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Ghost-Shot wrote: »If you are paying 400g a flower for any alchemy mat you are doing it wrong, on PC/NA even columbine is down to like ~240g per thanks to tel var flower bags.
s7732425ub17_ESO wrote: »Umm... you are like a year too late on this.
I noticed this a long, long time ago and bought hundreds of nirns from guild stores when they were still selling for 30e. The early bird catches the worm.
Aside than writs there was no other real use for Nirnroot. Until poisons were introduced. And then there was a real non-writ use for Nirnroot.nornroot was this way for ages and ages and it was GOOD because there was no other real use for the crap.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Its been mentioned before: 3 out of 4 max tier alchemy writs require 3 nirnroot to complete. Nirnroot is now trading for 400g and even at at price it is hard to find at the guild traders. Combine that with alchemy writs generally rewarding only 2 writ vouchers and it basically makes alchemy writs useless. Its also just weird to keep on asking for the same mats. Why not just ask for 3 random reagents or at least a larger subset. I am a Lord of great renown and own a huge castle, I will be damned if I am going to go around lake and rivers like a common peasant looking for nirnroot!
Ghost-Shot wrote: »If you are paying 400g a flower for any alchemy mat you are doing it wrong, on PC/NA even columbine is down to like ~240g per thanks to tel var flower bags.
No, it's not a critically necessary reagent for poisons, but it's a useful one for poisons. In other words, it's now like most reagents: it's useful for making some stuff, and not useful for others.
Some yeah it increased but there are lotsa poison options and i dont recall nirnroot being critical necessarily. but it depends on what you prefer your poisons to do.
i was more into the gradual drain health or drain health or vulnerability effects and it seemed many pvpers were more into the stat drain ones and nirnroot is none of those. But for sure some did bit i never saw massive spikes or questions about nirnroot until the tier-10 writs use went higher - and always for writs use cited as the culprit for the increases - not "so good in poisons."
Course, now that vulnerability comes from lightning sticks... some thinking may change.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
[*] a) they share spawn points with Hyacinth and Water sources, so you only find them spawned 1/3 of the time,
Tan9oSuccka wrote: »Nirnroot? Seriously?
People must be incredibly lazy. You can't walk five feet without tripping on it.
Tan9oSuccka wrote: »Nirnroot? Seriously?
People must be incredibly lazy. You can't walk five feet without tripping on it.
@scorpiodog there kind of is an alchemy hireling. The Shadowy Supplier passive in the Dark Brotherhood skill line. If you pick the "potions and poisons" option when talking to Remains-Silent once a day (it's actually a 20 hour timer much like mount upgrades) you'll either get some garbage potions, or (more often) alchemy supplies. Or sometimes a vial of poisoned blood as a furniture item. The furniture item is supposed to be a very rare drop, but I've had 12 characters collecting items from Remains-Silent every day since Homestead dropped, and I think I'm now at about a dozen vials of poisoned blood...scorpiodog wrote: »Tan9oSuccka wrote: »Nirnroot? Seriously?
People must be incredibly lazy. You can't walk five feet without tripping on it.
That was before 1T. Now that it is more pricey anyone with a brain picks up them up and sells them as soon as they spawn. I revisited all the places I remember that I used to "trip over" nirnroot and it's always gone.
But in addition tot he question of the OP, my question is: Why is Alchemy the only craft without hirelings? I have thousands of all other mats, hundreds of solvents, dozens of all other Alchemy Reagents, but only 2 Nirnroot, lol. I'm not saying we should have thousands of Nirnroot like Equipment Mats, but maybe at least a hireling that gives mostly worms and stuff and then occasionally a usefull alchemy mat?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I totally agree with your post, but it's worth pointing out that of all of the alchemy master writs I've done since Homestead dropped, about half have been for 2 writ vouchers, and about half have been for 5 writ vouchers. It seems that the difference is whether it asks you to craft poisons or potions.The main point remains that its simply unbalanced to have an entire writ category come at the costs of a single reagent with a pretty lousy spawn rate. It simply does not add anything to the fun or challenge of the game. Is it really fun to have to farm around water for the stuff... not really. Is it worth it to bite the bullet and buy the stuff at inflated prices... not really. Its just a dumb way of making one type of crafting writ really unattractive and that cannot be what ZOS had in mind with this. Its also the only writ type that has this built in.
I do think that the price of nirnroot is going to plateau at the current level and come down after. People are not going to be willing to spend time or gold on a tiny chance of getting 2 writ vouchers. The math is simply not going to work any more beyond 300g each.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
No, it's not a critically necessary reagent for poisons, but it's a useful one for poisons. In other words, it's now like most reagents: it's useful for making some stuff, and not useful for others.
Some yeah it increased but there are lotsa poison options and i dont recall nirnroot being critical necessarily. but it depends on what you prefer your poisons to do.
i was more into the gradual drain health or drain health or vulnerability effects and it seemed many pvpers were more into the stat drain ones and nirnroot is none of those. But for sure some did bit i never saw massive spikes or questions about nirnroot until the tier-10 writs use went higher - and always for writs use cited as the culprit for the increases - not "so good in poisons."
Course, now that vulnerability comes from lightning sticks... some thinking may change.
And of course the increase in prices has nothing to do with it being useful for poisons, but the point is that if it was no longer needed for the vast majority of writs, it wouldn't go back to being basically completely useless like it was before writs. Instead it would be roughly as useful as a variety of other reagents.
You went from talking about whether there was any use for Nirnroot outside of writs, to talking about whether the uses for it outside of writs make it something worth selling for a profit or not. Those are two entirely different concepts.No, it's not a critically necessary reagent for poisons, but it's a useful one for poisons. In other words, it's now like most reagents: it's useful for making some stuff, and not useful for others.
Some yeah it increased but there are lotsa poison options and i dont recall nirnroot being critical necessarily. but it depends on what you prefer your poisons to do.
i was more into the gradual drain health or drain health or vulnerability effects and it seemed many pvpers were more into the stat drain ones and nirnroot is none of those. But for sure some did bit i never saw massive spikes or questions about nirnroot until the tier-10 writs use went higher - and always for writs use cited as the culprit for the increases - not "so good in poisons."
Course, now that vulnerability comes from lightning sticks... some thinking may change.
And of course the increase in prices has nothing to do with it being useful for poisons, but the point is that if it was no longer needed for the vast majority of writs, it wouldn't go back to being basically completely useless like it was before writs. Instead it would be roughly as useful as a variety of other reagents.
Maybe - it may for you.
but i have been using poisons and potions since they dropped and frankly, nirnroot almost never got used. many reagents are useful in potions and some are critical in potions.
Some are useful in potions and some are critical in potions
Some have overlaps in both.
nirnroot as far i i ever saw as just useful but not critical in some potions that weren't the main go-getter must have potions... so when it comes to value outside of writs it still the bottom of the heap for me and without writs i would have no problem casually sustaining it supply which means its sale value is NIL.
"having a use" does not equate to sellable when free stuff is an option in casual play. having a use that consumes it faster than the casual gain... that creates sale value.
But again, there may be some niches of play where nirnroot is needed in such supply that its consumption exceeds casual acquisition and so it certainly could be a more worthwhile market value.
But if many more gain more than they use - that market value wont be high at any rate.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I am a Lord of great renown and own a huge castle, I will be damned if I am going to go around lake and rivers like a common peasant looking for nirnroot!

You went from talking about whether there was any use for Nirnroot outside of writs, to talking about whether the uses for it outside of writs make it something worth selling for a profit or not. Those are two entirely different concepts.No, it's not a critically necessary reagent for poisons, but it's a useful one for poisons. In other words, it's now like most reagents: it's useful for making some stuff, and not useful for others.
Some yeah it increased but there are lotsa poison options and i dont recall nirnroot being critical necessarily. but it depends on what you prefer your poisons to do.
i was more into the gradual drain health or drain health or vulnerability effects and it seemed many pvpers were more into the stat drain ones and nirnroot is none of those. But for sure some did bit i never saw massive spikes or questions about nirnroot until the tier-10 writs use went higher - and always for writs use cited as the culprit for the increases - not "so good in poisons."
Course, now that vulnerability comes from lightning sticks... some thinking may change.
And of course the increase in prices has nothing to do with it being useful for poisons, but the point is that if it was no longer needed for the vast majority of writs, it wouldn't go back to being basically completely useless like it was before writs. Instead it would be roughly as useful as a variety of other reagents.
Maybe - it may for you.
but i have been using poisons and potions since they dropped and frankly, nirnroot almost never got used. many reagents are useful in potions and some are critical in potions.
Some are useful in potions and some are critical in potions
Some have overlaps in both.
nirnroot as far i i ever saw as just useful but not critical in some potions that weren't the main go-getter must have potions... so when it comes to value outside of writs it still the bottom of the heap for me and without writs i would have no problem casually sustaining it supply which means its sale value is NIL.
"having a use" does not equate to sellable when free stuff is an option in casual play. having a use that consumes it faster than the casual gain... that creates sale value.
But again, there may be some niches of play where nirnroot is needed in such supply that its consumption exceeds casual acquisition and so it certainly could be a more worthwhile market value.
But if many more gain more than they use - that market value wont be high at any rate.
To put it simply:
Previously there was really no use for Nirnroot other than writs.
Since the introduction of poisons there is.
That use may or may not make it worth selling if writs were changed to stop requiring it so frequently - I frankly don't care about what the market price is for it one way or the other.
Tan9oSuccka wrote: »Nirnroot? Seriously?
People must be incredibly lazy. You can't walk five feet without tripping on it.
One of the main problems is that Nirnroot, along with the mushrooms, are one of the few ingredients that doesn't come from a survey map. I've always maintained that the easiest solution would be for ZOS to rotate the Reagents. I could easily handle loosing 3 Columbine if it's done only once every 26 days. Throw in all the solvents/olis and you could extend that to 44 days. I think most of us alchemists could afford to loose 3 of any one ingredient every 26 or 44 days.
Got 330 nirn. How many would you like to buy?