Giles.floydub17_ESO wrote: »You mention the requirement of completing the main quest line in the zone but mentioned you already completed it.
So, your saying you have to do the same quests a second time on a character you have already accomplished it on? Yea, that would not make sense.
I read it as if those quests have already been done then you were good as gold (pun intended) and only had to do the special quests for the house itself. No biggie with that.
DrkHunter86 wrote: »Bear in mind in any case,zos is business and are going too set things up in a way that makes everything easier via micro transactions(not that there micro by any means.) its how they keep making money and hopefully keep investing in new quality content. Thus FA I'm highly impressed by the content announced. Still waiting for good pvp content though.
I've been playing since beta and had almost all the achievement requirements. I can see how it would be very hard for a player that is just starting. Poor things I imagine it would seem overwhelming or unobtainable.
WolfgangArmadeus wrote: »@DrkHunter86
There are other ways to make money besides making your game ultimate grind just to entice cash shop transactions.
Fun quality content alone would bring in more players and more revenue.
As it stands, new players have to drudge through the side quests, then work up a decent amount of gold, and farm super rare mats just to buy a tiny house and decorate it. Srry for your luck if you dont have a craft bag or a leveled crafter.
The grind is bad for vets. The grind is just downright crazy for new players.
DrkHunter86 wrote: »Bear in mind in any case,zos is business and are going too set things up in a way that makes everything easier via micro transactions(not that there micro by any means.) its how they keep making money and hopefully keep investing in new quality content. Thus FA I'm highly impressed by the content announced. Still waiting for good pvp content though.
Yea of course that makes perfect sense but i think there is an X amount of $ people are going to spend on a game and for a lot of people the crown cost of housing will not fit within that X or if it does its going to not leave a lot for other stuff which they would be spending their crowns on anyway.
I dont think anyone would spend crowns on housing if they can afford it with gold and that means the achievement requirement is there only to force people into micro transactions. In that case its basically just a micro transaction that unlocks an achievement, which again comes full circle as being silly.
DrkHunter86 wrote: »DrkHunter86 wrote: »Bear in mind in any case,zos is business and are going too set things up in a way that makes everything easier via micro transactions(not that there micro by any means.) its how they keep making money and hopefully keep investing in new quality content. Thus FA I'm highly impressed by the content announced. Still waiting for good pvp content though.
Yea of course that makes perfect sense but i think there is an X amount of $ people are going to spend on a game and for a lot of people the crown cost of housing will not fit within that X or if it does its going to not leave a lot for other stuff which they would be spending their crowns on anyway.
I dont think anyone would spend crowns on housing if they can afford it with gold and that means the achievement requirement is there only to force people into micro transactions. In that case its basically just a micro transaction that unlocks an achievement, which again comes full circle as being silly.
You said it yourself a micro transaction that unlocks an achievement. Look at I this way. Too buy all the manors its around 12 million gold,which I believe unlocks an achievement and title. How many people are sitting on that much gold. Before the homestead announcement I was in 3 trade guilds and made around 200k gold a week. Since I'm still in 3 trade guilds and make between 50-100k gold a week.everyone's savng gold making I harder too earn was gold without farming. Zos knows what they're doing. Each manor is basically 150 dollars in crowns. Even if they only sell too 1% of the community they're still making a fortune. I'd also note they released crown crates right before housing. Thusly draining what crowns alot of people already had.
disintegr8 wrote: »Maybe the requirements are just around the wrong way.
It might make more sense if the requirements were that you must have completed the quests in the previous area and something like the first story line quest in the new area. This first quest might be related to freeing up the first town or something - which it is in a few zones - and you have to do that before you can 'reside' there. This way you could 'enjoy' your home while questing in the same zone.
I will say that the current 'grind' for new players is nothing compared to the grind we used to have, leveling every character to Vet16, needing to do Cadwells silver and gold to take a character into other alliance areas. I initially rolled a character in each alliance thinking that was the only way to actually experience those alliance zones.
DrkHunter86 wrote: »You said it yourself a micro transaction that unlocks an achievement. Look at I this way. Too buy all the manors its around 12 million gold,which I believe unlocks an achievement and title. How many people are sitting on that much gold. Before the homestead announcement I was in 3 trade guilds and made around 200k gold a week. Since I'm still in 3 trade guilds and make between 50-100k gold a week.everyone's savng gold making I harder too earn was gold without farming. Zos knows what they're doing. Each manor is basically 150 dollars in crowns. Even if they only sell too 1% of the community they're still making a fortune. I'd also note they released crown crates right before housing. Thusly draining what crowns alot of people already had.
I think the reasoning for the achievement is that you need some reputation in the zone before buying the house, this is like how it was in Skyrim.disintegr8 wrote: »Maybe the requirements are just around the wrong way.
It might make more sense if the requirements were that you must have completed the quests in the previous area and something like the first story line quest in the new area. This first quest might be related to freeing up the first town or something - which it is in a few zones - and you have to do that before you can 'reside' there. This way you could 'enjoy' your home while questing in the same zone.
I will say that the current 'grind' for new players is nothing compared to the grind we used to have, leveling every character to Vet16, needing to do Cadwells silver and gold to take a character into other alliance areas. I initially rolled a character in each alliance thinking that was the only way to actually experience those alliance zones.
I think the reasoning for the achievement is that you need some reputation in the zone before buying the house, this is like how it was in Skyrim.
Might also be an push to do quests in the area.
And furnishing the house will be an major grind anyway
Ourorboros wrote: »I have an alt parked in Elden Root, so I thought I buy the 45k house there. The alt earned more than enough gold, but I haven't done much questing on it. I knew the manors had achievement requirements, but was surprised that I could not purchase the little hut because I lacked an achievement. I don't recall reading in patch notes that all houses had such requirements, not just the manor. Well, I don't need a house that bad. I could use my main to buy it. That alt has 17k+ achievement points. But right now I'm annoyed at this silliness, designed to encourage crown sales, so the heck with it. If houses offer more later, I'll take another look.
Might be a thread about this around already but i couldnt find it. Anyway, am i the only one that thinks these requirements are a bit wrong? I understand most players here will be vets with all the zones completed but for a new player i find it kills immersion by quite a bit.
Say for instance i really like "the Rift" area so i want to move in and while i explore and complete quests i can furnish and relax at my beautiful house "Autumn’s Gate" but no i cant because in order to do that i must go to that zone and complete its main quest line and thru that also finish a huge chunk of exploration and role playing. Why would i build a house in a zone that i already completed and then use it when i am playing in a different zone?
And yea i know you can bypass that with crowns but that is again silly for someone who can afford to pay with gold. Unless that is the plan and it is all a power play to force people to spend exorbitant amount of crowns when they wouldnt have to, but zos wouldnt do that, right?
I really like the update and i dont regret any crowns i spent on furniture but it seems a bit unfriendly to newer players. I mean i had to run thru two zones that i was "saving up" just so i could have the small free inn room.
Anyway id love to hear other peoples thoughts on this
Then buy the house on the first character, housing achievements are shared this include the mansion title.Ourorboros wrote: »On the positive side for the achievement requirements, if they are tied to Alliance/Cadwell quests, they are mostly easy to do and grant good XP and skill points.
Maybe it's time to rethink account wide achievements. I've done Cadwell quest on three alts. Not sure I really want to do them unless I need skill points for other alts. This is not "play as you like".
BlackSparrow wrote: »I absolutely agree with you that housing is not newbie-friendly. Both the costs and the achievement hurdles are prohibitive. The thing is... I think that's the point.
Houses aren't supposed to be temporary. You seem to have the idea that a house is meant to be a waypoint that can entertain you for the duration of a zone, and then you never visit them again.
That's clearly not the minigame the devs had in mind. Houses are clearly designed to be a much more longterm project than the duration of a single zone... housing is meant to be a destination, not a waypoint (though I know I do like the handy teleports XD). You're supposed to keep coming back to it over weeks and months as you accumulate decorating pieces or get new ideas for things to build.
That's why they don't make sense to you. You think Housing is supposed to be one thing, when the devs were clearly designing something else.
It is a good system. If by any chance I would come to states and wanted just to buy a house they would be like "gtfo u euro pesant". I would need a lot of papers to even contemplate doing so. Here, you need to prove your worth by doing few quests that would take just a few days. Even if you are after manors, it takes maybe a week to get achievements to be able to make your purchase, with 3-4h of play per day. If you are completely new to the game, it will take a bit longer, I guess.
I think the reasoning for the achievement is that you need some reputation in the zone before buying the house, this is like how it was in Skyrim.disintegr8 wrote: »Maybe the requirements are just around the wrong way.
It might make more sense if the requirements were that you must have completed the quests in the previous area and something like the first story line quest in the new area. This first quest might be related to freeing up the first town or something - which it is in a few zones - and you have to do that before you can 'reside' there. This way you could 'enjoy' your home while questing in the same zone.
I will say that the current 'grind' for new players is nothing compared to the grind we used to have, leveling every character to Vet16, needing to do Cadwells silver and gold to take a character into other alliance areas. I initially rolled a character in each alliance thinking that was the only way to actually experience those alliance zones.
Might also be an push to do quests in the area.
And furnishing the house will be an major grind anyway
driosketch wrote: »Quests tied to buying a house is sort of an Elder Scrolls tradition.
I've been playing since beta and had almost all the achievement requirements. I can see how it would be very hard for a player that is just starting. Poor things I imagine it would seem overwhelming or unobtainable.
BlackSparrow wrote: »I absolutely agree with you that housing is not newbie-friendly. Both the costs and the achievement hurdles are prohibitive. The thing is... I think that's the point.
Houses aren't supposed to be temporary. You seem to have the idea that a house is meant to be a waypoint that can entertain you for the duration of a zone, and then you never visit them again.
That's clearly not the minigame the devs had in mind. Houses are clearly designed to be a much more longterm project than the duration of a single zone... housing is meant to be a destination, not a waypoint (though I know I do like the handy teleports XD). You're supposed to keep coming back to it over weeks and months as you accumulate decorating pieces or get new ideas for things to build.
That's why they don't make sense to you. You think Housing is supposed to be one thing, when the devs were clearly designing something else.
Its a good point and i think definitely something that would apply to mansions and large or maybe even medium houses, but small? I dont see why players wouldnt be meant to get into a small house early on and enjoy that while theyre in the first zones.
Some of the prerequisite requirements are a bit unfortunate, but the concept overall makes sense, as it's the same as Skyrim. In order to purchase a house in the region, you need to show that you are a benefit to that region, which is why you need to complete that region's quest achievements.Agreed. I think there definitely should be a quest required to unlock it but some are just too far into the main story line with prerequisite quests leading up to them so they cannot be done on their own.driosketch wrote: »Quests tied to buying a house is sort of an Elder Scrolls tradition.
Giles.floydub17_ESO wrote: »You mention the requirement of completing the main quest line in the zone but mentioned you already completed it.
So, your saying you have to do the same quests a second time on a character you have already accomplished it on? Yea, that would not make sense.
I read it as if those quests have already been done then you were good as gold (pun intended) and only had to do the special quests for the house itself. No biggie with that.
No i know when you get the achievement its account wide but thats not the point and again i mention this from the perspective of a new player.
For me its even worse because i did in fact go thru this quest line already and for some reason i did not get the achievement. I dealt with Sinmur and i know its a pretty long quest line but thats ok i would love to do it again but only if i could go to my rift home before and in between while im doing quests in that zone.
That actually depends on the size of the house. Small houses require the local subzone achievement, Medium houses require the zone story achievement, and Large houses require the full zone Adventurer achievement.Giles.floydub17_ESO wrote: »Is the required achievement only the main story in the zone of the total quest achievement for the zone. Very different.Giles.floydub17_ESO wrote: »You mention the requirement of completing the main quest line in the zone but mentioned you already completed it.
So, your saying you have to do the same quests a second time on a character you have already accomplished it on? Yea, that would not make sense.
I read it as if those quests have already been done then you were good as gold (pun intended) and only had to do the special quests for the house itself. No biggie with that.
No i know when you get the achievement its account wide but thats not the point and again i mention this from the perspective of a new player.
For me its even worse because i did in fact go thru this quest line already and for some reason i did not get the achievement. I dealt with Sinmur and i know its a pretty long quest line but thats ok i would love to do it again but only if i could go to my rift home before and in between while im doing quests in that zone.