I made a fishing pond. It's got fishies but no sand dollars or a starfish yet :-(
Seems like a fancy lord could afford some 400g nirnroot
I have 439 of em after doing 40 writs a day since Homestead dropped - guess you need Shadowy Supplier and Hirelings on every character. Solves a lot of farming problems.
One of the main problems is that Nirnroot, along with the mushrooms, are one of the few ingredients that doesn't come from a survey map. I've always maintained that the easiest solution would be for ZOS to rotate the Reagents. I could easily handle loosing 3 Columbine if it's done only once every 26 days. Throw in all the solvents/olis and you could extend that to 44 days. I think most of us alchemists could afford to loose 3 of any one ingredient every 26 or 44 days.
and those who manage their nirnroot vs writs supply just fine get what exactly from this "solution" of yours? They lose 3 columbine as often as they lose nirnroot? Their surplus nirnroot wont be sellable all that well so... they just get the shaft.
Should those folks send you personally thank you notes every christmas for so "solving" their problems?
Adding a "OSOB" which lets you "fill" the nirnroot part of the order with three random reagents if you want to gives you the random screw you so desperately seek and lets them avoid it and stick to the nirnroot option they have already got figured out.
Why do you feel its not only necessary to get your itch scratched but to mess over those who don't have this problem too?
Do you not like them?
Did they steal "your" nodes?
it always seems so often "how can i shaft someone else while getting my fix even if other non-shafting options exist" is the first choice some folks go to.