.P. Dominion Mafia

    Two rules to live by:
    Stay on Crown - Stay out of the Red
  • Garwulf
    Garwulf
    ✭✭✭
    First there was whining about the VR system. Now there is whining about the champion system. I am now wondering what the next whinge will be from the Twitterati who like to hear the sound of their own 'voice'.
  • Boozdog
    Boozdog
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    IT IS TIME! Boozdog makes his grand entrance to Trueflame!!!
  • saiyan_84
    saiyan_84
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    players that have been around b4 the cp system even existed know that the servers still lagged horribly in prime time back then, just like it does now. it all when downhill when they introduced that light patch or w/e it was. its nonsense that cp has anything to do with it cause it lagged b4 it even was implemented.

    when there is a bunch of aoe popping off with a ton of players in close proximity, thats when it lags. the zerg raids back then would do this intentionally to crash the zerg raids that they were fighting
    The Kelly Gang

    Saiyan AD DK
    Nayias AD Warden
  • Earthewen
    Earthewen
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    Huggelz wrote: »
    After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]

    [Edited for name calling]

    I don't even know you. Why would I create a thread about you? Please let me know who you are and I'll see if I did create a thread about you. Otherwise, I think you might be dreaming this up for the sole sake of forum trolling.
  • Earthewen
    Earthewen
    ✭✭✭✭✭
    Elong wrote: »
    Huggelz wrote: »
    After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]

    [Edited for name calling]

    Macros and animation cancelling is causing the lag, not CP didn't you know?

    Elong, you're hatred of me is pretty bad. I'm not sure what I did to deserve it. My longest contact with you in SWP I thought was rather good. I'm not sure why you started to hate me so much. The severity of it seems to be pretty extreme. I think you and your buddy really misread what I'm saying and asking. I'm trying to ASK about the possibilities of different things. I'm trying to UNDERSTAND what's going on and reasons behind it. How is that deserving of this much hate?
    Edited by Earthewen on February 27, 2017 7:39PM
  • Earthewen
    Earthewen
    ✭✭✭✭✭
    Huggelz wrote: »
    After Earthewen made a thread calling me a faction swapping, ap boosted emperor (my AP was so high from wiping your guild solo so many times) you lost all credibility. You have no idea what you talk about[SNIp]

    [Edited for name calling]

    I don't even know you. Why would I create a thread about you? Please let me know who you are and I'll see if I did create a thread about you. Otherwise, I think you might be dreaming this up for the sole sake of forum trolling.
  • Earthewen
    Earthewen
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    Well, our guild decided that we were indeed going to run on our campaign this week. I admit, I didn't like the idea, but here we are. Guess what! The lag is still here. :-(
  • Yuke
    Yuke
    ✭✭✭✭✭
    who would have guessed :)
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Derra
    Derra
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    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »

    For you, the answer is I am guessing "nothing." But that's you.

    CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

    No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.

    My TF sorcerer: no regen, glass canon, no sustain, highly dependent on other people for survival, overly specialized for damage: many weaknesses, can't do everything, in fact can't do anything except AoE damage and short burst single target.

    My TF templar pre-homestead: no regen, ridiculous high health, no damage, no sustain, many weakneses, only could do blazing shield and get in the way of other players.

    Hmm, different builds with actual weaknesses on Trueflame. Keep saying everyone is the same all you want, you've convinced yourself of its veracity. Go ahead and keep saying that that if "every single person uses seducers," that somehow makes diversity because builds are different. You've clearly taken the time to find the distinguishing features on CP campaigns so I surely should just take your word for it on Azura's because you're aren't totally biased or anything...because the gameplay style you prefer takes "more skill," because your opinion of what constitutes skill is someone more valid than mine.

    You are joking now right? You use a blazing shield build as an example? Seriously? Lmao. Those are builds focusing on only one particular stat disregarding everything else. Those are not normal builds. You do not need 60k+ hp to have a good amount of hp. That build have weaknesses because you chose to have those weaknesses by stacking everything into one stat. You could have easily made a normal build with high sutain dmg and survivability. In azuras you dont have that choice. You have to sacrifice something. Get it now? You dont have to take my word. You can totally do it on ur own. Just make a normal sorc build with high sustain survivability and dmg in tf and then take the same build in azuras and tell me if you can do the same things.
    And im not biased. I said i play in both. Its not about what i prefer. I just stated some simple facts. And yes they are facts. You said it urself that CP isnt good in its current state. And this was precisely my point. Those percentages you have for free from your CP will cover ur weaknesses. So why are u even arguing in the first place?
    Besides some mechanics which were balanced around CP and can indeed ruin the gameplay in azuras the fights have more skill involved. This doesnt happen in tf. There was a time when the weakness of sorcs was to run them out of stamina. Now we've come to the point where they are trading their stamina to get magicka back and most of the time they die just from ridiculous incoming dmg.

    15mle9w.jpg

    You will never convince people that trueflame and CP actually offer more customisation options than noCP does. They don´t understand CP building and don´t want to (because when you mainly built for azura you don´t even begin to realize the potential some CP templates offer).

    I can utilize ~4 sets for magica builds efficiently in azura.
    I can make builds around almost every set for multiple purposes in trueflame and be successful in the intended purpose.
    Edited by Derra on February 27, 2017 10:02PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Runs wrote: »
    Went into Azura's last night... No CP kicked my ass. Just like last time I played there, it will take a getting used to. I have a feeling the change will hit players who have never tried the no CP campaign really hard.

    I ended up having a dream about it, which looked something like this.

    OqvJFSk.png

    Except in my dream it wasn't venison/game hooked up to the IV it was gigantic balls. Yeah, I probably should be seeking therapy.

    at least you have an active imagination, not many can say that.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    I am all for them figuring out they need to rewrite their algorithm so the system calculates everyone better so the lag is reduced.

    I am for disabling the shadowing and lightning so it fixes the lag in cyrodiil too, I don't pay attention to that *** when I'm trying to kill someone.
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