IzakiBrotherSs wrote: »Seraphayel wrote: »The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.
And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.
It is no l2p issue when you're calling for a buff / debuff timer.
I can confirm it is L2P.
Learn your rotation.
DK rotation is dead easy compared to stam NB or mag NB. Keeping track of 5 DoTs isn't that hard. Most rotations have at least 5 DoTs for stamina builds (Rearming Trap, Endless hail, Poison injection, Rending Slashes, Deadly Cloak)
Rapid Strikes > Rearming Trap > Endless Hail > Poison Injection > Rapid Strikes > Venom Claw > Rapid Strikes > Rending Slashes > Standard of Might/Flames of Oblivion/Deadly Cloak.
This is with maelstrom weapons. Without? It gets even easier:
Claw > Rearming Trap > Hail > Injection > Rending > Flames/Cloak/Standard of Might > Rapid Strikes x3
There are 7 DoTs in this rotation. All extremely easy to keep track of even without buff trackers.
In PvP? You get numbers on your screen right? Apply all your DoTs first, you'll see orange numbers popping up. When you don't see them anymore, reapply them! OMG that was hard.
IzakiBrotherSs wrote: »Seraphayel wrote: »The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.
And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.
It is no l2p issue when you're calling for a buff / debuff timer.
I can confirm it is L2P.
Learn your rotation.
There are 7 DoTs in this rotation. All extremely easy to keep track of even without buff trackers.
Seraphayel wrote: »Or let me use another example:
Bow's passive ability Hawk Eye - as far as I know there is no animation for this passive so how should I track this on consoles? How should I know if I have 0, 1, 2 or 3 stacks? How long the buff is running until I need to refresh it (5 seconds is pretty short)? Every 5 seconds a light or heavy attack? And when I miss it by 0,1 seconds? Do I have 3 or do I have 0 stacks? All of this information is already existing in game under the "character" tab, why is it there? I mean nobody is going to get a short time buff, quickly opening the menu, scrolling down to character and checking the duration but the information is still there. So why am I not able to display this directly on my screen? It's not like the information is not in game or the UI yet, it is. I just don't have any option to see it directly on my screen without opening the menu - that doesn't make any sense.
xboxNA corin6 wrote: »I have a feeling when 4v4v4 comes out and gets competitive, people will lean more towards this. I don't think it's going to cause stalemates. It just allows more potential to maximize. PC has this. Is what you claim true on the PC version?
So I've seen this before and it boggles my mind this has not been introduced in-game yet. Why do I have to assume my buff/debuff durations? Sure we get decent at it from playing our chars but this is an MMO, which means your players LOVE to optimize. Why do you hurt us like this
dposdb14_ESO wrote: »@DRXHarbinger well that's your opinion, which you're entitled to have. But I'm willing to bet that your opinion is in the minority here. With the exception of just a few vocal people here on the forums, most everyone who has posted in any of these type of threads or those I have spoken in game all want this function.
DRXHarbinger wrote: »dposdb14_ESO wrote: »@DRXHarbinger well that's your opinion, which you're entitled to have. But I'm willing to bet that your opinion is in the minority here. With the exception of just a few vocal people here on the forums, most everyone who has posted in any of these type of threads or those I have spoken in game all want this function.
Bear in mind the majority come here to complain. Don't take a few people on here saying something is good as gospel. And yeah in game....everyone wants what they don't have. Everyone in game and esp on console wants vmol nerfed and lit this place up when vma dropped. 1% of content on here is for something positive. Everything else on here is want this and that and nerf this and nerf that. This is shite this guy rekd me I can't get GG. I don't need to l2p zos you need to do this and so on and so forth.
Tell me I'm wrong.
Seraphayel wrote: »Thank god, buff trackers are coming with Morrowind.
http://blog.uesp.net/index.php/2017/02/22/more-eso-morrowind-info
TheBonesXXX wrote: »Visual cues are more than sufficient. Don't ruin the raw experience on console with additional information. Its a crutch.
TheBonesXXX wrote: »Visual cues are more than sufficient. Don't ruin the raw experience on console with additional information. Its a crutch.
bowmanz607 wrote: »I agree. However, once you have been plating your class for awhile and your build you start to inst8nctivley know that you need to rebuff and/or it is on a rotation so you know when you need to do it based on that. In pvp you usually will buff when you get a second to do so regardless if it is out or not cause you might not have a chance in 3 or 4 seconds to do it. Also, there ar3 many visual and audio ques.
Seraphayel wrote: »
xboxNA corin6 wrote: »bowmanz607 wrote: »I agree. However, once you have been plating your class for awhile and your build you start to inst8nctivley know that you need to rebuff and/or it is on a rotation so you know when you need to do it based on that. In pvp you usually will buff when you get a second to do so regardless if it is out or not cause you might not have a chance in 3 or 4 seconds to do it. Also, there ar3 many visual and audio ques.
And this is where you are completely wrong and obvious you read the title and went straight to posting without reading the rest of the thread. Can you tell me when an enemy has a defile, vulnerability, breech, ect ect from the other members in your party? No? Then you're being narrowminded by thinking you only should have to have knowledge of a few buffs you cast on yourself. Keep playing like that, and keep your buff/debuffs off and watch as other players adapt to use this mechanic to succeed.
bowmanz607 wrote: »xboxNA corin6 wrote: »bowmanz607 wrote: »I agree. However, once you have been plating your class for awhile and your build you start to inst8nctivley know that you need to rebuff and/or it is on a rotation so you know when you need to do it based on that. In pvp you usually will buff when you get a second to do so regardless if it is out or not cause you might not have a chance in 3 or 4 seconds to do it. Also, there ar3 many visual and audio ques.
And this is where you are completely wrong and obvious you read the title and went straight to posting without reading the rest of the thread. Can you tell me when an enemy has a defile, vulnerability, breech, ect ect from the other members in your party? No? Then you're being narrowminded by thinking you only should have to have knowledge of a few buffs you cast on yourself. Keep playing like that, and keep your buff/debuffs off and watch as other players adapt to use this mechanic to succeed.
First, way to attack someone who says he agrees with you. Did you not read what I wrote? I said I agree. Everything after was just saying how to work around it for now and that it gets easier as you play more.
And no, I read op a few messages but not all. My comments were related to op. For fun I just went back to many of your comments to see what you said. It seems to exclusively talk about buffs on yourself, specifically sorc buffs on yourself. But now you start talking about all this other stuff? What did I miss there?
Regardless, there are animations to much of what you mentioned.
At no time was I suggesting that a player should just know about a few buffs on theirself. Don't put words in my mouth and insult me based in something that never occured. All of your posts are in attack mode, even when someone agrees. Good job.
Again, even if there is no visual questions that pops up, which happens in this game, through sheer experience of playing you begin to develop an internal clock for skills and when they need to be reapplied. Or you know that attacks other are doing and their effects which helps. For instance, a sorc can drop a curse on me, I don't count it, I just know instinctively when it will explode.
Again, pvp is also a different beast. Let's say I go pop rally, grim focus, and Dodge. I am fighting and about 12 seconds in I see multiple people coming I need to fight. I'm not going to wait till the last second my buffs run out to reapply them when I will be in the middle.of a fight. No. I am going to reapply them at 12seconds so I go in again fully buffed to that fight without worrying about doing it in the middle. Point being, in pvp you generally buff when you can rather then when the timer runs out. Again you will develop and internal clock after playing for awhile in which you just know when it is time to rebuff and debuff. Plus the visual and audio ques. On top of just knowing the game which comes with experi3nce.
Again, I say give a buff tracker. I'm just saying it is not game breaking to not have.