Giles.floydub17_ESO wrote: »It would be a underutilized set and only useful for leveling at best. Bad for PvE for sure.
Giles.floydub17_ESO wrote: »It would be a underutilized set and only useful for leveling at best. Bad for PvE for sure.
like there's any shortage of those huh
can already think of cool builds with something like this myself
Giles.floydub17_ESO wrote: »
There is already food food that gives max stats and regen in the game. The set would be so lame it is not worth the effort for Zos.
Edit, but heck, if you guys want weak set bonuses, hey Zos, please design more junk for crafting.
I dont think you guys understand the power of such a set. This would easily be BiS for almost every PvP build. Just taking the values of green food for a certain resource would outperform every other max stat set like draugr hulk or necropotence.
Avran_Sylt wrote: »I dont think you guys understand the power of such a set. This would easily be BiS for almost every PvP build. Just taking the values of green food for a certain resource would outperform every other max stat set like draugr hulk or necropotence.
True, hadn't thought of that. My mind is still focused on vMA. While it would still be gated behind a 9 trait requirement, are there ways in which you think this issue could be rectified? Perhaps reducing the effectiveness of the bonuses of the Food/Drink buff by 25%?
It would be overpowered. I don't understand the previous replies underestimating it. For example, a blue bi-stat food gives about five thousand in each stat.