xboxNA corin6 wrote: »surge and crystal fragments proc animations overlap too...
DRXHarbinger wrote: »xboxNA corin6 wrote: »surge and crystal fragments proc animations overlap too...
No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?
DRXHarbinger wrote: »xboxNA corin6 wrote: »surge and crystal fragments proc animations overlap too...
No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?
Exactly. The Msorc has to count, 3 6 second shields, a 3.5 curse timer, a 5 second frag proc, 30 second major sorcerery buff, sometimes 30 second mines, 4 second streak debuffs, yet we are supposed to count all this, and pay attention to animations and react accordingly lol.dposdb14_ESO wrote: »DRXHarbinger wrote: »xboxNA corin6 wrote: »surge and crystal fragments proc animations overlap too...
No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?
Then don't use it. Make it so it has a toggle so that people like yourself can turn it off.
xboxNA corin6 wrote: »DRXHarbinger wrote: »xboxNA corin6 wrote: »surge and crystal fragments proc animations overlap too...
No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?
Are you kiddng me? I'm assume you don't msorcerer, or even play on xbox..... When you are rotating shields, counting your curse, paying attention to enemy animation, that you really have the ability to tell if your surge buff is still active every 20 seconds, when the 5 second frag proc, glows your hands purple over the lightning animation? No you can't, nobody does. Right now, after 2 or 3 frag procs, i generally just reapply it for saftey. With the current system, there has been plenty of times, I had surge up, a then a frag proc, couldn't see the lightning buff anymore, fired a frag, then seen I no longer had surge active, giving my frag a 20% dps loss. My problem is YOU CANT SEE SURGE WITH A FRAG PROC WHICH IS PRETTY GAME BREAKING IN PVP unlesss you just guess, which just leads to wasting more global cooldowns by guessing and overlapping major sorcerery way to much. Waste of globals and magicka by not having a buff timer. The problem is not identifying frag procs, but identifying the Surge buff.
dposdb14_ESO wrote: »@DRXHarbinger I have not doubt you're good. I have no doubt you know your rotations. And yes, this game can be played without buff timers. But why not add them? For those that have rotation issues it will help. For those that have hearing or visual issues it will also help. And if they add an option to turn it off, then for those like yourself you can go about your day just as you do now.
Now I've heard your argument about it being a "crutch" and how guilds will require it. In pvp sure the crutch can be an issue, maybe they disable it in pvp idk, but in pve it would benefit people. As for guilds requiring it. Well if you know your class and rotation so well that timers do nothing for you, then I doubt that said guild would know if you had it on or not.
DRXHarbinger wrote: »dposdb14_ESO wrote: »@DRXHarbinger I have not doubt you're good. I have no doubt you know your rotations. And yes, this game can be played without buff timers. But why not add them? For those that have rotation issues it will help. For those that have hearing or visual issues it will also help. And if they add an option to turn it off, then for those like yourself you can go about your day just as you do now.
Now I've heard your argument about it being a "crutch" and how guilds will require it. In pvp sure the crutch can be an issue, maybe they disable it in pvp idk, but in pve it would benefit people. As for guilds requiring it. Well if you know your class and rotation so well that timers do nothing for you, then I doubt that said guild would know if you had it on or not.
Honestly this is why...
This game is stunning. Both visually and how good it is. The UI is perfect as it is. Why ruin this for sake of everyone thinking having icons flashing like a star destroyers bridge in combat will be a massive killer to this just them believing it'll make them a better player.
Sure we can turn it off but then what? Run pvp against someone whose fully speccd up and not even looking at the players and focusing on symbols and timers. ..no thanks.
And also I'm just really against the fact this is a fantasy based game. Not Halo where we have cortana doing the maths and calculations for us. We are Wizards and swordsmen and there should be some element of guess work involved. Just because some fat basement dwelling pc player decided he couldn't count and created the programme (ironically good at math there) and it became the norm from there. I'm fairly certain this is why zos never put them on too (1st comment I mean) if you can't see or even acknowledge this point then there isn't any point in going on. Just because others have it doesn't mean this does. Try starting a new job and saying "this is how I've always done things" you won't last long.
Seraphayel wrote: »The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.
And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.
It is no l2p issue when you're calling for a buff / debuff timer.
xboxNA corin6 wrote: »DRX in pvp, rotations don't really work, what happens if you get stunned in your rotation? How does that affect priority? Dodge rolling? Blocking? Etc. I've only been playing since November, however I have 10 years of mmo experience, and I have not played dk yet, but 5 dots, does sound a bit difficult in a pvp environment to maintain without a timer.
Seraphayel wrote: »xboxNA corin6 wrote: »DRX in pvp, rotations don't really work, what happens if you get stunned in your rotation? How does that affect priority? Dodge rolling? Blocking? Etc. I've only been playing since November, however I have 10 years of mmo experience, and I have not played dk yet, but 5 dots, does sound a bit difficult in a pvp environment to maintain without a timer.
It's not only 5 DoTs / Debuffs, it's HoTs / Buffs as well. It's impossible to track all of them. And even if it would be only 2 DoTs, some DoTs have a) no animation at all or b) share animations with other DoTs (especially fire DoTs) - the same goes with buffs. There are some buffs you can easily track (Igneous Weapons - your weapons are burning) and others don't have any animation or indication for being active.
An example from my recent Dragon Knight build:
DoTs / Debuffs:
Poison status effect
Poison Injection
Poison (weapon enchant)
Toxic Barrage
Lightweight Beast Trap
Venomous Claw
Noxious Breath
Acid Spray
Doesn't mean I'm using all at once but at least 5 of them share the same animation. How should I be able to oversee this? And I'm not even counting Buffs on me.
And another thing: discussing with DRX on this topic is impossible. I tried several times, don't waste your breath on this - his last argument is always "L2P".
Seraphayel wrote: »The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.
And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.
It is no l2p issue when you're calling for a buff / debuff timer.