Ill stick with the vanilla characters. for at least the next year 60% (at least) of all players will be Wardens. Cyrodiil is going to be a Pokemon battle with bears.
GT: AK x Zombie
Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
Raven Avidius - Imperial Nightblade - Stormproof
Cicero Avidius - Imperial Templar - First Sergeant
Audens Avidius - Breton Templar - Stormproof
Jimi Hendrix - Redguard Dragonknight - Stormproof
Leliana Artaine - Breton Nightblade - Stormproof
Brutus Decinus - Imperial Sorcerer - Stormproof AD
Wait aren't you DC - Dark elf Nightblade EP
Achilleus Infernium - Breton Dragonknight
Claudia Aurella - Imperial Warden
DC NA XB1
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I think what I will be doing this time around is playing it in a way to try to recapture the original Morrowind experience.. So with my new warden, I'll be playing through the Morrowind zones and questlines in first-person, paying attention to the storyline, and keeping it challenging by only crafting myself gear and/or spending CP if needed to progress.
I'm expecting it to feel like a totally different game.
Minalan owes me a beer.
PC EU Megaserver
Minie Mo - Stam/Magblade - DC
Woody Ron - Stamplar - DC
Aidee - Magsorc - DC
Notadorf - Stamsorc - DC
Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
Depending what their skills turn out like I might try something different, but I generally just make alts DPS to make life easier on running content.
@Turelus - EU PC Megaserver "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
I think Stamina dps. I already plan to use medium armor, s&b and bow, imperial. I will not use any kind of magic. Solo PvE only. For trials and stuff I will alter some stuff later or, but first it's for questing with tha wife.
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"I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."