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Can't kill anybody anymore..

  • Rickter
    Rickter
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    oh ok i didnt consider the IS + Vigor/Rally heal combo - "doin it wrong!"

    meh, we should live it up while we can, Warden gonna make DK obsolete
    RickterESO
    PC | NA | DC
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Iyas wrote: »
    Biro123 wrote: »
    I shall go away and learn to play then. Thanks for the advice..

    Youre welcome

    What Iyas didn't tell you is that the real secret to the 'L2P' is that it never ends.


    PvP would get boring if the L2P part of it ever ended.
  • NBrookus
    NBrookus
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    Subversus wrote: »
    Dude above me must be overexagerrating, I can't fathom how 3 competent players can't kill a single player.

    If you can't defend against 3 or 4 players for a long period of time, you aren't a tank, period. There are several builds that can take on 10+ -- but do no damage. They are potato magnets, ultimate generators... and good entertainment. I am totally amused by watching people hit @aidenmoore .

    There are several gear sets that synergize so well with heavy armor and DK passives that a properly geared stam DK can turn around AND do damage as a tank. The more you hit them, the stronger they get.

    As for the sheer number of tanks out there, you can look at the number of instagib builds for the reason why. Both ends of the spectrum are a result of unchecked power creep.

    But being able to take on and kill 3-4 players? Not a class issue, not a gear issue, not a tank issue. If you are chasing down and Xv1'ing some guy you are at risk of being featured in someone's 1vX video. :)
    Edited by NBrookus on February 21, 2017 4:04PM
  • Biro123
    Biro123
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    NBrookus wrote: »
    Subversus wrote: »
    Dude above me must be overexagerrating, I can't fathom how 3 competent players can't kill a single player.

    If you can't defend against 3 or 4 players for a long period of time, you aren't a tank, period. There are several builds that can take on 10+ -- but do no damage. They are potato magnets, ultimate generators... and good entertainment. I am totally amused by watching people hit @aidenmoore .

    There are several gear sets that synergize so well with heavy armor and DK passives that a properly geared stam DK can turn around AND do damage as a tank. The more you hit them, the stronger they get.

    As for the sheer number of tanks out there, you can look at the number of instagib builds for the reason why. Both ends of the spectrum are a result of unchecked power creep.

    But being able to take on and kill 3-4 players? Not a class issue, not a gear issue, not a tank issue. If you are chasing down and Xv1'ing some guy you are at risk of being featured in someone's 1vX video. :)

    Don't get me wrong.. we didn't fail to take him down.. it just took soo damn long.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Minalan
    Minalan
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    Stam poison is the wrong way to go. That won't change blocking or roll dodging cost.

    Hit their Magicka pool. That's the secret spicy sauce. Keep spamming unblockable attacks, resto heavies, and coordinate AOE ults (dawnbreaker and EoTS) with burst.
  • Mojomonkeyman
    Mojomonkeyman
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    Iyas wrote: »
    Biro123 wrote: »
    I shall go away and learn to play then. Thanks for the advice..

    Youre welcome

    What Iyas didn't tell you is that the real secret to the 'L2P' is that it never ends.


    PvP would get boring if the L2P part of it ever ended.

    Wiser words have rarely been written on this forum.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • NBrookus
    NBrookus
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    Biro123 wrote: »
    NBrookus wrote: »
    Subversus wrote: »
    Dude above me must be overexagerrating, I can't fathom how 3 competent players can't kill a single player.

    If you can't defend against 3 or 4 players for a long period of time, you aren't a tank, period. There are several builds that can take on 10+ -- but do no damage. They are potato magnets, ultimate generators... and good entertainment. I am totally amused by watching people hit @aidenmoore .

    There are several gear sets that synergize so well with heavy armor and DK passives that a properly geared stam DK can turn around AND do damage as a tank. The more you hit them, the stronger they get.

    As for the sheer number of tanks out there, you can look at the number of instagib builds for the reason why. Both ends of the spectrum are a result of unchecked power creep.

    But being able to take on and kill 3-4 players? Not a class issue, not a gear issue, not a tank issue. If you are chasing down and Xv1'ing some guy you are at risk of being featured in someone's 1vX video. :)

    Don't get me wrong.. we didn't fail to take him down.. it just took soo damn long.

    So... you are complaining it took you too long to Xv1 some guy?

    And HE'S the problem?
  • Biro123
    Biro123
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    NBrookus wrote: »
    Biro123 wrote: »
    NBrookus wrote: »
    Subversus wrote: »
    Dude above me must be overexagerrating, I can't fathom how 3 competent players can't kill a single player.

    If you can't defend against 3 or 4 players for a long period of time, you aren't a tank, period. There are several builds that can take on 10+ -- but do no damage. They are potato magnets, ultimate generators... and good entertainment. I am totally amused by watching people hit @aidenmoore .

    There are several gear sets that synergize so well with heavy armor and DK passives that a properly geared stam DK can turn around AND do damage as a tank. The more you hit them, the stronger they get.

    As for the sheer number of tanks out there, you can look at the number of instagib builds for the reason why. Both ends of the spectrum are a result of unchecked power creep.

    But being able to take on and kill 3-4 players? Not a class issue, not a gear issue, not a tank issue. If you are chasing down and Xv1'ing some guy you are at risk of being featured in someone's 1vX video. :)

    Don't get me wrong.. we didn't fail to take him down.. it just took soo damn long.

    So... you are complaining it took you too long to Xv1 some guy?

    And HE'S the problem?

    The problem is that this guy is becoming the majority of the cyro population to the point where I'm wondering if its becoming a 'if you can't beat em join em' question.. ie. should I just roll full tank like everyone else? Cos dealing damage as a soloer when 3/4 of the targets you get are tanks is kind of like banging your head against a wall.

    And when I say 'this guy' I mean a lot of separate 'guys' over different combats over several days.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Subversus
    Subversus
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    NBrookus wrote: »
    Subversus wrote: »
    Dude above me must be overexagerrating, I can't fathom how 3 competent players can't kill a single player.

    If you can't defend against 3 or 4 players for a long period of time, you aren't a tank, period. There are several builds that can take on 10+ -- but do no damage. They are potato magnets, ultimate generators... and good entertainment. I am totally amused by watching people hit @aidenmoore .

    There are several gear sets that synergize so well with heavy armor and DK passives that a properly geared stam DK can turn around AND do damage as a tank. The more you hit them, the stronger they get.

    As for the sheer number of tanks out there, you can look at the number of instagib builds for the reason why. Both ends of the spectrum are a result of unchecked power creep.

    But being able to take on and kill 3-4 players? Not a class issue, not a gear issue, not a tank issue. If you are chasing down and Xv1'ing some guy you are at risk of being featured in someone's 1vX video. :)

    if you say so
  • thankyourat
    thankyourat
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    Minalan wrote: »
    Stam poison is the wrong way to go. That won't change blocking or roll dodging cost.

    Hit their Magicka pool. That's the secret spicy sauce. Keep spamming unblockable attacks, resto heavies, and coordinate AOE ults (dawnbreaker and EoTS) with burst.

    Lol I use magicka poisons on my back bar. I always feel so dirty though. But yes magicka is definitely the way to go stamina characters are running the bare minimum for regen and they are using magicka to sustain. Hit their magicka pool and the won't be able to sustain
  • RinaldoGandolphi
    RinaldoGandolphi
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    Solariken wrote: »
    I feel you OP, PvP is rough for a solo player these days. Everybody runs a heavy armor tank loadout but has easy access to animation cancelling, good burst combos, INSANE self-healing, coordinated ultis, etc. We just have to face the music and come to the realization that with regard to ESO game design, there is no game design.

    This may be the quote of the year for how correct it is.



    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    Subversus wrote: »
    Dude above me must be overexagerrating, I can't fathom how 3 competent players can't kill a single player.

    Sometimes you run into a build that is a hard counter to you and your friends builds and you wont kill him, and you won't kill them usually before their friends arrive to Zerg you.

    Any build even the ultra tanky can be killed eventually if you got the time, but every second he stays alive the greater the odds are his friends come Zerg you...this is why these 5 Reactive 5 Lich Sword and Board Templars with 35k health tanky healers are impossible to kill before their friends arrive to Zerg you or in any outnumbered situation

    Guys like Fengrush have simply resorted to broken root spam and Negate just to deal with these guys that are otherwise impossible to kill. If they allow 2 Templars like this in Battlegroundd that can Guard each other, good luck with that....good luck....
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • josh.lackey_ESO
    josh.lackey_ESO
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    BuggeX wrote: »
    he is mag sorc, should be clear on his post. :P
    Laggus wrote: »
    Stealth mechanics are out of control.

    Ftfy


    Kena stop trying to divert our attention away from your l2forum issues. Clearly poor Lagguss needs moar free kills from stealth. Shields are making it really hard for him. Yes, of course he can still pop off his heavy bow attacks from a safe 40m away and still have plenty of time to sprint away from anything resembling an actual fight if his initial burst fails to score a kill. But look, he shouldn't have to get exposed just because some jerk keeps up a damage shield. If they didn't want to play horse riding simulator just to get to ganked before they have a chance to actually pvp with someone, well then they shouldn't have come to Cyrodiil.

    To the original poster: you are missing the point with the mDKs running around. Trying to burst them down is the wrong approach. What you should be doing is encase spamming just outside their talons range. Be sure you keep your defensive rune up so when they fossilize you, which they will reliably do every 7s when your cc immunity is up, they will get cc'd themselves. Put your mines down as often as necessary so that if they get any wise ideas about chain pulling to you, they blow themselves up on a couple of them. If ever they do get in talons range, streak through them doing a 180 and immediately encase them again.

    Nine times out of ten, they will blow all their magicka misting. If they roll out of your encase, you know you got it made because you'll be able to lock them in your negate when they run out of stamina, and that should be a sure kill. If you get it hit with talons, do not, I repeat, do not roll out. Use streak to move away from them. If you roll you will die because without saving your stam to break free, they will fossilize spam you.

    A few things to watch out for.
    • First, don't frag them unless you're 100% sure they aren't running wings. Not because your shields won't be able to shrug off your own frag, but just to deny them the satisfaction of successfully reflecting it. If you do see wings, crushing shock right after so that you're rubbing the recent reflect nerf in their face.
    • Second, they will drop a meteor and immediately fossilize you right after so you can't block it. Just be sure you keep your shields up for this. It's tempting to let them lapse because the dk won't be able to do any damage to you while you're spamming him with encase. The clever ones will wait until both your shields and cc immunity are down; they may even take some damage intentionally to make you careless in your thirst for the kill. Do not be deceived by this: if you don't get an immediate fossilize when your cc timer is up, it's probably because they have enough ult for the meteor and are looking for a window in your shields to drop it.
    • Third, and most importantly, you need to be relentlessly jumping the whole time you're fighting. Without the jumping, you might appear to be some skrub who is at a loss for what to do. You want them to know you are deliberately root spamming them because they are mdks.

    There is no guarantee you will be able to burst them down. But you will at least counter them by being as annoying as they are. If you still can't burst them, just continue rooting them until some other players come along. When backups arrives, don't stop rooting! Let your allies do all the damage, but do pop a healing ward on them if needed. Deny the mdk any kills whatsoever, we want maximum misery with no silver lining. Just keep your focus on root spamming. You need to be sure they're getting zerged while being rooted or they may miss the point of your lesson. You weren't just stalling the fight because they had you outplayed, you were going out of your way to make an exaggerated display of punishing them. When the fight is over, always stand over their body and continue to spam encase until they release. Bonus points if you get a salty whisper.

    If you are on PC, I recommend an addon like Action Duration Reminder to track the duration of your encase, to be sure it doesn't just expire. You never want the mdk to have the feeling of not being permanently "locked down" by you. Even a single inch of movement for you to notice encase is down before you re-spam it is an inch too much. You want all mDKs completely stuck in one place as much of their time in Cyordiil as possible. Sometimes I actually don't burst them down when I have a chance, because if I kill them, they'll get to move on to another fight they might enjoy. I like to hope that if I can frustrate them enough, they will rage quit and Cyro will be one mDK less cancerous until their nerves recover.
    Edited by josh.lackey_ESO on February 22, 2017 6:46PM
  • Anti_Virus
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    Biro123 wrote: »
    Soo - spent a few hours playing tonight with spinners.. seems very promising so far. I'm not seeing the kind of hits I used to against light armoured targets - but I'm making good dents in the multitude of DK's now.

    I think its partly spinners and partly more bar space from no pets.. Where I used to have to use CS as my only staff ability (to get the staff dmg bonus), I've dropped it for wrath and added in ele drain instead. So yeah, almost 20k pen when I use it. And getting the burst back from wrath as opposed to the tickle from CS is making a big difference too.
    I'm running an odd setup tho.. Sharpened staff but NOT spinners.. (don't have the gold to buy one and spent over 500k AP on trying to get the spinners stuff I'm using) - and no resto staff - so no heals aside from surge and pots. Yeah, I know its a weakness.. Still have a bit of tweaking to do but its certainly looking promising.

    Well, what you could do is try running some pets they were significantly buffed this patch one of them provides a great heal, combined with shields and mines and you should be able to fight DKs.

    mDKs are hard to kill yeah they have so many sources of healing, but just kite them doen't worry about reflect its useless atm.

    sDKs however should be even easier, besides shuffle just kite with mines and keep curse up that will all ways hit no matter what, streak to reposition a lot and maintain distance since some wear proc sets
    Power Wealth And Influence.
  • Anti_Virus
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    Rickter wrote: »
    Lol stam dk is ridiculous I hate fighting them. Honestly I don't know if anyone has found something different but stam dk doesn't seem to have any counters. Great damage, great healing, great defense. I would say just destro ulti them and try to land your frag, curse,wrath combo in the ultimate. That'll usually finish him. as someone said earlier use spinner set it's pretty much best in slot in cyrodiil right now for magicka builds. To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.

    I just recently switched from my long time run (3 years) as magicka DK to Stamina (yeah i know everyone said this wasnt the patch to do it but, gotta follow your heart ya me?) and your comments here are curious. . . what healing do you speak of that makes Stam DK unique? my two biggest heals are Vigor and Rally. . . literally every other class gets access to the same heals.

    Magicka DK seems to be superior from a CC and Survivability stand point. Fossilize, Talons, Inhale, Burning Embers, Igneous Shields, hell even Dragon Blood - all of these are DK specific, all increase a DK's survival, and ALL dictated by the magicka resource pool.

    So again, how is it that Stam DK's
    doesn't seem to have any counters
    and
    Great damage, great healing, great defense
    and
    To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.

    I can get my vigors to tic for 6k crits on my stam dk. And I've had over 15k rally heals. Combine that with great resource management. I feel like I can't die while playing stam dk. I've never played mag dk maybe it has better survivability idk but I do know stam dk is ridiculous from playing one and fighting them. I just run a very basic set up 5 fury, 5 viper, 2 bloodspawn, sword and board. Icreate and play classes I struggle to beat on my main so I can learn how to fight them better, and I have never played anything that feels as survivable as a stam dk. Every 1v1 is a stam dks fight to lose. Every class has acsess to vigor but stam dk has major mending to pump it up


    Thats the problem you have viper and Fury one take them off and see how you preform on your DK.

    Not every stam dk uses these sets.
    Edited by Anti_Virus on February 24, 2017 3:59AM
    Power Wealth And Influence.
  • thankyourat
    thankyourat
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    Anti_Virus wrote: »
    Rickter wrote: »
    Lol stam dk is ridiculous I hate fighting them. Honestly I don't know if anyone has found something different but stam dk doesn't seem to have any counters. Great damage, great healing, great defense. I would say just destro ulti them and try to land your frag, curse,wrath combo in the ultimate. That'll usually finish him. as someone said earlier use spinner set it's pretty much best in slot in cyrodiil right now for magicka builds. To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.

    I just recently switched from my long time run (3 years) as magicka DK to Stamina (yeah i know everyone said this wasnt the patch to do it but, gotta follow your heart ya me?) and your comments here are curious. . . what healing do you speak of that makes Stam DK unique? my two biggest heals are Vigor and Rally. . . literally every other class gets access to the same heals.

    Magicka DK seems to be superior from a CC and Survivability stand point. Fossilize, Talons, Inhale, Burning Embers, Igneous Shields, hell even Dragon Blood - all of these are DK specific, all increase a DK's survival, and ALL dictated by the magicka resource pool.

    So again, how is it that Stam DK's
    doesn't seem to have any counters
    and
    Great damage, great healing, great defense
    and
    To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.

    I can get my vigors to tic for 6k crits on my stam dk. And I've had over 15k rally heals. Combine that with great resource management. I feel like I can't die while playing stam dk. I've never played mag dk maybe it has better survivability idk but I do know stam dk is ridiculous from playing one and fighting them. I just run a very basic set up 5 fury, 5 viper, 2 bloodspawn, sword and board. Icreate and play classes I struggle to beat on my main so I can learn how to fight them better, and I have never played anything that feels as survivable as a stam dk. Every 1v1 is a stam dks fight to lose. Every class has acsess to vigor but stam dk has major mending to pump it up


    Thats the problem you have viper and Fury one take them off and see how you preform on your DK.

    Not every stam dk uses these sets.

    I could use 5 blackrose/ 2 tremorscale / 3 agility/ lekis sword and board / Maelstrom great sword and get similar results. Or even 2hand and bow heavy armor all damage sets no procs and it'll still be incredibly difficult to kill while having great single target damage. Stam dk is just a beast 1v1
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Rickter wrote: »
    Lol stam dk is ridiculous I hate fighting them. Honestly I don't know if anyone has found something different but stam dk doesn't seem to have any counters. Great damage, great healing, great defense. I would say just destro ulti them and try to land your frag, curse,wrath combo in the ultimate. That'll usually finish him. as someone said earlier use spinner set it's pretty much best in slot in cyrodiil right now for magicka builds. To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.

    I just recently switched from my long time run (3 years) as magicka DK to Stamina (yeah i know everyone said this wasnt the patch to do it but, gotta follow your heart ya me?) and your comments here are curious. . . what healing do you speak of that makes Stam DK unique? my two biggest heals are Vigor and Rally. . . literally every other class gets access to the same heals.

    Magicka DK seems to be superior from a CC and Survivability stand point. Fossilize, Talons, Inhale, Burning Embers, Igneous Shields, hell even Dragon Blood - all of these are DK specific, all increase a DK's survival, and ALL dictated by the magicka resource pool.

    So again, how is it that Stam DK's
    doesn't seem to have any counters
    and
    Great damage, great healing, great defense
    and
    To kill a good stam dk you are going to have to have a lot of burst damage and make sure you are setting up your combos.

    I can get my vigors to tic for 6k crits on my stam dk. And I've had over 15k rally heals. Combine that with great resource management. I feel like I can't die while playing stam dk. I've never played mag dk maybe it has better survivability idk but I do know stam dk is ridiculous from playing one and fighting them. I just run a very basic set up 5 fury, 5 viper, 2 bloodspawn, sword and board. Icreate and play classes I struggle to beat on my main so I can learn how to fight them better, and I have never played anything that feels as survivable as a stam dk. Every 1v1 is a stam dks fight to lose. Every class has acsess to vigor but stam dk has major mending to pump it up


    Thats the problem you have viper and Fury one take them off and see how you preform on your DK.

    Not every stam dk uses these sets.

    I could use 5 blackrose/ 2 tremorscale / 3 agility/ lekis sword and board / Maelstrom great sword and get similar results. Or even 2hand and bow heavy armor all damage sets no procs and it'll still be incredibly difficult to kill while having great single target damage. Stam dk is just a beast 1v1

    Cool I wear only crafted gear, and use Sword n Board for dps, I don't use proc sets.

    I suspect that your dmg will drop if you don't use any dmg proccing sets and just rely on SnB for dmg.
    Power Wealth And Influence.
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