Every single day I run across bots. And I report them. Bots seem entirely focused on killing skeevers and mudcrabs, mainly because they drop leather which they can use to refine, sell and make money off it. And because these bots run in small patterns, they're really easy to identify -- and stop. Furrier traps/crates already exist in game where players can pickup leather from. As an alternative to bots, and stopping the bot armies that are running around, it would make a lot of sense to remove the leather drops from animals. Give any cloth node a chance to spawn a furrier trap, and up the mat drops from them slightly to offset the difference.
This would, instantly, completely disrupt the bot market. They wouldn't be able to farm certain areas instantly, and it would throw a wrench into the farming plans without hurting players. It'd be easier to find leather for most and not chance things up too much.
While they can harvest plans they can't sit in the same spot for days at a time farming mats. Reporting bots seems ineffective as the bots continually come back to the same locations over and over. With current spawn timers the bots can just circle all day, and transfer the mats out.Edit: Your edited explanation makes no sense. Botters harvest plants too.
Bots could, but it's far less profitable for them to do so. The reason is the bots are grouped, so killing one skeever has a chance to drop leather for each bot, basically allowing them to farm them in higher quantities while they level up the bots. The bots have their routes mapped out to maximize farming leather and mobs.mesmerizedish wrote: »Is there some reason bots can't automatically harvest gathering nodes?
While they can harvest plans they can't sit in the same spot for days at a time farming mats. Reporting bots seems ineffective as the bots continually come back to the same locations over and over. With current spawn timers the bots can just circle all day, and transfer the mats out.Edit: Your edited explanation makes no sense. Botters harvest plants too.Bots could, but it's far less profitable for them to do so. The reason is the bots are grouped, so killing one skeever has a chance to drop leather for each bot, basically allowing them to farm them in higher quantities while they level up the bots. The bots have their routes mapped out to maximize farming leather and mobs.mesmerizedish wrote: »Is there some reason bots can't automatically harvest gathering nodes?
I just don't see how it's an every day thing. It frustrates me to no end. Where are the GMs? You can't tell me that locations like Sanguine Barrows in Rivenspire aren't patrolled by the GM team for botters when they're so abundant and blatant.In fairness the only reason we're having to think about this is that ZOS won't pay someone to sit ina global anti-bot-reporting channel and zap bots.
Every once in a while I try to harvest a node and it disappears before I can click on it.
I just don't see how it's an every day thing. It frustrates me to no end. Where are the GMs? You can't tell me that locations like Sanguine Barrows in Rivenspire aren't patrolled by the GM team for botters when they're so abundant and blatant.In fairness the only reason we're having to think about this is that ZOS won't pay someone to sit ina global anti-bot-reporting channel and zap bots.
In fairness the only reason we're having to think about this is that ZOS won't pay someone to sit ina global anti-bot-reporting channel and zap bots.
As an alternative to bots, and stopping the bot armies that are running around, it would make a lot of sense to remove the leather drops from animals. Give any cloth node a chance to spawn a furrier trap, and up the mat drops from them slightly to offset the difference.
This would, instantly, completely disrupt the bot market. They wouldn't be able to farm certain areas instantly, and it would throw a wrench into the farming plans without hurting players. It'd be easier to find leather for most and not chance things up too much.
Instead of changing the Loot System of the game, make it inconvenient for these people to set up accounts and run bots.
ZOS just needs to have GameMasters respond to Bot Reports and take them out. It is easy to see the behavior with just a few minutes of observation.
ZOS already knows the hardware signature of our machines, so the fix would be the same hardware from the same or similar IP would be ran through a more rigorous vetting before the account could be activated.
This would not catch all of them, but it would take out most.
Hardware ID spoofing and VPNs are very easy to set up. I think the tickets to GMs is a solid approach, until they can find a way to identify and kick in an automated process that won't actually target live players.
In fairness the only reason we're having to think about this is that ZOS won't pay someone to sit ina global anti-bot-reporting channel and zap bots.
Game companies are not going to hire actual people to sit in game and police everything from bots to chat to whatever else annoys players.
That said, they could and should develop automated tools to detect, deter, and eventually delete bots.