Fear leads to anger, anger leads to hate, and hate leads to suffering.
Sounds like you just need to find a chill group to run it with. If you're going through with random pick-up players you could have a hard time. I would recommend finding a guild with people who have run it in the past and can take you through.
jakeedmundson wrote: »MLGProPlayer wrote: »
A token system requiring 100 completions (or any arbitrary number) to get whatever weapon you want would be a perfect solution. Everyone would have to work hard for their weapon, but everyone would be assured that they receive a reward in the end.
The current system is like going to work and being told you might get paid.
That's right, so that within finite and pretty short amount of time - couple of months tops - everyone in the endgame will have exactly the same setup and there will literally be nothing to hope to loot in the game. Why have rare gear that only X% of players will have? No, let's give it to 100% of those who want it, everyone should get a trophy for participation.
But why stop there? Would you say a person with all maxed crafts and motifs is lazy? Of course not. Let's make vMA weapons or those tokens drop from crafting writs, too.raidentenshu_ESO wrote: »You can't possible be serious and defend ZOS and their crappy RNG system by calling other players lazy just because they didn't win the RNG lottery, and uses this forum as a venting mechanism to release some steam off of their chest..
It's crappy, but still much better than the system that gives BiS gear for token resulting in everyone having BiS gear very soon. That will lead to the situation where there's no rare gear. ANd this will inflate the damage requirements for any group content including dungeon finder. Don't remember all those "elitists kicked me" threads? Oh there would be many many more.
Definition of a "snowflake"....
"I need special things to make me feel better and unique"
Who cares if everyone that runs VMA has the items they're after?? (which is what?... like 15% of everyone that plays eso?) WHO CARES!? Stop this garbage - "i won't feel unique if other people have what i was lucky enough to find..."
And participation trophy??? are you kidding??? anyone that runs this place more than 25 times SHOULD get a reward... not his/her 13th shield drop!
i'm pretty sure we've had this conversation many times... and i can't believe you're still trying argue your terrible point.
The bottom line is.... VMA chest rewards are terrible.
Why is it Ok for someone to run it one time and get a sharpened inferno/lightning/etc. and someone else has to run it 300 times for the same result?
Short answer - It's not. This stupid system needs to change. Make the items trade-able with others that completed vma, put in a token system, reduce the friggin trait pool... ANYTHING. I. can. not. understand.... why ZOS keeps this crap in place. Not one bit.
It would be JUST like if they added all traits for VO or IA jewelry in trials... people would be running trials for a year + just to get one jewelry set with perfect traits - oh and you couldn't trade/sell them to anyone... would that fly? highly doubt it. But for some reason, it's ok for VMA? give me a break.
MLGProPlayer wrote: »
A token system requiring 100 completions (or any arbitrary number) to get whatever weapon you want would be a perfect solution. Everyone would have to work hard for their weapon, but everyone would be assured that they receive a reward in the end.
The current system is like going to work and being told you might get paid.
That's right, so that within finite and pretty short amount of time - couple of months tops - everyone in the endgame will have exactly the same setup and there will literally be nothing to hope to loot in the game. Why have rare gear that only X% of players will have? No, let's give it to 100% of those who want it, everyone should get a trophy for participation.
But why stop there? Would you say a person with all maxed crafts and motifs is lazy? Of course not. Let's make vMA weapons or those tokens drop from crafting writs, too.raidentenshu_ESO wrote: »You can't possible be serious and defend ZOS and their crappy RNG system by calling other players lazy just because they didn't win the RNG lottery, and uses this forum as a venting mechanism to release some steam off of their chest..
It's crappy, but still much better than the system that gives BiS gear for token resulting in everyone having BiS gear very soon. That will lead to the situation where there's no rare gear. ANd this will inflate the damage requirements for any group content including dungeon finder. Don't remember all those "elitists kicked me" threads? Oh there would be many many more.
mr_wazzabi wrote: »ViciousVamps1 wrote: »DurzoBlint13 wrote: »to add another layer of RNG into a game plagued with bad RNG, piled on top of the fact that RNG should never be used as a loot system in the first place....its just lazy and unimaginative game design
Rng Isn't lazy its lazy players that just want to be given everything without working for it
I wouldnt call the players that ran vma 500 times without getting their desired weapon lazy
vMA is something that ensures revenues for Black Desert Online by filtering a significant amount of competitive end game players out of the game due to RNG frustration and sending them to the pretty much only alternative out there (BDO).
To add to that system, when vMA launched, it handed out BiS weapons in Sharpened and Precise like candy, before ZOS decided to add the *** traits to make it unrealistic to get the desired weapon anymore. Take me as an example: over 550 runs by now, not a single Sharp or Precise Inferno, including constant leaderboard rewards.
Thus, truly dedicated, competitive players are driven out of the game due to unfair end game competition, as there is no way one can compete with players that have vMA weapons if you don't have them on your own.
I'm mainly playing Black Desert at the moment and I'm in a guild there with over 70 players that are ALL there just because of vMA RNG. All of them are able to close their eyes and beat the arena in slightly above 30 min, as most of them ran it even more than I did. Absolutely all of them are hardcore gamers that see gaming as their main hobby and spend a significant amount of their income on the game they play. Yet, ZOS decided to drive them out. Maybe there's a bigger plan to this, keeping the end game competition thin.
Fun fact, ZOS knows all that. They even know the BDO guild. Yet, with Homestead they finally made the decision that nothing will change. Skilled end game players will continue to be filtered out of the game.Bigevilpeter wrote: »It still takes me over an hour to finish it only to get completely useless S&B or a powered lighting staff!!
If it takes you 1 hour to finish you're far away from being anywhere close to get what you want. As I said, 550 runs here, no Sharp or Precise Inferno. By that time it'll take you ~30 min. You'll get there.raidentenshu_ESO wrote: »At least Mannimarco's vMA staff looks better
I wonder how how years or century he had to grind to get that sharpened staff?
Mannimarco was here before the Dark Brotherhood patch. That's when vMA weapons only dropped in good traits and a leaderboard spot guaranteed you a weapon in a good trait. So, I'm guessing around 10 to 15 runs. That's about the average of what it took people to get their vMA weapon back then, before ZOS decided to pollute the leaderboard with *** traits. That's also where most end game players you will meet that haven't quit yet have their vMA weapons from. They never endured a 1000 run grind without reward.
People that got Sharpened vMA Infernos after the trait pollution patch are so rare, most of them are known by name cross-platform and even in BDO.