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Haven't seen so many DKs since 1.5

  • Asgari
    Asgari
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    Minno wrote: »
    Minalan wrote: »
    You know the BEST part about MDK's coming back?

    There is now a real downside to being a vampire. Finally.

    Fire leaps and lava whips everywhere.

    Too bad mist form is necessary to survive in open world as a nonsorc magicka class.

    So there isn't really more decision making to be done, just greater punishment for a still mandatory condition.

    Yay..

    Expensive mobility pots with immovable buff too.

    Though since this patch, it has been great playing against DK's as a staff welding Templar. It's that fine line of balance/counter balance in the fights that's refreshing and I look forward to future campaigns against the class.

    Immovable pots don't save you from roots like mistform does.
    Formerly @Persian_Princess .. Now @Asgari
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  • Chuga_Rei
    Chuga_Rei
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    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it
    MAIN: Subtomik |DC| Templar| Grand Overlord| Magicka since release(GET RID OF RD and give me back blinding flashes!)
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  • Turtl3Lov3
    Turtl3Lov3
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    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg
  • Olen_Mikko
    Olen_Mikko
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    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.
    NB enthusiastic:
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    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • LeifErickson
    LeifErickson
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Low mobility, low burst on both mdk and magplar.
  • Derra
    Derra
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Low mobility, low burst on both mdk and magplar.

    THIS.

    You can´t kill them quick - but then they probably can´t kill you at all. Since no longer running vamp DKs went from actual threat to basically ankle biting chihuahua.

    It´s sad how much of DKs "vaibility" results from vampirism being so common. I think it´s a core flaw of vampire design in eso though. It should not take massive fire dmg but instead something like 5% increased dmg during daytime.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ashamray
    Ashamray
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    Derra wrote: »
    Its not so much roots need a cooldown, its more so the amount of snaring that happens is atrocious. DK and Templar are the two classes on magicka that NEED roots. Otherwise they cant keep up with the other two magicka variants or any stamina players.

    Instead of seeing root immunity id much rather see snares not stacking over 50% and when the 50% is reached you are immune to snares for 2.5 seconds. Also the gap closer snare needs to be removed if you have this immunity up as well which can be applied to mist form users.

    Why do you need roots when you can already snare an enemy and also have working gapclosers at your disposal?

    I very much think being able to permanently limit the movement of an opponent is broken. That´s due to esos design though. You have dmg abilities also having root as a secondary effect.

    Imo if you want to root or snare a target that should be the main effect of the ability. A prime example would be encase.
    If you want to lock me down you shouldn´t be dealing dmg at the same time.

    I agree on snares 100%! My solution would be different though.
    Have a major + minor buff system for snares aswell (i mean they already have that in place for movement buffs - why not for impared movement???). Minor snare reduces movement speed by 15% major snare reduces speed by 35%. Minor and major can stack but thats it. You get a maximum of 50% snare when you can access both buffs.

    Elegant solution.
    In addition to that, I'd prefer to remove snares from certain abilities and sets:
    - Sacred Ground (Templar's passive. Passive! You slow targets down doing nothing!)
    - Ardent Flame line (DK's passive)
    - Tremorscale
    Boadrig, EU PC

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  • Skitttles
    Skitttles
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    Well at least everyone jumped off the stam sorc band wagon.
    Skittles | DC Stem Sok and sumtimes Nertbled
  • Turtl3Lov3
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    Olen_Mikko wrote: »
    DK got buffed a lot

    Huehuehue. We got an OP heal we didn't need, 5% whip damage, and a viable reminder that we can't leap into keeps anymore ( unless you know what you're doing ;p ). I wouldn't call them buffs. It's more getting a cat on your birthday when deep down you really hate cats and rather have a dog, but you don't complain because you got to name him Fluffitus Imperatus and force him to RP with you in the lonely corner of your mum's basement.
    Edited by Turtl3Lov3 on February 10, 2017 7:31PM
  • Magus
    Magus
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    The main issue is that you can't turn in talons anymore. You used to be able to do back in the day with a heavy attack, then they broke talons and almost every targeted ability let you turn inside of the talons to attack. This patch, seems like they reused older code or something and you cannot turn in talons at all. So, adjustment period but man is it a pain. Don't remember seeing this change in patch notes for sure.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • kadar
    kadar
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Low mobility, low burst on both mdk and magplar.
    I mean...what percent of mDK and magplars don't run Elusive Mist? Sure, it's not part of their class toolkit, but it removes the weakness of low mobility for all practical senses. It's a bit confusing to say that mDK/magplar have low mobility...but most of them have good mobility (by mist). You know what I mean? :D

    Plus when your goal is to actually fight people, the value of mobility goes down. The less you want to fight, the more mobility is valuable. How important will mobility be when battlegrounds come?
  • Chuga_Rei
    Chuga_Rei
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    Turtl3Lov3 wrote: »
    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg

    Im already stuck in place, why cant I just rotate =(
    MAIN: Subtomik |DC| Templar| Grand Overlord| Magicka since release(GET RID OF RD and give me back blinding flashes!)
    Scrubtomik|EP |Templar|Rerolled to help outnumbered EP
    Urban Youth|DC | Nightblade|AVA RANK 15| Stam
    Not A Racist |EP|Nightblade| Magicka| Maelstrom farmer
    Triggered Liberal|DC| New maelstrom farmer lol
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  • Armitas
    Armitas
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Why would people want to play a perma block DK that can't kill anyone? Some of these known perma block DK tanks have been the same rank for 3 months. All they are doing is driving up the price of columbine. You can't solo kill them and they can't solo kill you either. Some of the best don't even have damage skills on thier bar.
    Retired.
    Nord mDK
  • Turtl3Lov3
    Turtl3Lov3
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    Chuga_Rei wrote: »
    Turtl3Lov3 wrote: »
    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg

    Im already stuck in place, why cant I just rotate =(

    Cuz that would make sense. Kids these days.
  • Magus
    Magus
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    Chuga_Rei wrote: »
    Turtl3Lov3 wrote: »
    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg

    Im already stuck in place, why cant I just rotate =(

    You literally could rotate in place 5 days ago. Now you are glue and I am rubber, everything you say bounces off me and sticks to you.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Grunim
    Grunim
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    Chuga_Rei wrote: »
    Turtl3Lov3 wrote: »
    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg

    Im already stuck in place, why cant I just rotate =(

    Side out and rotate! Our team is really great! Our team is on the ball! Your team need's Molag's Balls!

    (My apologies for this interruption, this popped into my head and I couldn't resist)

    Sounds like talons is too strong again.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Turtl3Lov3
    Turtl3Lov3
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    Grunim wrote: »
    Chuga_Rei wrote: »
    Turtl3Lov3 wrote: »
    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg

    Im already stuck in place, why cant I just rotate =(

    Side out and rotate! Our team is really great! Our team is on the ball! Your team need's Molag's Balls!

    (My apologies for this interruption, this popped into my head and I couldn't resist)

    Sounds like talons is too strong again.

    Nah.
  • CMurder435
    CMurder435
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    Rapids, Shuffle, purify, mist form, hist sap, reactive, etc..

    Too many things to counter my roots. Plz buff talons to chain pull enemies back into them at least twice and add auto-spam-talons effect to cinderstorm. Thanks zos.
  • Xsorus
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    Magus wrote: »
    Chuga_Rei wrote: »
    Turtl3Lov3 wrote: »
    Chuga_Rei wrote: »
    I have never understood the complaint of talons. On all the characters i play ive never had an issue fighting a DK who spams it. If they spam talons they are wasting so much magicka who cares. On top of that you can still fight when you are in talons.

    I only get annoyed that i cant aim jabs it

    1jcgny.jpg

    Im already stuck in place, why cant I just rotate =(

    You literally could rotate in place 5 days ago. Now you are glue and I am rubber, everything you say bounces off me and sticks to you.

    Yea kind of annoying on my Templar right now..least with my Jabs

  • Valencer
    Valencer
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Im going to assume this post was sarcasm. :D

    If you want to actually kill people quickly youre 10x better off as a sorc or NB. Finally magicka DKs arent completely handicapped by a lack of a reliable self-heal, better get it nerfed asap.
    Edited by Valencer on February 11, 2017 1:23PM
  • Joy_Division
    Joy_Division
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Low mobility, low burst on both mdk and magplar.
    I mean...what percent of mDK and magplars don't run Elusive Mist? Sure, it's not part of their class toolkit, but it removes the weakness of low mobility for all practical senses. It's a bit confusing to say that mDK/magplar have low mobility...but most of them have good mobility (by mist). You know what I mean? :D

    Plus when your goal is to actually fight people, the value of mobility goes down. The less you want to fight, the more mobility is valuable. How important will mobility be when battlegrounds come?

    Removing the lack of mobility but incurring additional weaknesses that Nbs and sorcs do not have to contend with. And not every DK and Templar wants to be or is a vamp.

    When I actually want to fight people, the value of mobility goes up because I have to chase them around trees, evade their dizzying swings, and actually have to be facing them in melee range for my best attack to hit.

    Every time I duel a magicka NB who cripple spams me, it makes it quite clear that mobility is supremely important even in a confined environment with no LOS and a single opponent. I'd imagine in the 4v4v4 setup with actual objectives that mobility will be very valuable come Battlegrounds.
    Edited by Joy_Division on February 11, 2017 3:31PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Blackfyre20
    Blackfyre20
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    Every time I duel a magicka NB who cripple spams me, it makes it quite clear that mobility is supremely important even in a confined environment with no LOS and a single opponent. I'd imagine in the 4v4v4 setup with actual objectives that mobility will be very valuable come Battlegrounds.

    Yea, can't wait for encase spam everywhere come battlegrounds
    Buff Soft Caps
  • Derra
    Derra
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    Every time I duel a magicka NB who cripple spams me, it makes it quite clear that mobility is supremely important even in a confined environment with no LOS and a single opponent. I'd imagine in the 4v4v4 setup with actual objectives that mobility will be very valuable come Battlegrounds.

    Yea, can't wait for encase spam everywhere come battlegrounds

    I can´t see a reason to do that with the possibility of running guard and 3 stam DDs.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • kadar
    kadar
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    Olen_Mikko wrote: »
    Why should anyone play any other than DK or Templar?

    They have literally no weaknesses, DK got buffed a lot and there's not a lot casual pvp player that can solo kill permablock DK.

    Low mobility, low burst on both mdk and magplar.
    I mean...what percent of mDK and magplars don't run Elusive Mist? Sure, it's not part of their class toolkit, but it removes the weakness of low mobility for all practical senses. It's a bit confusing to say that mDK/magplar have low mobility...but most of them have good mobility (by mist). You know what I mean? :D

    Plus when your goal is to actually fight people, the value of mobility goes down. The less you want to fight, the more mobility is valuable. How important will mobility be when battlegrounds come?

    Removing the lack of mobility but incurring additional weaknesses that Nbs and sorcs do not have to contend with. And not every DK and Templar wants to be or is a vamp.

    When I actually want to fight people, the value of mobility goes up because I have to chase them around trees, evade their dizzying swings, and actually have to be facing them in melee range for my best attack to hit.

    Every time I duel a magicka NB who cripple spams me, it makes it quite clear that mobility is supremely important even in a confined environment with no LOS and a single opponent. I'd imagine in the 4v4v4 setup with actual objectives that mobility will be very valuable come Battlegrounds.
    True, fire damage bad, altho offset by other buffs gained by vamping. You can also add NB gankers (so a lot) to the pool of vamps.

    Also true. But my question was how many mDK/magplars (what percent)? The small number who aren't vamps goes down even further if I add the prereq, "decent" to it. As in how my decent ones aren't vamps.

    The mobility thing is interesting. Running medium armor stamblade I need high mobility just stay alive, and like you said, chase people down, and run around rocks and trees and stuff. Running heavy armor stamblade, the value of super high mobility goes down because I no longer need it to survive. I can now go toe-to-toe w/ my opponents. Any mobility they may have is mitigated by the fact that I can just gap close. That was my line of thought when I said: "when your goal is to actually fight people, the value of mobility goes down."

    And I'm sure your right about battlegrounds, especially in cap the flag/resource or whatever.




  • Ishammael
    Ishammael
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    Derra wrote: »
    Every time I duel a magicka NB who cripple spams me, it makes it quite clear that mobility is supremely important even in a confined environment with no LOS and a single opponent. I'd imagine in the 4v4v4 setup with actual objectives that mobility will be very valuable come Battlegrounds.

    Yea, can't wait for encase spam everywhere come battlegrounds

    I can´t see a reason to do that with the possibility of running guard and 3 stam DDs.

    Guard is gonna be ridiculous in 4v4v4
  • Xsorus
    Xsorus
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    Be Thankful Bodyguard and Grapple from DAOC don't exist in this game lol....though Talons is closing in on Grapple at this point rofl.
  • Derra
    Derra
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    Xsorus wrote: »
    Be Thankful Bodyguard and Grapple from DAOC don't exist in this game lol....though Talons is closing in on Grapple at this point rofl.

    Grapple atleast only disabled one player and yourself aswell...

    They can never introduce something close to bodyguard (i think even the current guard is too strong) with esos healing system.
    We need proper interrupts and silences for something like that ._.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xsorus
    Xsorus
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    Derra wrote: »
    Xsorus wrote: »
    Be Thankful Bodyguard and Grapple from DAOC don't exist in this game lol....though Talons is closing in on Grapple at this point rofl.

    Grapple atleast only disabled one player and yourself aswell...

    They can never introduce something close to bodyguard (i think even the current guard is too strong) with esos healing system.
    We need proper interrupts and silences for something like that ._.

    a Warden Bot Grappling me was one of the most annoying things in that game.

    One of my guildmates on his Berserker would rage cause all the groups we fought would have a grapple bot just grapple him the entire time.

    Guard in this game is about like it is in Warhammer or SWTOR.

    Man did you ever see the Taunts in Rift? Think it had a guard also but I remember its Taunts on Tanks being insane..like 60% damage debuffs, You could build for 2 single target ones and 2 AOE ones...
    Edited by Xsorus on February 12, 2017 10:18AM
  • Satiar
    Satiar
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    Xsorus wrote: »
    Derra wrote: »
    Xsorus wrote: »
    Be Thankful Bodyguard and Grapple from DAOC don't exist in this game lol....though Talons is closing in on Grapple at this point rofl.

    Grapple atleast only disabled one player and yourself aswell...

    They can never introduce something close to bodyguard (i think even the current guard is too strong) with esos healing system.
    We need proper interrupts and silences for something like that ._.

    a Warden Bot Grappling me was one of the most annoying things in that game.

    One of my guildmates on his Berserker would rage cause all the groups we fought would have a grapple bot just grapple him the entire time.

    Guard in this game is about like it is in Warhammer or SWTOR.

    Man did you ever see the Taunts in Rift? Think it had a guard also but I remember its Taunts on Tanks being insane..like 60% damage debuffs, You could build for 2 single target ones and 2 AOE ones...

    Rift, at least when I played it, was so healer focused in PvP it was unplayable.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



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