Maintenance for the week of March 2:
• PC/Mac: No maintenance – March 2

If Champion Points were removed from all campaigns would you quit PVP?

  • allup8679
    allup8679
    ✭✭✭
    I'd like to mention something else
    In my opinion, getting rid of CP makes no sense whatsoever. If you don't like PVP because of the Champion Points and how well some players have set there's, then play in a non CP campaign. Pretty simple.

    That being said, I do hope that something can be done to help lag and other issues on the PS4/NA side with two campaigns being closed and their populations now forced to go into Azura's, Haderus, Skull, or Scourge.
  • allup8679
    allup8679
    ✭✭✭
    I'd like to mention something else
    But there's already a campaign for people like you. What is there to gain by removing player choice?


    Edited by allup8679 on February 21, 2017 8:29PM
  • Huggelz
    Huggelz
    ✭✭✭
    Satiar wrote: »
    Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.

    The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.

    I mean I play what is the most efficient and right now that's destro nb. I dont really care if I couldnt sustain but it's the fact that w/ cp removal we will have less dmg and less sustain and its already tough enough to kill tanks imagine w/ no cp dmg bonus. If they were to leave dmg as it is and nerf my sustain fine or if they were to nerf dmg but leave sustain fine but nerfing dmg and sustain forces everyone into this weird full sustain seducer/lich type setup where you have to sacrifice a decent amount of dps sets on top of the dps you already lost it's just going to be terrible.

    Now sneaky have you played in Azura's, i have mad respect for you bro and normally I agree with everything you say but I have to disagree here. The reason you get these unkillable tanks in CP campaigns is because of CP. Your sustain and damage goes down but so does everybody elses and these tanks don't have the CP crutch to block forever and take no damage. Plus nobody runs seducer/lich in Azura's that is just stupid. Especially with the new magicka steal sustain in Azura's got alot better. I run 800 magicka regen on my destro nb in there and you do fine. It's not the end of the world and you will see next week that CP is the worse thing to happen to PvP.
    Marcel
    Marcel Rigmond DC Nightblade - Flawless Conqueror
    Full Metal Carebears
    Nemesis (RIP)
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    No
    ThePonzzz wrote: »
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.

    You cant haven endless stat progression though. Plenty of MMOs have a progression cap of some sort. Cant have people running around PVPing with 2000 CP against the avg player with 300 CP. He would be like a raid boss.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    No
    tplink3r1 wrote: »
    If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.

    Because it's not empty. Far from it.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    No
    Considering the fact that I prefer to play in AS, and the fact that I made Emp in AS; I would definitely stay if they removed CP.

    This will be a great week for PvPers :smile:
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    shoot - from the day I stepped into cyrodiil I've been behind the cp curve...

    still haven't maxed yet...at 523, so just before morrowind rolls around with the new cp cap limit, I should finally be reaching the current max cp...

    I kinda like this move...

    Edit: just realized the cp cap went up this patch - yeah, nerf cp all ya want :D
    Edited by geonsocal on February 21, 2017 11:44PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    NBrookus wrote: »
    tplink3r1 wrote: »
    If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.

    Because it's not empty. Far from it.

    Come back to me when it's triple locked for eight hours straight with an 50+ person queue to get in. Oh it's not? Then one of us is wrong. Azuras must never have so few people that one faction flips the whole map every night.

    TF had those huge lines and is packed 24/7 because people want to play that way. They vote every time they queue up and wait 20 minutes to get in. I suspect that many of the Azuras players are just playing there waiting for their TF queue to pop.

  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I'd like to mention something else
    ThePonzzz wrote: »
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.

    You cant haven endless stat progression though. Plenty of MMOs have a progression cap of some sort. Cant have people running around PVPing with 2000 CP against the avg player with 300 CP. He would be like a raid boss.

    No, but there are soft caps that they raise. This isn't another MMO, it's ESO. Other MMOs do other things.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    ThePonzzz wrote: »
    ThePonzzz wrote: »
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.

    You cant haven endless stat progression though. Plenty of MMOs have a progression cap of some sort. Cant have people running around PVPing with 2000 CP against the avg player with 300 CP. He would be like a raid boss.

    No, but there are soft caps that they raise. This isn't another MMO, it's ESO. Other MMOs do other things.
    ThePonzzz wrote: »
    ThePonzzz wrote: »
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.

    You cant haven endless stat progression though. Plenty of MMOs have a progression cap of some sort. Cant have people running around PVPing with 2000 CP against the avg player with 300 CP. He would be like a raid boss.

    No, but there are soft caps that they raise. This isn't another MMO, it's ESO. Other MMOs do other things.

    He's not wrong though. That was the primary issue with CP when it first was created, they left it capless and it created such a problem they had to create a ceiling to hit in order to control it.

    Now this means you have a progression cap, and despite what players want, that end game via progression fails. Mostly because the once you reach that cap, what else do you do?

    Trial/VMA players run trials not because they receive participation points, but because there is a competitive ladder for them to work towards. The progression is not CP, it's raising your skill level to put you at a higher ladder level for VMA or Trials as a team. Gives that player accomplishment seeing their name (brand) for all to see.

    The same is needed to pvp, and given the current build climate, CP is just in the way.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Alomar
    Alomar
    ✭✭✭✭✭
    No
    CP free pvp is the only reason I still mess around in this garbage heap of a game from time to time. Champion points would be fine if ZOS actively balanced their game with pvp in mind. Yet, history has taught us they do the exact opposite with their lack of content, long periods of ignored imbalance, super late champion point stam/mag balance, etc.

    Azura's has more balance and shorter combat, aka better performance. Many of the imbalanced builds with CP don't work to nearly the same effectiveness without them. Instant-kill builds, regen builds, tank builds, proc builds, and "cancer" set builds don't have nearly as much of an impact. Plus resource management adds a small amount of skill to an already easy combat system.

    So is this a half-assed easy way to increase performance and balance in ESO? Yes, but the sad thing is it's more effort from them than we've seen since early post-launch.
    Edited by Alomar on February 21, 2017 10:34PM
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • No_True_Scotsman
    No_True_Scotsman
    ✭✭✭✭
    Everyone's about to find out how much worse proc sets and poisons are without CP lol.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    No
    it wont Change much, siege will hit harder and you Need to Slot more regen/cost reduction glyphs insteed pure dmg, thats it
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • No_True_Scotsman
    No_True_Scotsman
    ✭✭✭✭
    BuggeX wrote: »
    it wont Change much, siege will hit harder and you Need to Slot more regen/cost reduction glyphs insteed pure dmg, thats it

    Oh, my sweet summer child.
  • Pallio
    Pallio
    ✭✭✭✭✭
    No
    CP has never impacted my ability to PVP, just follow crown it is not that hard, sound like L2P.
  • Subversus
    Subversus
    ✭✭✭✭✭
    Yes
    Nestor wrote: »
    Not a PvP'er, but from the threads I have seen, people do prefer the No CP campaigns, for no other reason than its more balanced. Especially now as it's L50, and not Vet10/12/14/16 like before. This means new players can get to PvP quicker for those current non CP campaigns.

    I have also read that performance is much better in Non CP Campaigns.

    So, the playing field is more leveled and performance seems to be better. Why would anyone not want this?

    Of course ZOS could always keep a CP Enabled Campaign as an exception.

    This, this IS the reason why battle spirit should turn off cp in ALL campaigns. Anyone who defends CP plays is either crutching on them or is delusional thinking that they do not pose a huge threat to game balance.

    CP as it currently stands proves players with INFINITE resources and stupid high resistances. I get 28k resists on my stam dk (29k spell) and that's without bloodspawn, I have infinite sustain, not to mention relatively good pressure because heavy armor sets apparently provide damage. That shouldn't happen...
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    @Nestor

    I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    @Nestor

    I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .

    This. People vote when they queue up. And people are willing to wait in line behind 50 other players to play in a CP campaign, rather than play immediately in a No-CP one.

    I know that makes some of you guys mad, and some people are 'happy' that everyone is 'forced' to play like you want them to for a week. That's asinine by the way...

    But that doesn't change the fact that CP campaigns are just plain more fun for more people and thus more popular. People don't like dying to a stupid NPC guard.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Minalan wrote: »
    @Nestor

    I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .

    This. People vote when they queue up. And people are willing to wait in line behind 50 other players to play in a CP campaign, rather than play immediately in a No-CP one.

    I know that makes some of you guys mad, and some people are 'happy' that everyone is 'forced' to play like you want them to for a week. That's asinine by the way...

    But that doesn't change the fact that CP campaigns are just plain more fun for more people and thus more popular. People don't like dying to a stupid NPC guard.

    Though then why isn't Haderus poplocked with similar ques? It's mostly having to do with the fact there are players in TF, guaranteed at most hours of the day.

    Azura/haderus is plagued by a non consistent playerbase. People would rather sit in a que if it means they get to ride the main attraction and will only join the other servers during prime time to wait for the their spot to open on the main server.
    Edited by Minno on February 22, 2017 12:16AM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Minalan wrote: »
    @Nestor

    I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .

    This. People vote when they queue up. And people are willing to wait in line behind 50 other players to play in a CP campaign, rather than play immediately in a No-CP one.

    I know that makes some of you guys mad, and some people are 'happy' that everyone is 'forced' to play like you want them to for a week. That's asinine by the way...

    But that doesn't change the fact that CP campaigns are just plain more fun for more people and thus more popular. People don't like dying to a stupid NPC guard.

    The purpose of this poll was never to distinguish the popularity of cp enabled to cp disabled campaigns but to see out of those that truly enjoy playing cp enabled , how many would find the transition to no cp too much to continue enjoying PVP . It was already a given that those who play non cp campaigns would not be effected necessarily .

    I did this because I am of the opinion , despite my own preference , we can't really afford to lose any more PVP players in any campaigns . We have lost too many already . I fully support testing this coming week but hope the Devs take into consideration their entire audience and not just a vocal minority on the forums .

    If they had to remove cp in order to address performance then we are at the mercy of that decision but for the players that enjoy lag , incredibly rediculous sustaine builds and general bonus Bandaids to under performing classes , the option to keep at least one campaign open to cp . They just would have to accept the lag if they chose to play there . That way we retain current PVP player population .
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Nestor

    I am not sure my friend the forums give an accurate portrayal of non cp campaigns popularity . I imagine a lot of PVP players do not regularly use the forums so they're preference is going unheard . While non cp maybe popular here on the forums , the pop locked campaigns I believe are a better indicator of popularity Ingame . On PC Trueflame is CP enabled and always pop locked the majority of the day and prime time while Azura Star , the non cp one , seems to stay around two or three bars during this time . This leads me to believe the cp system is more popular among players .

    True, I only go into campaigns to collect Treasure Maps, Shards and Dolmens. I was just noting what I had read.

    It would be interesting to find out if the CP's are the problem, or some of the CPs are the problem.

    I still think PvP skills should be separate. For one, they could remove or completely revamp AoE, which is probably a performance killer too.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • victorhrpereira
    victorhrpereira
    ✭✭✭
    No
    First, it's a test and a very needed one. I'm glad they are doing that. Second, people are panicking for no reason. They didn't say they are removing CP forever if it's the main cause of the lag, they just want to make sure if it is or not. If they ever take that decision of removing CP, then ofc some balancing will need to be made, but that's for another time.
    My girls :

    Cecily - Stam. DragonKnight - EP
    Valky Bladesister - Stam. Nightblade - EP
    Serah Sunspade - Stam. Templar - EP
    Cynthia Vukein - Mag. Sorcerer - EP
    Lúmina - Mag. Templar - EP
    Shauna Ivy - Mag. DragonKnight - EP
    Skyla Moon - Stam. Sorcerer- EP
    Jasmine Crystal - Mag. Nightblade - EP
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I'd like to mention something else
    Minno wrote: »
    ThePonzzz wrote: »
    ThePonzzz wrote: »
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.

    You cant haven endless stat progression though. Plenty of MMOs have a progression cap of some sort. Cant have people running around PVPing with 2000 CP against the avg player with 300 CP. He would be like a raid boss.

    No, but there are soft caps that they raise. This isn't another MMO, it's ESO. Other MMOs do other things.
    ThePonzzz wrote: »
    ThePonzzz wrote: »
    Minno wrote: »
    ThePonzzz wrote: »
    I don't think it's wise to remove CP from all PvP. They deprecated vet rank for CP. They'd be essentially turning off end game content for PvP players.

    I would say there is no likely way the plan is to turn off CP for good, but Brian Wheeler had an opportunity to address that, and he hasn't. So it's a bit unsettling.

    That all said, I tried Azura's Star and didn't enjoy it.

    Is the end game for pvp accumulated stat points or the ability to face off against a thinking enemy in a rated ladder?

    There's nothing in PvP that suggests there is end game content. The only ranking system can be farmed since it relies on AP gains, and there's nothing to do but earn CP to make you stronger. This makes CP end game content by default. But even that is better farmed via PVE so the argument that CP is pvp end game is loose at best.

    That said I'm countering by saying there is no more end-game pvp at all. We are receiving the first end game content this summer via 4v4v4 Battlegrounds, and that's only true if there is a rated ladder system that is based on as much skill based stats as possible (wins/loss and score separate from AP). It was supposed to be IC, but what we got was a PvE grind.

    Players want progression. If experience was disabled in Cyrodiil, you'd see a lot of people quit. So CP is by default end game content, but it's also a requirement of the game. After you gain the skills from the alliance war, rank is completely achievement based and has nothing to do with content.

    You cant haven endless stat progression though. Plenty of MMOs have a progression cap of some sort. Cant have people running around PVPing with 2000 CP against the avg player with 300 CP. He would be like a raid boss.

    No, but there are soft caps that they raise. This isn't another MMO, it's ESO. Other MMOs do other things.

    He's not wrong though. That was the primary issue with CP when it first was created, they left it capless and it created such a problem they had to create a ceiling to hit in order to control it.

    Now this means you have a progression cap, and despite what players want, that end game via progression fails. Mostly because the once you reach that cap, what else do you do?

    Trial/VMA players run trials not because they receive participation points, but because there is a competitive ladder for them to work towards. The progression is not CP, it's raising your skill level to put you at a higher ladder level for VMA or Trials as a team. Gives that player accomplishment seeing their name (brand) for all to see.

    The same is needed to pvp, and given the current build climate, CP is just in the way.

    Yes, but ZOS realizes this, and that's why we see the CP cap raised each update. Because once progression in terms of power is over, there is very little to offer in ESO beyond roleplay.
  • AgentRed
    AgentRed
    Yes
    I came back to the game like 3-4weeks ago went into PVP 45 and complete "rekt". So I started to find groups of people instead of doing things alone. It just made me power level in groups to 220cp. I think with the CP left on will teach players not to think they are Chosen One. It also supports team work with it off I think people will start whining more about classes need nerf and other things because it is where they think they are entitled and everyone should be on their level. The only things they need to change is the bridge over by Alessia so people don't waste time their while their factions losing assets. The other thing that needs to change is people camping factions inner sewers base put some guard NPC there for protection just like they have it over at faction base gates.
  • pjwb16_ESO
    pjwb16_ESO
    ✭✭✭✭
    I'd like to mention something else
    AgentRed wrote: »
    I came back to the game like 3-4weeks ago went into PVP 45 and complete "rekt". So I started to find groups of people instead of doing things alone. It just made me power level in groups to 220cp. I think with the CP left on will teach players not to think they are Chosen One. It also supports team work with it off I think people will start whining more about classes need nerf and other things because it is where they think they are entitled and everyone should be on their level. The only things they need to change is the bridge over by Alessia so people don't waste time their while their factions losing assets. The other thing that needs to change is people camping factions inner sewers base put some guard NPC there for protection just like they have it over at faction base gates.

    I AM THE CHOSEN ONE AND THIS TIME I GOT THE HIGH GROUND!
    ~ here since Beta

    My Youtube Channel: https://youtube.com/channel/UCw3x5B-l0S093TAo10WafLA


    EU Server PC @Elendiel
    Fyrusha - NB AD
    Auri-ele - Sorc AD
    Watch me Nae Nae - Magicka DK AD
    Watch me Whip - Magicka DK DC
    Schnuggii - Bubble Templar AD
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    No
    I wouldn't quit, I have far too many people in this game I love and care for. This is my community.

    I would, however, be upset if they removed CP from PvP without rebalancing a lot of things. Seems too much like a blanket fix to just disable CPs and tell PvPers "Here you go".
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Kajin
    Kajin
    No
    I think it would be great for pvp. For 90 % of my time in PvP in EU trueflame is locked and laggy.
    A month ago I was frustated with the preformance, I went to Azura.

    My first week was a pain, but the preformance was so much beter. I adjusted my gear with another set and more regen.
    Because resources management is more important for my NB with no CP.

    The only downside with no CP is the OP poisons and the population during the day (for AD) in azura is low.
    I went to TF agian and I noticed how easy it was to management the resources.

    People need to understand that Azura is pretty balanced even tho ZOS focus balancing around CP.

  • Pallio
    Pallio
    ✭✭✭✭✭
    No
    No CP will only improve the overall experience of PvP.
  • kewl
    kewl
    ✭✭✭✭✭
    I'd like to mention something else
    When the lighting patch dropped (forgot version number) performance dropped. At the time, ZOS said performance suffered because we all started using full armor sets and had more passives. Now they say it's because we have too many champion passives. They also added a TON of armor sets in 1T.

    If ZOS removes champion passives. Then adds more classes and armor sets. Aren't we right back where we started?
    Edited by kewl on February 22, 2017 8:42PM
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Minalan wrote: »
    NBrookus wrote: »
    tplink3r1 wrote: »
    If everyone hate it so much, why is the CP campaign so empty? This doesn't make sense.

    Because it's not empty. Far from it.

    Come back to me when it's triple locked for eight hours straight with an 50+ person queue to get in. Oh it's not? Then one of us is wrong. Azuras must never have so few people that one faction flips the whole map every night.

    TF had those huge lines and is packed 24/7 because people want to play that way. They vote every time they queue up and wait 20 minutes to get in. I suspect that many of the Azuras players are just playing there waiting for their TF queue to pop.

    Actually, the "I'm waiting in queue" camp would be Haderus. You think all the people butt clenching at the idea of playing with no CP are whiling away the time in a no CP campaign?

    No one is arguing that Azura's has as high a pop as Trueflame. But a lot of people like to keep harping that Azuras is empty, and it's not at all.
Sign In or Register to comment.