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Trading system needs improvement

Lyserus
Lyserus
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Last time I check there are more than 800guilds on PCNA that have ever win a bid. and of course the number is increasing.
Yet we only have like 100+ trader, and many of them located in the wild land and only purpose is let the GM tell others they have a trader, but doesn't sell any.

The current system is kinda fun, but it is hard for guilds with newplayers and casual players. Not saying it is unacceptable, but those guilds should have a chance to sell their things.

Here is my suggestion:
For Every trader it will hold three guilds (the highest three bids), but the second guild suffers 10% price penalty, third place 20%, so the price shown on the selling list is actually higher than the actually price, the income to sellers won't Change but buyers of course prefer cheaper stuff. And the trader of course shows only the first guild's banner and name.
This way bidding and trading system won't Change much, only allowing more guilds to anticipate.
Edited by Lyserus on February 21, 2017 3:43PM
  • Nifty2g
    Nifty2g
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    Just remove guild traders for an auction house.
    The exploiting of guild traders and market flooding really messes with this game
    #MOREORBS
  • SantieClaws
    SantieClaws
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    Khajiit will repeat a suggestion or two here that she has made before.

    We most certainly need more trading outposts yes. Trading is an important part of life in Tamriel but the number of guilds greatly exceeds the number of traders available. Therefore in any given week yes a large number of guilds are guaranteed to be excluded from obtaining a trader. Khajiit she thinks this is not right.

    Khajiit has also heard rumours of dubious goings on where a guild is formed and then later dissolved so it can act as a back up trader bid should the preferred one not be obtained.

    Therefore khajiit she suggests the prompt construction of some caravanserai. Several new trading hubs. Perhaps one for every zone. Retail destinations yes also perhaps with accommodation and food for travellers.

    If there is not room on the existing landscape then perhaps some new trading islands? Perhaps even find some way of integrating the trading system with the housing system as this would provide greater trading space within Tamriel. Of course for this to work you would probably need a permission system that allows all to enter unless specifically excluded.

    Of course many would prefer the significant overall of the present trading system to something more global but we have been told so many times we are flogging a dead auction horse with this approach yes.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • ChuckyPayne
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    This is "dirty" topic. I remember when start GW2 released and auction house intoduced. Bots -> everthing has low price. But the fact yes, after they fix it, it a very well build system. The no1 auction house I has ever seen.

    If here would be auction house,
    pros:
    - easy to find and buy everthing -> good benefit casual players

    cons:
    - big trader players will more difficult trades, but if they do good trades in GW2 this player base here too can do same :)
    - everything will be much much lower, and the market will be flooded with worthless items.


    I had to'd be happy if they fix, improve, make user friendly search function.
    for example: Unknown motif XY page 1 ... page 2 ... page 10 ... page 30 0 result and only 1 single seach = 5 minute and lots server query.

  • Vipstaakki
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    Nifty2g wrote: »
    Just remove guild traders for an auction house.
    The exploiting of guild traders and market flooding really messes with this game

    Auction house is not the solution. If anything, it would only make the situation worse.
  • WalkingLegacy
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    Adding more traders throughout the game world does not sound fun. Having to visit and search through multiple isn't fun. (My feelings)

    I want a global centralized auction house but I've learned to live with the current trader system.
  • Cherryblossom
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    I've said since launch that the system is broken because it's not inclusive of the whole community.

    This results in;

    the wealth in a small percentage.
    Lack of supply as only a small percentage of the community can sell to the community, this results in higher prices.
    Lack of variety, as people will only put up that which sells easily.
    Market manipulation as the prices are controlled by so few.
    it's a time waste for both sellers and buyers (not helped by the worst UI in any game)

    Many who defend this broken system do so because they are in the limited Guilds available, they also forget that traders are a sticky plaster to the broken system at launch. (for those that don't remember, you were only able to buy from other guilds in keeps in PVP!)
    for the majority of the community the best they can hope for is to be able to trade to 2500 other members, but who ever belongs to 5 full guilds!

    ZOS doesn't care though, player experience is not that important it would seem.



  • Spacemonkey
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    Khajiit will repeat a suggestion or two here that she has made before.

    We most certainly need more trading outposts yes. Trading is an important part of life in Tamriel but the number of guilds greatly exceeds the number of traders available. Therefore in any given week yes a large number of guilds are guaranteed to be excluded from obtaining a trader. Khajiit she thinks this is not right.

    Khajiit has also heard rumours of dubious goings on where a guild is formed and then later dissolved so it can act as a back up trader bid should the preferred one not be obtained.

    Therefore khajiit she suggests the prompt construction of some caravanserai. Several new trading hubs. Perhaps one for every zone. Retail destinations yes also perhaps with accommodation and food for travellers.

    If there is not room on the existing landscape then perhaps some new trading islands? Perhaps even find some way of integrating the trading system with the housing system as this would provide greater trading space within Tamriel. Of course for this to work you would probably need a permission system that allows all to enter unless specifically excluded.

    Of course many would prefer the significant overall of the present trading system to something more global but we have been told so many times we are flogging a dead auction horse with this approach yes.

    Yours with paws
    Santie Claws

    I like that ol' Gidorick Caravan idea!! lol
    -Also for the island, it could be the daedric realm of Clavicus Vile!! (Prince of Bargains), I always thought it was a bit weird there was only one daedric realm shown on the Nirn map when clearly there is place for a good dozen others...


    Allow me to shamelessly input my own idea: https://forums.elderscrollsonline.com/en/discussion/323769/guild-traders-modification-idea
  • Artis
    Artis
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    Lyserus wrote: »
    Last time I check there are more than 800guilds on PCNA that have ever win a bid. and of course the number is increasing.
    Yet we only have like 100+ trader, and many of them located in the wild land and only purpose is let the GM tell others they have a trader, but doesn't sell any.

    The current system is kinda fun, but it is hard for guilds with newplayers and casual players. Not saying it is unacceptable, but those guilds should have a chance to sell their things.

    1. That's normal. They can't change the number of traders depending on the amount of players. Players have all tools to trade - traders are just a little something on top. Players who aren't in top guilds can always compete for traders in cyrodiil and make/join large 500-member guilds to trade with others.
    2. Traders in the wild do sell just fine. Just need to price your stuff accordingly. A lot of players go out to the wild to find good deals. And yes they do buy things that are priced well. Also - everyone who does their raw mats refinining business or flipping businesses port to every single traders and buy everything that's not overpriced and can bring profit.
    3. It is fun, but those guilds do have a chance to sell things. Everyone can bid on traders + there are traders in cyrodiil + trading inside the guild.

    the wealth in a small percentage.
    Just like in real life. Just like it always will be in any system that isn't controlled. If you assume that sales are distributed normally, integrate it and you'll see that most wealth will be focused at the top.
    Lack of supply as only a small percentage of the community can sell to the community, this results in higher prices.
    It's a megaserver. One AH would mean prices being too low. What you're saying is countered by the amount of stores - there are traders in different towns. A seller can always Players who have and want to sell things that are in demand are in trading guilds and looking for ways to sell. But yeah there are players who join trade guilds to empty their inventory and sell some random stuff that nobody needs - just whatever they pick up. Anyway, the supply of things in demands is just fine.
    Lack of variety, as people will only put up that which sells easily.
    AH wouldn't fix it. Nothing would fix it. That is supply-demand law in action. Why would I list something and waste a slot on something that won't sell? That also should encourage people to price their stuff accordingly.
    Market manipulation as the prices are controlled by so few.
    They aren't controlled by anyone. Players can only have up to 30 slots per guild and only 5 guilds. You can't control prices like that. In fact, I know a lot of players buying gold mats and such pre-Homestead trying to then control prices and make profit after. But no. The supply is so huge that they are still dropping in price.
    it's a time waste for both sellers and buyers (not helped by the worst UI in any game)

    Many who defend this broken system do so because they are in the limited Guilds available, they also forget that traders are a sticky plaster to the broken system at launch. (for those that don't remember, you were only able to buy from other guilds in keeps in PVP!)
    for the majority of the community the best they can hope for is to be able to trade to 2500 other members, but who ever belongs to 5 full guilds!

    ZOS doesn't care though, player experience is not that important it would seem.
    Yeah UI should be improved, totally agree. And no, not 2500 other members at best. You're forgetting about cyro traders they can always capture. And they can always join one of the guilds with a trader. Most of them are not full. I think you're overestimating the population of the game.

  • c0rp
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    One AH on a megaserver....LOL. These people have no clue what they are talking about OR asking for. I'd prefer to play a game that actually has some form of an economy that is not dominated by bots thank you.

    /deadhorse
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • SanderBuraas
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    c0rp wrote: »
    One AH on a megaserver....LOL. These people have no clue what they are talking about OR asking for. I'd prefer to play a game that actually has some form of an economy that is not dominated by bots thank you.

    /deadhorse
    @c0rp

    Your signature is honestly so good. The two remaining should be in the game already. I've written two threads (1, 2) regarding block before, and I still stand by what they say.
  • AlnilamE
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    And yet, every week there are traders that go unbid and are free to be taken by the first comer.

    And there have been quite a few new trading guilds coming in from what I have seen.

    Of course, if everyone wants one of the traders in Rawlk'ha they will be unhappy. But most of the out of town traders are close to a wayshrine and pretty feasible.
    The Moot Councillor
  • Cpt_Teemo
    Cpt_Teemo
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    Nifty2g wrote: »
    Just remove guild traders for an auction house.
    The exploiting of guild traders and market flooding really messes with this game

    They really should have just made a server wide auction house to begin with anyway
  • Cpt_Teemo
    Cpt_Teemo
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    c0rp wrote: »
    One AH on a megaserver....LOL. These people have no clue what they are talking about OR asking for. I'd prefer to play a game that actually has some form of an economy that is not dominated by bots thank you.

    /deadhorse

    But it is dominated by bots still, they're everywhere in the game and also TTC is already an auction house basically as it is.
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