Did normal CoA a few days ago, tank with a one hand sword and nothing in left hand.raidentenshu_ESO wrote: »As a main Tank cp667 who has had lower CP's struggle with Vet Selene's I have carried many who were not prepared through Selenes to have it fall apart on the last boss due to not having the DPS because of CP to burn the adds, not using AOE abilities on adds, or not having the DPS to burn the boss fast enough.
Ultimately you want the Helm. I get that. I'd run with a set group of people. If the group finder was the only option then yeah that might be more of a problem.
Others asked your class and basic build which you did not answer as far as I could see.
Hopefully you are not one of those who is using ONLY single target abilities to attack groups of mobs making trash pulls take forever. Most groups can tell on the 1st trash pull if your DPS is lacking or if you are spamming one ability that will make the run a living hell for all. A good group can carry you through many dungeons. But its not an entitlement.
Most people of 600+ cp have war stories of bad groups and the leading cause of wipe's.
History...and why people get kicked and the lack of patience as it didn't come out of just being mean..
- We've all seen cp300+ Sorcs hard cast Crystal Frags over and over until Out of Magica, then Light attack. :'(
- We've all seen Destro staff users not use Wall of Elements (morphs) or not use sorcs Liquid lightning etc
- We've seen Bow used to repeatedly spam Snipe morphs - same result trash pulls take forever...
- We've seen 2hand used as main with Wrecking blow spam on pulls , you get the picture...
- We've see people stand in Red or worse , Black circles until death causing healers to quit the group as God cannot heal through that type of damage.
- We've seen low cp's get the frequent "random attack" from Boss and watch them run away from tank/healer out of range causing the Boss to reset twice...Kick'em vote ensues...
That's when or why alot of lower cp's get kicked. I personally wait to see how things are going through the first boss as I'm a glutton for punishment as most tanks are...
As a 672 Mag sorc DPS I was in a terrible pug group just last-night doing SC2.
1. Tank was using 2hand as his primary, and wasn't taunting boss which caused us to wipe a few times during the boss (Bloodspawn) fight.
2. The Mag DPS sorcs (The other DPS) kept spamming crystal frags approx 5 to 6 times.... wasn't using AOE for adds... no formal rotation whatsoever.
3. Healer while they did do their jobs in healing..... didn't have mystic orbs as part of their rotation, and therefor I was struggling to sustain myself because I was burning through my resource twice as hard. I was essentially carrying the entire group due to me being the most experienced player.
Khaos_Bane wrote: »We kicked a 55cp DPS out of vCoS and he was pissed. I didn't feel bad about it at all. Told him to come back at the appropriate level.
I don't think I've ever done a dungeon with @MissBizz when she wasn't drinkingDon't talk about drunk in dungeons. I did an guild run, all was on TS, it was pretty obvious everyone was drinking and getting more drunk.The 2 low CP DPS players in my story are RL friends of mine (which is why I know one is colour blind and the other always plays in first person with a controller - and also why I know exactly how many vet dungeons they've done), while the healer was a guildie. The low CP players were physically in the room with me for the run lol. Also, they may have been slightly drunk at the timeAs others have said, Cradle is understandable. I wouldn't really want to do any of the DLC dungeons on vet (especially not on vet hard mode) with anyone below about CP200-300 unless I'd run with them before and knew that they were significantly above average players.
Selene's Web though... Sure, on vet hard mode it's one of the tougher non-DLC dungeons, but it's not that bad. I've done it with me (CP capped) tanking, a healer who was close to CP cap but not there yet, and 2 DPS who were both below CP160 (I think one was at about 80 and the other was at about 140), neither of whom had much dungeon experience (it was only their 2nd ever vet dungeon), 1 of whom played entirely in first person, and the other one being colour blind making it difficult to see the red to keep out of it. If we could do it with that group (ie. 2 experienced and probably above average but not elite players with high CPs, and 2 inexperienced players with low CPs and several disadvantages) then an average group should be able to do it no problem with someone who's below 200 CP, but at least has max-level gear.
That brings me a smile. I've done it with our own guildies where I was basically soloing the whole place. As healer, tank and DPS on separate occasions. I am certainly no elite player.
I wouldn't even briefly consider doing vCOS with a CP 160 character, but then again I wouldn't use the LFG tool for it in the first place. I am baffled by the whole thought of other players being expected to have to run with anyone they don't want to.
No mercy to the first person POV players though. I wouldn't even do a delve with one.
Nobody wanted to chicken out, that would imply loosing face. This was during the VR14 time, we used four hours
and maybe, just maybe I was too for one or two of them
Pixel_Zealot wrote: »Just Elite's thinking they can kick people as they please. Personally I think these players should get soft-banned for this kind of behaviour. CP discrimination should be a reportable offense.
If you make your own group then you have full-right to kick someone based on their CP, but if you're using the dungeon finder tool, you have no right whatsoever to kick anybody based on their CP. If they suck, sure, but let them show you what they can do before you kick them.
One guy in wow was useless in raids unless drunk. I assume he was an tank and was to cautions.I don't think I've ever done a dungeon with @MissBizz when she wasn't drinkingDon't talk about drunk in dungeons. I did an guild run, all was on TS, it was pretty obvious everyone was drinking and getting more drunk.The 2 low CP DPS players in my story are RL friends of mine (which is why I know one is colour blind and the other always plays in first person with a controller - and also why I know exactly how many vet dungeons they've done), while the healer was a guildie. The low CP players were physically in the room with me for the run lol. Also, they may have been slightly drunk at the timeAs others have said, Cradle is understandable. I wouldn't really want to do any of the DLC dungeons on vet (especially not on vet hard mode) with anyone below about CP200-300 unless I'd run with them before and knew that they were significantly above average players.
Selene's Web though... Sure, on vet hard mode it's one of the tougher non-DLC dungeons, but it's not that bad. I've done it with me (CP capped) tanking, a healer who was close to CP cap but not there yet, and 2 DPS who were both below CP160 (I think one was at about 80 and the other was at about 140), neither of whom had much dungeon experience (it was only their 2nd ever vet dungeon), 1 of whom played entirely in first person, and the other one being colour blind making it difficult to see the red to keep out of it. If we could do it with that group (ie. 2 experienced and probably above average but not elite players with high CPs, and 2 inexperienced players with low CPs and several disadvantages) then an average group should be able to do it no problem with someone who's below 200 CP, but at least has max-level gear.
That brings me a smile. I've done it with our own guildies where I was basically soloing the whole place. As healer, tank and DPS on separate occasions. I am certainly no elite player.
I wouldn't even briefly consider doing vCOS with a CP 160 character, but then again I wouldn't use the LFG tool for it in the first place. I am baffled by the whole thought of other players being expected to have to run with anyone they don't want to.
No mercy to the first person POV players though. I wouldn't even do a delve with one.
Nobody wanted to chicken out, that would imply loosing face. This was during the VR14 time, we used four hours
and maybe, just maybe I was too for one or two of them
Trash is an better test, this one cheats in dropping lots of aoe on them but has issues with rotation with DoT on bosses.Khaos_Bane wrote: »We kicked a 55cp DPS out of vCoS and he was pissed. I didn't feel bad about it at all. Told him to come back at the appropriate level.
It takes very little time to go to the first boss and see how they do. If after first boss it is obvious they are not going to do what needs done then just let them know hey we aren't going to get through this. That way if you do end up kicking them at least they got to try and won't have quite so long to wait to try another group if they want.
Yes, but that would not help as lots of idiots would select veteran speed run and do light attacks.The problem with group finder is a lack of options. The high level players use it because they want a quick run as they are farming gear or whatever.
The lower level characters might be trying to make their first run and will want to do associated quests and all that.
The two do not mix.
There should be an option to select speed run/leisure run or something like that when you queue for a dungeon. That way players with different goals in mind won't clash so often.
Yes, but that would not help as lots of idiots would select veteran speed run and do light attacks.The problem with group finder is a lack of options. The high level players use it because they want a quick run as they are farming gear or whatever.
The lower level characters might be trying to make their first run and will want to do associated quests and all that.
The two do not mix.
There should be an option to select speed run/leisure run or something like that when you queue for a dungeon. That way players with different goals in mind won't clash so often.
Telling that you have not done the dungeon before and would like to do quest and get info on boss tactic is no issue.
My idea of having an counter of dungeon experience would work better.
The problem with group finder is a lack of options. The high level players use it because they want a quick run as they are farming gear or whatever.
The lower level characters might be trying to make their first run and will want to do associated quests and all that.
The two do not mix.
There should be an option to select speed run/leisure run or something like that when you queue for a dungeon. That way players with different goals in mind won't clash so often.
This would be cool too. Even cooler (or maybe embarrassing for some, like me) would also should your deaths in dungeon too! haMy idea of having an counter of dungeon experience would work better.
Jemcrystal wrote: »Let non-elitists back in the dungeon scene.
I've been mostly trying Selene's Web and Cradle of Shadows. I really want a Velidreth or Selene undaunted set for my stamblade.
The problem with group finder is a lack of options. The high level players use it because they want a quick run as they are farming gear or whatever.
The lower level characters might be trying to make their first run and will want to do associated quests and all that.
The two do not mix.
There should be an option to select speed run/leisure run or something like that when you queue for a dungeon. That way players with different goals in mind won't clash so often.
Khaos_Bane wrote: »Khaos_Bane wrote: »We kicked a 55cp DPS out of vCoS and he was pissed. I didn't feel bad about it at all. Told him to come back at the appropriate level.
If it was a random then he had no choice in what dungeon he was assigned. You should feel bad for being a jerk.
Why should I, we weren't going to complete vCoS with a cp55. Maybe LFG tool shouldn't put them in there at far to low of a level for it. Not worth wasting the time of 3 people and clearly everyone agreed. Just do a normal random at that level.
raidentenshu_ESO wrote: »As a main Tank cp667 who has had lower CP's struggle with Vet Selene's I have carried many who were not prepared through Selenes to have it fall apart on the last boss due to not having the DPS because of CP to burn the adds, not using AOE abilities on adds, or not having the DPS to burn the boss fast enough.
Ultimately you want the Helm. I get that. I'd run with a set group of people. If the group finder was the only option then yeah that might be more of a problem.
Others asked your class and basic build which you did not answer as far as I could see.
Hopefully you are not one of those who is using ONLY single target abilities to attack groups of mobs making trash pulls take forever. Most groups can tell on the 1st trash pull if your DPS is lacking or if you are spamming one ability that will make the run a living hell for all. A good group can carry you through many dungeons. But its not an entitlement.
Most people of 600+ cp have war stories of bad groups and the leading cause of wipe's.
History...and why people get kicked and the lack of patience as it didn't come out of just being mean..
- We've all seen cp300+ Sorcs hard cast Crystal Frags over and over until Out of Magica, then Light attack. :'(
- We've all seen Destro staff users not use Wall of Elements (morphs) or not use sorcs Liquid lightning etc
- We've seen Bow used to repeatedly spam Snipe morphs - same result trash pulls take forever...
- We've seen 2hand used as main with Wrecking blow spam on pulls , you get the picture...
- We've see people stand in Red or worse , Black circles until death causing healers to quit the group as God cannot heal through that type of damage.
- We've seen low cp's get the frequent "random attack" from Boss and watch them run away from tank/healer out of range causing the Boss to reset twice...Kick'em vote ensues...
That's when or why alot of lower cp's get kicked. I personally wait to see how things are going through the first boss as I'm a glutton for punishment as most tanks are...
As a 672 Mag sorc DPS I was in a terrible pug group just last-night doing SC2.
1. Tank was using 2hand as his primary, and wasn't taunting boss which caused us to wipe a few times during the boss (Bloodspawn) fight.
2. The Mag DPS sorcs (The other DPS) kept spamming crystal frags approx 5 to 6 times.... wasn't using AOE for adds... no formal rotation whatsoever.
3. Healer while they did do their jobs in healing..... didn't have mystic orbs as part of their rotation, and therefor I was struggling to sustain myself because I was burning through my resource twice as hard. I was essentially carrying the entire group due to me being the most experienced player.
Don't talk about drunk in dungeons. I did an guild run, all was on TS, it was pretty obvious everyone was drinking and getting more drunk.The 2 low CP DPS players in my story are RL friends of mine (which is why I know one is colour blind and the other always plays in first person with a controller - and also why I know exactly how many vet dungeons they've done), while the healer was a guildie. The low CP players were physically in the room with me for the run lol. Also, they may have been slightly drunk at the timeAs others have said, Cradle is understandable. I wouldn't really want to do any of the DLC dungeons on vet (especially not on vet hard mode) with anyone below about CP200-300 unless I'd run with them before and knew that they were significantly above average players.
Selene's Web though... Sure, on vet hard mode it's one of the tougher non-DLC dungeons, but it's not that bad. I've done it with me (CP capped) tanking, a healer who was close to CP cap but not there yet, and 2 DPS who were both below CP160 (I think one was at about 80 and the other was at about 140), neither of whom had much dungeon experience (it was only their 2nd ever vet dungeon), 1 of whom played entirely in first person, and the other one being colour blind making it difficult to see the red to keep out of it. If we could do it with that group (ie. 2 experienced and probably above average but not elite players with high CPs, and 2 inexperienced players with low CPs and several disadvantages) then an average group should be able to do it no problem with someone who's below 200 CP, but at least has max-level gear.
That brings me a smile. I've done it with our own guildies where I was basically soloing the whole place. As healer, tank and DPS on separate occasions. I am certainly no elite player.
I wouldn't even briefly consider doing vCOS with a CP 160 character, but then again I wouldn't use the LFG tool for it in the first place. I am baffled by the whole thought of other players being expected to have to run with anyone they don't want to.
No mercy to the first person POV players though. I wouldn't even do a delve with one.
Nobody wanted to chicken out, that would imply loosing face. This was during the VR14 time, we used four hours
raidentenshu_ESO wrote: »As a main Tank cp667 who has had lower CP's struggle with Vet Selene's I have carried many who were not prepared through Selenes to have it fall apart on the last boss due to not having the DPS because of CP to burn the adds, not using AOE abilities on adds, or not having the DPS to burn the boss fast enough.
Ultimately you want the Helm. I get that. I'd run with a set group of people. If the group finder was the only option then yeah that might be more of a problem.
Others asked your class and basic build which you did not answer as far as I could see.
Hopefully you are not one of those who is using ONLY single target abilities to attack groups of mobs making trash pulls take forever. Most groups can tell on the 1st trash pull if your DPS is lacking or if you are spamming one ability that will make the run a living hell for all. A good group can carry you through many dungeons. But its not an entitlement.
Most people of 600+ cp have war stories of bad groups and the leading cause of wipe's.
History...and why people get kicked and the lack of patience as it didn't come out of just being mean..
- We've all seen cp300+ Sorcs hard cast Crystal Frags over and over until Out of Magica, then Light attack. :'(
- We've all seen Destro staff users not use Wall of Elements (morphs) or not use sorcs Liquid lightning etc
- We've seen Bow used to repeatedly spam Snipe morphs - same result trash pulls take forever...
- We've seen 2hand used as main with Wrecking blow spam on pulls , you get the picture...
- We've see people stand in Red or worse , Black circles until death causing healers to quit the group as God cannot heal through that type of damage.
- We've seen low cp's get the frequent "random attack" from Boss and watch them run away from tank/healer out of range causing the Boss to reset twice...Kick'em vote ensues...
That's when or why alot of lower cp's get kicked. I personally wait to see how things are going through the first boss as I'm a glutton for punishment as most tanks are...
As a 672 Mag sorc DPS I was in a terrible pug group just last-night doing SC2.
1. Tank was using 2hand as his primary, and wasn't taunting boss which caused us to wipe a few times during the boss (Bloodspawn) fight.
2. The Mag DPS sorcs (The other DPS) kept spamming crystal frags approx 5 to 6 times.... wasn't using AOE for adds... no formal rotation whatsoever.
3. Healer while they did do their jobs in healing..... didn't have mystic orbs as part of their rotation, and therefor I was struggling to sustain myself because I was burning through my resource twice as hard. I was essentially carrying the entire group due to me being the most experienced player.
It is NOT the healer's job to give u buffs for ur mana sustain. I do healers. And I tell dps to handle their own mana sutain. IF they can't even get that right, they are just feeders. Its like a baby who needs feeding all the time. I only provide heals and protection/damage buffs. But I draw the line at resource managment. Anyone who can't handle their own resource managment, yet dare to brag about their dps, should be left to die a horrible deaths.
Back on topic. I generally discourage anyone below 160 from doing vet, simply because they will hate themselves if they get good gear on the run, and it turns out non optimal. But otherwise, its fair game for me.
IronCrystal wrote: »raidentenshu_ESO wrote: »As a main Tank cp667 who has had lower CP's struggle with Vet Selene's I have carried many who were not prepared through Selenes to have it fall apart on the last boss due to not having the DPS because of CP to burn the adds, not using AOE abilities on adds, or not having the DPS to burn the boss fast enough.
Ultimately you want the Helm. I get that. I'd run with a set group of people. If the group finder was the only option then yeah that might be more of a problem.
Others asked your class and basic build which you did not answer as far as I could see.
Hopefully you are not one of those who is using ONLY single target abilities to attack groups of mobs making trash pulls take forever. Most groups can tell on the 1st trash pull if your DPS is lacking or if you are spamming one ability that will make the run a living hell for all. A good group can carry you through many dungeons. But its not an entitlement.
Most people of 600+ cp have war stories of bad groups and the leading cause of wipe's.
History...and why people get kicked and the lack of patience as it didn't come out of just being mean..
- We've all seen cp300+ Sorcs hard cast Crystal Frags over and over until Out of Magica, then Light attack. :'(
- We've all seen Destro staff users not use Wall of Elements (morphs) or not use sorcs Liquid lightning etc
- We've seen Bow used to repeatedly spam Snipe morphs - same result trash pulls take forever...
- We've seen 2hand used as main with Wrecking blow spam on pulls , you get the picture...
- We've see people stand in Red or worse , Black circles until death causing healers to quit the group as God cannot heal through that type of damage.
- We've seen low cp's get the frequent "random attack" from Boss and watch them run away from tank/healer out of range causing the Boss to reset twice...Kick'em vote ensues...
That's when or why alot of lower cp's get kicked. I personally wait to see how things are going through the first boss as I'm a glutton for punishment as most tanks are...
As a 672 Mag sorc DPS I was in a terrible pug group just last-night doing SC2.
1. Tank was using 2hand as his primary, and wasn't taunting boss which caused us to wipe a few times during the boss (Bloodspawn) fight.
2. The Mag DPS sorcs (The other DPS) kept spamming crystal frags approx 5 to 6 times.... wasn't using AOE for adds... no formal rotation whatsoever.
3. Healer while they did do their jobs in healing..... didn't have mystic orbs as part of their rotation, and therefor I was struggling to sustain myself because I was burning through my resource twice as hard. I was essentially carrying the entire group due to me being the most experienced player.
It is NOT the healer's job to give u buffs for ur mana sustain. I do healers. And I tell dps to handle their own mana sutain. IF they can't even get that right, they are just feeders. Its like a baby who needs feeding all the time. I only provide heals and protection/damage buffs. But I draw the line at resource managment. Anyone who can't handle their own resource managment, yet dare to brag about their dps, should be left to die a horrible deaths.
Back on topic. I generally discourage anyone below 160 from doing vet, simply because they will hate themselves if they get good gear on the run, and it turns out non optimal. But otherwise, its fair game for me.
You will never pass as a healer in vet trial with that attitude.
Even in dungeons, the dps people can pull by being supplied resources is far more than I could supply as a healer if I dropped those abilities.
SquareSausage wrote: »Orbs in a dungeon lol.
IronCrystal wrote: »raidentenshu_ESO wrote: »As a main Tank cp667 who has had lower CP's struggle with Vet Selene's I have carried many who were not prepared through Selenes to have it fall apart on the last boss due to not having the DPS because of CP to burn the adds, not using AOE abilities on adds, or not having the DPS to burn the boss fast enough.
Ultimately you want the Helm. I get that. I'd run with a set group of people. If the group finder was the only option then yeah that might be more of a problem.
Others asked your class and basic build which you did not answer as far as I could see.
Hopefully you are not one of those who is using ONLY single target abilities to attack groups of mobs making trash pulls take forever. Most groups can tell on the 1st trash pull if your DPS is lacking or if you are spamming one ability that will make the run a living hell for all. A good group can carry you through many dungeons. But its not an entitlement.
Most people of 600+ cp have war stories of bad groups and the leading cause of wipe's.
History...and why people get kicked and the lack of patience as it didn't come out of just being mean..
- We've all seen cp300+ Sorcs hard cast Crystal Frags over and over until Out of Magica, then Light attack. :'(
- We've all seen Destro staff users not use Wall of Elements (morphs) or not use sorcs Liquid lightning etc
- We've seen Bow used to repeatedly spam Snipe morphs - same result trash pulls take forever...
- We've seen 2hand used as main with Wrecking blow spam on pulls , you get the picture...
- We've see people stand in Red or worse , Black circles until death causing healers to quit the group as God cannot heal through that type of damage.
- We've seen low cp's get the frequent "random attack" from Boss and watch them run away from tank/healer out of range causing the Boss to reset twice...Kick'em vote ensues...
That's when or why alot of lower cp's get kicked. I personally wait to see how things are going through the first boss as I'm a glutton for punishment as most tanks are...
As a 672 Mag sorc DPS I was in a terrible pug group just last-night doing SC2.
1. Tank was using 2hand as his primary, and wasn't taunting boss which caused us to wipe a few times during the boss (Bloodspawn) fight.
2. The Mag DPS sorcs (The other DPS) kept spamming crystal frags approx 5 to 6 times.... wasn't using AOE for adds... no formal rotation whatsoever.
3. Healer while they did do their jobs in healing..... didn't have mystic orbs as part of their rotation, and therefor I was struggling to sustain myself because I was burning through my resource twice as hard. I was essentially carrying the entire group due to me being the most experienced player.
It is NOT the healer's job to give u buffs for ur mana sustain. I do healers. And I tell dps to handle their own mana sutain. IF they can't even get that right, they are just feeders. Its like a baby who needs feeding all the time. I only provide heals and protection/damage buffs. But I draw the line at resource managment. Anyone who can't handle their own resource managment, yet dare to brag about their dps, should be left to die a horrible deaths.
Back on topic. I generally discourage anyone below 160 from doing vet, simply because they will hate themselves if they get good gear on the run, and it turns out non optimal. But otherwise, its fair game for me.
You will never pass as a healer in vet trial with that attitude.
Even in dungeons, the dps people can pull by being supplied resources is far more than I could supply as a healer if I dropped those abilities.
Ep1kMalware wrote: »SquareSausage wrote: »Orbs in a dungeon lol.
Ikr. I completely understand not everyone is going to have spc (it's a must for trials, but one should have more relaxed standards for vet dungeons. Lets have fun.) But what ever happened to things like combat prayer and healing springs? Shards? Something??
Most healers spam wet noodle repentence, use no major mending, jesus beam mobs, and die a lot. Gimme a 2nd tank or 3rd dps instead and I'f be happier.
IronCrystal wrote: »raidentenshu_ESO wrote: »As a main Tank cp667 who has had lower CP's struggle with Vet Selene's I have carried many who were not prepared through Selenes to have it fall apart on the last boss due to not having the DPS because of CP to burn the adds, not using AOE abilities on adds, or not having the DPS to burn the boss fast enough.
Ultimately you want the Helm. I get that. I'd run with a set group of people. If the group finder was the only option then yeah that might be more of a problem.
Others asked your class and basic build which you did not answer as far as I could see.
Hopefully you are not one of those who is using ONLY single target abilities to attack groups of mobs making trash pulls take forever. Most groups can tell on the 1st trash pull if your DPS is lacking or if you are spamming one ability that will make the run a living hell for all. A good group can carry you through many dungeons. But its not an entitlement.
Most people of 600+ cp have war stories of bad groups and the leading cause of wipe's.
History...and why people get kicked and the lack of patience as it didn't come out of just being mean..
- We've all seen cp300+ Sorcs hard cast Crystal Frags over and over until Out of Magica, then Light attack. :'(
- We've all seen Destro staff users not use Wall of Elements (morphs) or not use sorcs Liquid lightning etc
- We've seen Bow used to repeatedly spam Snipe morphs - same result trash pulls take forever...
- We've seen 2hand used as main with Wrecking blow spam on pulls , you get the picture...
- We've see people stand in Red or worse , Black circles until death causing healers to quit the group as God cannot heal through that type of damage.
- We've seen low cp's get the frequent "random attack" from Boss and watch them run away from tank/healer out of range causing the Boss to reset twice...Kick'em vote ensues...
That's when or why alot of lower cp's get kicked. I personally wait to see how things are going through the first boss as I'm a glutton for punishment as most tanks are...
As a 672 Mag sorc DPS I was in a terrible pug group just last-night doing SC2.
1. Tank was using 2hand as his primary, and wasn't taunting boss which caused us to wipe a few times during the boss (Bloodspawn) fight.
2. The Mag DPS sorcs (The other DPS) kept spamming crystal frags approx 5 to 6 times.... wasn't using AOE for adds... no formal rotation whatsoever.
3. Healer while they did do their jobs in healing..... didn't have mystic orbs as part of their rotation, and therefor I was struggling to sustain myself because I was burning through my resource twice as hard. I was essentially carrying the entire group due to me being the most experienced player.
It is NOT the healer's job to give u buffs for ur mana sustain. I do healers. And I tell dps to handle their own mana sutain. IF they can't even get that right, they are just feeders. Its like a baby who needs feeding all the time. I only provide heals and protection/damage buffs. But I draw the line at resource managment. Anyone who can't handle their own resource managment, yet dare to brag about their dps, should be left to die a horrible deaths.
Back on topic. I generally discourage anyone below 160 from doing vet, simply because they will hate themselves if they get good gear on the run, and it turns out non optimal. But otherwise, its fair game for me.
You will never pass as a healer in vet trial with that attitude.
Even in dungeons, the dps people can pull by being supplied resources is far more than I could supply as a healer if I dropped those abilities.
Good luck if ur healer dies. Then you are *** out of luck, no resources and just a dead meat without any sustains on ur own. I strongly discourage dps builds with low self sustain. They are optimized only for best case scenarios. They are crap in the worst case scenarios, like say when wipes occur. And how often do things go south, even in a good group ?