OrphanHelgen wrote: »Doesn't matter. The more increase cp, the more they nerf everything else with it.
Honestly cp should just increase 100 per year and thats it...
I hope that when Morrowind releases we get a huge CP cap increase this 30-39cp every patch has been weak.
Since this is an expansion I hope they increase cp cap by a minimum of 100 cp I would like to see it higher since it's an expansion but 100 seems just right not to high not too low.
So what do you guys think?
AlexanderDeLarge wrote: »Honestly cp should just increase 100 per year and thats it...
And then people playing ESO in 15 years will be dealing with a cap of 2000+ and they'll say "no thanks" like people do when they look at Everquest or Asherons Call or Lord of the Rings Online. Power creep is a problem and I think it's great that the base level for PVE is going to stay at 160 so they can focus on making the game super optimized for 160 like ArenaNet did with Guild Wars 1 and they stuck with their cap throughout 3 expansions.
You guys really don't think this through. The higher it goes, the more intimidating it is for newcomers. I'd prefer to have a community in 15 years instead of see my numbers go up.
AlexanderDeLarge wrote: »Honestly cp should just increase 100 per year and thats it...
And then people playing ESO in 15 years will be dealing with a cap of 2000+ and they'll say "no thanks" like people do when they look at Everquest or Asherons Call or Lord of the Rings Online. Power creep is a problem and I think it's great that the base level for PVE is going to stay at 160 so they can focus on making the game super optimized for 160 like ArenaNet did with Guild Wars 1 and they stuck with their cap throughout 3 expansions.
You guys really don't think this through. The higher it goes, the more intimidating it is for newcomers. I'd prefer to have a community in 15 years instead of see my numbers go up.
This would only work if CP was purely horizontal, but it's purely vertical. There's a reason the devs capped CP in the first place, and that's because there's so much power in the system that it created a tremendous rift between old and new players.silky_soft wrote: »Just increase it to 1200 then whole CP cap nonsense can go away. Build diversity comes into play, do you want to minmax? Do you want to hybrid? Do you want all the passives or stack all into 1 constellation?
Few balances are in order. Lower blessed to 16%, change the 3x armor passives to help the skill line more. Remove ironclas and replace with physical.
Ourorboros wrote: »I wish they'd lose the cap altogether. I earned every one. I want to use them, balance be damned.
silky_soft wrote: »Just increase it to 1200 then whole CP cap nonsense can go away.
silky_soft wrote: »Build diversity comes into play...
starkerealm wrote: »Probably 30. The 39 increase was probably to smooth it out so the level cap is a round number, as opposed to 591 or something similar. It might go up by 60, but I doubt it.
silky_soft wrote: »Just increase it to 1200 then whole CP cap nonsense can go away. Build diversity comes into play, do you want to minmax? Do you want to hybrid? Do you want all the passives or stack all into 1 constellation?
Few balances are in order. Lower blessed to 16%, change the 3x armor passives to help the skill line more. Remove ironclas and replace with physical.
luen79rwb17_ESO wrote: »I fear they're gonna increase CP cap in gear!
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.