Heavy Armor is terrible for actually dealing damage.
1. Your damage is trash-tier, even with the new version of Wrath. To the tune of several hundred free weapon damage and penetration.
2. Your Sustain is trash-tier, even with blackrose and desert rose. Without a sustain set like Lich a HA user will run out of stamina/magicka very quickly.
IcyDeadPeople wrote: »I'm glad currently it's possible to make a viable character with any of the four classes and your choice of light, medium or heavy armor. This was not the case at launch, and for a long time heavy armor was not viable in PVP except for certain extreme builds.
At this point, however, it's not hard to achieve extremely high physical / spell resistance, while still maintaining high burst damage and decent sustain in combat. Some large guild groups now push for most of their members to wear heavy, which is sort of a flashback from launch when everyone was pressured to use light armor and staff.
I wonder if there should be a bit more of a tradeoff when opting for the tankiness of heavy armor - so that you can get very high mitigation in heavy with reasonable sustain, but not so easy to get high damage, sustain and resistances at the same time. Or perhaps higher penetration passives with light and medium.
What do you think?
IcyDeadPeople wrote: »Does a PVE tank need the damage though?Knightpanther wrote: »Heavy Armor should be for Tanking, although stop nerfing the bugger for us PVE just because of PvPer.
In PVP currently there is not much tradeoff if you choose heavy armor. You can have very high damage output, reasonable sustain and still get close to resistance cap.
You shouldnt even have to explain why that passive is too good. It's basic math and it's kind of disappointing that it needs to be explained to people at all.
Heavy armour was already the meta before procs sets became this widespread, and there's a reason for that.
Valencer wrote:Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.
Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.
Would you be so kind as to link your build to back up your numbers?
xskinzcity wrote: »Take shuffle away from heavy armor users then medium will be viable again.
IcyDeadPeople wrote: »Does a PVE tank need the damage though?Knightpanther wrote: »Heavy Armor should be for Tanking, although stop nerfing the bugger for us PVE just because of PvPer.
In PVP currently there is not much tradeoff if you choose heavy armor. You can have very high damage output, reasonable sustain and still get close to resistance cap.
Heavy armor, decent sustain ? It has by far the best sustain.
Compare light armor recovery with heavy armor constitution, that's not even compareable because Heavy outperforms it so much. I have strong magicka regen sources with the Atronach stone and blue witchmothers regen drinks.
And the regen granted by light armor is merely 249 with 5 pieces light and it will be muuuuuch lower for pve DDs and most other people who don't use this food and maybe not even the Atronach. Constitution gives me 470 magicka regen and not only that, stamina regen as well and that's without blackrosein which dimension or realm in existance is this "decent" ? It's overperforming or light armor underperforming, that's up to everyone to decern.
It only procs when you take damage, but I think this is provided as long as you are in combat.
cpuScientist wrote: »xskinzcity wrote: »Take shuffle away from heavy armor users then medium will be viable again.
Everyone has been asking for this. Shuffle time depends on how much medium, shield time on how much light... Easy and done.IcyDeadPeople wrote: »Does a PVE tank need the damage though?Knightpanther wrote: »Heavy Armor should be for Tanking, although stop nerfing the bugger for us PVE just because of PvPer.
In PVP currently there is not much tradeoff if you choose heavy armor. You can have very high damage output, reasonable sustain and still get close to resistance cap.
Heavy armor, decent sustain ? It has by far the best sustain.
Compare light armor recovery with heavy armor constitution, that's not even compareable because Heavy outperforms it so much. I have strong magicka regen sources with the Atronach stone and blue witchmothers regen drinks.
And the regen granted by light armor is merely 249 with 5 pieces light and it will be muuuuuch lower for pve DDs and most other people who don't use this food and maybe not even the Atronach. Constitution gives me 470 magicka regen and not only that, stamina regen as well and that's without blackrosein which dimension or realm in existance is this "decent" ? It's overperforming or light armor underperforming, that's up to everyone to decern.
It only procs when you take damage, but I think this is provided as long as you are in combat.
Not 470 it's every 2 seconds so that constitutes to 235, that's it for Regen IF you are getting hit. What light armor gives you is more Regen and reduce costs. It's faaar better resource management. Heavy armor is very overrated. The wrath passive is thrash compared to the pen of light armor and the weapon damage of medium. What makes heavy good is combining it with the right classes StamDK and StamSorc which have sustain built in with passives and abilities. And the fact that you can combine proc sets with heavy. This is key to heavy armor, it offers more survivability in healing and resists, and the damage is done through the proc sets which since they don't benefit from weapon damage or max stats or crit now. Means it's a beautiful synergy.
Heavy armor itself is no bueno, it just synergizes with proc sets the best. And can take advantage of shuffle too well....
Most tanky heavy armor builds I know; use proc sets for damage since the procs are free and hit hard regardless of stats.
Most glass cannon medium armor builds I know use three proc sets combined with a high-damage burst skill to one-shot anyone not in heavy.
Heavy armor cannot do this.
Let's also not forget that most damage proc sets are not heavy armor. The most popular ones (Viper, Red Mountain, Widowmaker) are all medium. Heavy procs like Thunderbugs, Storm Knight's Plate, Defending Warrior all require that the user get hit first and are generally not used. (Though Thunderbug's is fun to use!)
Your issue is with Proc sets. Not Heavy Armor.
Yea cost reduction is the only thing keeping light armor relevant. But heavy armor also has rapid mending, which increases your restored ressources with heavy attacks.
Yea cost reduction is the only thing keeping light armor relevant. But heavy armor also has rapid mending, which increases your restored ressources with heavy attacks.
Cost reduction and penetration.
4884 Pen is not something to sneeze at. Especially considering the popularity of spinner's and spriggan's.
Valencer wrote:Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.
Would you be so kind as to link your build to back up your numbers?

Valencer wrote:Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.
Would you be so kind as to link your build to back up your numbers?
Ill get you a Superstar screenshot later, if you really want that. Char is in PvE spec atm but can make one when I go for some PvP.
It's just 2 monster set + 5 black rose + agility jewelry + maelstrom 2H / night's silence 1H+S though. Pretty standard stuff (people have been running this since the dark brotherhood update) and the only thing that really matters is black rose + 7 heavy. You could even go for a more fancy spec with a 5 pc set on the jewelry + 1h/s.
The amount of times Ive died in anything resembling a 1v1 with this build has been exactly once, and that was a full-on procblade who had all his procs crit at the same time with his incap, resulting in me getting instagibbed. Too bad procs got nerfed so that probably won't happen anymore
Here's the Constitution tooltip pre-update with 7 heavy and black rose:
It'll be slightly lower now since BR got nerfed from +40% to +35% (should be about 1757 resources every 4 seconds now) but I really havent felt a noticeable difference in actual PvP.
Valencer wrote:Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.
Would you be so kind as to link your build to back up your numbers?
Ill get you a Superstar screenshot later, if you really want that. Char is in PvE spec atm but can make one when I go for some PvP.
It's just 2 monster set + 5 black rose + agility jewelry + maelstrom 2H / night's silence 1H+S though. Pretty standard stuff (people have been running this since the dark brotherhood update) and the only thing that really matters is black rose + 7 heavy. You could even go for a more fancy spec with a 5 pc set on the jewelry + 1h/s.
The amount of times Ive died in anything resembling a 1v1 with this build has been exactly once, and that was a full-on procblade who had all his procs crit at the same time with his incap, resulting in me getting instagibbed. Too bad procs got nerfed so that probably won't happen anymore
Here's the Constitution tooltip pre-update with 7 heavy and black rose:
It'll be slightly lower now since BR got nerfed from +40% to +35% (should be about 1757 resources every 4 seconds now) but I really havent felt a noticeable difference in actual PvP.
That's almost like 900 magicka and stamina regen O.o and you can completely ignore regen food.
I need to sacrifise all my health in order to get 425 magicka regen only in order to have a chance to sustain and you get twice that on both stats for almost nothingyea balanced.
200 Spell damage VS ~10% penetration.
Below 2k spell damage heavy wins out, above and light wins out.
That's also 200 Spell damage after getting hit 20 times. Since it's 10 spell damage per hit, stacking up to 20.
Valencer wrote:Im running 7 heavy black rose on my stam DK and sustain is so braindead easy it's not even funny. And 38k max stamina and 3600 weapon damage doesnt exactly result in "trash tier" damage numbers either. Permablock for days, even against 2-3 enemy players, and still doing the same damage as my old medium armour spec.
Would you be so kind as to link your build to back up your numbers?
Ill get you a Superstar screenshot later, if you really want that. Char is in PvE spec atm but can make one when I go for some PvP.
It's just 2 monster set + 5 black rose + agility jewelry + maelstrom 2H / night's silence 1H+S though. Pretty standard stuff (people have been running this since the dark brotherhood update) and the only thing that really matters is black rose + 7 heavy. You could even go for a more fancy spec with a 5 pc set on the jewelry + 1h/s.
The amount of times Ive died in anything resembling a 1v1 with this build has been exactly once, and that was a full-on procblade who had all his procs crit at the same time with his incap, resulting in me getting instagibbed. Too bad procs got nerfed so that probably won't happen anymore
Here's the Constitution tooltip pre-update with 7 heavy and black rose:
It'll be slightly lower now since BR got nerfed from +40% to +35% (should be about 1757 resources every 4 seconds now) but I really havent felt a noticeable difference in actual PvP.
That's almost like 900 magicka and stamina regen O.o and you can completely ignore regen food.
I need to sacrifise all my health in order to get 425 magicka regen only in order to have a chance to sustain and you get twice that on both stats for almost nothingyea balanced.
Medium armor needs some work, the passives are really bad compared to light or heavy, aside from windwalker. For more information check out gilliamtherogue video on medium armor, it's a bit long, but it's very detailed.
Let's break this down a bit, shall we?2. Your Sustain is trash-tier, even with blackrose and desert rose. Without a sustain set like Lich a HA user will run out of stamina/magicka very quickly.
EldritchPenguin wrote: »For simplicity's sake, let's say that without any armor or enchantments, and no CPs assigned whatsoever, a character has 500 Magicka and Stamina recovery.
- In 5 Heavy, Constitution will grant an additional 493 of both, increasing Magicka and Stamina recovery to 993.
- In 5 Light, Recovery will grant an additional 100 Magicka recovery, increasing Magicka recovery to 600, while Stamina recovery remains at 500.
- In 7 Medium, Wind Walker will grant an additional 140 Stamina recovery, increasing Stamina recovery to 640, while Magicka recovery remains at 500.
EldritchPenguin wrote: »Now to consider cost reduction. To calculate this, I'm just going to increase the recovery stat by the cost reduction percentage, since cost reduction functions by making every point of your resources more effective, and thus makes the same amount of recovery go further. So if we consider cost reduction as a direct, percent-based increase to recovery, then effective Magicka recovery for 5 Light becomes 690, while effective Stamina recovery becomes 819.2, both of which are still outpaced by 5 Heavy, which has the additional advantage of restoring both resources.