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Day/Night

Imiona
Imiona
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Hello

I played a few MMO's in my Days and besides one (WOW) NONE of the them had realistic Day/Night Cycles depending on where you play.

Now Elder Scrolls for me was always about Immersion, so why is this not a thing in ESO? It really bums me out that at 1am i get bright and nice Sun Light ingame.

Was this ever discussed in the Dev Team? Are there any Plans to change this?

Thx
  • Heroeric1337
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    Because when I, and most other players, get home from a full shift at work where they are left with only nighttime to play, or daytime to play for graveyard workers, they don't want to be stuck never seeing the light of day/darkness of night.
  • Deadfinger6
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    Because the Tamriel sun / moons (?) Are in a different orbit ratio....or the turtle turns a different speed.
  • Ankael07
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    If anything the weather shouldnt be instanced. I dont know if it would effect the overall performance though.
    If you want me to reply to your comment type @Ankael07 in it.
  • Kram8ion
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    Who knew there's another hemisphere of eso players Wow logic
    Aussie lag is real!
  • ADarklore
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    ESO is an MMO, not a single-player game... which means it has to take into consideration the millions of players from around the world and cannot adjust the game individually. Thus, the 'days' in ESO tend to be six hours I believe, with night lasting an hour-ish. (don't quote me on that, but you get the point)
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • srfrogg23
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    Well, you see, Tamriel just spins really, really fast, but only in one spot in space. That's why it switches from day to night so quickly and there aren't any changes in the seasons.

    *Science*
  • Imiona
    Imiona
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    ADarklore wrote: »
    ESO is an MMO, not a single-player game... which means it has to take into consideration the millions of players from around the world and cannot adjust the game individually.

    Since ESO is played in NA, EU and Russia, it shouldnt be that of a Problem to adjust the Day/Night Cycles to these 3 Timezones, i didnt ask for a individual Cycle for every single Player ^^
    Edited by Imiona on February 7, 2017 12:59AM
  • Kram8ion
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    Imiona wrote: »
    ADarklore wrote: »
    ESO is an MMO, not a single-player game... which means it has to take into consideration the millions of players from around the world and cannot adjust the game individually.

    Since ESO is played in NA, EU and Russia, it shouldnt be that of a Problem to adjust the Day/Night Cycles to these 3 Timezones, i didnt ask for a individual Cycle for every single Player ^^

    And what about (simplified) the bottom half of the planet?
    Aussie lag is real!
  • Balamoor
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    ADarklore wrote: »
    ESO is an MMO, not a single-player game... which means it has to take into consideration the millions of players from around the world and cannot adjust the game individually. Thus, the 'days' in ESO tend to be six hours I believe, with night lasting an hour-ish. (don't quote me on that, but you get the point)

    I think they should bump up night to at least two or three hours, it would be a nice compromise.
  • Imiona
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    [quote="Kram8ion;3771773"

    And what about (simplified) the bottom half of the planet?[/quote]

    Well too bad for them, but the vast majority plays in these 3 Places, sry guys :)

  • MattT1988
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    ="Imiona;3771836"]
    ="Kram8ion;3771773"

    And what about (simplified) the bottom half of the planet?

    Well too bad for them, but the vast majority plays in these 3 Places, sry guys :)

    So basically you want to take a *** on the bottom half of the planet (which has a sizeable chunk of the player base, especially in Australia) just so you can have a tiny bit more immersion? Yeah people like you are the worst part of this community.

    It's fine the way it is, just leave it FFS.
    Edited by MattT1988 on February 7, 2017 1:35AM
  • THBronx
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    Imiona wrote: »
    ADarklore wrote: »
    ESO is an MMO, not a single-player game... which means it has to take into consideration the millions of players from around the world and cannot adjust the game individually.

    Since ESO is played in NA, EU and Russia, it shouldnt be that of a Problem to adjust the Day/Night Cycles to these 3 Timezones, i didnt ask for a individual Cycle for every single Player ^^

    Right now, according to Google:
    Washington DC: 8:40 PM, Berlin: 2:40 AM, Moscow: 4:40 AM....Now here in Japan, where we play ESO too: 10:40 AM.
    And as they said: not everyone would like to have a day/night cycle so long in a game.
    Edited by THBronx on February 7, 2017 1:44AM
    Hadamanthys
    Templar of Ebonheart Pact.
    NA Server.
  • Imiona
    Imiona
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    MattT1988 wrote: »
    t so you can have a tiny bit more immersion? Yeah people like you are the worst part of this community.

    I dont think such a change is a "tiny Thing",. And its not fine, thats your opinion, some people have others, but People like you are the worst part of this Community, thinking only their opinion is the right one.
    Edited by Imiona on February 7, 2017 1:47AM
  • MAOofDC
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    There is a day/night cycle the Tamrielic day is just under 6 hours in the real world, and there is a dawn and dusk time of the day. There is a addon that is a in game clock that gives the time in Tamriel you'll need to set it to be accurate but once done it very rarely loses time I have not had to reset it in close to a year.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • MattT1988
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    Imiona wrote: »
    MattT1988 wrote: »
    t so you can have a tiny bit more immersion? Yeah people like you are the worst part of this community.

    I dont think such a change is a "tiny Thing",. And its not fine, thats your opinion, some people have others, but People like you are the worst part of this Community, thinking only their opinion is the right one.

    This isn't about whether I think that I'm right all the time because I don't and I never said I did. Its about you saying "oh I want a bit more in game daylight even if it means the other side of our good planet have to play the game almost exclusively in total darkness, but screw those people, who cares about they're gaming experience as long as I'm slightly happier, right guys? LOLZALO!!!" Pretty selfish on your part if you ask me.

    And yes, whether there is an extra couple of hours of daylight and nighttime in an MMO is a 'tiny' thing. Why is it so important? What's wrong with the way it is now? Pointless and unnecessary change IMO.
    Edited by MattT1988 on February 7, 2017 5:15AM
  • Stovahkiin
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    MattT1988 wrote: »
    ="Imiona;3771836"]
    ="Kram8ion;3771773"

    And what about (simplified) the bottom half of the planet?

    Well too bad for them, but the vast majority plays in these 3 Places, sry guys :)

    So basically you want to take a *** on the bottom half of the planet (which has a sizeable chunk of the player base, especially in Australia) just so you can have a tiny bit more immersion? Yeah people like you are the worst part of this community.

    It's fine the way it is, just leave it FFS.

    Exactly. This is just another, "Buut I waaant itt!!!!" moment
    Beware the battle cattle, but don't *fear* the battle cattle!
  • eklhaftb16_ESO
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    Having a six hour day is absolutely alright - not too long, not too short. In Skyrim, one day was 72 minutes (three minutes = hour), which felt a bit short really.
    One thing irks me, though: that NPCs and mobs are ignoring the weather and day/night cycle entirely, making the whole thing merely cosmetic. They don't sleep, many of them don't even move. Is it scripting limitation? Yet another case of the lazy dev syndrome? A convenience for the sake of lazy players? I wonder.
  • Darkstorne
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    Having a six hour day is absolutely alright - not too long, not too short. In Skyrim, one day was 72 minutes (three minutes = hour), which felt a bit short really.
    One thing irks me, though: that NPCs and mobs are ignoring the weather and day/night cycle entirely, making the whole thing merely cosmetic. They don't sleep, many of them don't even move. Is it scripting limitation? Yet another case of the lazy dev syndrome? A convenience for the sake of lazy players? I wonder.

    NPCs and mobs don't react to anything. They're exp pinatas scattered across every environment with no purpose in life other than waiting for a player to turn up and smash their heads in. Then they respawn a few minutes later and their eternal hellish cycle repeats indefinitely.

    This is not a game where packs of wolves hunt wildlife together, bandits can be found patrolling back roads, and the alliance war is brought to life with skirmishes. The only NPCs that show any sense of "life" are the wandering merchants, and that's hardly unique to this MMO.

    I think the biggest reason for this is the original (pre-beta) traditional MMO focus, making sure there are enough mobs everywhere that respawn frequently for every single player in the game. In a post-Destiny world, I get the feeling we may have seen a Tamriel where large numbers of players are only encountered in cities and around group-focused areas (Dolmens, world bosses, public dungeons), with most exterior environments being phased to the point where you only rarely run into other players (allowing for sparser mob populations for more immersion, and bigger exp gains per mob to balance), and most dungeons being solo (allowing for zero respawns so you don't feel the need to rush to the end and hope the final boss hasn't been killed already).
  • Imiona
    Imiona
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    One thing irks me, though: that NPCs and mobs are ignoring the weather and day/night cycle entirely, making the whole thing merely cosmetic.

    Thats exactly the thing, its just "cosmetic", so it shouldnt be a big deal to change it.

  • Danikat
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    I'm another one who would hate this. Like most people I work during the day so I usually only get to play ESO in the evenings (and sometimes earlier on weekends if I'm not busy).

    I'd absolutely hate it if I was stuck in the dark most of the time I play just because someone thinks it's "realistic" for the cycles of a fictional world in a totally different reality which doesn't even follow the same laws of physics (because Mundus runs on magic, not physics) to exactly copy those of my tiny part of the real world.

    In fact it's not uncommon that I play video games to get away from the weather outside. Britain gets short days during the winter - sunrise is about 8:30am and sunset is about 4:30pm (obviously the exact time changes each day) and it's not uncommon for it to be overcast for days at a time so even during daylight you never actually see the sun or blue sky. Which means in the winter when I get home, feeling like I get up in the middle of the night, spend all day at work and come home in the middle of the night, I play RPGs specifically to immerse myself in a world where I can get better weather.

    Making the day/night cycle (and even worse the weather) mimic what I get in real life would defeat the point.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Solanum
    Solanum
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    Make it an option. Real life day/nighttime.
    Everybody wins, and can pick their preference.
  • The_Protagonist
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    Imiona wrote: »
    [quote="Kram8ion;3771773"

    And what about (simplified) the bottom half of the planet?

    Well too bad for them, but the vast majority plays in these 3 Places, sry guys :)

    [/quote]

    If that's how you feel about us others, than why should the Devs care. It's good as it is, learn to deal with it, peace.
  • notimetocare
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    Imiona wrote: »
    Hello

    I played a few MMO's in my Days and besides one (WOW) NONE of the them had realistic Day/Night Cycles depending on where you play.

    Now Elder Scrolls for me was always about Immersion, so why is this not a thing in ESO? It really bums me out that at 1am i get bright and nice Sun Light ingame.

    Was this ever discussed in the Dev Team? Are there any Plans to change this?

    Thx

    This wont change because they have a spawn event based on the ingame day/night cycle. If days were normal 'days' they would bar a majority of the playerbase from it. Do you need to do it naturally? Not particularly anymore but some like to. Some like to see all hours of the day and we don't have the ability to be on 24/7

    [Edit to remove flaming]
    Edited by [Deleted User] on February 7, 2017 7:20PM
  • Stovahkiin
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    The reasons we disagree have been listed above multiple times. We can't make a change that negatively affects so many people simply because it would be nice for a few of us.

    [Edit to remove quoted content]
    Edited by [Deleted User] on February 7, 2017 7:21PM
    Beware the battle cattle, but don't *fear* the battle cattle!
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