Please dont nerf the capture AP ticks into the ground.

  • Katahdin
    Katahdin
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    There needs to be diminishing returns on flips.

    For example a keep gets taken by alliance A, gets full AP. Keep recaptured by alliance B, gets full AP. If the keep is recaptured by A in the next 15-20 min, AP is halved or less.

    The exception would be if the keep is a home keep for faction A. Faction B gets full AP for capping it the first time. Faction A should get full AP for getting it back. Any subsequent recapture with 20-30 minutes after that should be 0 AP.

    Make resources work similar, but make them worth 500 AP and the time 10 minutes.
    Edited by Katahdin on February 21, 2017 6:22PM
    Beta tester November 2013
  • Decado
    Decado
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    @Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?

    yes it does :smile: something like that on keeps/resources would probably help discourage them from trying
    Chair wrote: »
    Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.

    EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.

    yes how could we consider letting people earn AP for actually playing the game? we must earn it by running around in a AoE ball group and farming pugs? or should i earn it the big boss way spend my entire life on this game? im not saying this is the best solution but TBH neither or those other options sound appealing atall im not asking for massive AP earning im just asking for there to be decent amount of AP for just playing some PvP/capturing some keeps etc for the average player thats still only going to be 100/200k AP a night thats nowhere near the amount AP farming ball groups earn. not the best option but i dont see many other options.

    your pveing to make ap, that right there should be setting off alarm bells. Go play cyro and find someone to kill

    what the *** are you even talking about? who said anything about PvEing? im talking about actual campaign play/PvP you know sieging keeps killing people? kinda what the game is supposed to be about? i dont and have never PvDoored my way through a map, i may have taken the occasional empty keep but thats more like hitting the back line to cut off another keep and thats a valid tactic.
    Turelus wrote: »
    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....
    I have stepped back and avoided every kind of exploit or cheap tactic in this game because I wanted to play fair, I spent months posting on the forums giving ZOS ideas how to handle things, explaining to others how abuse like this isn't good for the game. I came out of all of this with nothing, whilst I saw others become stinking rich and live the life without any repercussions.

    I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.

    I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.

    Agree 100% ive avoided every exploit and every game breaking bug/exploit only to see them laugh away with no punishement and whats worse for some things they even got to keep there ill gotten gains, i just wish they would for once take a hard stance on them.

  • asneakybanana
    asneakybanana
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    Decado wrote: »
    @MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.

    (taken from double AP announcement)

    i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,

    people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.

    the way i see it is if the arseholes who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.

    if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.

    One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment

    i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)

    just something to consider thanks

    @ZOS_BrianWheeler

    (sorry if its bad format writing this from my phone and its late)

    what simply needs to be done is makw the capturre quests worth 6k and the keeps only 1-1.5k. this will stop the farming s well As give ppl incentive to go to whatever keep capture quest they have on the other side of the map. Encourages objective play and spreading out. done.
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  • IxSTALKERxI
    IxSTALKERxI
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    Flipping an objective back and forth should yield no more than 60k AP/ hr. That way people flipping resources back and forth will be out farmed by people who are pvping properly. So current ticks need to give 3-4 times less AP than they are now.
    Edited by IxSTALKERxI on February 22, 2017 11:02AM
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  • Chair
    Chair
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    Decado wrote: »
    @Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?

    yes it does :smile: something like that on keeps/resources would probably help discourage them from trying
    Chair wrote: »
    Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.

    EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.

    yes how could we consider letting people earn AP for actually playing the game? we must earn it by running around in a AoE ball group and farming pugs? or should i earn it the big boss way spend my entire life on this game? im not saying this is the best solution but TBH neither or those other options sound appealing atall im not asking for massive AP earning im just asking for there to be decent amount of AP for just playing some PvP/capturing some keeps etc for the average player thats still only going to be 100/200k AP a night thats nowhere near the amount AP farming ball groups earn. not the best option but i dont see many other options.




    Sitting AFK at bleakers is "playing the game" and about running around in AOE ball grps theres multiple people who have 41 or higher and play strictly solo or 2-4man :3
    Edited by Chair on February 22, 2017 7:26AM
    100% Not Miruku I swear
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  • Decado
    Decado
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    Chair wrote: »
    Decado wrote: »
    @Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?

    yes it does :smile: something like that on keeps/resources would probably help discourage them from trying
    Chair wrote: »
    Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.

    EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.

    yes how could we consider letting people earn AP for actually playing the game? we must earn it by running around in a AoE ball group and farming pugs? or should i earn it the big boss way spend my entire life on this game? im not saying this is the best solution but TBH neither or those other options sound appealing atall im not asking for massive AP earning im just asking for there to be decent amount of AP for just playing some PvP/capturing some keeps etc for the average player thats still only going to be 100/200k AP a night thats nowhere near the amount AP farming ball groups earn. not the best option but i dont see many other options.




    Sitting AFK at bleakers is "playing the game" and about running around in AOE ball grps theres multiple people who have 41 or higher and play strictly solo or 2-4man :3

    Yes ofcourse there are a few people who don't do things thing that and are high up, most of the people who are high up and don't actively farm AP spend 99% of their time in PvP therefore ofcourse they are getting higher they've been steadily at it for 2 years now, FFS big boss has GO, because he spends his entire life pvping.

    That isn't the issue I'm talking about why should
    The majority of the player base who actually just play the game or the campaign (and no that doesn't include sitting AFK in bleakers) suffer because some arseholes can't help themselves but to exploit any situation They can just so they can have a little symbol next to their name and pretend to be OP, I couldn't give a *** about those special little snowflakes, what is saying is now you can finally earn some decent (ish) AP for actually just playing the game killing players, capturing keeps trying to win th campaign or however else they want to, again I'm not talking about PvDooring or AFKing but just playing. Why should those players lose out because some people want to exploit the mechanics to get higher?

    The simple fact of the matter is there will ALWAYS be people who will farm AP in some way shape or form wether it be ball groups who farm players or people flipping keeps back and forth, if they try and balance the AP gains on such people then you'll literally have everyone else earning *** all AP.

    It's about finding a balance, such things as cool downs etc are a good way to look into it or scale it off the level I've heard loads of theories but just scaling all the AP from Capturing things back to nothing means we are back to square one
    Edited by Decado on February 22, 2017 12:29PM
  • IcyDeadPeople
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    Flipping an objective back and forth should yield no more than 60k AP/ hr. That way people flipping resources back and forth will be out farmed by people who are pvping properly. So current ticks need to give 3-4 times less AP than they are now.

    I imagine some sort of timer reducing AP rewards if you capture the same objective within X minutes could disincentivize that behavior.
    Edited by IcyDeadPeople on February 22, 2017 4:31PM
  • Sugaroverdose
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    Decado wrote: »
    @MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.

    (taken from double AP announcement)

    i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,

    people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.

    the way i see it is if the arseholes who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.

    if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.

    One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment

    i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)

    just something to consider thanks

    @ZOS_BrianWheeler

    (sorry if its bad format writing this from my phone and its late)
    If people enjoy PvE guards, they will also enjoy standard PvE, people came to PvP not for AP all the time before this boost.

    Edited by Sugaroverdose on February 22, 2017 11:16PM
  • Decado
    Decado
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    Decado wrote: »
    @MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.

    (taken from double AP announcement)

    i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,

    people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.

    the way i see it is if the arseholes who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.

    if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.

    One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment

    i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)

    just something to consider thanks

    @ZOS_BrianWheeler

    (sorry if its bad format writing this from my phone and its late)
    If people enjoy PvE guards, they will also enjoy standard PvE, people came to PvP not for AP all the time before this boost.

    So what? The game is perfect and we shouldn't add suggestions to help Improve it? The devs should just stop changing and adding things?
  • LarsS
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    I like the new AP bonuses, but but decrease the AP for resources and outposts or make them harder to take. I would also like to see higher AP for captures of home res and keeps, for ex reduce capture AP by 50% in enemy lands.
    GM for The Daggerfall Authority EU PC
  • Sureshawt
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    They just need to implement a timer for diminishing returns on AP for objectives like they do for players and base it on faction.
    Edited by Sureshawt on February 24, 2017 5:19PM
  • THEDKEXPERIENCE
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    For what it's worth, my standard PVP play style has been just to go from resource to resource for over a year now. I'm benefiting greatly from these changes. I made 200k AP last night in about 90 minutes. Way better than what I used to make.

    Please keep this ZOS. It's quite entertaining seeing some new names at the top of the leaderboards.
  • fastolfv_ESO
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    a great solution would be removing the minimum ap you can get, should 100 people swarming keeps get 7800 with an ap buff? hell no it should be around 25
  • Ghost-Shot
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    I'm all for the game rewarding more AP, GO its its current state is pretty ridiculous to obtain. But this isn't the right way of doing it, if you want to hand out big sums of AP add weekly quests to kill a certain number of players or cap a certain number of keeps and have huge ap rewards for that but not for just killing npc's. When I want to PvE I go to PvE land.

  • Aeko
    Aeko
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    I think that weekly quests is an interesting idea, and having one for kills and one for keep captures might work, but the AP amount would have to be pretty satisfactory. Although on server resets they might be combined with other this to boost AP significantly but I think some already do that so it depends on how much they give.
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  • Entegre
    Entegre
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    Flat ap reward of objectives is great but they can always add a cooldown, for example a few hours for keeps and half an hour for resources will discourage ap farm exploits, and help with non cheating players to earn a by doing objectives. Each resource you capture levels up by time and the keep they are attached becomes stronger. Just add ap to this mechanic. Level 5 resource=1500 ap level 1 resource =15 ap
  • Chilla_Deluxe
    Chilla_Deluxe
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    Setting a cooldown on captured resources/keeps ( so lets say you take Sejanus outpost, you cannot regain ap from capturing it again until 15 min later).That way I'td force people to move on to capture something else other then camp one resource/keep. Like a 15 min cooldown or something.
    Edited by Chilla_Deluxe on February 26, 2017 12:18PM
    __________________________
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  • BuggeX
    BuggeX
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    well there are many ways to increes ap gain for pvp but prevent exploiting ticks as it is now.

    but you know, zos is either to lazy or stupid to do so. they flat increes al ticks To 6k and will be nerfed after aigan as it was before
    #makemagickadkgreataigan
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  • leepalmer95
    leepalmer95
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    Just add a cooldown on keep/outpost capture ticks.

    10 Mins cooldown.

    Because realistically in usual cyrodiil if you capture a keep you usually keep it for more than 10 mins.

    PS4 EU DC

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  • olsborg
    olsborg
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    Just nerf outpost AP to resource ap, ie 1500. Keeps should still give 6kish because those arent being traded like outposts are now every damn morning.

    PC EU
    PvP only
  • TequilaFire
    TequilaFire
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    Reducing the new AP values only punish those hardworking guild/groups that siege and take the map to earn points toward campaign score. For too long my guild was ap starved while guilds that farm Alessia bridge and player tower farms earned more AP and higher AR rank.

    What they should do is apply diminishing AP to the objectives just like applies to same player kills now.
    I am not a fan of the 10 min or fixed time thing as sometimes that could be the difference between taking emp or not if you had to wait.
    Edited by TequilaFire on February 26, 2017 9:34PM
  • rayban
    rayban
    Soul Shriven
    Decado wrote: »
    @MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.

    (taken from double AP announcement)

    i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,

    people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.

    the way i see it is if the [snip] who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.

    if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.

    One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment

    i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)

    just something to consider thanks

    @ZOS_BrianWheeler

    (sorry if its bad format writing this from my phone and its late)

    [Edited to remove inappropriate language]

    Agree 100% you nerf the AP and you will lose a lot of players and players = money.
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