Giles.floydub17_ESO wrote: »Did DAOC even have a cash shop? Cash shops are pretty much a staple of MMOs now so I would get used to them and that at least some part of any housing system in new MMOs will ties to the cash shop. If a cash shop was added it would have been much simpler that cash shops of the current age of MMOs.Remember, ESO is a product of a business first and is here to get a return from their investment. Of course, people can vote with their wallets, that is how business works and judging from those I know, they are voting big. I know a few with manors and others with large and medium housing. Seem to enjoy them as well.
Instanced housing is also more normal these days, Granted it is easier that individual housing like DAOC for starters.
ESO does have housing for every budget for in game gold and almost every budget concerning crowns (granted some players have no crowns). There are players that have enough gold to buy to buy Manors out right with gold, even all three manors.Even games like SWTOR have homes priced in the millions and that is just for a small part of the home and the cost to unlock the entire home is above 10 mil of their in game currency which is approximately what a manor costs here in equivalent game currency. Guild halls start at a much higher price and even more to unlock it all.
There are aspects of housing that would be good changes but being instanced and the price is not among that. I am actually surprised the crown prices furnished are as low as they are.
austinwalter87ub17_ESO wrote: »
I don't believe greed to be a bad thing inherently. However, I do believe that a business should provide a quality product to justify it.
austinwalter87ub17_ESO wrote: »
I don't believe greed to be a bad thing inherently. However, I do believe that a business should provide a quality product to justify it.
"Quality" is a relative term, a value judgement. If you can't quantify the value of something in a way that the majority of the market can agree with, your argument is pointless.
You're just arguing based of "feeling".
austinwalter87ub17_ESO wrote: »The assertion that I'm arguing based on feeling seems to ignore my OP.
austinwalter87ub17_ESO wrote: »The assertion that I'm arguing based on feeling seems to ignore my OP.
I replied to your post. I don't care enough about this thread to remember the names of who said what, and when. Who does that?
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »The assertion that I'm arguing based on feeling seems to ignore my OP.
I replied to your post. I don't care enough about this thread to remember the names of who said what, and when. Who does that?
Memory is a useful thing for debates.
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »The assertion that I'm arguing based on feeling seems to ignore my OP.
I replied to your post. I don't care enough about this thread to remember the names of who said what, and when. Who does that?
Memory is a useful thing for debates.
It's a good thing this isn't a debate. It's nothing but one of many nerdy rants about some digital items in which you have an opinion of worth, and are disgruntled that the creators don't share your perception of value. Cite as much history as you like. There is no standard valuation or system of measure to value digital items, especially across different companies. You wrote a lot of worthless fodder hoping to sway at least somebody.
Truth: ZOS will price their digital goods at whatever they like, and people will buy it. What other games do with their goods is irrelevent in the eyes of the market right now. Hell, someone mentioned Matt Firor (sp?), But you seem to forget the person in charge of pricing the cash shop is the same person responsible for SWTOR's.
austinwalter87ub17_ESO wrote: »I did however use history in this genre as a means of comparing, to assess whether or not we're getting more bang for our buck in the present compared to 10 years ago. I've come to the conclusion we aren't based on the evidence. As consumers, we should expect better.
austinwalter87ub17_ESO wrote: »Giles.floydub17_ESO wrote: »Did DAOC even have a cash shop? Cash shops are pretty much a staple of MMOs now so I would get used to them and that at least some part of any housing system in new MMOs will ties to the cash shop. If a cash shop was added it would have been much simpler that cash shops of the current age of MMOs.Remember, ESO is a product of a business first and is here to get a return from their investment. Of course, people can vote with their wallets, that is how business works and judging from those I know, they are voting big. I know a few with manors and others with large and medium housing. Seem to enjoy them as well.
Instanced housing is also more normal these days, Granted it is easier that individual housing like DAOC for starters.
ESO does have housing for every budget for in game gold and almost every budget concerning crowns (granted some players have no crowns). There are players that have enough gold to buy to buy Manors out right with gold, even all three manors.Even games like SWTOR have homes priced in the millions and that is just for a small part of the home and the cost to unlock the entire home is above 10 mil of their in game currency which is approximately what a manor costs here in equivalent game currency. Guild halls start at a much higher price and even more to unlock it all.
There are aspects of housing that would be good changes but being instanced and the price is not among that. I am actually surprised the crown prices furnished are as low as they are.
No. DAOC did not have a cash shop. DAOC existed and achieved it's prime long before cash shops were the norm. I'm also not opposed to cash shops. I do find the cash shop for ESO to be absurdly expensive.
I don't find the in game costs for houses to be absurd. I find the investment for furniture to be a larger issue.
I understand why instance based housing was chosen. However, it is less impressive and immersive that way. DAOC'S model was preferable.
The biggest issue for ESO is that the crown ratio is absurdly high. It's a lot of money for 5000 crowns. The cash shop in ESO is just unnecessarily expensive as a whole. Not limited to Homestead.
I'd rather they scrap the free DLC model. And provide large yearly expansion packs at a substantial price. Along with making crowns more affordable.
The entire pricing system really just makes no sense. I've gone from wanting to support ZOS to being turned away.
austinwalter87ub17_ESO wrote: »Homestead is welcome in ESO. I have absolutely 0 objections to Homestead coming to ESO. I do however have strong criticism of implementation as well as the business model behind it.
The biggest criticism has to be the pricing. Absolutely horrendous when paired with the amount of grind necessary for furniture. I'm a big time free market capitalist, and I do believe that businesses should seek profit as well as keeping all of it. The profit motive is a wonderful thing, and is a pinnacle to understanding free market economics. Human beings are driven by the profit motive. From companies like ZOS all the way down to individual players, we all seek to profit in one way or another. However, consumers know when there isn't value to be had in a product or service. And that is the case with Homestead. It's 2017, and you've provided us with housing with less utility and functionality than games from 2001.
Don't believe me?
Ask Matt Firor. He has been highly influential in the direction of ESO. He also came from a game called Dark Age of Camelot. A game which still lives on in legend as of today. Renowned for its PVP, and still wins awards today. Dark Age of Camelot also had housing. It was wonderful.
DAOC Housing:
-Wasn't instanced based. Your house was placed on a lot within a block of lots. The block could consist of a string of houses circling a lake for example. All players could see your house. As well as all the decorations and guild tapestry you placed on it.
-You had your own merchants to sell your wares. You placed a consignment merchant on your patio of your house. Players could travel to your house and browse your wares. At the beginning of the zone, players could search all wares in your community of all sellers at a kiosk. They could also purchase the wares directly from the kiosk for additional fees. If not, they would have to run to your house and purchase it directly from your merchant to save some money.
-There was tiers of houses to show off your status. Small and meager homes. Large homes, etc.
-There was no cash shop to motivate housing. Dropping real money on housing didn't exist. The game was entirely funded through box sales and subscriptions. Yet, the housing was still provided without all the expensive strings attached.
The horrendous guild and guild trader system of ESO pales in comparison to that of DAOC'S market and utility of housing. There is no such thing as guild pride in ESO. You're in 5 different guilds. The merchants in DAOC were tied to housing. This allowed guilds to own guild houses as well as profit from their merchant.
With the implementation of Homestead it highlights these issues regarding guilds and traders. It highlights the fact that better systems have been done in the past, by some of your own employees ZOS, without even charging people additional for it.
People need to start voting with their wallets. You are paying more now, in 2017, for less than what people did back in the early 2000s. The pay walls attached to Homestead are not a value. It's a slap in the face to even market it as such.
The amount of grind blatantly implemented to push people towards a crown store purchase is very noticeable to the masses. People don't respond well to this, including myself as a free market capitalist. The product itself should incentivize purchases out of sheer awesomeness. Not due to the grind which sucks the fun out of it. It makes your customers feel entrapped and coerced ZOS.
Interestingly, I've only heard of people with items like this (bottles, mugs, etc) and only getting them from picking pockets.
austinwalter87ub17_ESO wrote: »I did however use history in this genre as a means of comparing, to assess whether or not we're getting more bang for our buck in the present compared to 10 years ago. I've come to the conclusion we aren't based on the evidence. As consumers, we should expect better.
I find that a bit ironic. 10 years ago? 2007? The year of Fallout 3, Elder Scrolls: Shivering Isles expansion, Lord of the Rings online and Age of Conan launch? What was the average price of single-player games in 2007? Do you remember? I do. ~$60. What about mmorpgs? ~$60 for the base game, and $15 per month.
Fast forward to 2017. How much is ESO Morrowind? Anyone want to answer that? Can you buy it for $60? Yes, you can. How much is ESO+? Yep, that's right. $15 per month.
Do you know what the estimated cost of producing ESO is? Somewhere between 200 - 500 million. Do you think Lord of the Rings online came even close to costing that much to produce? Hell, the three Hobbit movies cost around $500 million.
With your pseudo-intellectual ***, you actually have the gall to argue gamers "aren't" getting more "bang for their buck" than they were 10 years ago? gtfo of here.
nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game