lazarus102 wrote: »At lvl 11 everything is squishy, lol.. Not a great example character for this thread.
Seraphayel wrote: »lazarus102 wrote: »At lvl 11 everything is squishy, lol.. Not a great example character for this thread.
Not really. Since One Tamriel lower level characters are pretty “powerful“ when compared to higher level characters due to the nature of how the level scaling works.
I've seen experienced trialists saying, that their groups take considerably more damage in trials. And they would definately notice this.
So yes, there was an undocumented damage increase vs players again. But this is fine with me, makes the game faster and a bit challenging.
I've seen experienced trialists saying, that their groups take considerably more damage in trials. And they would definately notice this.
So yes, there was an undocumented damage increase vs players again. But this is fine with me, makes the game faster and a bit challenging.
SURPRISEE!!! Its Valentins day (soon) gift!
Anyway, Dolmens are fun now again so in that part, i ölike the change, i wonder about World bosses, have not tried one yet.. I fear some quest bosses might OP now for some characters, i have certainly beenhaving great difficulties with few on my Nightblade allready before the patch.
But normal, everyday bandit ruffians just are... Well a bit too efficient to be poor, poorly equipped bandits
There are rumors, that monsters deal more damage now or even more so, players simply take more damage from all sources.
I can confirm this kind of, since I notice that I kill all players in pvp much faster than before. I've received some damage buffs, but these can't be that noticeable.
The same thing happened with the last major update. I really like it
Do you have a source to back your claim that it was increased in this patch because of CP?And to make all enemies deal more damage because CP point increase is bad design. They seem to forget that any new player that comes to play, has no CP at all and if i feel getting great damage from normal quest mobs compared to their "Minorityness" in the setting, the rsult will be that without CP, at least some newcomers will feel game being too difficult to play..
(I have 220 CP currently)
The whole CP increase should be compensated in competitive trials and such, not on the full scale change to whole world. I also think that PVP vise, the thing that people die faster makes it more frustrating to more, folks. Will result in more spamming, less thinking.
I like this change in many areas like Dolmens and Delves but i think the change should be contained to certain aspects of the game rather than making game harder to everyone, especially new players without CP. Game should never be designed for the level capped only.
Oh, thank heavens it's not just me. My templar, who's my go-to for soloing died at least 3 times today in a delve in Stormhaven against 2/3 bandits. I thought I was having latency/FPS issues (which I've noticed some of as well), but even without those issues and diving out of the way of "stupid", one "standard" hit is taking her health down 2/3 of the way. Her heals can barely keep up with it, much less manage the mobs. Prior to the patch, I could take on 4-5 enemies, with an included delve boss without dying once. I'd love confirmation on whether I need to adjust playing or if this is a bug.
This is my first "major" patch since playing often (I played for about 20-30 hours November 2015 and only came back this past December) so if this is a common thing of suddenly being squishier after an update, this is my first experience with it.