i dont think the devs in charge of this system understand what makes stealth games fun
a lot of the aspects of the justice system are just disempowering
guards are unkillable, act as road blocks and just prevent the character from continuing with gameplay. they are invulnerable and nothing you can do as a player will stop them from being a road block.
most stealth games offer things, tools, instruments, powers that allow the player to manipulate road blocks like these and play with the situation, this game offers none of that. its very restrictive and disempowering, you as the player have no choice no option and there is nothing you can do.
i suggest the devs in charge of this system or any devs try and play some stealth games to see why they are fun and what makes them fun. right now your stealth aspect of gameplay is really bad.
i say justice system in general because this extends to guards in cities and towns. the fact they are just static , unkillable, god-like avatars administering justice is really bad for immersion purposes, for gameplay purposes, everything. nothing about this system fits in the game world or anything.
if i encounter a guard in a city, I want to be immersed in the experience. I dont want to be on the receiving end of an endless supply of CC attacks, and for that guard to be invulnerable, totally breaks the enjoyment of the game for me.
what i'd like to see is some sort of "chase" sequence , that games like Assassins Creed has, where you run away from the guards, hide, disguise or lose them in a crowd. you have the option to fight them but then they out number you
also my complaints of disempowering extend to the trap system as well, the fact it removes control of your character is disempowering. its just like a giant CC that takes you out from the gameplay and some of them are so obvious with giant blue floating fire, its just simply not a trap, but a giant glowing road block saying "you shall not pass" You can't do anything about it, you cant disarm them, and if you even go near them, you get immediately caught by any guards around and npcs run to the spot.
like whoever designed this stuff just doesn't understand game design 101, removing control from players = bad, disempowering player = bad, when player interaction is completely prohibited = bad. like i cant go on and on.
like whoever designed this stuff just doesn't understand game design 101, removing control from players = bad, disempowering player = bad, when player interaction is completely prohibited = bad. like i cant go on and on.
i dont think the devs in charge of this system understand what makes stealth games fun
a lot of the aspects of the justice system are just disempowering
guards are unkillable, act as road blocks and just prevent the character from continuing with gameplay. they are invulnerable and nothing you can do as a player will stop them from being a road block.
most stealth games offer things, tools, instruments, powers that allow the player to manipulate road blocks like these and play with the situation, this game offers none of that. its very restrictive and disempowering, you as the player have no choice no option and there is nothing you can do.
i suggest the devs in charge of this system or any devs try and play some stealth games to see why they are fun and what makes them fun. right now your stealth aspect of gameplay is really bad.
i say justice system in general because this extends to guards in cities and towns. the fact they are just static , unkillable, god-like avatars administering justice is really bad for immersion purposes, for gameplay purposes, everything. nothing about this system fits in the game world or anything.
if i encounter a guard in a city, I want to be immersed in the experience. I dont want to be on the receiving end of an endless supply of CC attacks, and for that guard to be invulnerable, totally breaks the enjoyment of the game for me.
what i'd like to see is some sort of "chase" sequence , that games like Assassins Creed has, where you run away from the guards, hide, disguise or lose them in a crowd. you have the option to fight them but then they out number you
also my complaints of disempowering extend to the trap system as well, the fact it removes control of your character is disempowering. its just like a giant CC that takes you out from the gameplay and some of them are so obvious with giant blue floating fire, its just simply not a trap, but a giant glowing road block saying "you shall not pass" You can't do anything about it, you cant disarm them, and if you even go near them, you get immediately caught by any guards around and npcs run to the spot.
like whoever designed this stuff just doesn't understand game design 101, removing control from players = bad, disempowering player = bad, when player interaction is completely prohibited = bad. like i cant go on and on.
BlackSparrow wrote: »Heh. As a self-professed stealth game junkie, I heartily disagree with most of your post.
You seem to subscribe to the Assassin's Creed style of stealth game. Personally, I subscribe to the Thief (original trilogy) style of stealth game.
In the Thief trilogy, the greatest challenge was in ghosting around the guards. In observing their movements and anticipating them in a way that allowed you to sneak around them entirely unseen. The excitement was in the heart-pounding terror of avoiding the guards at all costs, because you knew you couldn't take them in a fight. The best tactic was sheer avoidance, because you were utter crap at head-to-head combat, and the frustration of the combat system was enough to keep you clinging to the shadows. Honestly, I never felt this necessity with the Assassin's Creed games, given their easy counter-insta-kills.
I'll also disagree that you do have tools to outsmart the guards in ESO. Invisibility potions or, for NBs, cloaks, are very powerful tools when you're stealth-focused. When my pickpocket gets caught at it, her NB cloak becomes her best friend to mitigate aggro and escape the guards (90% of the time anyway, and that last 10% where she can't escape is what keeps it risky to engage them at all XD).
There is an element of removing power from the player, I will grant that. No matter how well-timed, a pickpocket target set at less than 100% is subject to RNG... But I don't mind that too much. It's true to life that some targets are going to notice you no matter how skilled you are, and weighing that risk is part of the job.
Traps, though... that one I'll agree with you on. I'd love to be able to crouch and spend a few seconds disabling a trap, instead of going through it the same way everyone else does. Rogues being able to outsmart traps is a classic fantasy trope. The fact they can't do anything here is annoying.
And it stands to mention that I hate the timed stealth missions in this game. For me, stealth is about careful planning and patience to get the timing right. The fact that heists and assassinations have any sort of timer is immensely frustrating to me.
I think the bottom line here is that ESO is not a stealth game. It is an MMO that has a stealth system, and they balanced it the best way they could to help mitigate griefing as well as keep stealth play challenging and interesting. Overall , i think they succeeded. If anything, this system is too easy for an old-school stealther like me... but it's enough to give me my stealth fix while still feeding my love for MMOs in general and TES in particular.
Personal opinion being what it is, though, YMMV, and that's fine. I just figured I'd throw my opinion into the ring.
Vipstaakki wrote: »This sounds like a learn to sneak issue.
Agreed, I dislike the immersion aspect of that myself... and -really- would have preferred the guards to be killable, but fire off a "arrest criminal" spell if they hit 50% HP that instantly wraps any evildoers fighting them in magical chains like a cristmas present, to be dragged off to the dungeons for some old fashioned beati... uhm... interrogation. Same general effect, less immersion-pains......the fact they are just static , unkillable, god-like avatars administering justice is really bad for immersion purposes, for gameplay purposes, everything.
So you want there to be no consequence whatsoever for criminal actions? Because that is what "able to just kill the guards" is asking for... and that wouldn't be any kind of "stealthplay" that would be brute force berserker play...if i encounter a guard in a city, I want to be immersed in the experience. I dont want to be on the receiving end of an endless supply of CC attacks, and for that guard to be invulnerable, totally breaks the enjoyment of the game for me.
...and then see the servers crash when a whole gild of criminals needs to be "outnumbered" by the city guard? Because while it would have been neat to have the city guard just plow criminals under by weight of numbers, that would pretty quickly escalate into server-stopping load when large groups of criminals attacked a town (and we all know that Would happen...)what i'd like to see is some sort of "chase" sequence , that games like Assassins Creed has, where you run away from the guards, hide, disguise or lose them in a crowd. you have the option to fight them but then they out number you
This has been brought up many times.
https://forums.elderscrollsonline.com/en/discussion/315971/justice-system-needs-an-overhaul#latest
I am not a stealth class. I hate being forced to play as a stealth class to enjoy content I paid for or go broke in-game so I get screwed over twice! I feel as though NBs were riding a heavy buff when Thieves Guild and Dark Brotherhood launched then were nerfed.
I completed Thieves Guild since the bounties weren't too bad(I literally ran through most areas, gained aggro from all the enmies then let them kill me at the end, only pay trespass fee.)
Dark Brotherhood can f itself. I am not paying 10k a mission.
Yes it would be nice, outdoor I escape the guards, 1 make sure they are not nearby, 2 you can usually break free and outrun the guards then go into sneak. I also use streak but often forget it.strebor2095 wrote: »This is why Abah's Landing is the best city in the game for theft - and aptly so. It is like, 3 stories high so you can always jump and run and CC break. If you are complaining about indoors theft being catchable - then it is most likely realistic. If you are attempting to rob a bank while the cops are in there, you're probably not gonna make it out!
I would like the indoors system to be changed - if you make it to a door and are more than 28 meters from an NPC you can escape through that door. I would like it work in Delves, too, where I have to wait for all the enemies to leash before I can escape,
saying "l2p" is just a sad method for apologizing for bad game design
and yes, I played the original thief games too, they very much did give you tools. water arrows for light sources, black jack to knock out guards, pick pocketing keys to open doors, rope arrows to help maneuver areas. that was all in the first game, almost 20 years ago
like i said this game offers nothing at all, the encounter of "traps" "guard with light source" and anything else will amount in you being disempowered. you can do literally nothing against this. the entire premise of the encounter of "youve been caught by the guard" is a no win situation. in thief you could fight back against guards, you'd probably lose the fight, but you could definitely kill them and like i said with AC series, you'd soon be outnumbered and overwhelmed.
i know how to play stealth games im pretty good at them and enjoy them, what im saying here is the stealth gameplay in this game is not good, does not represent any good aspect of a stealth game, and isn't enjoyable to me.
saying "i did it, you should too" doesn't suddenly make the thing an enjoyable experience.
The guards behaviour is just like it should be. Knowing their mechanics you need just to adapt to this mechanics, that's all. Instead you complain. I have no problem in avoiding guards, killing, stealing etc without being noticed. It's so much entertaining and immersive to be villain in eso, if you know the guars and your character's possibilities. Guards should be god-likes because it forces me to play the way to avoid tchem all the time, not to go constantly on melee with them to win just because I'd be stronger than the guard. There must be some limits set, that we cannot cross. Guards are such limits, especially if you clumsy and let yourself catched.i say justice system in general because this extends to guards in cities and towns. the fact they are just static , unkillable, god-like avatars administering justice is really bad for immersion purposes, for gameplay purposes, everything. nothing about this system fits in the game world or anything.
if i encounter a guard in a city, I want to be immersed in the experience. I dont want to be on the receiving end of an endless supply of CC attacks, and for that guard to be invulnerable, totally breaks the enjoyment of the game for me.
notimetocare wrote: »This has been brought up many times.
https://forums.elderscrollsonline.com/en/discussion/315971/justice-system-needs-an-overhaul#latest
I am not a stealth class. I hate being forced to play as a stealth class to enjoy content I paid for or go broke in-game so I get screwed over twice! I feel as though NBs were riding a heavy buff when Thieves Guild and Dark Brotherhood launched then were nerfed.
I completed Thieves Guild since the bounties weren't too bad(I literally ran through most areas, gained aggro from all the enmies then let them kill me at the end, only pay trespass fee.)
Dark Brotherhood can f itself. I am not paying 10k a mission.
Got a buddy that did it all on a mag sorcerer... Thats a l2p issue
What is really boring is the place like this on below screenshot, completely without guards, where bunch of annoying players slay every living mobs around - that ruins my immersion completely and that is someone's pleasure against my immersive pleasure from questing.theher0not wrote: »I think we should at least be able to beat down the guards so they get knoked out for about a minute. Imortal overpowered guards makes the justice system really boring.

what you basically described aren't applications of where the gameplay offers you options or solutions, juts items you use to circumvent the justice system altogether
"invisible pots"
"immovable pots"
just negate the mechanics altogether
clemency/pardons just circumvents the time you are forced to wait
a lot of the issue i have with this system is the mentality of whoever designed it
gameplay is supposed to be engaging. what you described has nothing to do with gameplay, but going into your menu and selecting an item , using it, then having it circumvent the mechanics of the justice system.
what sort of gameplay do you engage in when encountering the justice system?
you have no option when caught by guards.when encountering those guards on patrol or the glowing blue traps, you can do nothing, you just avoid them.
like i said before , cant keep going on repeating myself, the game's stealth gameplay is bad, the encounters in the justice systems are brick walls with no options, the gameplay involved is just "Avoid"
the usual excuse i see is "l2p", no i know how to play stealth games, this is just a bad attempt at having stealth gameplay.
this sort of outright refusal of criticism is bad for development and bad for improving gameplay. the game isnt perfect, it has many flaws, try to fix those flaws thanks.
This. Timer for those just burns me up.BlackSparrow wrote: »And it stands to mention that I hate the timed stealth missions in this game. For me, stealth is about careful planning and patience to get the timing right. The fact that heists and assassinations have any sort of timer is immensely frustrating to me.
what you basically described aren't applications of where the gameplay offers you options or solutions, juts items you use to circumvent the justice system altogether
"invisible pots"
"immovable pots"
just negate the mechanics altogether
clemency/pardons just circumvents the time you are forced to wait
a lot of the issue i have with this system is the mentality of whoever designed it
gameplay is supposed to be engaging. what you described has nothing to do with gameplay, but going into your menu and selecting an item , using it, then having it circumvent the mechanics of the justice system.
what sort of gameplay do you engage in when encountering the justice system?
you have no option when caught by guards.when encountering those guards on patrol or the glowing blue traps, you can do nothing, you just avoid them.
like i said before , cant keep going on repeating myself, the game's stealth gameplay is bad, the encounters in the justice systems are brick walls with no options, the gameplay involved is just "Avoid"
the usual excuse i see is "l2p", no i know how to play stealth games, this is just a bad attempt at having stealth gameplay.
this sort of outright refusal of criticism is bad for development and bad for improving gameplay. the game isnt perfect, it has many flaws, try to fix those flaws thanks.