If Champion Points were removed from all campaigns would you quit PVP?

  • Mojomonkeyman
    Mojomonkeyman
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    I'd like to mention something else
    Turelus wrote: »
    Adapt or die, we didn't all quit when they removed soft caps, we didn't all quit when they added CP, we didn't all quit when they capped CP etc.

    If you care about PvP you care about PvP not a specific build in PvP.

    I do care, I just don`t think no-cp campaigns are a desriable pvp experience in its current state. And I know how much effort ZOS puts into balancing - very little, very infrequent. Means I will probably have to cope with the worst incarnation of eso pvp possible for a long time.
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  • leepalmer95
    leepalmer95
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    Yes
    If they literally just strip and not fix issues with balance they yeah. If zos decide to take another 'nerf everything' approach instead of fixing problems.

    Stam sorc still sustains very well in non cp, they don't give up much dmg.

    Other classes such as mag dk take a very large hit in sustain.

    I don't believe cp is the issue, it's more the mass spam of flashy skills.

    I'd give it a go but it's not nice seeing all your hard work of levelling just threw away.
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  • Dracindo
    Dracindo
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    No
    No CP, less thinking required for building. It's hard making a build that suits you, especially if new things get added and thrustworthy equipment suddenly becomes useless or less effective. If they'd remove CP and armor set bonusses from all campaigns, then the game would be more skill-based, relying on your max. CP level equipment and skill slots.

    But I'm rambling here, so, no, this would not make me quit pvp, it will only entice me more to play.
  • Alcast
    Alcast
    Class Representative
    No
    I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.
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  • Derra
    Derra
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    Yes
    Alcast wrote: »
    I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.

    Well nonCP greatly favor all dmg oneshot builds over a sustain combat approach (bc sustain profits more from cp than dmg does)

    Since most of your builds revolved around high dmg instantkills without the enemy fighting back (atleast the ones i heared about) you naturally prefer a campaign where that is the most promising playstyle approach.
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  • Takllin
    Takllin
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    I'd like to mention something else
    On the assumption that they don't rework it or replace it with something else, yes.

    Otherwise, no.
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  • Bashev
    Bashev
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    No
    Derra wrote: »
    Alcast wrote: »
    I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.

    Well nonCP greatly favor all dmg oneshot builds over a sustain combat approach (bc sustain profits more from cp than dmg does)

    Since most of your builds revolved around high dmg instantkills without the enemy fighting back (atleast the ones i heared about) you naturally prefer a campaign where that is the most promising playstyle approach.

    If you ask me, it is exactly the other way around. Fast kill is more likely to happen in CP campaign than no-CP campaign. Also sustain is king in no CP campaign and stam Sorcs (dark deal) should be fixed.
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  • Lore_lai
    Lore_lai
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    No
    If it's done right it could be really good. But imo zos are just going to remove CPs and say here you go blanket change no individual balancing and then everything will be broken for the next year just like when they changed the battlespirit and it was rip DKs for over a year.

    This.
    If ZoS would take things into consideration then HELL YEAH!!
    But many things are balanced with full-CP in mind. No blanket-removal pls!

    Can't agree on the RIP DK part tho. I know some uber-OP DKs (players) who were shreking things pre-buff.
    You know who you are. <3
  • Subversus
    Subversus
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    Yes
    Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.
  • Leandor
    Leandor
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    I'd like to mention something else
    I don't think I would. But what would happen is that I choose one of my 12 chars and update the equipment only on that one.

    I have neither the time nor the resources to bring all 12 up to the changed situation.

    Yes, I would be dissapointed if they decide to completely remove character progression from PvP. I would be more likely to be swayed to test/play other games. But stop PvP? I really don't think so.
  • LDK
    LDK
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    Satiar wrote: »
    Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.

    The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.

    Sneaky hits purge?

    Edited by LDK on February 21, 2017 10:26AM
  • olivesforge
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    I'd like to mention something else
    If it fixes what ails cyrodiil, sure. If not, no.
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  • pjwb16_ESO
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    I'd like to mention something else
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  • Takllin
    Takllin
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    I'd like to mention something else
    Bashev wrote: »
    Derra wrote: »
    Alcast wrote: »
    I actually enjoy NO CP pvp more then I do CP pvp. CP campaigns are just stupid currently with all those permablockers& shieldspammers around. Sure, on NO CP you can do that too but you will not do anything else beside that otherwise RIP resources.

    Well nonCP greatly favor all dmg oneshot builds over a sustain combat approach (bc sustain profits more from cp than dmg does)

    Since most of your builds revolved around high dmg instantkills without the enemy fighting back (atleast the ones i heared about) you naturally prefer a campaign where that is the most promising playstyle approach.

    If you ask me, it is exactly the other way around. Fast kill is more likely to happen in CP campaign than no-CP campaign. Also sustain is king in no CP campaign and stam Sorcs (dark deal) should be fixed.

    It can be either way. Imo CP gives you options to deal with high burst. On non-CP if someone hits you with a big burst (which is still extremely easy to do on non-CP) it is much, much harder to recover from it. I don't mean it's harder to recover because you don't know how to play without CP. I mean in order to not instantly die you're going to expend a huge chunk of resources that there's a far better chance you're never going to get back during the fight. Simply put if you open on me from stealth, or crit rush dawnbreaker me because ZOS decided kiting isn't allowed in this game you immediately have a much higher chance of winning that fight than you do on a CP campaign.
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    I'd like to mention something else
    Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.
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  • Subversus
    Subversus
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    Yes
    Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.

    Maelstrom, vTrials, literally every vHM dungeon. Please tell me again how PVP is going to suffer, PVP that already has a no cp campaign. PVE is literally balanced with CP in mind.
  • Bashev
    Bashev
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    No
    Subversus wrote: »
    Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.

    Maelstrom, vTrials, literally every vHM dungeon. Please tell me again how PVP is going to suffer, PVP that already has a no cp campaign. PVE is literally balanced with CP in mind.

    ZoS will never remove CP from PvE.
    Because I can!
  • CritsTheBed
    CritsTheBed
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    No
    Zos has completely ignored cyro for how long and they're now actually doing something. Stop for a second and really think about that. Maybe it's not the perfect test for your build or whatever but they're giving some attention. Appreciate that because it's something. TF is a nightmare when pop locked and everyone knows it. Why in the world would you not want to help them test the game you play to try and make it better. Not saying this will fix everything but they're at least doing something. Appreciate that if nothing else.
  • Subversus
    Subversus
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    Yes
    Bashev wrote: »
    Subversus wrote: »
    Removing more content without replacing it or providing something new is a pattern with ESO so far. Cyrodiil PVP has been declining for years without fresh content. Rewards have got worse as has the combat. I don't like the CP system particularly but it's removal will lead to even more imbalance when it comes to balancing skills between PVE and PVP and it's not PVE that is going to suffer.

    Maelstrom, vTrials, literally every vHM dungeon. Please tell me again how PVP is going to suffer, PVP that already has a no cp campaign. PVE is literally balanced with CP in mind.

    ZoS will never remove CP from PvE.

    No cp pvp without it affecting pve would be pretty nice then. I actually am enjoying azuras a whole lot more than tf lol!
  • Enodoc
    Enodoc
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    No
    Anything that leads to PvP being based on player skill and not raw power is good in my book.
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  • pmn100b16_ESO
    pmn100b16_ESO
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    No
    These leet pvpers who are pvping 24/7 saying they'll quit if champ points are removed.

    LOL, like thats going to happen. You wouldn't know what to do with yourself.
  • Xsorus
    Xsorus
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    No
    You basically have to build around no CP..even taking my Spinner/Lich over on my Sorc required me to pickup atronach...

    Stamina Sorcs are also incredibly powerful on that server thanks to Dark Exchange.

  • Ishammael
    Ishammael
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    No
    Subversus wrote: »
    Lmfao I'd love to see you hypocritical *** complete maelstrom or vet CoS/RoM without cp.

    You understand that Wheeler is disabling CP in... Cyrodiil, right? Nothing is going to happen to PvE
  • Rickter
    Rickter
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    No
    I like the Champion Point System, but were it to be removed from all campaigns indefinitely, it wouldnt make me quit ESO pvp. You just adapt. How many "Legacy" players quit because they blame changes to the gameplay but really they just couldnt adapt to the times? A lot.

    I do have a concern though: lets say all this works out and they deem this test a success and determine this is the future of ESO PVP - so now instead of varied campaigns, they are all pretty much the same - will we see more campaign closures? the fact that we have about 25% of pollers stating they'd quit the game if this happens is a problem.

    Cramming all players into just 2-3 campaigns gives you a Trueflame experience. I dont want a Trueflame experience all the time. I think its silly. Yes Trueflame battles can be very exhilarating and intense and fun - but it gets old quick. you need intermittent "water cooler" moments otherwise youre doing the same repetitive thing over and over. zerg crashes into zerg, ulti bomb, pull back, rezz dead, do it again, blah blah blah. lag because not all gaming computers are the same.

    any way, Im indifferent either way. ESO pvp is and always has been fun for me. I dont do it all the time and maybe thats why it stays fresh. you eat and drink the same food all the time, you get tired of it. there is so much to do in this game i log in everyday feeling like i just dont have the time for it all.
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  • Minno
    Minno
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    No
    Satiar wrote: »
    Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.

    The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.

    And then we can balance the sets to reach the right balance.
    Satiar wrote: »
    Also just flat out removing CPs encourages zerging and really hurts smaller groups fighting outnumbered. Maybe if they reintroduced dynamic ultimate but just pulling the plug on CPs right now would require everyone to cut most their dmg and stack into sustain and would make zergs pretty much untouchable. Or they can review battle spirit and increase the amount of dmg that people would do to make up for the lack of dmg bonuses from CPs might be viable but in reality that would probably just break more than it fixes.

    The power creep in this game is massively out of control. Like, I understand why you like CP: a build like yours has insane, group wiping damage, but also enough sustain to keep up shields, hit purge and be survivable. I've played the exact same spec. It's great, it's also terrible game mechanics. At this pointin ESO PvP we really can do it all, and it's just not good PvP. Infinite sustain, one shot builds, etc., all these come from CP and most would go away if CP were removed.

    I mean I play what is the most efficient and right now that's destro nb. I dont really care if I couldnt sustain but it's the fact that w/ cp removal we will have less dmg and less sustain and its already tough enough to kill tanks imagine w/ no cp dmg bonus. If they were to leave dmg as it is and nerf my sustain fine or if they were to nerf dmg but leave sustain fine but nerfing dmg and sustain forces everyone into this weird full sustain seducer/lich type setup where you have to sacrifice a decent amount of dps sets on top of the dps you already lost it's just going to be terrible.

    Tanks get buffed just as much as DD do. 25% dmg reduction in the dmg of their choosing (or 16% reduction for each without comprising CP), extra crit resistance, quick recovery to boost their healing, and the extra stats that come with the points themselves.

    You might be surprised if your build is still functional, but to say that tanks will still reign supreme, is excessive. At most a player will gear for a tank role, but will have to choose a way to sustain instead of the current system that lets them sustain/take hits/do damage.
    Edited by Minno on February 21, 2017 3:31PM
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  • Sallington
    Sallington
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    I'm all for them removing CP to put everyone on a even playing field, but they need to do some MASSIVE rebalancing if that is going to end up being the solution.


    I just wish I could have seen their faces in the conference room when they all came to the realization that their CP system was the main cause of the lag.
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  • Sallington
    Sallington
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    Also, don't take our CP without giving us back ground oils. Don't do it ZOS.
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  • Minno
    Minno
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    No
    Rickter wrote: »
    I like the Champion Point System, but were it to be removed from all campaigns indefinitely, it wouldnt make me quit ESO pvp. You just adapt. How many "Legacy" players quit because they blame changes to the gameplay but really they just couldnt adapt to the times? A lot.

    I do have a concern though: lets say all this works out and they deem this test a success and determine this is the future of ESO PVP - so now instead of varied campaigns, they are all pretty much the same - will we see more campaign closures? the fact that we have about 25% of pollers stating they'd quit the game if this happens is a problem.

    Cramming all players into just 2-3 campaigns gives you a Trueflame experience. I dont want a Trueflame experience all the time. I think its silly. Yes Trueflame battles can be very exhilarating and intense and fun - but it gets old quick. you need intermittent "water cooler" moments otherwise youre doing the same repetitive thing over and over. zerg crashes into zerg, ulti bomb, pull back, rezz dead, do it again, blah blah blah. lag because not all gaming computers are the same.

    any way, Im indifferent either way. ESO pvp is and always has been fun for me. I dont do it all the time and maybe thats why it stays fresh. you eat and drink the same food all the time, you get tired of it. there is so much to do in this game i log in everyday feeling like i just dont have the time for it all.

    Part of me is also thinking they are doing this to see how much CP adds to the balance they hope to achieve for Battlegrounds. If open cyro is bad, imagine randomly joining a 4v4v4 and the other two teams are malubeth Templars or destro pain trains.

    I think it's part stress test/part "how bad is CP confusing the current balance discussion?" But that's just my rumor-mill churning.
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  • Brynmere
    Brynmere
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    No
    I am glad they are finally doing something a bit more drastic to fix performance in PvP. I rather have a big fix and then complain/demand about balance later. It's not like CP makes everything balanced and even if it did, the lag makes Cyrodiil so frustrating.

    Looking forward to see what they find after next week.
  • IcyDeadPeople
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    I'd like to mention something else
    *duplicate
    Edited by IcyDeadPeople on February 21, 2017 4:04PM
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