Adapt or die, we didn't all quit when they removed soft caps, we didn't all quit when they added CP, we didn't all quit when they capped CP etc.
If you care about PvP you care about PvP not a specific build in PvP.
I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.
I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.
Well nonCP greatly favor all dmg oneshot builds over a sustain combat approach (bc sustain profits more from cp than dmg does)
Since most of your builds revolved around high dmg instantkills without the enemy fighting back (atleast the ones i heared about) you naturally prefer a campaign where that is the most promising playstyle approach.
asneakybanana wrote: »If it's done right it could be really good. But imo zos are just going to remove CPs and say here you go blanket change no individual balancing and then everything will be broken for the next year just like when they changed the battlespirit and it was rip DKs for over a year.
asneakybanana wrote: »Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.
The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.
I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.
Well nonCP greatly favor all dmg oneshot builds over a sustain combat approach (bc sustain profits more from cp than dmg does)
Since most of your builds revolved around high dmg instantkills without the enemy fighting back (atleast the ones i heared about) you naturally prefer a campaign where that is the most promising playstyle approach.
If you ask me, it is exactly the other way around. Fast kill is more likely to happen in CP campaign than no-CP campaign. Also sustain is king in no CP campaign and stam Sorcs (dark deal) should be fixed.
Izanagi.Xiiib16_ESO wrote: »Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.
Izanagi.Xiiib16_ESO wrote: »Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.
Maelstrom, vTrials, literally every vHM dungeon. Please tell me again how PVP is going to suffer, PVP that already has a no cp campaign. PVE is literally balanced with CP in mind.
Izanagi.Xiiib16_ESO wrote: »Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.
Maelstrom, vTrials, literally every vHM dungeon. Please tell me again how PVP is going to suffer, PVP that already has a no cp campaign. PVE is literally balanced with CP in mind.
ZoS will never remove CP from PvE.
asneakybanana wrote: »Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.
The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.
asneakybanana wrote: »asneakybanana wrote: »Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.
The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.
I mean I play what is the most efficient and right now that's destro nb. I dont really care if I couldnt sustain but it's the fact that w/ cp removal we will have less dmg and less sustain and its already tough enough to kill tanks imagine w/ no cp dmg bonus. If they were to leave dmg as it is and nerf my sustain fine or if they were to nerf dmg but leave sustain fine but nerfing dmg and sustain forces everyone into this weird full sustain seducer/lich type setup where you have to sacrifice a decent amount of dps sets on top of the dps you already lost it's just going to be terrible.
I like the Champion Point System, but were it to be removed from all campaigns indefinitely, it wouldnt make me quit ESO pvp. You just adapt. How many "Legacy" players quit because they blame changes to the gameplay but really they just couldnt adapt to the times? A lot.
I do have a concern though: lets say all this works out and they deem this test a success and determine this is the future of ESO PVP - so now instead of varied campaigns, they are all pretty much the same - will we see more campaign closures? the fact that we have about 25% of pollers stating they'd quit the game if this happens is a problem.
Cramming all players into just 2-3 campaigns gives you a Trueflame experience. I dont want a Trueflame experience all the time. I think its silly. Yes Trueflame battles can be very exhilarating and intense and fun - but it gets old quick. you need intermittent "water cooler" moments otherwise youre doing the same repetitive thing over and over. zerg crashes into zerg, ulti bomb, pull back, rezz dead, do it again, blah blah blah. lag because not all gaming computers are the same.
any way, Im indifferent either way. ESO pvp is and always has been fun for me. I dont do it all the time and maybe thats why it stays fresh. you eat and drink the same food all the time, you get tired of it. there is so much to do in this game i log in everyday feeling like i just dont have the time for it all.