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Buff/Debuff Status [Console]

Luna2442
Luna2442
Soul Shriven
So I've seen this before and it boggles my mind this has not been introduced in-game yet. Why do I have to assume my buff/debuff durations? Sure we get decent at it from playing our chars but this is an MMO, which means your players LOVE to optimize. Why do you hurt us like this :neutral:
  • Nidro
    Nidro
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    A while Ago i heard ZOS is working on it... rumours tough ;)
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  • BNOC
    BNOC
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    I agree with you, buff timers make a massive difference.

    I've heard they're working on it too so that's good news!

    For the time being, you can track most of your buffs by animations on your body.
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  • Luna2442
    Luna2442
    Soul Shriven
    I'd be glad to know that they are working on it! haven't seen confirmation, I've actually heard rumors of the opposite. Something along the lines of, "Nah, we don't like it." I'm simplifying I'm sure lol
  • dposdb14_ESO
    dposdb14_ESO
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    Visual cues aren't a bad thing except when the use purple glowing hands against a purple background in a sea of purple characters. This should've been in the game from day 1 but for whatever reason they decided against it. It would be nice to get some word on this, maybe even an eta. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_TristanK anyone?
  • xboxNA corin6
    xboxNA corin6
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    surge and crystal fragments proc animations overlap too...
    I'm a magsorc
  • Seraphayel
    Seraphayel
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    Some animations are pretty obvious but some are non existent. Buff / debuff timers are a must and I really hope they will be implemented with Morrowind.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • DRXHarbinger
    DRXHarbinger
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    surge and crystal fragments proc animations overlap too...

    No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?
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  • dposdb14_ESO
    dposdb14_ESO
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    surge and crystal fragments proc animations overlap too...

    No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?

    Then don't use it. Make it so it has a toggle so that people like yourself can turn it off.
  • xboxNA corin6
    xboxNA corin6
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    surge and crystal fragments proc animations overlap too...

    No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?

    Are you kiddng me? I'm assume you don't msorcerer, or even play on xbox..... When you are rotating shields, counting your curse, paying attention to enemy animation, that you really have the ability to tell if your surge buff is still active every 20 seconds, when the 5 second frag proc, glows your hands purple over the lightning animation? No you can't, nobody does. Right now, after 2 or 3 frag procs, i generally just reapply it for saftey. With the current system, there has been plenty of times, I had surge up, a then a frag proc, couldn't see the lightning buff anymore, fired a frag, then seen I no longer had surge active, giving my frag a 20% dps loss. My problem is YOU CANT SEE SURGE WITH A FRAG PROC WHICH IS PRETTY GAME BREAKING IN PVP unlesss you just guess, which just leads to wasting more global cooldowns by guessing and overlapping major sorcerery way to much. Waste of globals and magicka by not having a buff timer. The problem is not identifying frag procs, but identifying the Surge buff.
    Edited by xboxNA corin6 on February 16, 2017 2:48PM
    I'm a magsorc
  • xboxNA corin6
    xboxNA corin6
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    surge and crystal fragments proc animations overlap too...

    No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?

    Then don't use it. Make it so it has a toggle so that people like yourself can turn it off.
    Exactly. The Msorc has to count, 3 6 second shields, a 3.5 curse timer, a 5 second frag proc, 30 second major sorcerery buff, sometimes 30 second mines, 4 second streak debuffs, yet we are supposed to count all this, and pay attention to animations and react accordingly lol.
    I'm a magsorc
  • DRXHarbinger
    DRXHarbinger
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    surge and crystal fragments proc animations overlap too...

    No they don't at all. One is lightening the other is small fragments around the hands and makes a noise on proc. What more do you need?

    Are you kiddng me? I'm assume you don't msorcerer, or even play on xbox..... When you are rotating shields, counting your curse, paying attention to enemy animation, that you really have the ability to tell if your surge buff is still active every 20 seconds, when the 5 second frag proc, glows your hands purple over the lightning animation? No you can't, nobody does. Right now, after 2 or 3 frag procs, i generally just reapply it for saftey. With the current system, there has been plenty of times, I had surge up, a then a frag proc, couldn't see the lightning buff anymore, fired a frag, then seen I no longer had surge active, giving my frag a 20% dps loss. My problem is YOU CANT SEE SURGE WITH A FRAG PROC WHICH IS PRETTY GAME BREAKING IN PVP unlesss you just guess, which just leads to wasting more global cooldowns by guessing and overlapping major sorcerery way to much. Waste of globals and magicka by not having a buff timer. The problem is not identifying frag procs, but identifying the Surge buff.

    Magsorc credentials below.

    L2sorc.

    *** please stop with the "you obviously don't play sorc"

    http://xboxdvr.com/gamer/DR X Harbinger/screenshot/5752575
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  • DRXHarbinger
    DRXHarbinger
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    @IzakiBrotherSs testify.
    PC Master Race

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  • Izaki
    Izaki
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    @DRXHarbinger Testifying. The amount of noobness in this thread is at never before seen levels.

    I have 1 thing that I want to say: L2magsorc.

    I can see or hear my frag procs just fine in PvP, and because I light attack > block cancel every skill, I never end up hard casting Frags even if I screwed up and there was no Frag, but someone else's Frag. Surge doesn't look anything like Frags at all. Its hard to keep track of 3 shields, a Curse and Surge? Its hard to look at your Mines going down? Sorc is one of the classes with most visual cues in the game.
    @ Izaki #PCEU
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  • dposdb14_ESO
    dposdb14_ESO
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    @DRXHarbinger I have not doubt you're good. I have no doubt you know your rotations. And yes, this game can be played without buff timers. But why not add them? For those that have rotation issues it will help. For those that have hearing or visual issues it will also help. And if they add an option to turn it off, then for those like yourself you can go about your day just as you do now.

    Now I've heard your argument about it being a "crutch" and how guilds will require it. In pvp sure the crutch can be an issue, maybe they disable it in pvp idk, but in pve it would benefit people. As for guilds requiring it. Well if you know your class and rotation so well that timers do nothing for you, then I doubt that said guild would know if you had it on or not.
  • Izaki
    Izaki
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    I'm all for buff timers, but it won't be a game changer by any means in PvP.

    In PvE, it will make everything much easier, especially the 12 second Curse coming next Tuesday. But that 12 sec Curse is literally the only thing that is hard to fit into a rotation in the whole game. All the other rotations on other classes are easier as at worst you'll override 1 tick on a DoT, but with Curse, if you override it you lose half of the DPS potential of the skill.
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  • DRXHarbinger
    DRXHarbinger
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    @DRXHarbinger I have not doubt you're good. I have no doubt you know your rotations. And yes, this game can be played without buff timers. But why not add them? For those that have rotation issues it will help. For those that have hearing or visual issues it will also help. And if they add an option to turn it off, then for those like yourself you can go about your day just as you do now.

    Now I've heard your argument about it being a "crutch" and how guilds will require it. In pvp sure the crutch can be an issue, maybe they disable it in pvp idk, but in pve it would benefit people. As for guilds requiring it. Well if you know your class and rotation so well that timers do nothing for you, then I doubt that said guild would know if you had it on or not.

    Honestly this is why...

    This game is stunning. Both visually and how good it is. The UI is perfect as it is. Why ruin this for sake of everyone thinking having icons flashing like a star destroyers bridge in combat will be a massive killer to this just them believing it'll make them a better player.

    Sure we can turn it off but then what? Run pvp against someone whose fully speccd up and not even looking at the players and focusing on symbols and timers. ..no thanks.

    And also I'm just really against the fact this is a fantasy based game. Not Halo where we have cortana doing the maths and calculations for us. We are Wizards and swordsmen and there should be some element of guess work involved. Just because some fat basement dwelling pc player decided he couldn't count and created the programme (ironically good at math there) and it became the norm from there. I'm fairly certain this is why zos never put them on too (1st comment I mean) if you can't see or even acknowledge this point then there isn't any point in going on. Just because others have it doesn't mean this does. Try starting a new job and saying "this is how I've always done things" you won't last long.
    Edited by DRXHarbinger on February 16, 2017 3:18PM
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  • dposdb14_ESO
    dposdb14_ESO
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    @DRXHarbinger I have not doubt you're good. I have no doubt you know your rotations. And yes, this game can be played without buff timers. But why not add them? For those that have rotation issues it will help. For those that have hearing or visual issues it will also help. And if they add an option to turn it off, then for those like yourself you can go about your day just as you do now.

    Now I've heard your argument about it being a "crutch" and how guilds will require it. In pvp sure the crutch can be an issue, maybe they disable it in pvp idk, but in pve it would benefit people. As for guilds requiring it. Well if you know your class and rotation so well that timers do nothing for you, then I doubt that said guild would know if you had it on or not.

    Honestly this is why...

    This game is stunning. Both visually and how good it is. The UI is perfect as it is. Why ruin this for sake of everyone thinking having icons flashing like a star destroyers bridge in combat will be a massive killer to this just them believing it'll make them a better player.

    Sure we can turn it off but then what? Run pvp against someone whose fully speccd up and not even looking at the players and focusing on symbols and timers. ..no thanks.

    And also I'm just really against the fact this is a fantasy based game. Not Halo where we have cortana doing the maths and calculations for us. We are Wizards and swordsmen and there should be some element of guess work involved. Just because some fat basement dwelling pc player decided he couldn't count and created the programme (ironically good at math there) and it became the norm from there. I'm fairly certain this is why zos never put them on too (1st comment I mean) if you can't see or even acknowledge this point then there isn't any point in going on. Just because others have it doesn't mean this does. Try starting a new job and saying "this is how I've always done things" you won't last long.

    But that's your opinion. The ui might be perfect for you, but there are plenty of people who feel that the ui is lacking. So if there is a toggle then both sides win. You turn it off and play with your clean ui immersing yourself in that sword n magic world while others play the number game.

    As for the pvp aspect, I agree that could be a potential problem. Maybe they solve it by disabling it in pvp, but idk I'm not a pvp player.
  • xboxNA corin6
    xboxNA corin6
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    Apparently you pro msorcs can't read. FRAG PROC IS NOT THE PROBLEM, ITS IDENTIFYING IF SURGE IS ACTIVE AND UNACTIVE. Currently on console, the only way of identifying if surge is active, is with lightning hands. Look, I'd be happy if they just switch the surge animation to something easier to identify. When lots of animations are happening, its very hard to see lightning hands. Frag proc is the most obvious animation in the world, which is fine with me, but lightning hands is terriblle, on top of overload hands, frag hands, and boundless storm animation. You know what, just change surge animation, or give it an audible cue when it falls off and I'll be happy. I could careless about the other timers, because I'm already used to counting them and I play fine with those abilitys. Not complaining about those abilitys at all, I'm just saying how hard it is to currently identify surge.
    I'm a magsorc
  • xboxNA corin6
    xboxNA corin6
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    I just made several screenshots of the abilitys in game, I'd like to post them, but I'm not sure how to upload my xbox screenshots to the forum.
    I'm a magsorc
  • DRXHarbinger
    DRXHarbinger
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    You'll know if surge is active or not as you'll be getting the heals off it or not. B)

    With boundless storm on there is nothing they could do that would change it.
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  • xboxNA corin6
    xboxNA corin6
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    DRX but you kind of just made my point. If I'am not getting the heals, then it's already too late to adjust, and we should just go ahead and add the timers, or just adjust a few abilitys in game. Hell, just give me an in game stop watch and that would be a god send if anything. As a I mainly play pvp, I am the type of person to want every global cooldown to be as effective as possible. Especially in a game, that allows actions in between globals suck as blocking, animation cancels, teleports, etc. Allowing 1 frag to hit without sorcerery makes me very angry, because it's not a skill issue, if you simply can't see the animation.
    Edited by xboxNA corin6 on February 16, 2017 4:01PM
    I'm a magsorc
  • DRXHarbinger
    DRXHarbinger
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    Surge has always been a pain with boundless storm. Personally I don't use it at all. It's only worth it for speed if you need it. The buff is useless as ward negates resistances and I don't even have the space for it on my bars. It's largely a crap skill imo. 90% of the time you're fighting from range and don't the minor damage it does.

    The only use I found for it was rushing from portal to portal in between vma rounds.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • xboxNA corin6
    xboxNA corin6
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    While I agree with your viewpoint of boundless storm, it's still pretty bad with overload, and frags makes it hard to see, atleast for me. I weld for a living, and my eyesight isn't the greatest, but I'm an avid pvper, I'd be happy with just a few visual adjustments. I do agree that timers aren't a nescessity, and can hamper the skillbase of this game, but it would also fix this issue for me.
    I'm a magsorc
  • Seraphayel
    Seraphayel
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    - double post -
    Edited by Seraphayel on February 16, 2017 4:31PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.

    And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.

    It is no l2p issue when you're calling for a buff / debuff timer.
    Edited by Seraphayel on February 16, 2017 4:32PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • DRXHarbinger
    DRXHarbinger
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    Seraphayel wrote: »
    The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.

    And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.

    It is no l2p issue when you're calling for a buff / debuff timer.

    Lol. You must be a bad DK to really go on about this. Simply go and play on PC if you want a strategy game and play by numbers.

    I say again. Work with a rotation and not mindless spam and you'll have an issue with maintaining dots. Rotations are the key to top DPS that is all. Just focus and you'll be fine.

    How long do your dots last??? What is it 10s a pop and two at 11s? You literally need to just start with the longest ones and work to the shortest. 3 spams of whatever, probably wrecking blow by the sounds of it and repeat.

    In all seriousness. Rapids, trap, rapids, claw, rapids, breath, rapids, hail, rapids, injection.

    What could be more difficult than following that.

    As for pvp please stop with leetism all you pvp lot do is spam Dizzying swing and executioner over and over and call it skill but still NEED timers to tell you to do it lol.

    TLDR l2p.
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  • xboxNA corin6
    xboxNA corin6
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    DRX in pvp, rotations don't really work, what happens if you get stunned in your rotation? How does that affect priority? Dodge rolling? Blocking? Etc. I've only been playing since November, however I have 10 years of mmo experience, and I have not played dk yet, but 5 dots, does sound a bit difficult in a pvp environment to maintain without a timer. So much happens in pvp, prioritization changes every second. You bring up those specific skills, but what if the person in mind does not want to use meta ***? Timers would help the casuals out a ton, without affecting the hardcore too much. In fact, it would help casuals learn at a faster rate. What is so bad about that when it affects hardcore players little to none? They already know what to do, so what does it matter?
    Edited by xboxNA corin6 on February 16, 2017 5:29PM
    I'm a magsorc
  • Seraphayel
    Seraphayel
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    DRX in pvp, rotations don't really work, what happens if you get stunned in your rotation? How does that affect priority? Dodge rolling? Blocking? Etc. I've only been playing since November, however I have 10 years of mmo experience, and I have not played dk yet, but 5 dots, does sound a bit difficult in a pvp environment to maintain without a timer.

    It's not only 5 DoTs / Debuffs, it's HoTs / Buffs as well. It's impossible to track all of them. And even if it would be only 2 DoTs, some DoTs have a) no animation at all or b) share animations with other DoTs (especially fire DoTs) - the same goes with buffs. There are some buffs you can easily track (Igneous Weapons - your weapons are burning) and others don't have any animation or indication for being active.

    An example from my recent Dragon Knight build:

    DoTs / Debuffs:

    Poison status effect
    Poison Injection
    Poison (weapon enchant)
    Toxic Barrage
    Lightweight Beast Trap
    Venomous Claw
    Noxious Breath
    Acid Spray

    Doesn't mean I'm using all at once but at least 5 of them share the same animation. How should I be able to oversee this? And I'm not even counting Buffs on me.

    And another thing: discussing with DRX on this topic is impossible. I tried several times, don't waste your breath on this - his last argument is always "L2P".
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • DRXHarbinger
    DRXHarbinger
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    Seraphayel wrote: »
    DRX in pvp, rotations don't really work, what happens if you get stunned in your rotation? How does that affect priority? Dodge rolling? Blocking? Etc. I've only been playing since November, however I have 10 years of mmo experience, and I have not played dk yet, but 5 dots, does sound a bit difficult in a pvp environment to maintain without a timer.

    It's not only 5 DoTs / Debuffs, it's HoTs / Buffs as well. It's impossible to track all of them. And even if it would be only 2 DoTs, some DoTs have a) no animation at all or b) share animations with other DoTs (especially fire DoTs) - the same goes with buffs. There are some buffs you can easily track (Igneous Weapons - your weapons are burning) and others don't have any animation or indication for being active.

    An example from my recent Dragon Knight build:

    DoTs / Debuffs:

    Poison status effect
    Poison Injection
    Poison (weapon enchant)
    Toxic Barrage
    Lightweight Beast Trap
    Venomous Claw
    Noxious Breath
    Acid Spray

    Doesn't mean I'm using all at once but at least 5 of them share the same animation. How should I be able to oversee this? And I'm not even counting Buffs on me.

    And another thing: discussing with DRX on this topic is impossible. I tried several times, don't waste your breath on this - his last argument is always "L2P".

    Of course it's l2p.

    What you're saying is you need a guide on your xbox to tell you when and how to attack. It's like aim assist in fps.

    Answer this. Would you consider yourself skilled with these add ons telling you how to achieve max efficiency? It won't make you kill the other person and why??? because they'll have the exact same thing. This isn't the answer.
    PC Master Race

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    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Izaki
    Izaki
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    Seraphayel wrote: »
    The ESO UI is one of the worst MMORPG UIs ever “invented“. We don't even have to talk about this. If you like it minimalistic: okay. But for every player with a bit of engagement the UI is horrible.

    And no, you are not able to see procs or follow buff / debuff durations. It is simply impossible when you need to observe more than two things at once. On my Bow DK I am using 5 DoTs. I can track two of them, the green poison and thethen red fire DoT. I can't track the other 3 poison DoTs. It is simply not possible. And I laugh when somebody is telling me that they can. And these are only DoTs. Let's not talk about buffs or HoTs on me.

    It is no l2p issue when you're calling for a buff / debuff timer.

    I can confirm it is L2P.

    Learn your rotation.

    DK rotation is dead easy compared to stam NB or mag NB. Keeping track of 5 DoTs isn't that hard. Most rotations have at least 5 DoTs for stamina builds (Rearming Trap, Endless hail, Poison injection, Rending Slashes, Deadly Cloak)

    Rapid Strikes > Rearming Trap > Endless Hail > Poison Injection > Rapid Strikes > Venom Claw > Rapid Strikes > Rending Slashes > Standard of Might/Flames of Oblivion/Deadly Cloak.

    This is with maelstrom weapons. Without? It gets even easier:

    Claw > Rearming Trap > Hail > Injection > Rending > Flames/Cloak/Standard of Might > Rapid Strikes x3

    There are 7 DoTs in this rotation. All extremely easy to keep track of even without buff trackers.

    In PvP? You get numbers on your screen right? Apply all your DoTs first, you'll see orange numbers popping up. When you don't see them anymore, reapply them! OMG that was hard.
    @ Izaki #PCEU
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