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Solstheim would be a good setting for another DLC, but given that it's already appeared in 2 different Elder Scrolls games, I'd prefer to see other areas appear in ESO before we get to Solstheim.EleonoraCrendraven wrote: »More that enough material for another DLC, maybe??
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
...at this time.wenchmore420b14_ESO wrote: »They already stated with the Morrowind Release Video that they are not going to have Solstheim in with ESO:Morrowind...
EleonoraCrendraven wrote: »More that enough material for another DLC, maybe??
Solstheim would be a good setting for another DLC, but given that it's already appeared in 2 different Elder Scrolls games, I'd prefer to see other areas appear in ESO before we get to Solstheim.EleonoraCrendraven wrote: »More that enough material for another DLC, maybe??
This is a great summary of TES3: Bloodmoon plagiarised from TES Wikia. What has it got to do with ESO?Inhuman003 wrote: »Bloodmoon is a expansion of Morrowind in the Elder Scrolls Series. Bloodmoon features a New Chapter for Vampires and Werewolves in ESO as well as Order of the Virtuous Blood and Dawnguard. Vampires and Werewolves have earned their Title in ESO for a Chapter 1 & 2 of their own we all can add Chapter 3 & 4 because we all know there's more for the Lore.
In the Bloodmoon main quest, the player starts by doing odd jobs for the Imperials' Fort Frostmoth on Solstheim. When the fort is attacked by werewolves, the player must travel to the Nord village of the Skaal at the north of the island. The player must then perform several rituals to be accepted into the village. The player is informed of the Bloodmoon Prophecy, a ritualistic hunt led by the Daedra Lord Hircine. The Daedric Prince takes the four greatest champions on Solstheim, including the player, to his glacier home. He tells them that they must fight until only one is still living; if the player survives, they must fight one of Hircine's aspects - strength (a bear), speed (an elk), or guile (his own form). If the player wins, they must then escape from the crumbling glacier, thereby completing the main quest.
Solstheim is an island northwest of Vvardenfell and northeast of Skyrim. The climate is akin to that of Skyrim—cold and snowy. The island itself has ebony mines, which the Empire is extracting. The main imperial fort on the island is Fort Frostmoth. Solstheim is the setting for The Elder Scrolls III: Bloodmoon.
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wenchmore420b14_ESO wrote: »They already stated with the Morrowind Release Video that they are not going to have Solstheim in with ESO:Morrowind, but thats a nice thought though. I loved playing "BloodMoon"..
SantieClaws wrote: »Khajiit would prefer to have no more travel that involves either elves or doggies.
How about something finally for khajiit? We have the least everything of all the citizens of Tamriel. Very little land, few costumes - they even took away the sugar!
The answer to all our moonlight bathed dreams lies Elsweyr yes.
Yours with paws
Santie Claws
TX12001rwb17_ESO wrote: »Solstheim literally has nothing on it except for the Skaal village.
https://youtu.be/7xoSNrisyYI starkerealm wrote: »TX12001rwb17_ESO wrote: »Solstheim literally has nothing on it except for the Skaal village.
Some Dwemer ruins, a few Nordic Burial sites, and some standing stones.
AlexanderDeLarge wrote: »starkerealm wrote: »TX12001rwb17_ESO wrote: »Solstheim literally has nothing on it except for the Skaal village.
Some Dwemer ruins, a few Nordic Burial sites, and some standing stones.
Would be perfect for a smaller PVE DLC.