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Templars and Major Sorcery

ArchMikem
ArchMikem
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My Stamblade can get Major Brutality through Power Extraction or Flying Dagger. My Sorcerer can get Major Sorcery through Power Surge. My Dragonknight can get both buffs through Igneous Weapons.

So, how exactly can I get a reliable source of Major Sorcery on my Magplar besides potions and Entropy?
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  • Draqone
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    The fact you need potions or Entropy is the only drawback to Magplars at the moment. ;)
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  • Nestor
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    Use Solar Flare or one it's Morphs in your rotation, it gives a 20% boost to your next attack, no matter what it is. Also, the Passive for that Class gives a Minor Sorcery boost on activation of a Dawn's Wrath skill so that should stack to give a 25% boost over all. Add in Entropy and that would be 45% for a Magic Attack. Ouch.
    Edited by Nestor on February 6, 2017 5:23PM
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  • Moglijuana
    Moglijuana
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    ^
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  • Beardimus
    Beardimus
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    As Nestor said. Or let the Tank provide the buff...
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  • Dracane
    Dracane
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    But no other class has such easy access to minor sorcery.
    Entropy is really good and I know many Magicka Dks and Sorcerers who prefer entropy over their own class buff.

    Entropy is a great deal and you should use it.
    You could as well be asking, why Sorcerers have no spammable class abilitiy and why DKs have no mobility. (which they actually have)

    These are just design decisions and we have to live with it.
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  • Xexpo
    Xexpo
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    Rattlecage set
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  • Siliziumdioxid
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    Xexpo wrote: »
    Rattlecage set

    Please not in PvE.
    Guild: Ancaria
  • ArchMikem
    ArchMikem
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    Xexpo wrote: »
    Rattlecage set

    If I could get the Jewelry and two armor pieces, I could replace my Willpower and crap 2pc Magnus set with it and I doubt I'll lose that much Max Magic in exchange for the massive Spell Damage increase.

    But Farming Vet Vaults of Madness for the Jewelry, oh, sounds delightful...
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  • Siliziumdioxid
    Siliziumdioxid
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    With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
    Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
    The question is: how much do you value health as stat in PvE?

    Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
    It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.
    Edited by Siliziumdioxid on February 6, 2017 8:10PM
    Guild: Ancaria
  • Minalan
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    ArchMikem wrote: »
    Xexpo wrote: »
    Rattlecage set

    If I could get the Jewelry and two armor pieces, I could replace my Willpower and crap 2pc Magnus set with it and I doubt I'll lose that much Max Magic in exchange for the massive Spell Damage increase.

    But Farming Vet Vaults of Madness for the Jewelry, oh, sounds delightful...

    I think I pulled a full jewelry set out in, two or three runs? That included a weapon.

    Bring friends who don't want the jewelry (so you get all of their loot), and take the treasure hunter passive to get a random set piece out of even simple chests. End boss should drop the jewelry pieces you want.

    Happy hunting.
  • Idinuse
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    Dracane wrote: »
    But no other class has such easy access to minor sorcery.
    Entropy is really good and I know many Magicka Dks and Sorcerers who prefer entropy over their own class buff.

    Entropy is a great deal and you should use it.
    You could as well be asking, why Sorcerers have no spammable class abilitiy and why DKs have no mobility. (which they actually have)

    These are just design decisions and we have to live with it.

    Templars have no mobility too, and no Major Sorcery in class.
    Edited by Idinuse on February 6, 2017 8:45PM
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  • cschwingeb14_ESO
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    The first boss in VoM has named drops for arcane rattle cage jewelry. Took me about 20 kills to get 2 rings and a neck. He is solo farmable on vet if you are geared and good. Stop attacking him when he channels his beam at you.

    The second to last boss has a named sharpened sword drop. I'm still working on my second one. You're better off doing that one in a group, although I have solo'd that far in non-vet. It's just not time-efficient
  • ArchMikem
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    With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
    Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
    The question is: how much do you value health as stat in PvE?

    Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
    It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.

    I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.

    Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.
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  • Calboy
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    Rattlecage. It's so so so good. Even just for the fact you can go boom straight into combat.
  • Master_Kas
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    ArchMikem wrote: »
    With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
    Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
    The question is: how much do you value health as stat in PvE?

    Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
    It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.

    I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.

    Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.

    You can get Arcane rattle jewerly (and combine it with weapons/2 armor pieces).

    Necklace is called "Forbidden Jewels" and rings are called "Gem of Curses", arcane traits.

    Drops from the first boss "The Undead One" in Vaults of Madness.

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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ArchMikem wrote: »
    With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
    Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
    The question is: how much do you value health as stat in PvE?

    Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
    It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.

    I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.

    Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.

    Lol at "takes up a bar slot" so does ever other class source major sorcery you mentioned. What else are you going to slot instead? Temps only have like 3 or 4 DPS ablitys, sweeps, reflective light, unstable wall(this is the morph you want as a temp, synergizes better with reflective), radiant oppression and maybe blazing spear now. You have plenty of bar room for a skill that gives you 2% more magic and regen. If you had taken structured entropy instead of the one that heals on light and heavys (which as a temp you really do not need more heals), it also gets gives 8% more health.

    Rattle is a bad set. No matter how you look at it.
  • amasuriel
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    ArchMikem wrote: »
    My Stamblade can get Major Brutality through Power Extraction or Flying Dagger. My Sorcerer can get Major Sorcery through Power Surge. My Dragonknight can get both buffs through Igneous Weapons.

    So, how exactly can I get a reliable source of Major Sorcery on my Magplar besides potions and Entropy?

    I don't know what people have against rattlecage. Is it BiS OMGWTFBBQ? No, but it's not bad either. It gives a total of ~360 spell damage, means you don't need to faf about with Entropy if you are a templar (which is shorter duration than surge or igneous etc), has sharpened swords available and magicka jewelry even though its heavy.

    If you are planning on doing vet trials, yeah probably you need BSW / Ilambris or Grothdar and 4 piece Moondancer (5 with dual wield) like everyone else. For PvP, vMA or 4 man stuff I think it's perfectly viable.

  • Strider_Roshin
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    The ghost boss from VoM drops rattle cage rings in arcane. It's worth using the jewelry if you don't want to use entropy.

    Also stamblades use potions as well because power extraction, and flying dagger is meh.
  • DRXHarbinger
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    DKs in group content.

    Today I got flawless on mine without it. Cba with entropy it's shite and too cheap to use potions on vma. Dungeons are too easy to worry about it.
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  • joshjda
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    Rattlecage as people have said is the best sollution with 350 base magika damage added 2 arcane rings an arcane necklace and 2 rattlecage legendary items. Instead of slotting entopy you would slot a mage light giving you the missing mage crit plus 2% magika and magika regen. Plus there is another little added bonus to the rattlecage rings they have a reduce cost enchantment that stays on the ring and can be used with a spell damage enchant so you end up with 191 reduced costs plus 174 spell damage per ring.
  • ArchMikem
    ArchMikem
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    joshjda wrote: »
    Rattlecage as people have said is the best sollution with 350 base magika damage added 2 arcane rings an arcane necklace and 2 rattlecage legendary items. Instead of slotting entopy you would slot a mage light giving you the missing mage crit plus 2% magika and magika regen. Plus there is another little added bonus to the rattlecage rings they have a reduce cost enchantment that stays on the ring and can be used with a spell damage enchant so you end up with 191 reduced costs plus 174 spell damage per ring.

    I think that settles it then, next time Vaults of Madness pops up as a pledge I'll spend the day farming it. It'll be nice to finally get my Templar's Spell Damage higher than 2290.
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  • Ron_Burgundy_79
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    ArchMikem wrote: »
    joshjda wrote: »
    Rattlecage as people have said is the best sollution with 350 base magika damage added 2 arcane rings an arcane necklace and 2 rattlecage legendary items. Instead of slotting entopy you would slot a mage light giving you the missing mage crit plus 2% magika and magika regen. Plus there is another little added bonus to the rattlecage rings they have a reduce cost enchantment that stays on the ring and can be used with a spell damage enchant so you end up with 191 reduced costs plus 174 spell damage per ring.

    I think that settles it then, next time Vaults of Madness pops up as a pledge I'll spend the day farming it. It'll be nice to finally get my Templar's Spell Damage higher than 2290.

    I could be wrong, but while it shows both enchants on the jewlery, I don't believe the reduced cost will actually apply. I believe one of my guild members tested it when rattlecage first came out.
  • SanSan
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    Nestor wrote: »
    Use Solar Flare or one it's Morphs in your rotation, it gives a 20% boost to your next attack, no matter what it is. Also, the Passive for that Class gives a Minor Sorcery boost on activation of a Dawn's Wrath skill so that should stack to give a 25% boost over all. Add in Entropy and that would be 45% for a Magic Attack. Ouch.

    Doesn't apply to DoTs and magplar is like 90% dots.
    So it's useless.
  • Maddux
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    ArchMikem wrote: »
    With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
    Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
    The question is: how much do you value health as stat in PvE?

    Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
    It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.

    I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.

    Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.

    Lol at "takes up a bar slot" so does ever other class source major sorcery you mentioned. What else are you going to slot instead? Temps only have like 3 or 4 DPS ablitys, sweeps, reflective light, unstable wall(this is the morph you want as a temp, synergizes better with reflective), radiant oppression and maybe blazing spear now. You have plenty of bar room for a skill that gives you 2% more magic and regen. If you had taken structured entropy instead of the one that heals on light and heavys (which as a temp you really do not need more heals), it also gets gives 8% more health.

    Rattle is a bad set. No matter how you look at it.

    Erm, my Bars are looking like this now after the Update:
    - Purifying Light, Sweeps, Reflective Light, Radiant Opp, Inner Light
    - Scalding Rune, Blazing Spear, Ele Blockade, Ritual of Retribution, Inner Light

    I could kick Rune and Ritual but in that Case, i would give Stalward Guard a Try. Idk about what 3-4 Damage Skills you are talking about.

    To answers OPs Question:
    Let the *** DK buff you the Major Sorcery. Every Tank has a Spot for that Skill and many DPS DK use it anyway.
  • BNOC
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    SanSan wrote: »
    Nestor wrote: »
    Use Solar Flare or one it's Morphs in your rotation, it gives a 20% boost to your next attack, no matter what it is. Also, the Passive for that Class gives a Minor Sorcery boost on activation of a Dawn's Wrath skill so that should stack to give a 25% boost over all. Add in Entropy and that would be 45% for a Magic Attack. Ouch.

    Doesn't apply to DoTs and magplar is like 90% dots.
    So it's useless.

    What are you talking about here? Dark Flare's 20% buff isn't effecting dots at all?
    I was thinking about running it again but not if it's only buffing single target abilities.
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Maddux wrote: »
    ArchMikem wrote: »
    With each piece of healthy Jewelry you equip instead of an arcane one you lose 840 Magicka. When you consider skills and Champion points that are ~1238 Max Magicka. Note that one point of unbuffed Spelldamage equals roughly 10.5 points of Magicka.
    Let's assume your Spelldamage is buffed by major and minor sorcery, even then you can basically subtract 94 spelldamage for each piece of healthy jewelry.
    The question is: how much do you value health as stat in PvE?

    Rattlecage is a set like Soulshine in PvE, it seems good, but when you do the math you found it significantly inferior to other options like Julianos, Burning Spellweave, etc.
    It is not that complicated to use Entropy if needed, it even increases your Max Magicka by 2%.

    I didnt know Rattlecage was a Heavy set, damn i hoped the Jewelry came with Arcane traits cause it looked like a Magicka set.

    Ive tried using Entropy (as Degen) and i didnt like the trade offs to it. Piddly damage output and it takes up a bar slot.

    Lol at "takes up a bar slot" so does ever other class source major sorcery you mentioned. What else are you going to slot instead? Temps only have like 3 or 4 DPS ablitys, sweeps, reflective light, unstable wall(this is the morph you want as a temp, synergizes better with reflective), radiant oppression and maybe blazing spear now. You have plenty of bar room for a skill that gives you 2% more magic and regen. If you had taken structured entropy instead of the one that heals on light and heavys (which as a temp you really do not need more heals), it also gets gives 8% more health.

    Rattle is a bad set. No matter how you look at it.

    Erm, my Bars are looking like this now after the Update:
    - Purifying Light, Sweeps, Reflective Light, Radiant Opp, Inner Light
    - Scalding Rune, Blazing Spear, Ele Blockade, Ritual of Retribution, Inner Light

    I could kick Rune and Ritual but in that Case, i would give Stalward Guard a Try. Idk about what 3-4 Damage Skills you are talking about.

    To answers OPs Question:
    Let the *** DK buff you the Major Sorcery. Every Tank has a Spot for that Skill and many DPS DK use it anyway.


    Lol I literally put them in the post. Scalding rune is a DPS loss. Unless you are worryed about price BSW, there is no reason to use that.

    When I dpsed on my temp, my bars were

    Inner light, structured entropy, Radiant glory, reflective light, sweeps, ulti fire meteor.
  • Izaki
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    Dracane wrote: »
    But no other class has such easy access to minor sorcery.
    Entropy is really good and I know many Magicka Dks and Sorcerers who prefer entropy over their own class buff.

    Entropy is a great deal and you should use it.
    You could as well be asking, why Sorcerers have no spammable class abilitiy and why DKs have no mobility. (which they actually have)

    These are just design decisions and we have to live with it.

    just a small correction: no other class has access to minor sorcery unless there's a templar nearby or you're using poisons.
    its the same as no other class having access to minor prophecy except sorcs, minor savagery except nightblades and minor brutality except dragonknights.
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  • ArchMikem
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    When I dpsed on my temp, my bars were

    Inner light, structured entropy, Radiant glory, reflective light, sweeps, ulti fire meteor.

    You're serious? You didn't use Dark Flare or any other single target ability? I can understand in PvE that AoE trumps Single Target, but I sometimes take my Templar into Cyrodiil so I have to switch out for Flare and a Knockback, but I guess switching out skills whenever I go into PvP is easy.

    But in terms of PvE content that bar did well for you? Reflective Light is actually good instead of say Elemental Blockade?
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  • Maddux
    Maddux
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    ArchMikem wrote: »
    When I dpsed on my temp, my bars were

    Inner light, structured entropy, Radiant glory, reflective light, sweeps, ulti fire meteor.

    You're serious? You didn't use Dark Flare or any other single target ability? I can understand in PvE that AoE trumps Single Target, but I sometimes take my Templar into Cyrodiil so I have to switch out for Flare and a Knockback, but I guess switching out skills whenever I go into PvP is easy.

    But in terms of PvE content that bar did well for you? Reflective Light is actually good instead of say Elemental Blockade?

    Sweeps are doing way more DPS Single Target as a Dark Flare Build and normaly you use Reflective Light AND Ele Blockade Single Target. Not one or the other.
  • MartinDeShade
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    [quote="Lightspeedflashb14_ESO;3771486"
    Lol at "takes up a bar slot" so does ever other class source major sorcery you mentioned. What else are you going to slot instead? Temps only have like 3 or 4 DPS ablitys, sweeps, reflective light, unstable wall(this is the morph you want as a temp, synergizes better with reflective), radiant oppression and maybe blazing spear now. You have plenty of bar room for a skill that gives you 2% more magic and regen. If you had taken structured entropy instead of the one that heals on light and heavys (which as a temp you really do not need more heals), it also gets gives 8% more health.

    Rattle is a bad set. No matter how you look at it. [/quote]

    The problem with 8% more health is it is only good on the bar it is on, unless you double bar. You are likely to put it on the buff bar so when you are fighting that 8% more health would never be used.
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