Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
I'm sure they will get right on it.
Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
I'm sure they will get right on it.
Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
I'm sure they will get right on it.
Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
I'm sure they will get right on it.
letsdothedungeonslow wrote: »I am sick to the back teeth of the following problems, which in combination are making this game finally and truly unplayable. It's not like there haven't been serious problems before, and your customer service is appalling and never solves any of them anyway, but right now:-
1. Latency spikes regularly hit 4000+
2. Even when latency is showing low-ish (for this game, not by a global standard), say around 100ms, there are STILL the classic instances of invisible enemies killing me, or being teleported back to an earlier part of the dungeon
3. Regular disconnections (10 or so in a 3 hour play session)
4. Flickering grass (a new one this morning)
5. After login, having to wait 2 mins for the bankers to appear and other players to not be black outlines.
These are not limited to cities anymore, either. I was the only player in a Delve in Coldharbour at 1am this morning and all of the above (apart from the grass) was bothering me. I wanted to play on but there was really no point.
If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
Some tips:-
- Do NOT try to fob me off. I am a seasoned consumer advocate.
- There is nothing wrong with my setup. It works fine on other games and applications. I hit the upper end of spec requirements
- My internet connection is the fastest one in California and all of my speed tests show a really strong and healthy line
letsdothedungeonslow wrote: »I am sick to the back teeth of the following problems, which in combination are making this game finally and truly unplayable. It's not like there haven't been serious problems before, and your customer service is appalling and never solves any of them anyway, but right now:-
1. Latency spikes regularly hit 4000+
2. Even when latency is showing low-ish (for this game, not by a global standard), say around 100ms, there are STILL the classic instances of invisible enemies killing me, or being teleported back to an earlier part of the dungeon
3. Regular disconnections (10 or so in a 3 hour play session)
4. Flickering grass (a new one this morning)
5. After login, having to wait 2 mins for the bankers to appear and other players to not be black outlines.
These are not limited to cities anymore, either. I was the only player in a Delve in Coldharbour at 1am this morning and all of the above (apart from the grass) was bothering me. I wanted to play on but there was really no point.
If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
Some tips:-
- Do NOT try to fob me off. I am a seasoned consumer advocate.
- There is nothing wrong with my setup. It works fine on other games and applications. I hit the upper end of spec requirements
- My internet connection is the fastest one in California and all of my speed tests show a really strong and healthy line
letsdothedungeonslow wrote: »I am sick to the back teeth of the following problems, which in combination are making this game finally and truly unplayable. It's not like there haven't been serious problems before, and your customer service is appalling and never solves any of them anyway, but right now:-
1. Latency spikes regularly hit 4000+
2. Even when latency is showing low-ish (for this game, not by a global standard), say around 100ms, there are STILL the classic instances of invisible enemies killing me, or being teleported back to an earlier part of the dungeon
3. Regular disconnections (10 or so in a 3 hour play session)
4. Flickering grass (a new one this morning)
5. After login, having to wait 2 mins for the bankers to appear and other players to not be black outlines.
These are not limited to cities anymore, either. I was the only player in a Delve in Coldharbour at 1am this morning and all of the above (apart from the grass) was bothering me. I wanted to play on but there was really no point.
If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
Some tips:-
- Do NOT try to fob me off. I am a seasoned consumer advocate.
- There is nothing wrong with my setup. It works fine on other games and applications. I hit the upper end of spec requirements
- My internet connection is the fastest one in California and all of my speed tests show a really strong and healthy line
andreasranasen wrote: »Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
I'm sure they will get right on it.
I wouldn't consider that a "threat". Reading this thread it looks like OP is/was a loyal costumer loving this game, but simply sick of the treatment of players. I have moments myself when i want to pull my hair out with certain things never getting fixed or major lagg/disconnects that shouldn't be in a game after 3 years.
Cyrodil has performance issues, has not been there since I returned so I don't know status now but as I understand its not changed.j.murro2ub17_ESO wrote: »I only experience the problems listed here on my low end computer at work (when I'm not suppose to be playing )
I don't experience any of these problems on my gaming rig at home.
What is your set up? Maybe some improvements could be made. Do you meet the recommended requirements of the game?
letsdothedungeonslow wrote: »There are a lot of very unimaginative and unhelpful people here that want to place the blame in my corner.
But...
- I can promise you I know what I'm doing from an IT perspective. I won't go into my qualifications, but trust me, I know what I'm talking about.
- My rig more than meets the requirements, OK?
- These problems became orders of magnitude worse after the update. That is not coincidence.
- I'm not the only person experiencing these problems.
- yes, there are those of you with lesser or no problems, but it is faulty logic to use this to suggest the problem is at my end. That is not how servers work.
- I've tried working with ZOS's shockingly inept reps and they admit the problems exist but offer no solution.
TLDR: If you want to put your head in the sand and believe that there are no widespread issues at ZOS end for latency, etc, then that's up to you. This thread is not aimed at you anyway
WalkingLegacy wrote: »OP,
These are the problems you have when a company uses one of the worst gaming engines ever created to make their game.
A lot of same issues in this game I've had in games using same engine. (No matter how much they modified it)
letsdothedungeonslow wrote: »There are a lot of very unimaginative and unhelpful people here that want to place the blame in my corner.
But...
- I can promise you I know what I'm doing from an IT perspective. I won't go into my qualifications, but trust me, I know what I'm talking about.
- My rig more than meets the requirements, OK?
- These problems became orders of magnitude worse after the update. That is not coincidence.
- I'm not the only person experiencing these problems.
- yes, there are those of you with lesser or no problems, but it is faulty logic to use this to suggest the problem is at my end. That is not how servers work.
- I've tried working with ZOS's shockingly inept reps and they admit the problems exist but offer no solution.
TLDR: If you want to put your head in the sand and believe that there are no widespread issues at ZOS end for latency, etc, then that's up to you. This thread is not aimed at you anyway
WalkingLegacy wrote: »OP,
These are the problems you have when a company uses one of the worst gaming engines ever created to make their game.
A lot of same issues in this game I've had in games using same engine. (No matter how much they modified it)
If you're referring to the HERO Engine, ESO does not use it. ESO's engine is built from scratch. The HERO Engine was used during initial development while the in-house engine was being built.
DrkHunter86 wrote: »Nothing like threats to get results.letsdothedungeonslow wrote: »If you don't fix this, I am going to send you back my game and demand a refund, then just play something else. Really, I have never come across such severe problems with a computer game.
I'm sure they will get right on it.
Yea zos doesn't do refunds. Pretty sure they don't care either. These are mostly issues stemming since lunch. As a matter of fact I remember someone saying a zos dev blamed some of I on us. At least in the PC players because not enough players where using the pts after patches and updates. Just what I heard though.