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Guild trader problem possibly brewing

  • xFLADNAGx
    xFLADNAGx
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    That solution will limit the available stalls even more.....Not a good suggestion.
  • xFLADNAGx
    xFLADNAGx
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    Nestor wrote: »

    What are you basing this on? I am in a guild that gets a stall in out of the way places each week and anything I list there moves in a reasonable amount of time. Is it as fast as the prime trading centers? No, but it does sell.

    I have had Stalls in many locations some with steady traffic and some without, so I am basing this on personal observation and the plain fact that it is.
  • Nestor
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    xFLADNAGx wrote: »

    I have had Stalls in many locations some with steady traffic and some without, so I am basing this on personal observation and the plain fact that it is.

    So you sold nothing in the out of the way stalls or it just took longer?

    I am in 5 guilds, 4 of which get traders on a weekly basis. The 5th guild, a rather small one, gets Kiosks in some amazing places, like Mournhold, or Rawkla, or Orisnium or Belkarth, but not on a regular basis. Anyway....Some are in trading hubs, some are in the hinterlands. All the popular items I list sell, no matter where the trader is.

    So, the plain fact is, you can sell stuff in outlying trader locations.

    Is it as fast as the main trading hubs? No, but it still moves. But, I don't play the game to make a fortune, I only sell to get rid of excess inventory. That is why I only have 6.7 Million in the bank. So, things can sell when they sell and suits my purposes just fine.

    Edited by Nestor on February 13, 2017 11:03PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • xFLADNAGx
    xFLADNAGx
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    Here it is plain and simple.

    Small Guild can not compete in the Trader Bid part of this game

    Players are relegated into the larger Trade Guilds in order to sell their wares.

    Small Guild starts losing membership as they cant meet the needs of its members.

    Small Guild gives up and becomes a strictly social PVE/PVP guild and hopes it can stay together doing all the good things like events, raffles, and team building stuff it always did anyway.

    Big Trade Guild has so many members they start a 2nd or 3rd Guild for the overflow.

    Small Guild disbands.



  • xFLADNAGx
    xFLADNAGx
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    Nestor wrote: »

    So you sold nothing in the out of the way stalls or it just took longer?

    Oh there were some sales for sure, but the traffic was horrible. the few visitors would usually buy multiple things.

    In the end I determined the cost vs sales for such a place was not worth it.

    How often does someone go shopping at the out of the way wilderness sites, or the not so easy to get to Outlaw Refuge. Not often I bet. I know I don't.

    .
  • xFLADNAGx
    xFLADNAGx
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    Nestor wrote: »

    That is why I only have 6.7 Million in the bank. So, things can sell when they sell and suits my purposes just fine.

    This is exactly what the OP meant. 6.7 mil? Small Guilds membership especially those starting out are lucky to have a Guild Bank of 100k

    Sure a Small Guild full of Millionaires will have no problem getting Traders

    My God Man...Remember being a beginner? Remember the excitement when you hit 25 members and could open a store? This Games economy quickly dashes the hopes of many start ups.
    Edited by xFLADNAGx on February 13, 2017 11:41PM
  • Nestor
    Nestor
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    We are not going to get an Auction House, no matter how the arguments are proposed. The system that is in place is what we have.

    ZOS does need to add more Kiosks, especially if the 8.5 Million copies is an indication of the game population growth. Or, barring that, allow the top two bids to win a Kiosk so more guilds can get in.

    ZOS does need to redo the Guild Store UI for the consoles. I would not shop in the Kiosks if I had to deal with that. Something like Awesome Guild Store with intricate filtering and ability to save searches would go along way to quieting the complaints about Kiosks. It really is quick and easy to shop at Kiosks all over the map if searches can be saved and pulled up. I can search a guild store in about 3 or 4 minutes to look for what I want across multiple searches (like 6 to 10 different specific items or categories)

    However, I bet in the back office as it were, the prices of the Kiosks is doing exactly what is needed as a Gold Sink. I lot of money is taken out of the economy because it is spent on traders.
    Edited by Nestor on February 14, 2017 1:52AM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    xFLADNAGx wrote: »
    Nestor wrote: »

    So you sold nothing in the out of the way stalls or it just took longer?

    Oh there were some sales for sure, but the traffic was horrible. the few visitors would usually buy multiple things.

    In the end I determined the cost vs sales for such a place was not worth it.

    How often does someone go shopping at the out of the way wilderness sites, or the not so easy to get to Outlaw Refuge. Not often I bet. I know I don't.

    .

    It's obvious want to play the economy, a perfectly valid thing to do. But, in doing so, you have to deal with the system that is in place, the same system everyone else has to. Just like the players who chase Trials Times or vMA weapons have to deal with what is in place, a difficult road to the goal. Running a Trade Guild for Profit is a full time job in this game, just like PvP is, or farming Trials or whatever else people do and want to be the best at.

    Most of my guilds are social guilds and the stores are subsidized for the good of the guildmates, not for making money on the stores. So, we never recoop the costs of the Kiosk each week. I am often, but not as often as I should, throwing some gold in the bank to help out. But we do have guildies that can make some coin, shed some excess inventory and use that gold to feed into the economy. That is what is important.

    And that small Guild I mentioned, none are really millionaires, well their might be some, but I we get those koisks for the base prices because the player who finds them pays attention. We got the Rawkla Kiosk for 1000 gold back before the base price went up, we got the Mournhold one for 10K simply because the kiosk was not bid on, not because anyone has a ton of money. That is how we get them.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    bryanhaas wrote: »
    So with the trader bids slowly increasing and the market inflating I figure at some point we are going to see trader dues reaching 25k per (already some are charging 10k per week) so this will negatively affect those who do not participate in the guild trader system and making a barrier to entry thus making 2 ESO populations the very rich and the very poor. I propose that in order to keep bids manageable that each trader allow five guilds to win a bid thus increasing the supply of a finite resource (trader stalls). This should help to bring the price down to a manageable amount otherwise we may reach a point where all the goods sold at traders hit very high levels.

    Granted a barrier to entry would be detrimental to the market as a whole but the gold sellers may very well "plug those gaps".

    Thanks for listening to my gibberish.

    These two populations already exsist. The rich are either those who like to play the market and those who like to grind and the poor are those just trying to play through the game. I dont see where much would change.
  • xFLADNAGx
    xFLADNAGx
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    Nestor wrote: »
    ZOS does need to add more Kiosks, especially if the 8.5 Million copies is an indication of the game population growth. Or, barring that, allow the top two bids to win a Kiosk so more guilds can get in.


    Nice to hear this kind of talk for sure.... :)
    Edited by xFLADNAGx on February 14, 2017 3:41AM
  • bryanhaas
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    bryanhaas wrote: »
    So with the trader bids slowly increasing and the market inflating I figure at some point we are going to see trader dues reaching 25k per (already some are charging 10k per week) so this will negatively affect those who do not participate in the guild trader system and making a barrier to entry thus making 2 ESO populations the very rich and the very poor. I propose that in order to keep bids manageable that each trader allow five guilds to win a bid thus increasing the supply of a finite resource (trader stalls). This should help to bring the price down to a manageable amount otherwise we may reach a point where all the goods sold at traders hit very high levels.

    Granted a barrier to entry would be detrimental to the market as a whole but the gold sellers may very well "plug those gaps".

    Thanks for listening to my gibberish.

    These two populations already exsist. The rich are either those who like to play the market and those who like to grind and the poor are those just trying to play through the game. I dont see where much would change.

    The poor can get this to change by saving and selling items, that is how I got my millions. But the the higher the bids cost the harder it is to break into the market.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • bryanhaas
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    johu31 wrote: »
    I've never understood the complaints about dues, whatever the cost, when I'm making 300k a week casually. One million during dlc weeks. 7k, 10k, 25k... drop in the barrel.

    Learn to read, this is not about the dues or even a problem paying the dues but the bids going up and up and up creating a barrier to entry for new players.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • starkerealm
    starkerealm
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    bryanhaas wrote: »
    xFLADNAGx wrote: »
    I advocate for One Giant Marketplace free to all that want to list goods.

    Probably more accurate to say, "I advocate for One Giant Marketplace that the goldsellers can game by botting to their little hearts' content."

    Also, what about this fine thread compelled you to disrupt its deathly slumber?

    Gold sellers already run rampant any of these changes would not fuel then any more.

    It would allow them to directly harm players however. Right now, there's no way they can effectively game the market as a whole. They can pick up an item or two, but it's time consuming to go to all the kiosks and shuffle stuff around. A global marketplace is much easier to manipulate, and would allow them to rapidly flip items and would lead to serious inflation in fairly short order.
  • Prof_Bawbag
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    Some of the large guilds that charge no fees have questionable tactics when it comes to obtaining prime locations. Take PS4 EU for example, the guild traders have been bugged 3 times recently and 3 times it's been down to certain guilds using underhanded tactics from what I can see. Why this wasn't nipped in the bud after the first time, I have no idea. Everyone who pays attention to this knows who the guilds are and people will soon learn their lesson when their long established guild is disbanded and they've lost years of hard work.
    Edited by Prof_Bawbag on February 14, 2017 9:41AM
  • Cherryblossom
    Cherryblossom
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    bryanhaas wrote: »
    So with the trader bids slowly increasing and the market inflating I figure at some point we are going to see trader dues reaching 25k per (already some are charging 10k per week) so this will negatively affect those who do not participate in the guild trader system and making a barrier to entry thus making 2 ESO populations the very rich and the very poor. I propose that in order to keep bids manageable that each trader allow five guilds to win a bid thus increasing the supply of a finite resource (trader stalls). This should help to bring the price down to a manageable amount otherwise we may reach a point where all the goods sold at traders hit very high levels.

    Granted a barrier to entry would be detrimental to the market as a whole but the gold sellers may very well "plug those gaps".

    Thanks for listening to my gibberish.

    What do you mean making two populations of the rich and very poor, this has already happened with the broken arsed system.
  • jlboozer
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    To all the people saying small stalls aren't visited...I visit every trader in the game weekly, buying up all of your underpriced items!!
  • Palidon
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    A game marketplace would fix the problem and is what should of been put in place by ZOS instead of all the Guild Traders. One central market where everything for sale by players in the game is listed. Other online games that I will not mention here all ready have a one stop central market in place. No need to run all over the map checking out individual Guild Traders for the item or items you are looking for. However this is ZOS and they have a tendency to do things half arse.
    Edited by Palidon on February 14, 2017 1:08PM
  • bryanhaas
    bryanhaas
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    bryanhaas wrote: »
    xFLADNAGx wrote: »
    I advocate for One Giant Marketplace free to all that want to list goods.

    Probably more accurate to say, "I advocate for One Giant Marketplace that the goldsellers can game by botting to their little hearts' content."

    Also, what about this fine thread compelled you to disrupt its deathly slumber?

    Gold sellers already run rampant any of these changes would not fuel then any more.

    It would allow them to directly harm players however. Right now, there's no way they can effectively game the market as a whole. They can pick up an item or two, but it's time consuming to go to all the kiosks and shuffle stuff around. A global marketplace is much easier to manipulate, and would allow them to rapidly flip items and would lead to serious inflation in fairly short order.

    Then why does that not happen on PC?
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • bryanhaas
    bryanhaas
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    bryanhaas wrote: »
    So with the trader bids slowly increasing and the market inflating I figure at some point we are going to see trader dues reaching 25k per (already some are charging 10k per week) so this will negatively affect those who do not participate in the guild trader system and making a barrier to entry thus making 2 ESO populations the very rich and the very poor. I propose that in order to keep bids manageable that each trader allow five guilds to win a bid thus increasing the supply of a finite resource (trader stalls). This should help to bring the price down to a manageable amount otherwise we may reach a point where all the goods sold at traders hit very high levels.

    Granted a barrier to entry would be detrimental to the market as a whole but the gold sellers may very well "plug those gaps".

    Thanks for listening to my gibberish.

    What do you mean making two populations of the rich and very poor, this has already happened with the broken arsed system.

    Yes but currently the poor can become the rich fairly easily.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • bryanhaas
    bryanhaas
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    jlboozer wrote: »
    To all the people saying small stalls aren't visited...I visit every trader in the game weekly, buying up all of your underpriced items!!

    They probably think that because they are pricing too high for their stall.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • bryanhaas
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    Just to be clear I only propose multiple traders in one stall. A global auction house would be nice but would also drive prices down (more supply instead of segmented supply). I believe the current problem however is that people are using gold sellers and using that purchased gold for bids. This is a major problem as this kind of situation is pay to win literally. ZoS needs to take a stand somehow against these gold sellers or at the very least find a way to disincentivise people from buying gold otherwise this game is going to collapse on the deck of cards that is being currently used as the foundation.

    @ginabruno
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • KundaliniHero
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    make tamriel great again, lets build a wall to keep out the argonians and those f*cking cat people and everything will automatically fix itself.


    Edited by KundaliniHero on February 14, 2017 6:41PM
  • Chirru
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    The present system has be criticized from the start.

    it is one of the worst I have found in any online game.

    For this reason I have decided not to participate.

    The only way to change the system is to boycott it.






  • clj94104
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    xFLADNAGx wrote: »
    Another Bid Lost.

    Bid more than the Trader would generate in sales due to its CRAP LOCATION, and lose it.

    The System and Economy are broken.


    Are you on PS4 NA?
  • xFLADNAGx
    xFLADNAGx
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    Nestor wrote: »
    We are not going to get an Auction House, no matter how the arguments are proposed. The system that is in place is what we have.

    ZOS does need to add more Kiosks, especially if the 8.5 Million copies is an indication of the game population growth. Or, barring that, allow the top two bids to win a Kiosk so more guilds can get in.

    This from the Community Ambassador. Hopefully someone at ZOS is listening. Multi Leveled Stalls would help the situation greatly. I think however the stack per stall should be 5 Guilds
  • bryanhaas
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    We also need better better filtering options.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • GarnetFire17
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    I never found out a good way to enforce dues. I find it less daunting to farm for auction items all week and run raffles just pay the kiosk bids and hopefully have a little bid extra in the bank at the end of the week, after sales rewards and paying officers a small wage.
  • Akrasjel
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    I don't pay no dues, why would you, guilds im in doing good with good spots.
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • idk
    idk
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    xFLADNAGx wrote: »
    @Giles.floydub17_ESO

    The above statement is Crap.

    There are plenty of top quality items in most CP Level Players inventories let alone in their Guilds respective stores. Small Guilds just cant compete in the current state of this games marketplace economy.

    Definitely as the OP suggests there is a split population in this game the Very Rich and the Very Poor, and the separation is growing.

    @xFLADNAGx

    Lol, your calling what I said crap? Lol. Your statement is not entirely correct as far as items they have to sell.

    I've seen some smaller guilds have good items.

    I've seen smaller guilds have crap listed.

    I've seen smaller guilds have good stuff listed at absurd prices

    The best way to make good in this game is to play it and be active And not spend a ton on stuff not really needed. I make up to 500k a week by just playing it then selling what I get that can be sold. Icing on the cake.

    Oh, btw, I'm not in a top 10 trading guild.
  • Number_51
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    bryanhaas wrote: »
    jlboozer wrote: »
    To all the people saying small stalls aren't visited...I visit every trader in the game weekly, buying up all of your underpriced items!!

    They probably think that because they are pricing too high for their stall.

    Both comments are right on the mark. The smaller, out-of-the-way stalls are for people like myself, who don't mind spending some time shopping for a good price, as well as a supply line for members of the larger trade guilds who buy low and sell high. Price your items 10%-15% less then they are selling for in Rawl'kha and they will sell.

    I'm a member of two guilds that regularly have a kiosk, one with no dues and one with 1k dues. I give more then the minimum to both guilds depending on my sales for the week. Both guilds have picked up excellent spots on occasion, but they are never going to be regulars in Rawl'kha or Mournhold. Yet somehow, even in these spots that "no one ever visits", I've managed to amass about 10 million gold in the less then 2 years since console release (and I do spend a lot despite the fact that I shop around).
    Edited by Number_51 on February 14, 2017 9:03PM
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