WhiteCoatSyndrome wrote: »@Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?
Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.
EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.
fastolfv_ESO wrote: »your pveing to make ap, that right there should be setting off alarm bells. Go play cyro and find someone to kill
I have stepped back and avoided every kind of exploit or cheap tactic in this game because I wanted to play fair, I spent months posting on the forums giving ZOS ideas how to handle things, explaining to others how abuse like this isn't good for the game. I came out of all of this with nothing, whilst I saw others become stinking rich and live the life without any repercussions.Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.
Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....
I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.
I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.
ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
(taken from double AP announcement)
i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,
people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.
the way i see it is if the arseholes who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.
if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.
One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment
i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)
just something to consider thanks
@ZOS_BrianWheeler
(sorry if its bad format writing this from my phone and its late)
WhiteCoatSyndrome wrote: »@Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?
yes it doessomething like that on keeps/resources would probably help discourage them from trying
Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.
EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.
yes how could we consider letting people earn AP for actually playing the game? we must earn it by running around in a AoE ball group and farming pugs? or should i earn it the big boss way spend my entire life on this game? im not saying this is the best solution but TBH neither or those other options sound appealing atall im not asking for massive AP earning im just asking for there to be decent amount of AP for just playing some PvP/capturing some keeps etc for the average player thats still only going to be 100/200k AP a night thats nowhere near the amount AP farming ball groups earn. not the best option but i dont see many other options.
WhiteCoatSyndrome wrote: »@Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?
yes it doessomething like that on keeps/resources would probably help discourage them from trying
Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.
EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.
yes how could we consider letting people earn AP for actually playing the game? we must earn it by running around in a AoE ball group and farming pugs? or should i earn it the big boss way spend my entire life on this game? im not saying this is the best solution but TBH neither or those other options sound appealing atall im not asking for massive AP earning im just asking for there to be decent amount of AP for just playing some PvP/capturing some keeps etc for the average player thats still only going to be 100/200k AP a night thats nowhere near the amount AP farming ball groups earn. not the best option but i dont see many other options.
Sitting AFK at bleakers is "playing the game" and about running around in AOE ball grps theres multiple people who have 41 or higher and play strictly solo or 2-4man
IxSTALKERxI wrote: »Flipping an objective back and forth should yield no more than 60k AP/ hr. That way people flipping resources back and forth will be out farmed by people who are pvping properly. So current ticks need to give 3-4 times less AP than they are now.
If people enjoy PvE guards, they will also enjoy standard PvE, people came to PvP not for AP all the time before this boost.ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
(taken from double AP announcement)
i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,
people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.
the way i see it is if the arseholes who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.
if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.
One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment
i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)
just something to consider thanks
@ZOS_BrianWheeler
(sorry if its bad format writing this from my phone and its late)
Sugaroverdose wrote: »If people enjoy PvE guards, they will also enjoy standard PvE, people came to PvP not for AP all the time before this boost.ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
(taken from double AP announcement)
i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,
people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.
the way i see it is if the arseholes who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.
if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.
One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment
i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)
just something to consider thanks
@ZOS_BrianWheeler
(sorry if its bad format writing this from my phone and its late)
ZOS_BrianWheeler wrote: »@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.
(taken from double AP announcement)
i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,
people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.
the way i see it is if the [snip] who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.
if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.
One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment
i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)
just something to consider thanks
@ZOS_BrianWheeler
(sorry if its bad format writing this from my phone and its late)
[Edited to remove inappropriate language]