Unsent.Soul wrote: »Where were you at a month ago?
austinwalter87ub17_ESO wrote: »Unsent.Soul wrote: »Where were you at a month ago?
Testing other things. Homestead was low on my list of priorities because I knew the implementation was shoddy.
Unsent.Soul wrote: »Where were you at a month ago?
willlienellson wrote: »I made a thread 26 days ago ..........
https://forums.elderscrollsonline.com/en/discussion/313666/11-obvious-flaws-and-11-easy-fixes-housing/p1
Unsent.Soul wrote: »austinwalter87ub17_ESO wrote: »Unsent.Soul wrote: »Where were you at a month ago?
Testing other things. Homestead was low on my list of priorities because I knew the implementation was shoddy.
Low on your list when players opinion mattered more than now? that's a bummer. Hopefully the other things you tested aren't a complete let down.
bulbousb16_ESO wrote: »Ok, we get it. Capitalist guy is Capitalist and he views the world through that prism. Sorry, but real life isn't like that.
And if you want to give an example of the pinnacle of player housing, that distinction belongs to SWG.
bulbousb16_ESO wrote: »Ok, we get it. Capitalist guy is Capitalist and he views the world through that prism. Sorry, but real life isn't like that.
And if you want to give an example of the pinnacle of player housing, that distinction belongs to SWG.
I think it is obvious that the level of grind required for furniture was indeed a deliberate move to push people toward crown store, and in truth, I don't mind. I know that ESO needs to make money, I get that...
BUT, the crown prices are just outrageous. The business model is clearly aimed at Whale hunting! They would rather catch one player for 100 bucks than get 5 to spend 20! The problem is, it was such a blatantly greedy move that they are going to risk demotivating a large proportion of the player base. This will damage the community and ZOS should know that a strong community is needed to keep the whales.
For me they made 3 greedy moves in a short space of time;
1 - they played semantics with DLC vs chapters and decided to charge €40 in addition to my €156 a year in subscriptions
2 - launching houses on the crown store at over €120
3 - using the PTS to double and triple the price of CS building materials because they were discovered to be popular
I genuinely think they would make more money if they weren't obvious with their whale hunting model.
Please bring value back to crown store... I for one am only waiting to spend cash on items that represent genuine value!
austinwalter87ub17_ESO wrote: »I think it is obvious that the level of grind required for furniture was indeed a deliberate move to push people toward crown store, and in truth, I don't mind. I know that ESO needs to make money, I get that...
BUT, the crown prices are just outrageous. The business model is clearly aimed at Whale hunting! They would rather catch one player for 100 bucks than get 5 to spend 20! The problem is, it was such a blatantly greedy move that they are going to risk demotivating a large proportion of the player base. This will damage the community and ZOS should know that a strong community is needed to keep the whales.
For me they made 3 greedy moves in a short space of time;
1 - they played semantics with DLC vs chapters and decided to charge €40 in addition to my €156 a year in subscriptions
2 - launching houses on the crown store at over €120
3 - using the PTS to double and triple the price of CS building materials because they were discovered to be popular
I genuinely think they would make more money if they weren't obvious with their whale hunting model.
Please bring value back to crown store... I for one am only waiting to spend cash on items that represent genuine value!
I don't believe greed to be a bad thing inherently. However, I do believe that a business should provide a quality product to justify it. And that is where they went wrong. The lack of utility, and functionality, results in a poor value at the current pricing.
austinwalter87ub17_ESO wrote: »I think it is obvious that the level of grind required for furniture was indeed a deliberate move to push people toward crown store, and in truth, I don't mind. I know that ESO needs to make money, I get that...
BUT, the crown prices are just outrageous. The business model is clearly aimed at Whale hunting! They would rather catch one player for 100 bucks than get 5 to spend 20! The problem is, it was such a blatantly greedy move that they are going to risk demotivating a large proportion of the player base. This will damage the community and ZOS should know that a strong community is needed to keep the whales.
For me they made 3 greedy moves in a short space of time;
1 - they played semantics with DLC vs chapters and decided to charge €40 in addition to my €156 a year in subscriptions
2 - launching houses on the crown store at over €120
3 - using the PTS to double and triple the price of CS building materials because they were discovered to be popular
I genuinely think they would make more money if they weren't obvious with their whale hunting model.
Please bring value back to crown store... I for one am only waiting to spend cash on items that represent genuine value!
I don't believe greed to be a bad thing inherently. However, I do believe that a business should provide a quality product to justify it. And that is where they went wrong. The lack of utility, and functionality, results in a poor value at the current pricing.
That's only relative to the individual buyer, though. There's a lot of people happily playing in their houses because they value different things.
Do remember that this is only the beginning. The mechanics & code for the houses has been put now for the first time.
Soo... it won't be long before Zeni upgrades the housing into something much more fluid and functional.
For example, initially ESO+ lacked a crafting bag. It was added much later on. Now people value crafting bag to be worth almost the entire subscription price. It's that good. There are many examples like that.
Devs need time and also the stats to see how people are using it and the ways to improve.
Unsent.Soul wrote: »Where were you at a month ago?
Do remember that this is only the beginning. The mechanics & code for the houses and editors have been put in the game for the first time. Soo... it won't be long before Zeni upgrades the housing into something much more fluid and functional.
For example, initially ESO+ lacked a crafting bag. It was added much later on. Now people value the bags to be worth almost the entire subscription price. It's that good. There are many examples like that.
Devs need time and also the stats to see how people are using the houses and the ways to improve them.
nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
There ARE actually stealable items in game now that are furnishings.
nimander99 wrote: »nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
There ARE actually stealable items in game now that are furnishings.
@Sigtric it was my understanding that those are actually separate items... They are the same name but you get no utility from the one you steal, you cant actually use it only vendor it, and the exact same item is super expensive, but maybe I'm wrong?
nimander99 wrote: »nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
There ARE actually stealable items in game now that are furnishings.
@Sigtric it was my understanding that those are actually separate items... They are the same name but you get no utility from the one you steal, you cant actually use it only vendor it, and the exact same item is super expensive, but maybe I'm wrong?
I've seen tooltips and had people mention items they've stolen that are indeed placeable in the home. I don't think they are OLD thieving items, but new ones in the loot table.
nimander99 wrote: »nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
There ARE actually stealable items in game now that are furnishings.
@Sigtric it was my understanding that those are actually separate items... They are the same name but you get no utility from the one you steal, you cant actually use it only vendor it, and the exact same item is super expensive, but maybe I'm wrong?
I've seen tooltips and had people mention items they've stolen that are indeed placeable in the home. I don't think they are OLD thieving items, but new ones in the loot table.
I found a rug decoration inside a container (stolen) and another decoration item off an NPC I killed using Blade of Woe - both were new items, the flavor items from stealing that are sold to the fence are still the same - just vendor items.
As far as the OP - I have no issues with instanced homes, though I see little reason to have a home (no functionality), as well as see the grind for plans, materials, etc to decorate a home a combination of 'keep em busy' with the lack of new content since SotH along with a giant 'BUY NOW' button to push the cash shop.
Oh I also agree the guild trader system is crap, but my solution would not be to make it even more convoluted, but rather make it like Amazon where I can find and list everything through an easy to use / open to all game wide marketplace.

bulbousb16_ESO wrote: »Ok, we get it. Capitalist guy is Capitalist and he views the world through that prism. Sorry, but real life isn't like that.
And if you want to give an example of the pinnacle of player housing, that distinction belongs to SWG.
nimander99 wrote: »nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
There ARE actually stealable items in game now that are furnishings.
@Sigtric it was my understanding that those are actually separate items... They are the same name but you get no utility from the one you steal, you cant actually use it only vendor it, and the exact same item is super expensive, but maybe I'm wrong?
I've seen tooltips and had people mention items they've stolen that are indeed placeable in the home. I don't think they are OLD thieving items, but new ones in the loot table.
I found a rug decoration inside a container (stolen) and another decoration item off an NPC I killed using Blade of Woe - both were new items, the flavor items from stealing that are sold to the fence are still the same - just vendor items.
As far as the OP - I have no issues with instanced homes, though I see little reason to have a home (no functionality), as well as see the grind for plans, materials, etc to decorate a home a combination of 'keep em busy' with the lack of new content since SotH along with a giant 'BUY NOW' button to push the cash shop.
Oh I also agree the guild trader system is crap, but my solution would not be to make it even more convoluted, but rather make it like Amazon where I can find and list everything through an easy to use / open to all game wide marketplace.
I mean stuff like this. It's been stolen from someone/something, and it explicitly states it is a furnishing (not a treasure/trophy/personal item)
nimander99 wrote: »nimander99 wrote: »nimander99 wrote: »Unsent.Soul wrote: »Where were you at a month ago?
I purposefully ignored/avoided mention of housing and its mechanics costs etc. (I know you weren't addressing me but I feel like answering your question anyways) I wanted to be pleasantly surprised by everything, I figured this would be a lay up homerun for ZeniMax.
I am actually pretty shocked at the whole system (as it stands now), surprised by housing items not being account tab'd like other cosmetics, surprised that none of the theiveable items can be placed in a home (what a missed opportunity!), surprised by how expensive everything is (bleh), surprised that achievements have been tied in the way they are... and not the way I expected.
Idk, its weird, maybe housing will improve... but so far all I see is a Crown Store buy everything gobbeldygoop.
Here's to hoping housing gets improved upon!
P.S: Seriously cant believe steal-able items aren't placeable... I mean, none? I literally expected this to be a thing, cause its a Scrolls game
There ARE actually stealable items in game now that are furnishings.
@Sigtric it was my understanding that those are actually separate items... They are the same name but you get no utility from the one you steal, you cant actually use it only vendor it, and the exact same item is super expensive, but maybe I'm wrong?
I've seen tooltips and had people mention items they've stolen that are indeed placeable in the home. I don't think they are OLD thieving items, but new ones in the loot table.
I found a rug decoration inside a container (stolen) and another decoration item off an NPC I killed using Blade of Woe - both were new items, the flavor items from stealing that are sold to the fence are still the same - just vendor items.
As far as the OP - I have no issues with instanced homes, though I see little reason to have a home (no functionality), as well as see the grind for plans, materials, etc to decorate a home a combination of 'keep em busy' with the lack of new content since SotH along with a giant 'BUY NOW' button to push the cash shop.
Oh I also agree the guild trader system is crap, but my solution would not be to make it even more convoluted, but rather make it like Amazon where I can find and list everything through an easy to use / open to all game wide marketplace.
I mean stuff like this. It's been stolen from someone/something, and it explicitly states it is a furnishing (not a treasure/trophy/personal item)
Have you actually tried placing it?