Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.

Went into Azura's last night... No CP kicked my ass. Just like last time I played there, it will take a getting used to. I have a feeling the change will hit players who have never tried the no CP campaign really hard.
I ended up having a dream about it, which looked something like this.
Except in my dream it wasn't venison/game hooked up to the IV it was gigantic balls. Yeah, I probably should be seeking therapy.

Joy_Division wrote: »
For you, the answer is I am guessing "nothing." But that's you.
CP does offer build variety. How many heavy armor seducer armor sets you think have just been crafted since the announcement has been made? Yes, sustain is easier on CP campaigns, but when people say everyone has infinite resources is just parroting incorrect and misleading information too simply promote their preferred playstyle. When I use my templar, she wears Lich and there are times I run out of magicka. When I play my light armor sorcerer, I run out of resources *a lot* because I put absolutely zero effort into sustain. The very fact it is possible to use heavy armor in something else besides a "tank" build contradicts the very assertion that CP does not offer greater build diversity. It is possible that the game is not enhanced when too much emphasis is placed on resource management; just making it harder to do that does not automatically make the game better, offer more vareity, or make it more skillful.
No, CP does not offer build variety. Its doing the exact opposite. Build variety isnt defined by what sets people use. It doesnt matter if every single person uses different sets when the result is the same. And this is what happens in CP campaigns. Every single build has ridiculous sustain, dmg and survivability with prety much no weaknesses. And the fact that u can use heavy armor in more than just tanking doesnt mean that CP offer build diversity. Heavy armor can be used in more than tanking because of the passives and the different set combinations u can make. You can also do more than just tanking with heavy in no CP as well. With CP tho, u can do so much more than just tanking to the point that u have no build diversity because in the end u can do everything. And while this is not only an issue caused by CP but also because of the OP sets, its still a huge problem and azuras is a proof. It doesnt matter if every single person uses seducer in azuras. Its still more build diversity cause builds are different, have advantages and weaknesses. They cant do everything. The only issue with azura is that the game is designed around CP which makes different mechanics and abilities a huge problem in azuras. But even then the fights are still more skillful.
This is just going to lead to no cp in all pvp campaigns.
@catalyst10e
But in Wheeler's original post, he never talked about removing CP permanently in PVP. The issue as he states is the additional calculations that certain unlocked passives cause, and if they can verify that the TF lag is exacerbated by these CP passives then they know where to focus their efforts on performance improvements. Perhaps they modify how those CP passives function or change them entirely, but the intention does not seem to be removing CP permanently from PVP.
.
RinaldoGandolphi wrote: »Actually the CP system is why the game is so broken it should be gone
What they should do is:
1. Remove CP from all campaigns
2. Reduce damage, healing, and shield value penalties from 50% to 15%
3. Increase max health given from battle spirit by 1000
Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.
You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.
The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.
RinaldoGandolphi wrote: »Actually the CP system is why the game is so broken it should be gone
What they should do is:
1. Remove CP from all campaigns
2. Reduce damage, healing, and shield value penalties from 50% to 15%
3. Increase max health given from battle spirit by 1000
Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.
You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.
The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.
If you don't like CP then stay in Azura. But since the majority of people play in a CP campaign it would appear that most people prefer having CP.
RinaldoGandolphi wrote: »Actually the CP system is why the game is so broken it should be gone
What they should do is:
1. Remove CP from all campaigns
2. Reduce damage, healing, and shield value penalties from 50% to 15%
3. Increase max health given from battle spirit by 1000
Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.
You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.
The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.
If you don't like CP then stay in Azura. But since the majority of people play in a CP campaign it would appear that most people prefer having CP.
RinaldoGandolphi wrote: »Azura's Star proves these zergs can be dealt with by having effective siege. Siege just lays waste to these ball groups and rightfully so it should....because siege is deadly.
RinaldoGandolphi wrote: »Actually the CP system is why the game is so broken it should be gone
What they should do is:
1. Remove CP from all campaigns
2. Reduce damage, healing, and shield value penalties from 50% to 15%
3. Increase max health given from battle spirit by 1000
Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.
You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.
The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.
WalkingLegacy wrote: »RinaldoGandolphi wrote: »Actually the CP system is why the game is so broken it should be gone
What they should do is:
1. Remove CP from all campaigns
2. Reduce damage, healing, and shield value penalties from 50% to 15%
3. Increase max health given from battle spirit by 1000
Call it a day. I know they won't bring back softcaps, but this will be as close as it gets. The infinite resource, sustain, tankiness, high damage meta needs to go.
You should be able to do one maybe two roles well(healing, tanking, and DPS) but not all three like it currently is.
The CP system is failure and I think ZOS may finally be seeing that with the absurd power creep. If they adjusted the Cyrodiil values as I stated above with removing CP we would be soooooooooo close to 1.5 pvp with much better balance, but CP simply allows you to shore up weaknesses in your spec. It really should be this way. Tanks, healers, and DPS need to have profound weaknesses and they will never have them as long as cp is as it is.
If you don't like CP then stay in Azura. But since the majority of people play in a CP campaign it would appear that most people prefer having CP.
Doubtful. I'm sure people just like having their edge on others that are not max CP.
RinaldoGandolphi wrote: »Azura's Star proves these zergs can be dealt with by having effective siege. Siege just lays waste to these ball groups and rightfully so it should....because siege is deadly.
sounds like skillful gameplay
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Azura's Star proves these zergs can be dealt with by having effective siege. Siege just lays waste to these ball groups and rightfully so it should....because siege is deadly.
sounds like skillful gameplay
Every bit as skillful as one shot 30k Onslaughts and 12-15k Incap Strikes and ridiclious tank and healing set ups on TF?
Siege was very effective in fighting numbers in the 1.X versions of this game...Ground Oils were a great equalizer.
Siege is no more of less skillful then simply bringing more numbers to a fight, Siege was meant to be the equalizer against superior numbers, not to be brushed off like it doesn't matter like it is currently on TF.