
Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.
mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.
jedtb16_ESO wrote: »mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.
its elder scrolls..... farming is part of the content.
loot everything, you never know when it'll come in handy.
raidentenshu_ESO wrote: »jedtb16_ESO wrote: »mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.
its elder scrolls..... farming is part of the content.
loot everything, you never know when it'll come in handy.
Farming should a small portion of the content, not a large chunk of it like it is right now.
raidentenshu_ESO wrote: »jedtb16_ESO wrote: »mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.
its elder scrolls..... farming is part of the content.
loot everything, you never know when it'll come in handy.
Farming should a small portion of the content, not a large chunk of it like it is right now.
Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business.
Gandrhulf_Harbard wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business.
My house Autumn's Gate cost 66,000 Gold.
Fair enough I have no issues with that price at all.
But a stack of 4 fire-wood costs 100 gold.
Meanwhile, in the living, breathing real world 4 logs of fire wood would cost me maybe £1, so by this reckoning a house should £6,600 right? When in reality even the most basic house will set me back £140,000.
So that firewood in-game should cost approx 5 gold.
Many, many housing items are currently priced at 20-30 times what they would be in any living, breathing world.
Especially one like Tamriel where raw resources are plentiful and labour is cheap.
All The Best
mr_wazzabi wrote: »Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
Taleof2Cities wrote: »"Why can't the game change to my casual playstyle?"
That's what I read in the OP.
the available furnishings from NPC vendors most notably the white common quality ones and the greens to a less extent are very reasonably priced given the rate of flow of "wealth" into the game from casual play (questing, dailies, writs etc.)
Gandrhulf_Harbard wrote: »the available furnishings from NPC vendors most notably the white common quality ones and the greens to a less extent are very reasonably priced given the rate of flow of "wealth" into the game from casual play (questing, dailies, writs etc.)
No they are not.
100 Gold for four logs for the fire - compared to a house price of roughly 65,000.
I am sure you'll say I have taken it out of context by omitting the rest of the post.
But if the first premise is wrong, the rest of the thesis can't be anything but wrong.
All The Best
mr_wazzabi wrote: »Because like it or not, ZoS tried to build a living breathing world. (Bear with me here.) And last I check building houses was an expensive business. An adventurer is at home with the wilds and makes enough money to feed himself at the end of the day.
If you want to afford something that someone painstakingly crafted with wood, brick, hammer and manual labor, you gotta give the cash.
Join a trade guild or bug zone chat, sell some things, earn some gold.
Edit: As my step mom would call it long ago: You got a champagne taste on a beer budget buddy.
Conquering demons and other nasty creatures like in dungeons and trials should be more than enough to afford homes. Right now, we need to play LESS content in order to spend time FARMING, which is not what people bought this game to do.
A vmol clear should give 100k.
Vdsa should give 20k and vma should give 10k for completion.
Flawless runs should net a double payout bonus for each of these.
Sorry but you bought an MMO buddy. Farming and Grinding go hand in hand.
Also NO! The easiest route taken is the quickest and giving people free money for completing content would break everything economically. (Also the LOOT you get from a dungeon is easily worth the values you're suggesting just for completeing it)
spending less than 90m running tier-1 writs daily on only 8 characters
Gandrhulf_Harbard wrote: »spending less than 90m running tier-1 writs daily on only 8 characters
Why use such outliers to try and prove the unreasonable to be reasonable.
Most players don't have 8 characters; I have one that is played, another that I can't bring myself to delete just yet, and a placeholder for my Warden's name.
And, given the example of the guild I am in, players that do have 4+ toons tend to only have one crafter.
You seem to make the mistake, most common it seems, of assuming everyone does things like you do them and you assume that because you think your way of doing things is "the right way" of doing things for everyone.
All The Best
NewBlacksmurf wrote: »You shouldn't tell ppl....just join a guild so you can make money. That design is set up so everyone can't make a lot
To the OP, there are ways to farm craglorn daily group dungeons (you can duo these) over and over to sale drops or decon and sell mats in trade chat possibly.
Other ideas if you steal blue items and sale 100+ a day
You can also grind delves and vendor stuff
These aren't necessarily the best or required but what I can offer to make $100k in a week casually.
yeah i have to wonder if 90-120m playtime of the easiest, safest no skills cost activity in the game is way off base for the earning enough gold to outfit to max capacity your 56-71k house ( a few more mins if you want eso+ done) just how quick do these folks want that to be achievable? (of course lotsa other money makers available - daily undaunted delves will produce draugr motifs and you can make what 10k in a split second off one of those.)
Would it taking 45m total playtime still be too long to max cap furnishings? (cut prices by maybe half)
Would 30m? Cut prices by 2/3.
i mean, if you dropped 56-71k on a house, you have gold incoming right?
you have a supply of gold sufficient to let you spend that much on ah house already in place, right?
or are they providing that gold as you leave the cold harbor tutorial now?
Go figure.
Gandrhulf_Harbard wrote: »yeah i have to wonder if 90-120m playtime of the easiest, safest no skills cost activity in the game is way off base for the earning enough gold to outfit to max capacity your 56-71k house ( a few more mins if you want eso+ done) just how quick do these folks want that to be achievable? (of course lotsa other money makers available - daily undaunted delves will produce draugr motifs and you can make what 10k in a split second off one of those.)
Would it taking 45m total playtime still be too long to max cap furnishings? (cut prices by maybe half)
Would 30m? Cut prices by 2/3.
i mean, if you dropped 56-71k on a house, you have gold incoming right?
you have a supply of gold sufficient to let you spend that much on ah house already in place, right?
or are they providing that gold as you leave the cold harbor tutorial now?
Go figure.
1) You've offered no proof your claim is truthful.
2) Even if it were you have offered no proof it is even remotely typical.
3) Even if it were you have offered no proof it is anything like "enjoyable".
You are one of those "I am alright so everyone else either sucks or is overly entitled" players.
For whatever reason RNG has treated you OK, and you just don't care that most other people do not have the same experience.
You defend the indefensible and ignore any response that is inconvenient to your "everything is rosy" mantra.
I'm beginning to suspect you should have ZOS_ at the fronmt of your name.
If everything were as rosy as you claim the game wouldn't have had to go Buy To Play; if everything were as rosy as you claim we wouldn't be seeing $100+ non-functional houses in the store, or badly reskinned $40 Elk.
A game that has happy players engaging with reasonable grinds and gating doesn't need to gouge the playerbase for $100 for a house that does nothing.
All The Best