Please dont nerf the capture AP ticks into the ground.

Decado
Decado
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@MyNameIsElias We are aware of that behavior and will be adjusting values of Outposts, Resources and Keeps after the event.

(taken from double AP announcement)

i realize people trading outposts to gain 6k ticks is stupid but please dont nerf the AP for capturing things worthless again,

people are finally making decent AP from just playing the game and i think thats a good thing that motivates people, if it gets nerfed back into the ground we will just see the usual AoE trains running around in circles farming noobs for AP and thats not something i wanna see again as its a part of the game i currently hate and i know im not alone there.

the way i see it is if the [snip] who wanna exploit this mechanic to gain more AP (for whatever stupid reason) id rather they stayed hidden and out of site at haderous bleakers than getting in the way of people trying to just PvP, im aware that isnt a solution in anyway but just my opinion.

if you have to do something to try and stop this then please put a cooldown on getting capture ticks for certain keeps, let them run from keep to keep if they are so bothered atleast that way they cant literally AFK and earn 200k per hour as was proven was possible in another thread.

One thing ive learnt about this games PvP is there will literally ALWAYS be AP farmers no matter what you try and impliment

i honestly believe if you make capturing keeps worthless again it will demotivate alot of people who have really enjoyed the past few weeks (as long as we avoided certain places)

just something to consider thanks

@ZOS_BrianWheeler

(sorry if its bad format writing this from my phone and its late)

[Edited to remove inappropriate language]
Edited by ZOS_Ragnar on February 26, 2017 2:31PM
  • thankyourat
    thankyourat
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    It doesn't really matter what they do. players will boost there's no way to stop it. so even if they change it they will just boost some where else
  • danno8
    danno8
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    The amount for resources before was 25 AP (lol). But the jump to 1600 AP was too much. Personally 500 would be good for me. That is still a 19x increase than before but 500 AP would not really be a large amount to receive every few minutes.

    I am actually OK with the amount for keeps, but a keep should only reward it after the doors/walls have been repaired. Not sure how they could code that, but it would be the best solution.
  • danno8
    danno8
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    It doesn't really matter what they do. players will boost there's no way to stop it. so even if they change it they will just boost some where else

    True, but you can make it harder/less profitable. I think giving up is the wrong approach.
  • frozywozy
    frozywozy
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    While increasing the AP value of capturing objectives encourage people to capture Brindle - Drakelowe - Dragon - Vlast - Crops - Bruma, it also encourages players to remain at an attacked objective to make sure to get the offensive tick. Before the AP increase for objective captures, wise group leaders would often lead their group somewhere else if they judged that there is enough players of their factions engaging combat. Nowadays, people stacks and stays until it flips.
    Edited by frozywozy on February 21, 2017 12:47AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • zuto40
    zuto40
    ✭✭✭✭✭
    frozywozy wrote: »
    While increasing the AP value of capturing objectives encourage people to capture Brindle - Drakelowe - Dragon - Vlast - Crops - Bruma, it also encourages players to remain at an attacked objective to make sure to get the offensive tick. Before the AP increase for objective captures, wise group leaders would often lead their group somewhere else if they judged that there is enough players of their factions engaging combat. Nowadays, people stacks and stays until it flips.

    People have always stacked, nothings changed
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  • frozywozy
    frozywozy
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    ✭✭
    zuto40 wrote: »
    frozywozy wrote: »
    While increasing the AP value of capturing objectives encourage people to capture Brindle - Drakelowe - Dragon - Vlast - Crops - Bruma, it also encourages players to remain at an attacked objective to make sure to get the offensive tick. Before the AP increase for objective captures, wise group leaders would often lead their group somewhere else if they judged that there is enough players of their factions engaging combat. Nowadays, people stacks and stays until it flips.

    People have always stacked, nothings changed

    Re-read the second sentence of the post you quoted.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • bubbygink
    bubbygink
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    I've said it before and I'll say it again - I think one (or both) of the following changes should be made:
    1. Split the AP evenly between the group that takes it. So 10 people take a resource they all get 150 AP, if 3 people take it they all get 500, etc.
    2. Base the AP gain off the level of the resource. So make it 1500 AP if it is level 5, 1200 at 4, 900 at 3, 600 at 2, and 300 at 1. Do the same with keeps but increments of 1200.
    You could even mix these changes together if you want. So if 3 players take a level 2 resource they all get (600/3) 200 AP.
  • frozywozy
    frozywozy
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    ✭✭
    bubbygink wrote: »
    I've said it before and I'll say it again - I think one (or both) of the following changes should be made:
    1. Split the AP evenly between the group that takes it. So 10 people take a resource they all get 150 AP, if 3 people take it they all get 500, etc.
    2. Base the AP gain off the level of the resource. So make it 1500 AP if it is level 5, 1200 at 4, 900 at 3, 600 at 2, and 300 at 1. Do the same with keeps but increments of 1200.
    You could even mix these changes together if you want. So if 3 players take a level 2 resource they all get (600/3) 200 AP.

    yeah I actually explained your second point earlier in a guild meeting. That makes absolute sense.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    ✭✭✭✭✭
    @Decado I liked your idea of having subsequent captures of the same resource give less AP than the first capture. Isn't that what killing the same player over and over does presently?
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Anazasi
    Anazasi
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    How about you look at the campaigns more closely. Perhaps they are farming AP because there is nothing else to do. Maybe its time you deleted those campaigns and let the populations self balance.

    Are they farming resources currently on TF NA PC?
  • Turelus
    Turelus
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    Exactly what I said would happen.

    It will be abused, rather than punish those abusing the system and make a clear statement doing it that way is bad, they'll just patch it out and move on like nothing happened. The legit players suffer, those taking the easy route make gains.

    Seeing as ZOS don't seem to care about this and have not been willing to make a statement about it I'll see you all during Roleplay at Bleakers next week for those 14k/flip ticks.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Anazasi
    Anazasi
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    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....
  • Turelus
    Turelus
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    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....
    I have stepped back and avoided every kind of exploit or cheap tactic in this game because I wanted to play fair, I spent months posting on the forums giving ZOS ideas how to handle things, explaining to others how abuse like this isn't good for the game. I came out of all of this with nothing, whilst I saw others become stinking rich and live the life without any repercussions.

    I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.

    I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Leandor
    Leandor
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    Adjustments need to properly reflect its use to campaign goals.

    • Turning a resource on a keep that is enemy owned: 25 AP as before; except the last resource that cuts transit: 500 AP
    • Turning resources on a keep that ones own faction owns: 500 AP if it enables transitus, 25 AP for the others
    • Turning an outpost: 500 AP
    • Turning a home keep of your own faction: 6000 AP
    • Turning an emperor keep: 4000 AP. This is due to the potential benefit. The keep that crowns emperor gives zero additional AP, only the AP gained from fighting enemy players.
    • Turning an enemy home keep nets 500 AP. If the keep turned enables access to an enemy scroll (i.e. opens the gate to a scroll temple that has a scroll in it), it nets full 6000 AP.
    • Turning one of the outlier keeps nets 2000 AP, but defending it (i.e. both outer and inner wall is breached but is defended) nets 4000 AP.

    That should make the benefits of keep/resource flipping less attractive.

    Basically, it is required to create a disparity for the two parties involved so that there is a distinct disadvantage to one. That way, the egocentrism of the typical PvP player is used to prevent exploiting.
    Edited by Leandor on February 21, 2017 1:02PM
  • Rickter
    Rickter
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    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    not everyone wants a Trueflame experience. I get what youre saying and i agree with you. No one really has time to ap farm on trueflame. but that level of constant warfare isnt as epic as it sounds. and unless you want to buy me a new PC CPU and a gtx1070 - i shouldnt be expected to be funneled into a crowded pvp campaign.
    RickterESO
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  • Isbilen
    Isbilen
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    Turelus wrote: »
    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....

    I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.

    I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.

    This is a clear pattern, and there is no indication that it will be any different this time.

    If you do go there, I recommend you kill all AFKers you can find around the outpost (there's always 15-20 of them), and then go inside and kill whatever you can with the destruction staff ultimate+++. Just hide behind the people there from your alliance, and no one is going to kill you because they need those people to flip the flags.

    My highest kill count in 1 ultimate was 7 earlier today. I'm sure you can do better on a Nightblade.

    This way you get the best AP rate out of anyone there, and you get to enjoy the feeling of knowing you're being an inconvenience to these people.
  • Turelus
    Turelus
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    ✭✭✭✭✭
    Isbilen wrote: »
    Turelus wrote: »
    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....

    I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.

    I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.

    This is a clear pattern, and there is no indication that it will be any different this time.

    If you do go there, I recommend you kill all AFKers you can find around the outpost (there's always 15-20 of them), and then go inside and kill whatever you can with the destruction staff ultimate+++. Just hide behind the people there from your alliance, and no one is going to kill you because they need those people to flip the flags.

    My highest kill count in 1 ultimate was 7 earlier today. I'm sure you can do better on a Nightblade.

    This way you get the best AP rate out of anyone there, and you get to enjoy the feeling of knowing you're being an inconvenience to these people.

    That's what I did over the weekend. :tongue:

    Trolling them whilst taking the ticks as well, it was fun just dropping Destro ulty on AFK clumps and watching the kills tick up.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Chair
    Chair
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    Have you completely lost your mind? I CBA reading all of it but the first few sentences what about everyone that actually worked hard for their ranks yea ranks kinda dont mean as much due to the TG ap gain. But still there meant something and the ranks people worked hard for like Malcom or jovre who pretty much solo/2-4mand most of their AP is basically useless now in the space of 2 weeks.

    EDIT: Reading the rest yes they need to put a 5 min or so cooldown or use the idea of each level increases the capture tick idea would be a good enough solution imho.
    Edited by Chair on February 21, 2017 3:13PM
    100% Not Miruku I swear
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    Former Zerg Squad/Banana Squad


  • Isbilen
    Isbilen
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    Turelus wrote: »
    Isbilen wrote: »
    Turelus wrote: »
    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....

    I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.

    I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.

    This is a clear pattern, and there is no indication that it will be any different this time.

    If you do go there, I recommend you kill all AFKers you can find around the outpost (there's always 15-20 of them), and then go inside and kill whatever you can with the destruction staff ultimate+++. Just hide behind the people there from your alliance, and no one is going to kill you because they need those people to flip the flags.

    My highest kill count in 1 ultimate was 7 earlier today. I'm sure you can do better on a Nightblade.

    This way you get the best AP rate out of anyone there, and you get to enjoy the feeling of knowing you're being an inconvenience to these people.

    That's what I did over the weekend. :tongue:

    Trolling them whilst taking the ticks as well, it was fun just dropping Destro ulty on AFK clumps and watching the kills tick up.

    Nice!

    The inconvenience it causes is real. I'm sure you received plenty of nasty PMs from dead enemies too proving that.

    I had the whole DC /zone ganging up on me like it's a friday night today after killing EP and repairing the wall.
  • Turelus
    Turelus
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    ✭✭✭✭✭
    Isbilen wrote: »
    Turelus wrote: »
    Isbilen wrote: »
    Turelus wrote: »
    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it. The issue is not the ticks but the empty campaigns that foster such behaviors. This campaigns should simply be eliminated. A healthy population will not support such behavior at a keep / outpost.

    Is it wrong.... probably are the players exploiting..... arguably. This is something that ZOS has to fix and apparently they are but don't worry they have decided to make it worse at least till March 7th. So for those out there that simply want to farm the AP there you go you know now how much time you have to continue. I also wanted to say this. I know there has been "punitive" actions taken against those that farmed AP at the BB mine; well nothing happened to me....

    I contacted ZOS Support, Rich and Brian over the weekend to try and get a clear answer on if they find AP farming via outpost flipping something which they should act on and I got nothing back. So yeah I am currently sat here wondering if it's worth setting my alarm a couple of hours early each morning and getting some free AP before work for the next two weeks.

    I'm tired of choosing the moral high ground and watching the cheap tactics win, so feel free to hate me if you see me at Bleakers, but I don't care any more.

    This is a clear pattern, and there is no indication that it will be any different this time.

    If you do go there, I recommend you kill all AFKers you can find around the outpost (there's always 15-20 of them), and then go inside and kill whatever you can with the destruction staff ultimate+++. Just hide behind the people there from your alliance, and no one is going to kill you because they need those people to flip the flags.

    My highest kill count in 1 ultimate was 7 earlier today. I'm sure you can do better on a Nightblade.

    This way you get the best AP rate out of anyone there, and you get to enjoy the feeling of knowing you're being an inconvenience to these people.

    That's what I did over the weekend. :tongue:

    Trolling them whilst taking the ticks as well, it was fun just dropping Destro ulty on AFK clumps and watching the kills tick up.

    Nice!

    The inconvenience it causes is real. I'm sure you received plenty of nasty PMs from dead enemies too proving that.

    I had the whole DC /zone ganging up on me like it's a friday night today after killing EP and repairing the wall.

    Well they told me they were roleplaying but no one wanted to RP with me in zone or yell either.
    Any way, I will let this thread get back on topic, might go take some of their AP and mess with them over the next weeks, but I'm not going to avoid the area and be a "good guy" unless I see a clear statement from ZOS saying this is bad behaviour.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Ackwalan
    Ackwalan
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    All that needs to be done is put a timer on the resource. Capture the same resource within 15 minutes, and it is worth no AP.
  • Joy_Division
    Joy_Division
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    zuto40 wrote: »
    frozywozy wrote: »
    While increasing the AP value of capturing objectives encourage people to capture Brindle - Drakelowe - Dragon - Vlast - Crops - Bruma, it also encourages players to remain at an attacked objective to make sure to get the offensive tick. Before the AP increase for objective captures, wise group leaders would often lead their group somewhere else if they judged that there is enough players of their factions engaging combat. Nowadays, people stacks and stays until it flips.

    People have always stacked, nothings changed

    Not true. I never stuck around for a PvDoor situation. Now I always do.

    Edited by Joy_Division on February 21, 2017 3:50PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Thelon
    Thelon
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    Anazasi wrote: »
    Well just goes to show how players can't have anything nice because half of the community just abuses it.

    Present company excluded?
    I was merely roleplaying with friends.
    It's called precedence and while some may not understand that it does hold weight in court.
    per my legal interpretation of the agreements we make with ZOS that as long as nobody used that AP to get emperor over someone who was not there, the ToS would not be violated
  • Valencer
    Valencer
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    PvDooring simply shouldnt be rewarded
  • Hyodyntaa
    Hyodyntaa
    Valencer wrote: »
    PvDooring simply shouldnt be rewarded

    I agree. Shame that is what the PvP this game is based on though.
  • Nutshotz
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    I think they should keep the AP the way it is. Now go and make it so you can't exploit/abuse it like the people on Haderus are doing. So let's say if it's an empty campaign the AP is the the old AP system and as the campaign fills it's starts to bring the AP to the current AP gain. So like TF,azura people don't get punished for the people that are emp farming or abusing the new ap system on an non populated server. Also everyone that has been involved in the abusive ap gain. Go and wipe their ava ranks and all their stored ap. That should be punishment enough. Why go and punish the ones who arne not abusing the system and let the people that are abusing it go scotch free. That's one thing I don't understand about zos. It's like they think ass backwards. @ZOS_JessicaFolsom, @ZOS_GinaBruno , @ZOS_BrianWheeler
  • fastolfv_ESO
    fastolfv_ESO
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    your pveing to make ap, that right there should be setting off alarm bells. Go play cyro and find someone to kill
  • Rickter
    Rickter
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    I think they should keep the AP the way it is. Now go and make it so you can't exploit/abuse it like the people on Haderus are doing. So let's say if it's an empty campaign the AP is the the old AP system and as the campaign fills it's starts to bring the AP to the current AP gain. So like TF,azura people don't get punished for the people that are emp farming or abusing the new ap system on an non populated server. Also everyone that has been involved in the abusive ap gain. Go and wipe their ava ranks and all their stored ap. That should be punishment enough. Why go and punish the ones who arne not abusing the system and let the people that are abusing it go scotch free. That's one thing I don't understand about zos. It's like they think ass backwards. @ZOS_JessicaFolsom, @ZOS_GinaBruno , @ZOS_BrianWheeler

    I agree with this. I remember at launch, some players were abusing mechanics, ZOS banned them. then less than 48 hours later, we saw them back in the game and their emperor titles were taken away but they were still abusing mechanics.

    we need harsher punishments. Players are ruining the pvp in this game, not ZOS. players are abusing every single mechanic and gameplay implementation ever introduced and they are still around because idk why zos wont exert harder punishments.
    RickterESO
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  • Nutshotz
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    The mere fact that zos doesn't want to lose players or big name youtubers. Won't say the few names because we know who they are. It's the fact, once you get busted abusing/exploiting gear/game mechanics. The 1st time is a warning. 2nd time is a 3 day ban. 3rd time is a permanent ban. If zos starts cracking down on all the people abusing/exploiting in the game, not only is the game going to become playable and more enjoyable but it's also going to be less hostile.

    Here are good examples. Emp trading/ap trading on Haderus at BB mine [even tho the mine was fixes]or the outposts. Everyone involved rank and all AP removed. Happens again after the initial warning with you rank and all your AP removed, permanent ban.

    People abusing the hist bark exploit. Same thing ( 1 warning than a 3 day ban)

    CE. No warning. Permanent ban. Unless you can prove you were not using it.

    So it's really not hard for zos to start cracking down. I just think they are afraid of losing players if they start cracking down. Well what do you think is happening when people are exploiting AP/gear sets/trials , using CE to gain advantage over other players, especially when you and the oposing player have the exact same gear/same stats/ and that opposing player hits 10x harder and is 10x harder to kill but than you melt. ( just saying )
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    bubbygink wrote: »
    I've said it before and I'll say it again - I think one (or both) of the following changes should be made:
    1. Split the AP evenly between the group that takes it. So 10 people take a resource they all get 150 AP, if 3 people take it they all get 500, etc.
    2. Base the AP gain off the level of the resource. So make it 1500 AP if it is level 5, 1200 at 4, 900 at 3, 600 at 2, and 300 at 1. Do the same with keeps but increments of 1200.
    You could even mix these changes together if you want. So if 3 players take a level 2 resource they all get (600/3) 200 AP.

    Number 1 is the most important thing. The increased AP has become a Zerg encourager. And zergs taking empty keeps for massive AP gain is just stupid
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