SirCritical wrote: »If those assistants would be 'upgraded' someday, I'd buy them in that moment.
KanedaSyndrome wrote: »We need to be careful that we don't go the WoW garrison way, where it basically sucked people away from the cities, leaving them as ghost towns.. I'm sure we all don't want that.
Emphatic_Static wrote: »So, you buy a home, furnish the crap out of it, place your assistants, etc. You still have to go to town, not your home, for virtually everything... Why?
Because the merchant can't repair your items.
The banker can't grant access to guild banks and traders.
The smuggler can't launder items.
Now, I understand that these features should not be included in your assistants when in open world, this makes sense. It forces you to have to go to a town to repair (or buy crown repair kits, probably what they are hoping for), visit the bank for guild bank/traders, or use fence as the one from thieves guild can only buy stolen things, not launder them.
These decisions are perfectly fine, it promotes going to town for certain things, making towns a necessity.
WHY CAN'T YOUR ASSISTANTS HAVE FULL FEATURES WHEN IN THE HOME???!!!
There is no reason that you can not have the full abilities of the assistant while at home. It is doing ZOS's homestead patch a great disservice, as people find no point in participating if you have to go to town after each dungeon run regardless. Give the assistants the abilities the NPC counterparts in town have, and more people will want to get involved in housing, as essentially you can "build your own town", and feel actual purpose when standing in your home.
This change is literally better in every aspect than the current state of assistants, with absolutely no reason not to do so.
What say you?!
repair on the fly and guild acces! 10/10 would buy
Emphatic_Static wrote: »So, you buy a home, furnish the crap out of it, place your assistants, etc. You still have to go to town, not your home, for virtually everything... Why?
Because the merchant can't repair your items.
The banker can't grant access to guild banks and traders.
The smuggler can't launder items.
Now, I understand that these features should not be included in your assistants when in open world, this makes sense. It forces you to have to go to a town to repair (or buy crown repair kits, probably what they are hoping for), visit the bank for guild bank/traders, or use fence as the one from thieves guild can only buy stolen things, not launder them.
These decisions are perfectly fine, it promotes going to town for certain things, making towns a necessity.
WHY CAN'T YOUR ASSISTANTS HAVE FULL FEATURES WHEN IN THE HOME???!!!
There is no reason that you can not have the full abilities of the assistant while at home. It is doing ZOS's homestead patch a great disservice, as people find no point in participating if you have to go to town after each dungeon run regardless. Give the assistants the abilities the NPC counterparts in town have, and more people will want to get involved in housing, as essentially you can "build your own town", and feel actual purpose when standing in your home.
This change is literally better in every aspect than the current state of assistants, with absolutely no reason not to do so.
What say you?!
I would call it an upgrade or overhaul not a fix.
They are not broken just because they dont do what you want.
Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
@Oakmontowls_ESO
Pretty sure you don't buy repairs kits every time you need to repair. You do as most others do, travel to town and pay the bill in gold. We've spent over 10k in crowns not to have to go back to town per their advertisement on the website, so it's very reasonable to ask for repair feature
Emphatic_Static wrote: »So, you buy a home, furnish the crap out of it, place your assistants, etc. You still have to go to town, not your home, for virtually everything... Why?
Because the merchant can't repair your items.
The banker can't grant access to guild banks and traders.
The smuggler can't launder items.
Now, I understand that these features should not be included in your assistants when in open world, this makes sense. It forces you to have to go to a town to repair (or buy crown repair kits, probably what they are hoping for), visit the bank for guild bank/traders, or use fence as the one from thieves guild can only buy stolen things, not launder them.
These decisions are perfectly fine, it promotes going to town for certain things, making towns a necessity.
WHY CAN'T YOUR ASSISTANTS HAVE FULL FEATURES WHEN IN THE HOME???!!!
There is no reason that you can not have the full abilities of the assistant while at home. It is doing ZOS's homestead patch a great disservice, as people find no point in participating if you have to go to town after each dungeon run regardless. Give the assistants the abilities the NPC counterparts in town have, and more people will want to get involved in housing, as essentially you can "build your own town", and feel actual purpose when standing in your home.
This change is literally better in every aspect than the current state of assistants, with absolutely no reason not to do so.
What say you?!
Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
@Oakmontowls_ESO
Pretty sure you don't buy repairs kits every time you need to repair. You do as most others do, travel to town and pay the bill in gold. We've spent over 10k in crowns not to have to go back to town per their advertisement on the website, so it's very reasonable to ask for repair feature
The fact of the matter is though that they do offer crown repair kits in the crown store. By allowing the merchant to repair items in the field (not in a house) they are detracting from potential crown store purchases. Picture this, you are in a trial and you realize that your armor is broken and there is no time to put out and repair. In this hypothetical situation no one in your raid has any repair kits which forces you to turn to the Crown Store in order to repair your gear.
I'm not saying that i do not want the merchant/banker to have full functionality, I'm just giving reasons for why zos won't do so.
Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
@Oakmontowls_ESO
Pretty sure you don't buy repairs kits every time you need to repair. You do as most others do, travel to town and pay the bill in gold. We've spent over 10k in crowns not to have to go back to town per their advertisement on the website, so it's very reasonable to ask for repair feature
The fact of the matter is though that they do offer crown repair kits in the crown store. By allowing the merchant to repair items in the field (not in a house) they are detracting from potential crown store purchases. Picture this, you are in a trial and you realize that your armor is broken and there is no time to put out and repair. In this hypothetical situation no one in your raid has any repair kits which forces you to turn to the Crown Store in order to repair your gear.
I'm not saying that i do not want the merchant/banker to have full functionality, I'm just giving reasons for why zos won't do so.
NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
@Oakmontowls_ESO
Pretty sure you don't buy repairs kits every time you need to repair. You do as most others do, travel to town and pay the bill in gold. We've spent over 10k in crowns not to have to go back to town per their advertisement on the website, so it's very reasonable to ask for repair feature
The fact of the matter is though that they do offer crown repair kits in the crown store. By allowing the merchant to repair items in the field (not in a house) they are detracting from potential crown store purchases. Picture this, you are in a trial and you realize that your armor is broken and there is no time to put out and repair. In this hypothetical situation no one in your raid has any repair kits which forces you to turn to the Crown Store in order to repair your gear.
I'm not saying that i do not want the merchant/banker to have full functionality, I'm just giving reasons for why zos won't do so.
@Oakmontowls_ESO
Honestly, crown repair kits and this conversation of wanting assistants to repair and bankers to offer all bank services is completely irrelevant.
Again.....you're already in town so nobody is buying crown repair kits in town or in a house.
Logically if the features are added it would apply outside of houses.
No one is thinking....hmmm should I go to town and pay gold, or not go to town and pay crowns.
Ppl buy ingame repair kits instead.
No idea why or how you've linked a crown repair kit to a merchant to suggest that's adverse
Repair kits are much cheaper using gold
Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
@Oakmontowls_ESO
Pretty sure you don't buy repairs kits every time you need to repair. You do as most others do, travel to town and pay the bill in gold. We've spent over 10k in crowns not to have to go back to town per their advertisement on the website, so it's very reasonable to ask for repair feature
The fact of the matter is though that they do offer crown repair kits in the crown store. By allowing the merchant to repair items in the field (not in a house) they are detracting from potential crown store purchases. Picture this, you are in a trial and you realize that your armor is broken and there is no time to put out and repair. In this hypothetical situation no one in your raid has any repair kits which forces you to turn to the Crown Store in order to repair your gear.
I'm not saying that i do not want the merchant/banker to have full functionality, I'm just giving reasons for why zos won't do so.
@Oakmontowls_ESO
Honestly, crown repair kits and this conversation of wanting assistants to repair and bankers to offer all bank services is completely irrelevant.
Again.....you're already in town so nobody is buying crown repair kits in town or in a house.
Logically if the features are added it would apply outside of houses.
No one is thinking....hmmm should I go to town and pay gold, or not go to town and pay crowns.
Ppl buy ingame repair kits instead.
No idea why or how you've linked a crown repair kit to a merchant to suggest that's adverse
Repair kits are much cheaper using gold
The reason i brought up crown repair kits is because they are things zos sells in the crown store that would be effected by giving the merchant the ability to repair. I'm all for giving the banker and merchant full functionality in housing I'm just playing devil's advocate and presenting why zos will be hesitant about doing this.
Yes please! I'm not buying them unless they add this functionality when the assistant is stationed at your house, because I'd still need to go to town to repair and access guild bank/store, so I might as well sell there too at the moment.
Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »NewBlacksmurf wrote: »Oakmontowls_ESO wrote: »Definitely a needed feature that would not detract from crown sales like having the merchant offer repairs anywhere detracts from crown repair kits (as if anyone actually uses them).
@Oakmontowls_ESO
Pretty sure you don't buy repairs kits every time you need to repair. You do as most others do, travel to town and pay the bill in gold. We've spent over 10k in crowns not to have to go back to town per their advertisement on the website, so it's very reasonable to ask for repair feature
The fact of the matter is though that they do offer crown repair kits in the crown store. By allowing the merchant to repair items in the field (not in a house) they are detracting from potential crown store purchases. Picture this, you are in a trial and you realize that your armor is broken and there is no time to put out and repair. In this hypothetical situation no one in your raid has any repair kits which forces you to turn to the Crown Store in order to repair your gear.
I'm not saying that i do not want the merchant/banker to have full functionality, I'm just giving reasons for why zos won't do so.
@Oakmontowls_ESO
Honestly, crown repair kits and this conversation of wanting assistants to repair and bankers to offer all bank services is completely irrelevant.
Again.....you're already in town so nobody is buying crown repair kits in town or in a house.
Logically if the features are added it would apply outside of houses.
No one is thinking....hmmm should I go to town and pay gold, or not go to town and pay crowns.
Ppl buy ingame repair kits instead.
No idea why or how you've linked a crown repair kit to a merchant to suggest that's adverse
Repair kits are much cheaper using gold
The reason i brought up crown repair kits is because they are things zos sells in the crown store that would be effected by giving the merchant the ability to repair. I'm all for giving the banker and merchant full functionality in housing I'm just playing devil's advocate and presenting why zos will be hesitant about doing this.
They won't add these features because without them, cities will be nearly useless. Grab your writs and undaunted quests and its a ghost town. This will kill a large aspect of the visible community in cities.
Emphatic_Static wrote: »So, you buy a home, furnish the crap out of it, place your assistants, etc. You still have to go to town, not your home, for virtually everything... Why?
Because the merchant can't repair your items.
The banker can't grant access to guild banks and traders.
The smuggler can't launder items.
Now, I understand that these features should not be included in your assistants when in open world, this makes sense. It forces you to have to go to a town to repair (or buy crown repair kits, probably what they are hoping for), visit the bank for guild bank/traders, or use fence as the one from thieves guild can only buy stolen things, not launder them.
These decisions are perfectly fine, it promotes going to town for certain things, making towns a necessity.
WHY CAN'T YOUR ASSISTANTS HAVE FULL FEATURES WHEN IN THE HOME???!!!
There is no reason that you can not have the full abilities of the assistant while at home. It is doing ZOS's homestead patch a great disservice, as people find no point in participating if you have to go to town after each dungeon run regardless. Give the assistants the abilities the NPC counterparts in town have, and more people will want to get involved in housing, as essentially you can "build your own town", and feel actual purpose when standing in your home.
This change is literally better in every aspect than the current state of assistants, with absolutely no reason not to do so.
What say you?!