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Warden: Cold Damage DPS?

  • dday3six
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    Vaoh wrote: »
    Lynx7386 wrote: »
    Following a theme is fine, just understand that you have to play to the theme's strengths. In this case, frost's strengths are not (and have never been) damage. Frost is for defense and control. If you want to follow a frosty theme, build your character with defense and control in mind, not damage.

    Yea, it might suck for those that want to do frost dps, but I'd be honestly surprised if more than 1% of staff users in this game have a build that relies or focuses on the frost staff as a damage-dealing weapon. There are two other staff types for damage, and variety/options are good.

    I agree that having different skill trees for each staff type would be interesting, but that's not likely to happen.

    That's cause Cold damage is completely terrible though for damage lol. We also have never had a class that ficused on Cold like Sorcs do forshock and DKs for fire. Ofc no one uses it.

    The Warden can easily introduce ways of passively skyrocketing their Cold Damage modifier so it can be a viable element type for damage dealing for them. Would provide diversity and fit their theme very well.

    They could, but the most glaring issue is Taunt on Ice Staff HA is counterintuitive to dps-ing with it.
  • Faulgor
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    Chadak wrote: »
    Seems like a rubbish move to me. I quite enjoyed keeping an ice staff on my sorc's back bar, because I got a lot of mileage out of all the slows and freezes it could provide.

    Not anymore! Probably never again!

    Yeah that probably annoyed me the most about the frost staff change, that they removed the snare. That was the most sensible effect of all elements, and they replaced it with maim ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • idk
    idk
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    Seraphayel wrote: »
    If the Templar has a skill line made rather for tanking its Aedric's Spear. That's what I wanted to say. Most class skill lines in ESO aren't dedicated to a specific kind of playstyle but some are. That doesn't mean they're entirely devoted for that one role.

    I see Wardens and Templars as pretty similar in many design aspects (that's a reason why they did not launch with the Warden class):

    Winter's Embrace = Aedric's Spear = “tanking“
    Nature's Balance = Restoring Light = “healing“
    Animal Companions = Dawn's Wrath = “DPS“

    @Seraphayel

    Aedric spear is more used for DPS. Puncturing sweeps is the main dps spam for a mag or stam Templar. Spear Shards is a fabulous AoE for a DPS Templar. The only thing a tank would use from the line is the shield, nothing more.

    Templar tanks best class skills is the rune circle from Restoring Light offering their armor buff along with increased healing received and flat damage reduction then the shield from Aedric line for both a shield and of course the passive.

    I do not think Zos designed any of the lines to be specifically for tanking. Even DK tanks use skills from at least 2 lines, though they do have a line that offers at least 2 good tanking skills and some passives.

    Granted, I think Aedric is the only templar line that offers a skill and a passive for tanking so if offering 2 items in the same line makes it a tanking line then ok.
  • kongkim
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    They have said that the frost skill line will be more defensive.
  • idk
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    kongkim wrote: »
    They have said that the frost skill line will be more defensive.

    Which would make sense with the change to the frost staff.
  • Lake
    Lake
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    Descriptions of the Warden skill lines from an upcoming GameInformer article below: (https://www.reddit.com/r/elderscrollsonline/comments/5smvvd/news_upcoming_game_informer_morrowind_article/)

    The Winter’s Embrace line comes with ice and water skills, and allows the Warden to protect himself and allies with survivability enhancements. The line has a heal, physical and magic resists, a snare, a shield, and more. A new ability in this line allows you to place a sort of trap on the ground that when triggered will send the enemy directly to you, a perfect way to preemptively protect your supports, healers, and less-tanky teammates in combat situations. Winter’s ultimate skill is a massive area-of-effect damage ability that gives all your allies in the area a significant protection buff.

    Green Balance
    is the nature-based healing line, with a healing seed that bursts after time, a healing shield, a way to heal yourself and allies via dealing damage, and a way to quickly teleport yourself to an ally. Multiple area-of-effect healing abilities are available, and a quick reposition can make all the difference in setting yourself up for an ultimate to heal your entire team. “As the seeds start to grow and the plants get bigger it goes into the big burst,” Lambert says. “There’s a synergy associated with this, where the person standing in the area can choose when to use the burst. You can use it right away for a smaller burst but if you wait until they’re almost fully grown you’ll get a larger burst.”

    Animal Companions is the damage line focused on summoning pets, with a massive permanent bear sidekick as the ultimate ability. In addition to the hulking bear that stays by your side, you have access to a cliff racer that swoops down from the sky, a creature that does frontal cone damage, fetcherflies that swarm and do damage over time, and a bull netch that lets you regenerate resources quickly.
    Edited by Lake on February 9, 2017 1:47PM
  • Seraphayel
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    That sounds awesome!
    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • Darkstorne
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    Seraphayel wrote: »
    Koolio wrote: »
    Nope. Ice staffs are for tanking. Lmao. Everyone knows this. In all games

    I think they implemented this because the Ice / Frost skill line from Wardens seems to be like the Aedric Spear skill line rather dedicated for tanking or defensive magic.

    For what it's worth, we really don't know how the Warden will tank, at this point. So, there could be some DPS application to their frost tree, we really don't know.

    It sounds like they're making them a more "rigid" class where skill trees are concerned. So although the class itself can DPS, tank, or heal (amazing flexibility by MMO standards) the skill trees themselves sound to be very locked in to these roles (highly unflexible by ESO standards).

    It would be nice to see them use Morphs to change skills in the Winter's Embrace from tank to DPS, but from everything ZOS are saying so far it looks like each tree is very fixed on one specific role each.
  • Vaoh
    Vaoh
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    Darkstorne wrote: »
    Seraphayel wrote: »
    Koolio wrote: »
    Nope. Ice staffs are for tanking. Lmao. Everyone knows this. In all games

    I think they implemented this because the Ice / Frost skill line from Wardens seems to be like the Aedric Spear skill line rather dedicated for tanking or defensive magic.

    For what it's worth, we really don't know how the Warden will tank, at this point. So, there could be some DPS application to their frost tree, we really don't know.

    It sounds like they're making them a more "rigid" class where skill trees are concerned. So although the class itself can DPS, tank, or heal (amazing flexibility by MMO standards) the skill trees themselves sound to be very locked in to these roles (highly unflexible by ESO standards).

    It would be nice to see them use Morphs to change skills in the Winter's Embrace from tank to DPS, but from everything ZOS are saying so far it looks like each tree is very fixed on one specific role each.

    It's starting to sound like they're going to use Cold almost specifically for defensive skills.... ah well.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Darkstorne wrote: »
    Seraphayel wrote: »
    Koolio wrote: »
    Nope. Ice staffs are for tanking. Lmao. Everyone knows this. In all games

    I think they implemented this because the Ice / Frost skill line from Wardens seems to be like the Aedric Spear skill line rather dedicated for tanking or defensive magic.

    For what it's worth, we really don't know how the Warden will tank, at this point. So, there could be some DPS application to their frost tree, we really don't know.

    It sounds like they're making them a more "rigid" class where skill trees are concerned. So although the class itself can DPS, tank, or heal (amazing flexibility by MMO standards) the skill trees themselves sound to be very locked in to these roles (highly unflexible by ESO standards).

    It would be nice to see them use Morphs to change skills in the Winter's Embrace from tank to DPS, but from everything ZOS are saying so far it looks like each tree is very fixed on one specific role each.

    This is a very narrow view of the things they are saying. There is only so much you can distill down into one sentence. So I believe they just did the broadest verbiage to describe the overall feel of each line. Of course each line is going to useful in some way to each role and such.
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